Recommended Posts

LOL...This guy is so full of it. Windows 7 is still in diapers and this guy is already talking about Windows 8 and 9!....LOL

Don't you think Microsoft already has enough problems as it is with Vista?

Windows 8 won't be around for another 6 or 7 years so chill out.

Yeah it's littearly impossible, because at some point you need a machine code level interperter... which almost always has a machine level kernel... even MS's internal demo managed kernel has a native code kernel under it

Well, to be fair, C# and F# are not interpreted languages. They are compiled languages just like C++. They compile at build time to MSIL, which is then just-in-time compiled to native code at run time.

Using just-in-time compilation for an OS may not be ideal, though, so as I recall the Singularity project compiled their C# code into native binaries.

So no, there's nothing impossible about writing an OS in C#. Now, why you would go and do that is another question entirely.

BS. It is not possible to build an O/S kernel using interpreted code in a language such as C# or F#. Complete and utter fake.

Microsoft Singularity

JNode

These are two operating systems that use a small amount of assembly to boot and wire up their kernels, but the kernels are written in C# and Java.

This should be a great joke for Comedy Central's shows, like Jeff Foxworthy, Lisa Lampanelli, and Larry the Cable Guy.

The forum rules should be ammended to stop this sort of crap. Posting BS as fact adds nothing to neowin.

As for "Do they have to be near Redmond". Well, Fiji isn't. Isn't the theme "mountains"?

codenames are out. we're back to straight version numbers when referring to yet-to-be-branded versions of Windows.

Don't Microsoft codenames have to be taken from towns near Redmond?

No. Whistler and Blackcomb are both mountains in the British Columbia. Longhorn is the bar in between the two. To get from Whistler (XP) to Blackcomb (7) you have to go through Longhorn (Vista) first! ;)

Then you've also got Chicago, Memphis, Janus, Cairo, Nashville, Neptune and Oddyssey. And that's just Windows :p

Even if this were true, what is the point of posting about something whose release would be several years away? Even the infamous "leak builds" would be years away. Someone should start a thread about "bizarre Windows rumors I've heard over the years." lol

Whistler and Blackcomb are both mountains in the British Columbia. Longhorn is the bar in between the two. To get from Whistler (XP) to Blackcomb (7) you have to go through Longhorn (Vista) first!

:p

will windows 8 and 9 both sucks cuz

fanatic , xp fanboys , ABMers , Linux geeks , apple fanboys after few years they will says ;

windows 9 = windows 8 R2

windows 8 = windows 7 R2

windows vista = windows ME R2

"so they will come up with result that windows 9 is windows super duper me bsod edtion and that they are dumbs lol"

window 8 is memory hog

windows 9 copyed MacOSXII

windows 9 send have Super DRM and send bla bla bla to M$

windows 8 sucks back to vista !

[/scarism]

i wouldnt be suprised to see all those bashing in upcoming years :rolleyes:

LOL...This guy is so full of it. Windows 7 is still in diapers and this guy is already talking about Windows 8 and 9!....LOL

Don't you think Microsoft already has enough problems as it is with Vista?

Windows 8 won't be around for another 6 or 7 years so chill out.

Didnt that happen with XP? XP wasn't even released and the names Longhorn and Blackcomb were already there. All they're doing is chosing the code-name anyway.

Even if it's not real (which is likely), it's not like it's critical information, the codename of a OS, lol. A full rewrite, now that's unlikely. Even if they did, it would take years to iron it out, so they would have to start doing it today if they wanted it to be "complete" by windows9

I'm loling so hard right now.... building an os kernel in C#? ROFL IRL. not to mention the fact that C# can't directly control hardware, good luck writing a bootloader. You can't even write a bootloader in C (next best thing to assembly), that has to be done in assembly, so how the hell can you do it in C# LOL.

tell that to osdev.net

I'm loling so hard right now.... building an os kernel in C#? ROFL IRL. not to mention the fact that C# can't directly control hardware, good luck writing a bootloader. You can't even write a bootloader in C (next best thing to assembly), that has to be done in assembly, so how the hell can you do it in C# LOL.

tell that to osdev.net

yes the kernel in singularity is in C#, C# can be compiled to a native binary too. The kernel is not 100% C# (95% C# and 5% C)

I'm loling so hard right now.... building an os kernel in C#? ROFL IRL. not to mention the fact that C# can't directly control hardware, good luck writing a bootloader. You can't even write a bootloader in C (next best thing to assembly), that has to be done in assembly, so how the hell can you do it in C# LOL.

tell that to osdev.net

http://research.microsoft.com/os/singularity/

Not that I'm saying I believe the drivel in the first post, just that its possible (to a point)

Ya totally fake.

Even now companies are holding off on developing for vista for windows 7. But then if in the distance they say... well in Windows 8 uh good by NT, wouldn't you think they would rather wait for that.

