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My mysterious item turned out to be the chocolate bar.

Gotta get that medic mask and the brain slug, those are good ones.

Edit: Seems this was rushed, or at least some items were. "The Paintrain" for the Demo (for instance) uses the same animations and sounds as the Bottle, which means that when you hit something it sounds like glass, and when you taunt he tries to drink from the handle.

Edited by The_Decryptor

My mysterious item turned out to be the chocolate bar.

Gotta get that medic mask and the brain slug, those are good ones.

Edit: Seems this was rushed, or at least some items were. "The Paintrain" for the Demo (for instance) uses the same animations and sounds as the Bottle, which means that when you hit something it sounds like glass, and when you taunt he tries to drink from the handle.

I want the samurai hat :P

As for being rushed, the models and skins were done by community members, so adding the them in would have been rather easy. I am not sure about the paintrain and homewrecker, but I believe those too were community ideas. Once they added them, Valve would have then had to create animations and sounds from scratch, which would have taken them longer than simply throwing them in their to replace the defaults in the form of a new weapon.

Physicians%20Procedure%20Mask.png

Level 18 mask to go with my level 19 Otolaryngologist's mirror :D

Wow....lucky....I idled for the first time in months last night for a few hours and didn't even get a single drop, let alone any of the new items.

Making animations and sounds would have taken a bit longer, but I think that would have made for a much better update.

The%20Pain%20Train.jpg

As for the mask, the drop rates were the same as the Camera Beard, so they're apparently as common as weapons. Although Valve released an update today making the mask and beards count as hats when crafting (2 beards = hat, 1 beard + 1 mask = hat, etc.), there's some confusion if the drop rates changed, and a fair bit of anger since everybody had been crafting their beards for scrap (I've gone through nearly 10)

As for the mask, the drop rates were the same as the Camera Beard, so they're apparently as common as weapons. Although Valve released an update today making the mask and beards count as hats when crafting (2 beards = hat, 1 beard + 1 mask = hat, etc.), there's some confusion if the drop rates changed, and a fair bit of anger since everybody had been crafting their beards for scrap (I've gone through nearly 10)

There has been confirmation from GreenMarine (a TF2 Dev) that the Camera Beard and medic Mask are in the hat drop tables now. So in terms of crafting and drops, both of those items are as rare as standard hats. (I would post a source but I am too tired to look it up, if you do not believe me feel free to do some digging on the SPUF for the post :P )

As for the mask, the drop rates were the same as the Camera Beard, so they're apparently as common as weapons. Although Valve released an update today making the mask and beards count as hats when crafting (2 beards = hat, 1 beard + 1 mask = hat, etc.), there's some confusion if the drop rates changed, and a fair bit of anger since everybody had been crafting their beards for scrap (I've gone through nearly 10)

Yeah if they're now as rare as hats again a few people I know will be pretty angry :p I had 2 and crafted them last night for a hat, but I know a few people who have been doing exactly what you have done, crafting them for scrap.

  • 2 weeks later...

I haven't found a hat since they were first introduced. The one and only hat I have is the Spy's Fancy Fedora. :(

Like I said, the hat I mentioned is the first I have found, got it oddly enough, not during the 400 or so hours I have played since hats were introduced, but instead during the ~100 hours so far of idling time when the only computer I have access to cannot play TF2 (I run TF2 in text mode to idle).

I do have enough metal and stuff now to craft a soldier hat, just waiting to do so until I can play so people on my regular server can see it. :P

Well, there drops my SECOND hat in the past two days (2nd hat overall through the drop system for me).

I left home at around 950 hours of gameplay (was around 400-500 when the drop system arrived). I have idled for around 100 hours since I left home (1053 hours of gameplay now) and gotten 2 hats.

So, in short, I have gotten 2 hats in 100 hours of idling, vs 400-500 hours of gameplay. How was the drop system suppose to support gameplay exactly?

Vintage Tyrolean BTW.

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