Recommended Posts

Posted this on the steam forums but:

Anyone else use the Direct Hit? Its amazing, at medium range it doesn't quite kill 125hp classes but close up its insta-gib.

The rocket speed is just amazing, I can barely lead a target at medium range and nail them dead on. Minicrits on airborn targets do great damage, 1-hit killing most classes.

Also, rocket jumping is as I predicted, slightly higher than the normal RL. Doing the same jumps and as close of timing as I can reproduce, I can get up on a ledge (in tr_walkway) that a normal RL soldier cannot (he can get up high enough to shoot onto the ledge, but not actually land on it). Normal RJs send you slightly higher too. Distance jumping seems roughly the same but its too variable to easily reproduce to prove it being inferior or superior.

Okay, I'm confused. Over the last several months I thought any future weapons would be like the ones we've been collecting, so many of. I can find the weapon and start using it. Now I'm being told that it is back to being Achievement based. So, how do I get the weapons, wait for them to be found or get the achievements?

Okay, I'm confused. Over the last several months I thought any future weapons would be like the ones we've been collecting, so many of. I can find the weapon and start using it. Now I'm being told that it is back to being Achievement based. So, how do I get the weapons, wait for them to be found or get the achievements?

Either. You can get them through achievements or get them randomly through item drops. Now, with the crafting system you can even make your unlock if you have all the right materials (once the formulas are figured out).

I don't think the crafting system has even gone live yet.

It has, but it and the inventory system together have been off and on since the update went live. I got my soldier milestone 1 without getting my equalizer. Then suddenly 10 minutes after that or so I died and got the equalizer then.

Waiting to see what it is required to make the boots (or some other way of getting them). DH rocket jumps seem to take 50 health on the jump alone (jumping straight up, long jumps not included), with the power in the DH I will probably drop my shotgun for the boots if it drops the damage taken down to like 10 (as opposed to 50).

Waiting to see what it is required to make the boots (or some other way of getting them). DH rocket jumps seem to take 50 health on the jump alone (jumping straight up, long jumps not included), with the power in the DH I will probably drop my shotgun for the boots if it drops the damage taken down to like 10 (as opposed to 50).

I would assume it's 1 scrap metal + 1 soldier token + 1 secondary slot token. With a 50/50 chance of making either the boots or the trumpet.

3 Weapons = 1 Scrap Metal

3 Scrap Metal = 1 Reclaimed Metal

3 Reclaimed Metal = 1 Refined Metal

3 Refined Metal = 1 Random Hat

Basically, you'll need to smelt 81 weapons (primary, secondary, or melee) in order to meet the requirements for 1 random hat. Bummer.

And damn, I just realized the Soldier won. :(

I would assume it's 1 scrap metal + 1 soldier token + 1 secondary slot token. With a 50/50 chance of making either the boots or the trumpet.

Probably, I just got the boots through the drop system though, reduces RJ splash damage by 75%, takes my RJ damage from 50 down to roughly 12. Thats of course before any possible fall damage but still.

k so. Reserved slots need to be removed from the game, and any server that would run any other way to enable them needs to be blacklisted from the master server list. This stupid **** is all that's needed to make trying to play a completely unenjoyable endevour.

/rant

on another note; before this reserved slot bull**** started to ruin my night. I got over half a dozen drops in a single round. wtf

k so. Reserved slots need to be removed from the game, and any server that would run any other way to enable them needs to be blacklisted from the master server list. This stupid **** is all that's needed to make trying to play a completely unenjoyable endevour.

/rant

on another note; before this reserved slot bull**** started to ruin my night. I got over half a dozen drops in a single round. wtf

Yeah, I used to hate reserved slots. But hey, servers cost money though. Got to have some form of revenue if you insist on not showing ads on the server's site or getting the full endorsement of corporate sponsors.

That part of the random drop's interesting... I'll have to see for myself in a bit.

The one thing I don't get about reserved slots, is why so many people use the plugins when the base engine provides a nicer method anyway.

The engine provides a var that overrides the visible maxplayers one, so you can set the maxplayers to 32 and the visible to 24, giving you 8 reserved slots (trying to join a "full" server normally results in a full server message, joining through the console uses one of the hidden slots)

The one thing I don't get about reserved slots, is why so many people use the plugins when the base engine provides a nicer method anyway.

The engine provides a var that overrides the visible maxplayers one, so you can set the maxplayers to 32 and the visible to 24, giving you 8 reserved slots (trying to join a "full" server normally results in a full server message, joining through the console uses one of the hidden slots)

Except joining via the console is clumsy. If you had a reserved slot you'd expect to hit Connect and play, not copy and paste the server address (and some, or most, communities have multiple servers) into the console.

My main gripe with the plugins is it doesn't let you know early enough that the server is full. It kicks in after the map's almost finished loading.

Except joining via the console is clumsy. If you had a reserved slot you'd expect to hit Connect and play, not copy and paste the server address (and some, or most, communities have multiple servers) into the console.

It depends, you can modify the main menu to show multiple servers only a single click a way. The way it works is when you click that server listing, it sends the join command to the console (exact same as joining through the physical console itself) with only a single click.

So, servers that have reserved slots for their admins or whatever, can simply provide a single menu UI script that will add that server to the persons menu, and they can join via that single button. The UI script is essentially plain text and can be edited manually to add additional servers. This is how most competitive servers are configured; they use the built-in reserved slots and the core team all gets reserved slots and use a custom UI to join instead of using the console every time.

