Recommended Posts

Team Fortress 2 definitely has some performance issues. The other day, I set the texture quality to "Very High" and my FPS went all over the place. It went as low as 30 and back to 60 (with v-sync enabled). And I'm still having issues with servers not being connected to Steam.

Now, don't throw sticks at me here but I haven't played TF2 since the thing launched ages ago and have only caught glimpses of the development over the years but did they turn this into an MMOFPS or what's happening, any website outlining the basic changes since the beginning :p ?

Now, don't throw sticks at me here but I haven't played TF2 since the thing launched ages ago and have only caught glimpses of the development over the years but did they turn this into an MMOFPS or what's happening, any website outlining the basic changes since the beginning :p ?

That's a major sticking point Sethos. People like me who hate what they've done with Team Fortress, and people who love the changes of course. They've more or less made it World of Team Fortress 2 at this point. :|

That's a major sticking point Sethos. People like me who hate what they've done with Team Fortress, and people who love the changes of course. They've more or less made it World of Team Fortress 2 at this point. :|

I don't see how or why people keep comparing TF2 to an RPG. You can make new items out of old ones you've found, the name 'Crafting' sounds RPGish yeah, but it means you can make new stuff too. And there's use for your duplicates.

When TF2 becomes more like Borderlands I'll start to agree with you guys. For now, it's still an FPS.

I played the game again this afternoon after not having played it for a few months. Valve has been busy with this game. Saw quite a lot of new things. Some I liked, others I'm not sure.

All those upgrades, I felt like the game was getting too complex. It used to be a nice and simple shooter when I started playing. Now there's all kinds of things in there I don't understand. Maybe it has to do with the fact that I haven't played for such a long time, and I haven't kept up with the changes, so I'm getting a ****load of changes right now.

I'll give it another go though.

Now, don't throw sticks at me here but I haven't played TF2 since the thing launched ages ago and have only caught glimpses of the development over the years but did they turn this into an MMOFPS or what's happening, any website outlining the basic changes since the beginning :p ?

All they've done so far is added variety (with new weapons and maps). Aside from the crafting and item drop system, it's still a regular FPS. Now, it'd be a different story if they added leveling and an experience points system.

I don't know of a site that outlines all the changes since the game's release. Anyone? It makes sense for one to exist, right? :p

It used to be a nice and simple shooter when I started playing. Now there's all kinds of things in there I don't understand. Maybe it has to do with the fact that I haven't played for such a long time, and I haven't kept up with the changes, so I'm getting a ****load of changes right now..

If you're referring to the crafting system... lots of people are still confused about that because Valve didn't really explain it very well.

You'll get used to the changes though. They're not so confusing once you get used to them.

It makes sense for one to exist, right? :p

Not sure if I'm detecting a hint of sarcasm there :p

But I just saw this video for the BF2 1.50 patch

and though to myself, how awesome is that, they way they are outlining all the major changes since release in an easy to digest way >,>

TF2 has turned into almost a RPG in play style and itemization. It turned from a casual jump on a play game to one where they seem to expect you to play for hours a day. New weapons, hats, and items that help players, as long as you have played long enough to get them....

They added random crits to help people get kills who were too casual to even kill someone. Now they have basically turned the tables on their casual game play mechanism and instead opted in for a grind fest game. Though the game is still extremely fun, it is also getting extremely complex and requiring more time than needed for a FPS.

Hell, Id like it more if I had a quest to complete instead of having to rely on some random drop system.

As for performance issues, this game used to run a solid 60+ fps. New patches came out, added some new effects, and now the fps can go crazy, and are totally independent on system settings and hardware. There is some bad memory issue with the particle system. I've heard rumors of them porting tf2 onto the l4d engine to give it better optimizations, but not too much really have I read into it. But there is a bad problem with the engine atm that valve is not fixing. It's odd to be able to run all the new games out, but have this one be the beast that cripples my system lol.

As for performance issues, this game used to run a solid 60+ fps. New patches came out, added some new effects, and now the fps can go crazy, and are totally independent on system settings and hardware. There is some bad memory issue with the particle system. I've heard rumors of them porting tf2 onto the l4d engine to give it better optimizations, but not too much really have I read into it. But there is a bad problem with the engine atm that valve is not fixing. It's odd to be able to run all the new games out, but have this one be the beast that cripples my system lol.

They ported some of L4Ds optimizations to TF2, but unless they drop DX 8 support on TF2 they cannot port the entire L4D engine to TF2.

Not sure if I'm detecting a hint of sarcasm there :p

But I just saw this video for the BF2 1.50 patch

and though to myself, how awesome is that, they way they are outlining all the major changes since release in an easy to digest way >,>

No sarcasm at all. A video outlining all the major/minor changes to Team Fortress 2 since it was released would be great. I simply figured there'd be a site out there that already has this information.

If TF2 was an RPG, it would be a really crappy RPG.

