New Bungie Game Incoming?


Recommended Posts

I absolutely hate that argument, and here is why: If people don't want to play matchmaking, then what does that tell you? So, basically, we should force people to play in one system so it can work properly. You are FORCING a lot of people to give up their freedom to play what they want to into something that they might not want to.

Not only that, but I'll use COD3 as an example. That game had very strong matchmaking. Yet it also had a server browser. So, where's the problem?

That excuse is a solution in search of a problem.

I know about TruSkill. I personally hate ranks. Especially when you lose because members on your team quit or suck. Of course, your rank will go down, even though it's not your fault. I prefer playing without ranks. I also get ****ed that Halo 3 has double-ranking. Not only are you ranked by rank, but you are also ranked by experience. WTF? Then, if you're playing a map that you hate, when you quit, they give you that BS that you will be penalized. Well, **** YOU TOO Bungie! I did not have a choice to be in this map and gametype!

When you have a lousy weapon, while everyone else has a nice weapon, you are going to fail. Battle rifle vs. Assault rifle ususally ends in BR's winning, especially in a large map.

I absolutely despise matchmaking, and it is certainly enough for me to avoid COD 4.

:o

Finally.

Someone else who despises matchmaking as much as I do.

It literally stops me doing a lot of online gaming on consoles. That and TF2 I guess - I'm addicted to it, but match making does put me off a lot. I like to be in control of what map I play, what bunch of people I play with, and most importantly I like to choose the lowest/a low ping server.

Anyway, on topic, I'd actually like for this to be some sorta RTS game. I think the Halo universe could use an RTS, and it would be pretty cool I think (Y)

I'd actually like for this to be some sorta RTS game. I think the Halo universe could use an RTS, and it would be pretty cool I think

I think Halo Wars has that genre covered. I'm with the people saying this will be a new IP. I just really don't think that the first game developed by Bungie after divorcing microsoft would be yet another Halo. One of their beefs with MS was having to scrap new IP's to concentrate on Halo. I expect something completely new. Besides, with Wars and Chronicles in development, do we really need another Halo game?

I think Halo Wars has that genre covered. I'm with the people saying this will be a new IP. I just really don't think that the first game developed by Bungie after divorcing microsoft would be yet another Halo. One of their beefs with MS was having to scrap new IP's to concentrate on Halo. I expect something completely new. Besides, with Wars and Chronicles in development, do we really need another Halo game?

I guess I haven't looked into Halo Wars enough then!

Seeing as it looks to be an RTS, I just owned myself :laugh:

Now that I know about Halo Wars, I do hope this is a new IP.

Weapon balance in 3 is an improved but it's still unbalanced just nowhere to the degree of previously installments, i've admitted to that already.

While there is a chance for a person to win a close combat battle with AR against BR, it really doesn't happen much. Maybe it's because I only played with MLG people who ###### the **** out of the BR, and when I went in MM, BR in my hands and teammamtes we would win. Don't know how many times i've had and seen BR against 2 AR's and BR wins. It's not as strong as H2 but it's still there. I'm not blaming it on a skill deficiency as when I did play didn't come across many players that were better than I or my team. Haven't played the game in months (if you want check my tag you'll probally see games played, brother and friend use my tag and his to play together), thinking about loading it up tonight to check out Cold Storage, and play with a few friends who are stuck up H3's ass and can't be bothered to play any other game, and then I won't touch it until another friend situation presents itself.

The weapon balance in Halo is fine. Many people think it is unbalanced merely because it is different from every other FPS. Bungie is purposefully promoting closer range combat, so there are few longer range weapons out there. Halo is probably one of the few FPS ever made, if not the only one, to make Close Range Combat somewhat interesting and not just a random occurrence. All the other FPS just throw in a shotgun and melee weapon and then forget about close range combat.

The BR wins because of the player, not because of the weapon. I bet $20 that guy you saw own the two AR users probably used not only his terrain to his advantage, but grenades as well to quickly lower their shields. The BR is a great headshot weapon, but it is definitely no match for two AR users in the AR's best range, let alone one.

If you want to argue experience I can definitely say I have my fair share. 1600 games online, which is well over 400 hours of play. You are making some pretty generalized claims about the functions of the weapons and forgetting the rest of the factors that play into how a weapon is used. I constantly destroy BR users with an AR, PR and any other close range weapon because like you they assume the BR = victory off the bat.

lol. Your funny.