If, and I do stress 'if', Microsoft is planning on rewriting thier OS from the ground up and have it ready for Windows 8 or 9, don't you think they'd start now and not wait the 2-3 years for Windows 7 to come out? Some truth to it maybe but as it's only a rumor well...

Ya totally fake.

Even now companies are holding off on developing for vista for windows 7. But then if in the distance they say... well in Windows 8 uh good by NT, wouldn't you think they would rather wait for that.

Yeah totally. But if Windows 8 comes much later then I think they will develop for Windows 7 as it is similar to Vista.

  • 2 weeks later...
I'm loling so hard right now.... building an os kernel in C#? ROFL IRL. not to mention the fact that C# can't directly control hardware, good luck writing a bootloader. You can't even write a bootloader in C (next best thing to assembly), that has to be done in assembly, so how the hell can you do it in C# LOL.

tell that to osdev.net

This is not true, C# has built in support for unsafe code via a compiler keyword which allows pointers to be used (important for access directly to regions of memory).

At the end of the day, most kernels consist of high level language + assembly. C# can do everything C/C++ can do, and it is still backed by assembly stubs (Or even inline assembly via crafty delegates) to execute the ring 0 instructions.

The C# code is directly compiled to x86 instructions, as opposed to JITed and cached.

Now, you may ask why this has an advantage over C/C++? Well C# code (assuming you minimize unsafe code usage, which is possible for 90% of the kernel) can be "proofed" or guaranteed to be safe (it wont be vulnerable to buffer overflows or memory corruption of any kind).

Why is this important? Well, when you can make inherent assumptions about the status of a piece of code in software, you can remove the hardware restrictions on it. So instead of having applications and services run in Ring3, they can all run in Ring0 since they are guaranteed to never touch each others address spaces -- or more importantly the kernel's address space.

This essentially means that message passing IPC is zero-copy, making it much better than shared memory mapping while negating the performance hit. This results in an extremely resilient kernel, which has the advantages of a microkernel without the inherent performance hit.

You see, in a normal situation (Monolithic, like the NT Kernel) applications run in a different processor privilege level called Ring3. However, this means that there are heavy performance hits in frequent context switches, to alleviate the issue most systems share mapped memory -- but that's also prone to corruption.

For more information, you can read some papers on Software Isolation and Channel-based Communication. Another interesting read, is the ability to selectively use hardware sandboxing to enforce virtual-machine'd native code. (Useful for example, for win32 backwards compatability).

I guess the point I'm getting at, is that all of this is very feasible from an engineering standpoint. Singularity paved the road for a lot of exciting changes in how Operating Systems are approached. Everything in Singularity is a good idea, and one can only pray that even one of the features in Singularity make it to any iteration of Windows.

