Recommended Posts

Hah I've seen them on a few servers I play on. What servers do you reg on Spookie? :)

favs.jpg

Though trickery.net is my regular server since I helped contribute to it and the guys who helped pay for it with me are regulars from CS beta days and the old i lans. So we don't play to be competitive we just play because we enjoy the game. :)

Does anyone know any decent maxplayer/no time limit servers such as saigns ones? Seems they've reverted back to 24 players and I can't get a decent connection regularly.

Saigns servers are a disaster. Lots of "premium" cheaters there. I can't really understand why you play there. :)

Try UKCS, I've found them to be the best European servers. Lots of friendly people. :wub:

I kinda hate scramble. I play with friends that I like. I want to win (hopefully dominate) and lose with them. That is where PC largely fails. It is hard to be play and keep the same team.

Scramble is better than the autobalance system TF2 uses. I hate being on a team, giving my life to do something important, then being switched because I decided suiciding to help my team was worth it. 99% of the time if I am autobalanced, I will jump in spectator and go back to the team I was on, scramble, however, I generally stay on the team I am put on (but vote scramble never freaking works cause most servers have it set for over 50%, which is almost never going to happen because the winning team usually consists of at least 50% of the players, and most of them do not want their stacked team to be scrambled).

What makes things bad though, is when you get 1 or 2 really good people on a team who work together, and they end up dominating the other team while the rest of their team mates are fairly matched against the enemy team. That gets complaints of stacking and votes for scrambling when in reality its just 2 people working together dominating the enemy team (2-3 well coordinated people can dominate 5-6 uncoordinated people). I mean hell, SPUF had a competitive vs pub, I think it was 6 vs 9, and the pub players were all decent players for pub games, but they got dominated by the smaller competitive team.

Here we go: http://forums.steampowered.com/forums/showthread.php?p=14856077

Basically, out of 8 rounds of 6 vs 9, the pubbers (9) only won 2 rounds, despite outnumbering the pros by 50%.

I wish the autobalance system took the score into account, so if one team is doing shocking and the other team has 2-3 high scoring players, it would move players around to provide a more equal score.

Of course, it'd have to be slanted against the teams based on map objectives, on an attack/defend map the blu team should be favoured for higher scoring players.

Edit: Oh yeah, it'd have to take the class into account too, somebody who's high scoring while playing a defensive class on defence, shouldn't be put onto an offensive team.

Or whatever, I don't know.

I wish the autobalance system took the score into account, so if one team is doing shocking and the other team has 2-3 high scoring players, it would move players around to provide a more equal score.

Of course, it'd have to be slanted against the teams based on map objectives, on an attack/defend map the blu team should be favoured for higher scoring players.

Edit: Oh yeah, it'd have to take the class into account too, somebody who's high scoring while playing a defensive class on defence, shouldn't be put onto an offensive team.

Or whatever, I don't know.

I completely agree, thats how autobalance should be done. Average out the score of the players on each team, the find the best player to move from one team to another to even out the score as best as possible. Obviously the elitists who like dominating the enemy team on their own and what not will not enjoy it, and there will need to be some form of rules (no moving engies over when they have a nest setup, etc), and I admit that score is not the best identifier of skill (teamwork in TF2 is more effective than individual score). But generally if the higher the score the more someone is impairing the enemy team, meaning if they are switched the team with less players will gain someone who can potentially help holding off the team that had more players, while the team that had more players will lose part of their offensive.

I think it's fairly difficult to get a scramble system that works well under most scenarios, as there are a lot of variables. Personally I'm like you Nagisan, if I get auto-balanced I normally jump into spectator and wait for the auto-balance to kick in again so I can move back. Normally that's because I prefer to push on PL maps rather than defend, and I'm usually playing with friends.

What I've noticed is that a lot of the time, from a skill point of view the teams aren't that bad, it's just that there's a complete class fail on the losing team. Three engineers whilst trying to push, multiple snipers who can't hit a barn door, and other fail combinations. Class limits help, but it doesn't solve the main problem, which is that too many players in one team don't play classes that help their team.

That's a biggie... Class Fail.

My absolute favorite class is my Kamikaze Pyro. I like

to disrupt the opposing team with my fearless fire

charges. But at the same time, some maps are just not

designed for it and so I have to switch to one of the lesser

classes in order to actually help my team.

That's a biggie... Class Fail.

My absolute favorite class is my Kamikaze Pyro. I like

to disrupt the opposing team with my fearless fire

charges. But at the same time, some maps are just not

designed for it and so I have to switch to one of the lesser

classes in order to actually help my team.