I'm not disputing the AR can't be used at close distance. I'm disputing that the BR is imbalanced, since it can effeictly kill at long rage and short range. So ya, you kinda went off the track there.

Don't get mad because I'm stating my opinion that your beloved game isn't as good as people make it seem to be.

By your definition the BR is unbalanced. Any weapon that can guaranteed dominate more than one area of play is overpowered. The BR isn't overpowered because like every other weapon it only dominates in one area without he assistance of other weapons or players.

Thank you! It's so annoying when people are told that they suck when they are showing some criticism towards Halo.

And what you said about the AR vs. BR is on the dot accurate. Statistically, you are not in a good position when fighting someone with a BR when you have an AR. It doesn't mean you can't defeat the guy with the BR...

And the only reason it went off topic, is because Ruiz had to resort to a personal attack (you said you) instead of coming up with an logical insightful arguement, like you do 98% of the time Magik (i only shaved 2 off, cause I can't read all your posts). I'll debate it all day, but when you resort to personal attacks it's childish and shows your maturity level, but hey its the internet.

He didn't say he sucked, he said something a bit different. If you can't kill with a weapon, it isn't because the weapon sucks but because you don't know how to use it. Nothing bashing about it, it is true. I personally suck with the shotgun. That doesn't mean I suck at the game, just the shotgun. Don't overreact or read to deeply into comments. Maybe this reply would be necessary if he said flat out, "it is because you suck at Halo". But he didn't.

The weapon balance in Halo is fine. Many people think it is unbalanced merely because it is different from every other FPS. Bungie is purposefully promoting closer range combat, so there are few longer range weapons out there. Halo is probably one of the few FPS ever made, if not the only one, to make Close Range Combat somewhat interesting and not just a random occurrence. All the other FPS just throw in a shotgun and melee weapon and then forget about close range combat.

The BR wins because of the player, not because of the weapon. I bet $20 that guy you saw own the two AR users probably used not only his terrain to his advantage, but grenades as well to quickly lower their shields. The BR is a great headshot weapon, but it is definitely no match for two AR users in the AR's best range, let alone one.

If you want to argue experience I can definitely say I have my fair share. 1600 games online, which is well over 400 hours of play. You are making some pretty generalized claims about the functions of the weapons and forgetting the rest of the factors that play into how a weapon is used. I constantly destroy BR users with an AR, PR and any other close range weapon because like you they assume the BR = victory off the bat.

By your definition the BR is unbalanced. Any weapon that can guaranteed dominate more than one area of play is overpowered. The BR isn't overpowered because like every other weapon it only dominates in one area without he assistance of other weapons or players.

He didn't say he sucked, he said something a bit different. If you can't kill with a weapon, it isn't because the weapon sucks but because you don't know how to use it. Nothing bashing about it, it is true. I personally suck with the shotgun. That doesn't mean I suck at the game, just the shotgun. Don't overreact or read to deeply into comments. Maybe this reply would be necessary if he said flat out, "it is because you suck at Halo". But he didn't.

Wow, excellent post. Couldn't have said it better myself! (Y)

But, alas, you will always get the haters that will cry "oh, boo hoo, you're just crying because I make the fun of precious halo!! lolzz!!11 I wyn!!" :rolleyes:

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I have been thinking about AI detector tools as a software workflow rather than a single "AI score" widget. When someone pastes text or uploads a document, the UI can return a report with a probability-style score, sentence highlights, reliability notes, and limitations. The useful part is that it can point a reviewer toward passages worth reading again. The risky part is that a polished score can look more certain than it really is. For people who build or review web apps, what should happen before the user copies or exports that kind of report? The minimum I would expect is: A clear input boundary for pasted text versus document files. Limits shown near the workflow, including minimum text length and maximum file size. A report label that says the result is a signal, not proof of who wrote the text. Sentence highlights and evidence notes alongside the global score. Reliability notes when the sample is too short or lacks enough sentence variety. False-positive and false-negative caveats that remain visible in copied/exported summaries. I am trying to avoid the pattern where a clean report card becomes the whole product story. For AI detection, "review this evidence in context" seems more honest than "trust this score." Would you keep the warning text visible on every report, or make it collapsible so the main result stays easier to scan? Disclosure: I work on a small AI detector/reporting workflow, but I am intentionally not linking it here. I am asking about software and report design, not promoting a site.
    • Build your own business with a Sellful lifetime plan now at 76% off by Steven Parker Today's deal from our Apps + Software section of the Neowin Deals store, lets you save 76% off Sellful: ERP Agency Plan lifetime deal. AI-Powered Software and Website Builder for Agencies Ever feel like a client’s needs simply can’t be met on a single platform? With Sellful, it’s all here, and all white labeled. Build anything from simple websites to complex workflows to automate your business in a few clicks. Manage everything from email & social media marketing, to payroll & invoicing. It’s got a white label website builder, online shop, CRM, ERP, marketing, memberships, invoicing, appointments, online courses, project manager, and point of sale functions. Sellful is the only white label platform in the world that is truly all in one, combining all aspects of your business in one place no matter the industry. What can you do with Sellful? Automatically generate amazing websites, funnels, & landing pages in seconds using AI Sell physical & digital products online Keep track of customers with native CRM Automate communication & outreach using AI Manage all aspects of your business in one place Collect emails & phone numbers via forms on your website, then send newsletters to customers with important updates, sales, and discounts Build membership programs with various levels of access for your customers Receive payments from your clients using any number of payment gateways including Paypal, Stripe, Authorize.net, Square & more Have your clients book appointments for services & meetings quickly Build powerful & robust online courses to sell to or instruct people Build communities on Sellful social networking sites with activity feeds, private messaging, & groups See & adjust a visual version of everything going on within your client projects Sync your online shop’s inventory with multiple offline store locations & registers Manage inventory, coupons, & sales through Sellful’s native POS app on your computer Manage employee recruitment, time clocks, payroll & leave requests Automate help desk tasks such as support ticket creation Communicate with your team on multiple chat channels Keep an accounting of your income & expenses Automate billing & website creation for your marketing agency What's in the ERP Agency Plan: White Label Unlimited 10 Sites/Sub Accounts Included 100% White Label For Your Brand Or Your Client's Brand Website Builder Sales Funnel Builder Online Shop Automation Builder CRM & Pipeline Management Email Marketing SMS Marketing Reputation Management 2 Way Communication (Email, SMS & Phone) Appointment Scheduler Memberships Subscriptions Forms, Surveys & Polls Client Portal AI Assistant & Chatbot Social Media Automation Legally Binding Contract Signing Project Management System Online Courses (LMS) Invoicing External CRM Connect Class Attendance & Event Booking Restaurant Builder Support Ticket System Team Chat AliExpress Drop Shipping Accounting Advanced Affiliate Program Community Builder Point Of Sale HR Suite (HR, Time Clock, Payroll & ATS) 5000+ App Integrations 20+ Payment Gateways (No Fees From Us) Custom Mobile App Agency Billing System Setup Wizard Builder Content Cloner Tool Digital Marketing Courses Actionable Marketing PDF Guides Unlimited Contacts Per Site/Sub Account Unlimited Pages Per Site/Sub Account Unlimited Blog Posts Per Site/Sub Account Unlimited Users Per Site/Sub Account Unlimited Products Per Site/Sub Account Unlimited Visitors Per Site/Sub Account 100 Gigs Of File Storage 50,000 Free Email Sends* Unlimited Domain Names Per Site/Sub Account *Email sending can be purchased in packs of 10,000 for $10/Month. You can also add your own external sending service to send without limits. Email sends are shared in a pool throughout all websites and email addresses on the account. System emails are always free. Good to know Length of access: lifetime Redemption deadline: redeem your code within 30 days of purchase Updates included Sellful: ERP Agency Plan (Lifetime) normally costs $1,497 but it can be yours for only $349.97, that's a saving of $1,147.03 (76%) off! For terms, and more details click the link below. Get a lifetime plan to Sellful at 76% off (was $1,497) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • No its not, there are ton of Youtube videos to get you started, what do you think people did before AI existed?
  • Recent Achievements

    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      507
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Michael Scrip
      78
    5. 5
      Steven P.
      76
  • Tell a friend

    Love Neowin? Tell a friend!