Recommended Posts

After almost 2 years of developing and 8 beta versions new LAME 3.98 Final was released. Highlights from changelog:

  • LAME now has its own psy model, a derivation from NSPSY
  • LAME now accepts a floating point value in the range [0,...,10] as VBR quality setting, like -V5.678
  • Ability to set user-defined ID3v2.3 frame and include albumArt in ID3v2.3 tag
  • The newer VBR code is now LAME's default VBR routine

More - changelog

Source - lame-398.tar.gz

Website - www.mp3dev.org

Binaries - windows, debian, osx

Source

Link to comment
https://www.neowin.net/forum/topic/647196-lame-398-is-out/
Share on other sites

here is windows version (which will work with EAC etc)...

http://www.free-codecs.com/download/Lame_Encoder.htm

p.s. overall though since i got my DAP (Digital Audio Player) Sandisk Sansa e250 (2GB) v1 player i usually use .OGG format now as it's much better sounding at lower bit rates (i.e. under 128kbps) than MP3's are.... im running rockbox (www.rockbox.org , free open-source firmware) on my player now and it's great. rockbox even has little games on it to like solitaire and even can run the original DooM game for the pc on it, although i never tried running it on mine yet.

Edited by ThaCrip
true with the price in hard drives who cant pass up flac

I pass it up. It's not a storage issue so much as it is one of battery conservation on portal devices. The times I've played around re-ripping my library in different codecs I've noticed considerable battery life differences in favour of the smaller files. Still need good quality mind but at the same time I try to keep it balanced too.

That and MP3 is simply more universally supported. It's the reason I swapped from WMA and never touched Ogg. I tend to prefer not to have to rerip my library when I get a new device or be stuck with a smaller range of devices because I chose a more niche format.

Not dissing FLAC but, great format. But there is reasons to go MP3 or other ones too and storage isn't the only issue.

But they don't have unlimited hard disk space. :D

FLAC is still very handy in a temporary sense.

If there's a band I really like and I want the highest quality rip, I download their album in FLAC from a newsgroup, and then convert to mp3 with Lame using the V1 quality preset. Then I transfer it to my music player and keep the mp3s on a portable hard drive. Then, I just delete the FLAC files.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • No support for Windows Hello!
    • I think you meant the "ntfs3" driver, but yes there have been a lot of fixes for it in this release and previous releases, not 100% sure if the issue you mentioned is fixed though. In any case, the new "ntfs" driver in 7.1 doesn't have that issue (at least, no reports of such have come thru), but your kernel needs to explicitly enable support for the new driver first (like how CachyOS kernel has it), and you need to edit your mount points in /etc/fstab to use "ntfs" instead of the other drivers.
    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
    • Watch Louis Rossmann's recent experience on YouTube about trying to get a warranty replacement from Samsung. It's crazy.
    • That is the thing, how many of these people don't realise they are using AI? If they use Google Search they have no choice but to use AI. So yes, maybe half of American adults do use and I expect a lot of Uk adults do to, but I bet most of them don't realise it. Myself, i avoid the rubbish.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      500
    2. 2
      +Edouard
      162
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Steven P.
      68
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!