I know how you feel, I love playing scout and can generally hold my own as a scout, but it just doesn't feel like I am helping my team much when I play scout. Instead, I often end up switching to soldier and leading pushes, or going Demo to clear a few sentries my incompetent team has not cleared, or sometimes even medic to help build up ubers on those maps that force you to use ubers to get past certain points (Junction, Dustbowl, etc...aka the crappy maps).

I just love the speed and mobility of the scout, and as mentioned I can generally hold my own against other players, but most of the time I get stuck on the incompetent teams and I either play scout and contribute to the crappiness of my team, or I go soldier and help my team win, my want for being on a halfway decent team generally outweighs my want to have fun for some reason (mostly because when I get stuck on the crappy team, the other team steamrolls us and makes it impossible for me to do anything as scout, and thus, I have no fun).

Happy Birthday TF2!

http://www.youtube.com/watch?v=O1R-a_9lMZs

Not my video just something I found cool that Valve did :p

I had fun playing with the ball, as did everyone else on the server I play on :p

This is why I hate playing on random servers:

taken a few minutes after a vote to scrabble failed. :/

Stacked teams in TF2? Yep, that's normal and a flaw from letting people choose their teams. Forcing random team assignment like most other games in existence would help alleviate it somewhat. But valve seems to like to avoid an obvious way to improve the game in that regard.

New Soldier hat and Holy Hand Gernades (cant use them) if you pre-purchase Worms Reloaded. I like Worms but I dont see myself paying $20 (well $17 pre-purchase) for the game. Seems like Valve will be tossing TF2 hats to help sales for other games.

I had fun playing with the ball, as did everyone else on the server I play on :p

Where can you see that ball? nevermind, just joined and found one lying around. :)

(and happy birthday TF2! :D)

This topic is now closed to further replies.
  • Posts

    • The reviews you refer to mean nothing. Where there is no journalism there is no reason to call the gaming media's opinion pieces "reviews". For GP games there is indeed a metric for success - increasing subscriptions. Which turns in revenue. The only circumstance in which subs do not rise when great is being released is a Game Pass system where the company is close to fully saturated with customers in a subscription. However, in that case as the theory goes you spend aplenty in all kind of games - from shady live service cash cows and customer offending agitprop crap in purple colours to robust and entertaining single player games. And keep a solid level of profitability. Ignoring the simply innocuous but mid games MGS has released primarily of the second kind.
    • Report: Microsoft to use AWS to help GitHub deal with a major surge in demand by Pradeep Viswanathan Thanks to the surge of coding AI agents, GitHub's usage has skyrocketed over the past 12 months. To meet this demand, GitHub started with a plan in October 2025 to increase capacity by 10x. However, by early this year, the company realized that it needed 30x scale. This rapid growth has caused severe strain on the platform's reliability, resulting in several small outages over the past few months. In April, GitHub published a long blog post explaining the steps it is taking to resolve these reliability issues. In the post, the company also confirmed that it is working toward a multi-cloud architecture for better resilience. Today, Business Insider reported that GitHub is turning to Amazon Web Services to help deal with a major surge in AI-driven coding activity. It is important to note that GitHub is still in the process of moving completely to the Azure cloud. The current plan is to move the platform fully to Azure by 2027 so that it can scale better as per developer demand. Therefore, the current decision to utilize AWS might be part of a short-term plan to meet immediate demand. A Microsoft spokesperson confirmed that GitHub is using multiple cloud providers with the following statement: For Microsoft, the decision highlights the operational pressure behind the AI boom. GitHub has to stay reliable for developers at a time when rivals such as Codex, Cursor, Claude Code, and other AI coding tools are gaining attention. And the decision to use AWS for computing capacity seems practical given the circumstances.
    • It's growing on me, however, your right, it make better usability sense if the tabs were bellow the address bar.
    • Qwen 3.6 is better value per dollar, and you can run it locally for free.
    • I don't believe them that anyone using threads, at least meaningfully. It's the same thing for Facebook, people just don't engage with Meta platforms like they are thinking. This isn't 2006.
  • Recent Achievements

    • Reacting Well
      Dys Topia earned a badge
      Reacting Well
    • Conversation Starter
      NovaEdgeX earned a badge
      Conversation Starter
    • One Year In
      Console General earned a badge
      One Year In
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
    • One Month Later
      Twozo Technologies earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      517
    2. 2
      +Edouard
      182
    3. 3
      PsYcHoKiLLa
      106
    4. 4
      Steven P.
      88
    5. 5
      ATLien_0
      68
  • Tell a friend

    Love Neowin? Tell a friend!