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So, a few interesting things here. Friendly Fire Podcast recently interviewed Robin Walker for their show, specifically Episode 50. Here's the interesting parts. From the KritzKast twitter account (Another TF2 podcast).

"Item nerfs are on their way: #VALVe #TF2 Robin Walker interview @FriendlyFirePod"

"Time till HL2 Eps3? "about 1 foot" #VALVe #TF2 Robin Walker interview @FriendlyFirePod"

"some classes are designed to be significantly less utilized in comp#VALVe #TF2 Robin Walker interview @FriendlyFirePod"

"Natasha is OP - nerf expected #VALVe #TF2 Robin Walker interview @FriendlyFirePod"

"TF2 Beta project is coming #VALVe #TF2 Robin Walker interview @FriendlyFirePod"

"no word on the last two "meet the" videos #VALVe #TF2 Robin Walker interview @FriendlyFirePod"

"Natasha is OP - nerf expected #VALVe #TF2 Robin Walker interview @FriendlyFirePod"

Fo' serious? I'd say it was bang on. Not going to be happy if/when this happens since Natasha heavies already get totally owned by Sasha heavies :cry:

Fo' serious? I'd say it was bang on. Not going to be happy if/when this happens since Natasha heavies already get totally owned by Sasha heavies :cry:

Maybe not OP, but something is seriously wrong with it right now. It sure does annoy me with its way of slowing down the opponent/me. It almost feels like it introduces lag. :/

Big update time (311 MB for TF2 alone on OS X):

Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released

Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)

  • The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
  • Fixed clients being able to connect to servers with spoofed SteamIDs.
  • Fixed a bug where some video configurations could get reset by restarting the engine.
  • Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
  • Fixed a case of uneven performance on multicore machines.
  • Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
  • Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
  • Audio fixes:
    • Reduced overlap in the sound timing code.
    • Fixed a case where audio could skip.
    • Fixed voice communication getting corrupted while playing on a Mac.

    [*]sv_pure 2 now protects the game_sounds files in the scripts directory.

Counter-Strike Source

  • Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
  • Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
  • Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
  • Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
  • Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
  • Gave chat interface priority over scoreboard to reduce conflict between the two.
  • Increased size of HUD icons.
  • Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
  • Made the message of the day screen dismissible by hitting ENTER.
  • Fixed servers not being able to set sv_hudhint_sound.
  • Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
  • Stats:
    • Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
    • Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
    • Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
    • Improved the font on the achievement toast.

    [*]Community Requests:

    • Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
    • De_dust and De_dust2 updated.
    • Fixed several exploits.
    • Fixed collisions on crenellation and domes.
    • Fixed minor visual glitches.
    • Adjusted HDR settings.
    • Removed dust clouds.

    [*]Added console variable cl_hudhint_sound.

Team Fortress 2

  • Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
  • Added missing Mac intro movie for cp_coldfront.
  • Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
  • Fixed servers trying to validate backpack positions in inventories.
  • Fixed clients validating inventories other than their own.
  • Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
  • Fixed players not always getting "recent damager" credit for player suicides.
  • Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
  • Updated Engineer startup music.
  • Updated localization files.
  • Updated Pl_ThunderMountain
    • Clipped off sticky outcrops for smoother movement
    • Clipped various exploit ledges
    • Increased environment ambient exterior light level
    • Stage 1
      • Fixed hole in respawn room brushes in RED spawn
      • Shifted respawn times to favor BLU by two seconds

      [*]Stage 3

      • Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
      • Removed embedded displacement (building B interior roof)
      • Removed rogue clip brush from building A balcony

    [*]Updated Plr_Hightower

    • Fixed players building in the RED spawn room.
    • Fixed players building on the back window decks of the barns.
    • Fixed players getting on the satellite dish platform.
    • Fixed players building on the elevators.
    • Reduced the ammo packs in the barns down to small ammo packs.
    • Increased the hill speed modifier to 1.2 (up from .95)
    • Fixed explosion particle effects playing in the skybox.
    • Mine cart "window" collision fixed.
    • Upped Scout-loop health to large.

    [*]Updated Pl_Upward

    • Fixed respawnroom entities not reaching the floor of split-level spawns
    • Fixed griefable fence facing BLU spawn near RED base
    • Added BLU high flanking route at RED base
    • Added health & ammo along BLU flanking route at RED base
    • Sealed BLU base left exit with block bullets brushes
    • Extended clip between C and BLU spawn to prevent sticky jump spawn camping
    • Fixed non-clipped non-solid railing in RED base
    • Fixed kill brush in middle spawn not extending to the ceiling
    • Put a block bullets brush on grate below middle spawn
    • Fixed some high micro-ledges accessible to sticky-jumpers

    [*]Community Request

    • Added "item_pickup" game event for ammo/health packs.