There's no levels, skill points, skills and barely any character customisation (do you want to wear a hat?). There is a random item finding system, but there's nothing linking it to how you play (can't grind time anymore)

I cannot get the 7th Demoman achievement to get the 1st tier unlock no mattter what I do it's soooo annoying.

I think I may just join an achievement server (or an idle server maybe) and do it that way. It's really annoying the hell out of me when I get sworded to death or bashed constantly while I can't even unlock it lol

I'm 16 in on the Solider so the only ones I'll be getting now are the "grindy" ones where you gotta kill X amount of X or do a certain thing whilst doing something else.

Plus I never unlocked anything with the Spy or Sniper either, so gotta work on those also I guess.

I have been getting more and more addicted to this game lately and unfortunately also noticing some cheating/glitching. I was in one game where an engineer was purposefully building teleporters that caused you to be stuck on the other end. Even after I learned from the first one it still left a good portion of my team stuck so we lost game after game until I quit out. I was in another game where a spy would backstab me from very far away and in the still shot of him when I died he always had the ambassador out. At first I thought maybe he was just running away really fast and I never noticed him close to me but eventually he pulled off a backstab where I was on a completely different platform that he would have had to climb down and then up to get to. Can anyone recommend some good severs that crack down on cheaters and is there a way to report these people using VAC?

TF2 has turned into almost a RPG in play style and itemization. It turned from a casual jump on a play game to one where they seem to expect you to play for hours a day. New weapons, hats, and items that help players, as long as you have played long enough to get them....

They added random crits to help people get kills who were too casual to even kill someone. Now they have basically turned the tables on their casual game play mechanism and instead opted in for a grind fest game. Though the game is still extremely fun, it is also getting extremely complex and requiring more time than needed for a FPS.

Hell, Id like it more if I had a quest to complete instead of having to rely on some random drop system.

As for performance issues, this game used to run a solid 60+ fps. New patches came out, added some new effects, and now the fps can go crazy, and are totally independent on system settings and hardware. There is some bad memory issue with the particle system. I've heard rumors of them porting tf2 onto the l4d engine to give it better optimizations, but not too much really have I read into it. But there is a bad problem with the engine atm that valve is not fixing. It's odd to be able to run all the new games out, but have this one be the beast that cripples my system lol.

I don't really think it is like that, I don't have many of the weapon unlocks and I don't even really like the ones I have. I have the bow for the sniper but I prefer the rifle. I have the new flame thrower but I prefer the compression blast. I don't have anything for soldier for demoman but I do great as those classes. I have all the medic unlocks and I leave my loadout choices to whoever I am healing. I can still score very high often and if I have a few friends working together we can easily take the top spots score wise. I think most if not all of the new weapons are balanced well to where it's a trade off of advantages and disadvantages over the original. I'm pretty sure random crits have been in there since the beginning, they are even on the xbox version which hasn't had any updates.

VAC is entirely automated, you can't report people for using hacks.

As for the being back stabbed by having a different weapon, the freeze cam shot isn't instantaneous, it's a second or two after you die, so if somebody jumps down a level and changes weapon it can look like they're speed hacking (snipers with the huntsman get that a lot, since they release the arrow then run back under shelter, making it look like they shot through a building or such)

VAC is entirely automated, you can't report people for using hacks.

As for the being back stabbed by having a different weapon, the freeze cam shot isn't instantaneous, it's a second or two after you die, so if somebody jumps down a level and changes weapon it can look like they're speed hacking (snipers with the huntsman get that a lot, since they release the arrow then run back under shelter, making it look like they shot through a building or such)

Yeah I know, the issue was how far away he was from me. Did you even read my whole post? He would have had to jump down, go around, and climb up some stairs in time for the still shot and he was doing it consistently.

Yeah I know, the issue was how far away he was from me. Did you even read my whole post? He would have had to jump down, go around, and climb up some stairs in time for the still shot and he was doing it consistently.

Even if he was cheating, VAC don't ban him then and there. It'll ban him at once later date.

Even if he was cheating, VAC don't ban him then and there. It'll ban him at once later date.

Yup, once it detects a cheat it builds up a list of people who are or have been using the cheat. Then at a later date, it mass bans those people in the list, meaning they catch more people per new hack detected. If they banned instantly, cheaters would be constantly updating the hacks and less people would be caught.

I just played some TF2 after a fairly long hiatus. I had fun, but this is precisely what I was afraid of when I heard of the soldier and demo updates:

toomanysoldiers.jpg

I guess it'll settle with time, just like the Pyro and Sniper updates way back when. I had a good time nonetheless, and I really don't mind the so-called "RPG elements" that they're adding to the game. I don't think that they're enough to tip the balance - a good player can still dominate with just the stock equipment. The only problem I have is the random dropping, which is definitely annoying and it almost forces you to play for hours on end in the hopes of finally getting something.