Cheers.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Ocenaudio 3.19.4 by Razvan Serea  Ocenaudio is a full featured, fast and easy to use audio and music editor. It is the ideal software for people who need to edit and analyze audio files without complications. Ocenaudio also has powerful features that will please more advanced users. To assist ocenaudio development, a powerful toolset of audio editing, analysis and manipulation called Ocen Framework was created. ocenaudio is also based on Qt framework, a well known library for cross-platform development. Cross-platform support ocenaudio is available for all major operating systems: Microsoft Windows, Mac OS X and Linux. Native applications are generated for each platform from a common source, in order to achieve excelent performance and seamless integration with the operating system. All versions of ocenaudio have a uniform set of features and the same graphical interface, so the skills you learn in one platform can be used in the others. VST plugins support Ocenaudio supports VST (Virtual Studio Technology) plugins, giving its users access to numerous effects. Like the native effects, VST effects can use real-time preview to aide configuration. Real-time preview of effects Applying effects such as EQ, gain and filtering is an important part of audio editing. However, it is very tricky to get the desired result by adjusting the controls configuration alone: you must listen the processed audio. To ease the configuration of audio effects, ocenaudio has a real time preview feature: you hear the processed signal while adjusting the controls. The effect configuration window also includes a miniature view of the selected audio signal. You can navigate on this miniature view in the same way as you do on the main interface, selecting parts that interest you and listening to the effect result in real time. Multiselection for delicate editions To speed up complex audio files editing, ocenaudio includes multi-selection. With this amazing tool, you can simultaneously select different portions of an audio file and listen, edit or even apply an effect to them. For example, if you want to normalize only the excerpts of an interview where the interviewee is talking, just select them and apply the effect. Eficient edition of large files With ocenaudio, there is no limit to the length or the quantity of the audio files you can edit. Using an advanced memory management system, the application keeps your files open without wasting any of your computer's memory. Even in files several hours long, common editing operations such as copy, cut or paste happen almost instantly. Fully featured spectrogram Besides offering an incredible waveform view of your audio files, ocenaudio has a powerful and complete spectrogram view. In this view, you can analyze the spectral content of your audio signal with maximum clarity. Advanced users will be surprised to find that the spectrogram settings are applied in real time. The display is updated immediately when altering features such as the number of frequency bands, window type and size and dynamic range of the display. Ocenaudio 3.19.4 changelog: Adds fallback fonts so every language and symbol displays correctly Improves autosave and session recovery stability Improves region navigation and display Fixes a crash when the level meter is used on displays with a scaling greater than 200% Fixes memory corruption when using the silence selection tools Fixes crashes when closing a file while effects are still being processed Fixes a freeze when applying effects to many files at once (macOS) Fixes crashes related to audio devices on Windows Fixes invalid file names when exporting regions whose label is used as the file name Other bug fixes and improvements Download: Ocenaudio 64-bit | Portable | ~40.0 MB (Freeware) Download: Ocenaudio for Linux and Mac OS View: Ocenaudio Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Hasleo Disk Clone 5.8.2.1 by Razvan Serea Hasleo Disk Clone is a free and all-in-one disk cloning software for Windows 11/10/8/7/Vista and Windows Server that can help you migrate Windows OS to another disk, clone one disk to another disk or clone one partition to another location quickly and efficiently. Completely Free Windows Migration and Disk/Partition Cloning Software Migrate Windows from one disk to another without reinstalling Windows, apps. Clone one disk to another and makes the data on 2 disks are exactly the same. Clone a partition to another location without losing any data. Easily adjust the size and location of the destination partition. Convert MBR to GPT or convert GPT to MBR by cloning. Creation of Windows PE emergency disk. Extremely fast cloning speed and multi-language support. Supported OS: Windows Vista/Server 2008 or later, fully compatible with GPT and UEFI. Hasleo Disk Clone 5.8.2.1 changelog: Fixed an issue that caused disk enumeration to fail Fixed an issue where WinPE created under Windows ARM64 26H1 did not work properly Download: Hasleo Disk Clone 5.8.2.1 | 32.3 MB (Freeware) Link: Hasleo Disk Clone Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This got me thinking, would you rather a self driving car prioritise protecting its passengers or everyone else? I'd choose the one that keeps me and my kids safest. At some point, these cars have to make those choices already, don't they? Wonder if we have a way to find out what way they lean.
    • The proportion (or number of iterations) has nothing to with this aspect of Copyright I am describing. In short, it doesn't matter how many times the manager tells you to change something or how. Your work product is always YOURS until and unless you then assign that to the person representing the client/company, usually for financial compensation -- either in salary or as a subcontract work for hire payment. if iterations determined copyright, then businesses would have learned to just keep making changes until they could claim they owned the copyright, without having to compensate the artist for their work. And that would be BAD. The only place where the amount of changes does have a role is in how much does a human modify a previous public domain work (from any source) before it is considered fair use or their own work, etc. For example, if a human makes substantial changes to a public domain (re: AI, by definition) work, then they can then claim that derivative work as their own...but NEVER the original version, of course. That's why anyone can make a movie about Dracula, for example, as long as it is based on the public domain novel, but not if they take new ideas from copyrighted movies made afterwards. As one of the people who personally advised the US Copyright Office on their recent ruling on these very issues, be assured that I specifically used the terminology precisely -- though I made it simple enough for laymen to understand it. If I made this confusing by doing so, I apologize. But, to be clear regarding your assumption that I would agree to your second statement that I quoted above -- the answer is NO. If AI does the work, no matter how much "direction" you give it, it cannot be copyrighted. All AI generated content is in the Public Domain and therefore the copyright cannot be assigned to ANYONE, even you -- until and unless substantial modifications are made to it BY A HUMAN BEING (yourself or a contracted artist/writer/etc.) and then that copyright on the derivative work is legally (in writing) transferred to you. This is a critical distinction. And it is important that people, especially AI sloppers, understand this. For example, YouTube is not paying AI slop generators for the copyright, etc. of their AI slop. What YouTube is doing is sharing AD REVENUE for permission to publish your AI slop. Copyright/ownership/rights never come into it. Importantly, that means that anyone can copy any AI slopware on YouTube, etc. and rehost it anywhere they want, even back on YouTube, and there is nothing legal that YouTube can do about it with regards to copyright protections, ownership, DMCA, etc. Anyone is legally free to use any AI slopware in any way they want. When this ruling was pending, I warned Disney legal of all of this before they did their OpenAI deal -- that it would literally dilute their entire IP portfolio forever. They ignored that warning for the PR and stock bump. But that is why, when the ruling came down last year, Disney quickly extricated themselves from that OpenAI deal, even eating the initial upfront fees -- followed closely by OpenAI ending their entire AI video generating business model. They adjusted their PR release dates to make this less obvious to shareholders, of course. Phew. I hope that this clears up the key distinctions for you and anyone reading. If you have any additional questions or even hypotheticals about AI and Copyright, please feel free to ask.
    • Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. About time.
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      554
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      78
    4. 4
      PsYcHoKiLLa
      74
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!