I also don't get how they even decide who to kick. I mean, one would assume it'd pick the deadweights of the team, but i've been kicked even when in the upper range of it. Which only makes it even more annoying.

SourceOP uses either their own system, or the built-in system, but here is an example of how it works:

How does it work?

After donating, your name and SteamID is entered into a database. When the server changes or reloads the map, it grabs your name and SteamID from the database. Then, your reserved slot will be activated. If you join while the server is full, the server will kick the player who is performing the worst (determined by number of kills and kpd ratio) to make room.

Now, the real system is probably a little more careful than that, otherwise it would pretty much always kick medics as they are not killing just assisting, but you get the idea. It also probably doesn't work well for people who attempt to complete map objectives either, as a scout I can have a horrible KD ratio, yet be the only one contributing to my team winning. Either way, their system works really well (or at least it does on paper) by getting rid of the least-useful people first to utilize the reserved slots.

This topic is now closed to further replies.
  • Posts

    • Samsung messages is still alive and well. They reversed that and decided to our more effort into it.
    • I think every American should have a course in a 'dry sense of humour' at school; and perhaps 'using sarcasm in jest' oh, and also 'the use or irony in humour'.
    • What they really need to do is automatically spell "loses" and "lose" correctly since nobody seems to know how to anymore. Then they blame spellcheck/autocomplete and don't realize autocomplete is just filling in the word for them automatically so it was misspelled in the first place.
    • If someone chooses to continue using SB and therefore goes through the manual intervention in the thread, afterwards the BSOD problem is gone. Whether they then re-enable the task doesn't matter, they're done, though on such machines it might pay to keep it disabled in case the next update (if there is a next) causes the same problem. OTOH, if someone disables SB in the BIOS, the problem is also gone. Incidentally, I noticed that this task exists even on machines that don't support SB. It's just installed across the board...and runs. Doing what on such machines is a little hazy.
    • qBittorrent 5.2.2 by Razvan Serea The qBittorrent project aims to provide a Free Software alternative to µtorrent. qBittorrent is an advanced and multi-platform BitTorrent client with a nice user interface as well as a Web UI for remote control and an integrated search engine. qBittorrent aims to meet the needs of most users while using as little CPU and memory as possible. qBittorrent is a truly Open Source project, and as such, anyone can and should contribute to it. qBittorrent features: Polished µTorrent-like User Interface Well-integrated and extensible Search Engine Simultaneous search in most famous BitTorrent search sites Per-category-specific search requests (e.g. Books, Music, Movies) All Bittorrent extensions DHT, Peer Exchange, Full encryption, Magnet/BitComet URIs, ... Remote control through a Web user interface Nearly identical to the regular UI, all in Ajax Advanced control over trackers, peers and torrents Torrents queueing and prioritizing Torrent content selection and prioritizing UPnP / NAT-PMP port forwarding support Available in ~25 languages (Unicode support) Torrent creation tool Advanced RSS support with download filters (inc. regex) Bandwidth scheduler IP Filtering (eMule and PeerGuardian compatible) IPv6 compliant Available on most platforms: Linux, Mac OS X, Windows, OS/2, FreeBSD qBittorrent 5.2.2 changelog: FEATURE: Use D-Bus to show file in file managers (Chocobo1) #24340 BUGFIX: Fix friendlyUnitCompact precision calculation (vafada) #24323 BUGFIX: Remove all top-level folders (glassez) #24333 BUGFIX: Use proper API for checking exit status (Chocobo1) #24349 BUGFIX: Delete stale lockfile when hostname mismatch (TurboTheTurtle, glassez) #24363 BUGFIX: Fix wrong removal procedure of watched folder paths (Chocobo1) #24413 BUGFIX: Don't reannounce before interface changes are applied (glassez) #24447 BUGFIX: Use Latin script for Bosnian locale name (Andy Ye) #24342 WEBUI: Fix performance of global checkbox toggling (tehcneko) #24316 WEBUI: Fix Safari transfer list header misalignment (Piccirello) #24377 WEBUI: Fix error when submitting magnet before metadata loads (Piccirello) #24378 WEBUI: Use correct row id when updating Rss Downloader feed selection (Chocobo1) #24402 WEBUI: Use SameSite=Lax for session cookie to fix cross-site login (Piccirello) #24422 WEBUI: Bring back properties panel expand/collapse button (vafada) #24430 WEBAPI: Only use X-Forwarded-Host header when reverse proxy support is enabled (Chocobo1) #24457 RSSS: Fix "RSS Smart Episode Filter" RegEx (nathanon-akk, glassez) #24398 RSS: Fix previously matched episode format (glassez) #24452 WINDOWS: Fix Python fallback search path (TurboTheTurtle) #24325 WINDOWS: NSIS: Allow to install x64 binary on ARM64 (Chocobo1) #24358 Download: qBittorrent 5.2.2 | 41.1 MB (Open Source) Download: qBittorrent 64-bit installer (qt6) | 43.6 MB Links: qBittorrent Home page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Month Later
      Twozo Technologies earned a badge
      One Month Later
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
    • One Year In
      Twozo Technologies earned a badge
      One Year In
    • Veteran
      branfont went up a rank
      Veteran
    • Reacting Well
      Almohandis earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      497
    2. 2
      +Edouard
      183
    3. 3
      PsYcHoKiLLa
      126
    4. 4
      Steven P.
      85
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!