Ultimate TF2 Rage.

It is very NSFW but sooooo funny.

"I ****ing play Heavy! I demand at least one to two medics on me at all****ing times!" ? ChoZo

In this video, a player records the audio of his teammate, ChoZo, having a total rage meltdown while playing as the team's only Heavy, with a helpful F-bomb count added to the bottom of the screen.

Highlights:

* "BONESAW IS READY."

* "I'm like ****ing Emperor Palpatine. UNLIMITED POWER!"

* "This isn't strawberry. It's RAWBERRY!"

* One minute in, when he's whining about losing, a teammate starts playing sad violin music.

* "I know kung fu."

* "ULTIMATE NERD RAGE!"

* "dut dut dut dut dut dut that's the sound of my ****ing gun!"

* "Nice job, ChoZo." / "Nice job? More like GREAT ****ING JOB."

That man is a legend.

Fo' serious? I'd say it was bang on. Not going to be happy if/when this happens since Natasha heavies already get totally owned by Sasha heavies :cry:

Must be those ****** competitive Scouts who requested a Natasha nerf. :hmmm:

The gun itself is fine, and like you said, it's already a disadvantage against a sharp shooting Sacha-wielding heavy.

Medic is too sexy for his shirt.

Awesome song and ending. :laugh:

@super rage dude: it was freaking hilarious until halfway through, then it got a bit stale. The guy's raging like he's in a virtual WWE or something.

Guys, I just can't stop laughing about this video :rofl:

They've done several more videos with the Heavy and Medic. I hope they do more and somewhat longer episodes :p

Here's 2 more good ones from that channel:

Ultimate TF2 Rage.

It is very NSFW but sooooo funny.

"I ****ing play Heavy! I demand at least one to two medics on me at all****ing times!" — ChoZo

In this video, a player records the audio of his teammate, ChoZo, having a total rage meltdown while playing as the team's only Heavy, with a helpful F-bomb count added to the bottom of the screen.

Highlights:

* "BONESAW IS READY."

* "I'm like ****ing Emperor Palpatine. UNLIMITED POWER!"

* "This isn't strawberry. It's RAWBERRY!"

* One minute in, when he's whining about losing, a teammate starts playing sad violin music.

* "I know kung fu."

* "ULTIMATE NERD RAGE!"

* "dut dut dut dut dut dut that's the sound of my ****ing gun!"

* "Nice job, ChoZo." / "Nice job? More like GREAT ****ING JOB."

Legen-****ing-dary!!

"IM ****ING HUNGRY! BRB 30 MINS!" :D

Damn, i need some ****ing chozo on my team! :D

Legen-****ing-dary!!

"IM ****ING HUNGRY! BRB 30 MINS!" :D

Damn, i need some ****ing chozo on my team! :D

For some reason I picture 'choZo' sitting in front of his PC with a massive erection and furiously masturbating over his own achievements while waiting to respawn.

I'm going to need a f***ing bucket now. :x

You obviously haven't played for ages, that'll be a scout under the effects of Bonk! Atomic Punch. Makes him invincible to damage and throws the camera into 3rd person for a short time.

Readthe TF2 wiki for details.

I played about a week ago and didn't see this at all. Sucks.

Its a crappy unlock that is only rarely useful. All its good for is distracting sentries while your team kills them, bypassing sentries, or bodyblocking someone in a small hallway without getting killed (such as an uber), but even then, the effect only lasts a few seconds and its extremely obvious that you have it on you (not to mention the scout cannot attack when he has the effect on him).

In short, See someone with a blur effect around/behind them -> ignore them for 5 seconds -> kill them as soon as the effect disappears.

As for you not seeing it before, its been in the game since the scout update since Feb of last year, it has been buffed since then and is still mostly useless just like the other scout unlocks. There is really no reason to complain about it, you can spot it from a mile away and either try to kill them anyway or wait for the effect to wear off.

For some reason I picture 'choZo' sitting in front of his PC with a massive erection and furiously masturbating over his own achievements while waiting to respawn.

I'm going to need a f***ing bucket now. :x

Like I said, I played with him before, and I'm pretty sure he does it just to **** people off.

Guys, I just can't stop laughing about this video :rofl:

They've done several more videos with the Heavy and Medic. I hope they do more and somewhat longer episodes :p

Here's 2 more good ones from that channel:

:laugh: I will have to check out all videos they made (Y)

^I laughed at each video's of his, haha :p

Also, I thought you guys might like the video that's posted at the end of this page: Here they come!

And for anyone who likes to have a TF2 wallpaper:

Untitled-1.png

This topic is now closed to further replies.
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