The only problem I have is the random dropping, which is definitely annoying and it almost forces you to play for hours on end in the hopes of finally getting something.

Well that's pretty much why they added the crafting system. So you can now use those duplicate and unwanted weapons to make something you actually want.

If ya need some achievements, send me a IM and we can join a server and I'll help ya. I already have all the weps except for the last soldier and demoman wep. Been playing a lot this weekend and earned them all :p, but through about 12 hours of play, i randomly found 3 items... a halloween hat, and 2 items i already had from scout and medic.

This topic is now closed to further replies.
  • Posts

    • Samsung messages is still alive and well. They reversed that and decided to our more effort into it.
    • I think every American should have a course in a 'dry sense of humour' at school; and perhaps 'using sarcasm in jest' oh, and also 'the use or irony in humour'.
    • What they really need to do is automatically spell "loses" and "lose" correctly since nobody seems to know how to anymore. Then they blame spellcheck/autocomplete and don't realize autocomplete is just filling in the word for them automatically so it was misspelled in the first place.
    • If someone chooses to continue using SB and therefore goes through the manual intervention in the thread, afterwards the BSOD problem is gone. Whether they then re-enable the task doesn't matter, they're done, though on such machines it might pay to keep it disabled in case the next update (if there is a next) causes the same problem. OTOH, if someone disables SB in the BIOS, the problem is also gone. Incidentally, I noticed that this task exists even on machines that don't support SB. It's just installed across the board...and runs. Doing what on such machines is a little hazy.
    • qBittorrent 5.2.2 by Razvan Serea The qBittorrent project aims to provide a Free Software alternative to µtorrent. qBittorrent is an advanced and multi-platform BitTorrent client with a nice user interface as well as a Web UI for remote control and an integrated search engine. qBittorrent aims to meet the needs of most users while using as little CPU and memory as possible. qBittorrent is a truly Open Source project, and as such, anyone can and should contribute to it. qBittorrent features: Polished µTorrent-like User Interface Well-integrated and extensible Search Engine Simultaneous search in most famous BitTorrent search sites Per-category-specific search requests (e.g. Books, Music, Movies) All Bittorrent extensions DHT, Peer Exchange, Full encryption, Magnet/BitComet URIs, ... Remote control through a Web user interface Nearly identical to the regular UI, all in Ajax Advanced control over trackers, peers and torrents Torrents queueing and prioritizing Torrent content selection and prioritizing UPnP / NAT-PMP port forwarding support Available in ~25 languages (Unicode support) Torrent creation tool Advanced RSS support with download filters (inc. regex) Bandwidth scheduler IP Filtering (eMule and PeerGuardian compatible) IPv6 compliant Available on most platforms: Linux, Mac OS X, Windows, OS/2, FreeBSD qBittorrent 5.2.2 changelog: FEATURE: Use D-Bus to show file in file managers (Chocobo1) #24340 BUGFIX: Fix friendlyUnitCompact precision calculation (vafada) #24323 BUGFIX: Remove all top-level folders (glassez) #24333 BUGFIX: Use proper API for checking exit status (Chocobo1) #24349 BUGFIX: Delete stale lockfile when hostname mismatch (TurboTheTurtle, glassez) #24363 BUGFIX: Fix wrong removal procedure of watched folder paths (Chocobo1) #24413 BUGFIX: Don't reannounce before interface changes are applied (glassez) #24447 BUGFIX: Use Latin script for Bosnian locale name (Andy Ye) #24342 WEBUI: Fix performance of global checkbox toggling (tehcneko) #24316 WEBUI: Fix Safari transfer list header misalignment (Piccirello) #24377 WEBUI: Fix error when submitting magnet before metadata loads (Piccirello) #24378 WEBUI: Use correct row id when updating Rss Downloader feed selection (Chocobo1) #24402 WEBUI: Use SameSite=Lax for session cookie to fix cross-site login (Piccirello) #24422 WEBUI: Bring back properties panel expand/collapse button (vafada) #24430 WEBAPI: Only use X-Forwarded-Host header when reverse proxy support is enabled (Chocobo1) #24457 RSSS: Fix "RSS Smart Episode Filter" RegEx (nathanon-akk, glassez) #24398 RSS: Fix previously matched episode format (glassez) #24452 WINDOWS: Fix Python fallback search path (TurboTheTurtle) #24325 WINDOWS: NSIS: Allow to install x64 binary on ARM64 (Chocobo1) #24358 Download: qBittorrent 5.2.2 | 41.1 MB (Open Source) Download: qBittorrent 64-bit installer (qt6) | 43.6 MB Links: qBittorrent Home page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Veteran
      branfont went up a rank
      Veteran
    • Reacting Well
      Almohandis earned a badge
      Reacting Well
    • First Post
      Cosminus earned a badge
      First Post
    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      497
    2. 2
      +Edouard
      183
    3. 3
      PsYcHoKiLLa
      126
    4. 4
      Steven P.
      85
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!