[Official] LittleBigPlanet: Play, Create, Share!


Recommended Posts

:p

That section of 1UP Yours was amazing though. I got goosebumps ;)

Glad to see a fellow 1UP Yours listener as well, awesome podcast (Y)

For anyone interested - http://www.1up.com/do/minisite?cId=3149993 - Talk on LBP starts @ 35 minutes. There's a bit more talk on music for once, they said it's kinda like Loco Roco crazy, everything fits with the art direction :)

Also, good quote

"It's like clever overload, it's just so clever, like that's all I can keep thinking, is like OMG that's so clever, they just integrated that little... that's so ****ing clever! It's like saying that to yourself 100 times a minute, for at least the first half hour"

Clever then? ;)

Doesn't everyone listen to 1UP Yours? If not, they should.

Doesn't everyone listen to 1UP Yours? If not, they should.

I've only seen a few Neowins mention it, where as on the likes of NeoGAF they actually have a dedicated topic to each 1UPYours podcast every week :p

It's hugely popular but I don't think NW has that many listeners?

I've only seen a few Neowins mention it, where as on the likes of NeoGAF they actually have a dedicated topic to each 1UPYours podcast every week :p

It's hugely popular but I don't think NW has that many listeners?

It certainly looks that way :(

It's by far my favourite podcast (Y)

I like GFW podcast more Jeff Green is really funny. He also knows a bit about games as well.

I'm sorry but if you enjoy games you should be looking forward to LBP.

This is a new IP which is going to take user content to the next level. You don't even have to be a hardcore gamer to enjoy this one. It's no MGS4, it's making me so excited just thinking about where this thing could go!

So today I was at the Edinburgh Interactive Festivals and there was 4 booths of LBP goodness where you could play.

I stood and watched as one of the graphic designers from Media Molecule showed me around the games features. He firstly showed me how to customize your Sackboy, there is so many options here.. Hair..face..eyes..mouth..nose..feet honestly you can change anything on your Sackboy, he turned Sackboy into this paper thin post-it note kind of thing, it was the first time I'd seen that so it was pretty cool. Also there was the helghast costume and the kratos one!!

Anyway then I asked if I could get hands on with the game, I jumped into a blank level to see how it felt to create objects in the game. I played around a bit with the diffirent materials and they really all do have diffirent physical properties, its easy to drag bubblewrap but try and drag a big block of wood and you'll need a friend to jump in and help.

Its really easy to scale things and move them around you use the right analouge stick to scale and move your objects.

The stickers are so much fun, there was loads to play with but the dev I was talking to said they had to limit the amount they came with as the build was being read from a memory card. I used the pseye to take a picture of my face and stick it on a robots face we made, the level of detail you can go into when making a machine is amazing, you can use different types of cogs and connectors and change the strength and speed of the cogs as you wish. I made a little car with beer tops as wheels, it wasn't to smooth!

I then decided to jump into an earlier made level and give it a try. There are only 3 buttons you control, X to jump Left analoge to move, and R1 to grab ,pull ect....

It's really easy to get to grips with Sackboy, for example you hold down X for longer to get a longer jump, there is also different depths to the game, you can bring stuff forwards and backwards you jump between these by pressing down on the stick then jumping.

I was playing co-op with a friend and we had to get on a jet-pack and collect lemons and drag them up to a canope which was connected to a pulee system, once we had enough weight on the canope, a door opned so we could continue the level. We were then confronted by ghosts that would bob up and down, there was platforms you had to go up so you can access a button which kills the ghosts, the platforms were too high for us to jump onto so we had to work together to pull a box so we could use that as a stepping block. All the way through the level we were collecting sponge to get our score up.

There is honestly to much to mention about this game, I was truley blown away. I felt before playing the game that I would not create that much levels but after trying it out it is so easy and so much fun. I think that loads of practice will make anybody into a great level designer.

Its a blast to play too, it is not super easy and often requires logic to be used and some parts took me a few trys.

Everybody present was really impressed by this game, this will be huge.

Heres some pics I took (they are from my phone so not the best quality)

2s0e9ab.jpg

2dloks6.jpg

2ik8b3n.jpg

jaungw.jpg

2lw3bte.jpg

141vcki.jpg

5b5hkx.jpg

2h4e0jo.jpg

Aside from some rather "meh" comments, I think this article makes some fair points.

(It has some newish things about LBP as well)

Not really about PSN vs Live, but more about, the future of games, DLC and user generated content. I think after LBP hits, if it's true to it's word, developers throwing up bloody reskins for money, are going to have to take a long hard look at themselves, and maybe just leave in a skinner in the game (kind of like Soul Calibur 4 character creation).

Is Microsoft’s Xbox Live service better than the PlayStation Network? At one stage in this generation such a question would get little debate: Xbox Live for the win – at least from a user’s perspective. We’d still tend to give a nod in Live’s direction. With all of Microsoft’s extensive PC networking experience behind it, consumers have rallied behind the marketplace (despite its questionable pricing plans: microtransactions our collective arses!) and fallen in love with the social mechanics and achievements.

Sony has been playing catch-up all along. But catching up they have been, with each firmware update the PlayStation Network has become a more robust online alternative, to the point where there is a hint of the cross-media bar in the upcoming Xbox Live re-skin. Now Sony just need some killer software.

For a while there it looked like Home was going to be Sony’s big PSN hope, but a run of delays has seen interest in the product wane. But a new beast has risen to take its place: having just spent a few days goings hands-on with LittleBigPlanet and chatting with Nick Robinson, its Senior Product Manager, we think it could be LittleBigPlanet that really rocks Xbox Live’s boat in this key skirmish of the console war.

For the uninitiated, LittleBigPlanet is one of the bravest software concepts of all time. A side-scrolling platformer on the surface, its beating heart lies in user-creation, with gamers empowered to construct their own levels and freely distribute them across the Net to all other community members. As Nick informed us, the driving mantra during the game’s creation was ‘no cheating.’ Each of the 50 levels constructed in the main experience is developed with exactly the same tool kit provided to users in the creation mode.

In fact, Nick stated that originally they weren’t going to provide any maps at all, just the editing software. But instead the 50 levels were designed and included for the specific purpose of illuminating what can be achieved with the tool kit: they’re instruments of inspiration first, entertainment second. And while Nick informed us that there is already 12 months of planned DLC for the game, it will come in the form of new editing tools – a mini music studio was spoken about but not confirmed – coupled with levels that show off what it can do.

The possibilities in LittleBigPlanet are next to endless. As part of our time with the game, the assembled journalists were each given two hours to construct a map, with everything from skate-boarding simulations to hardcore platformers and cut-scene driven puzzlers spilling out of the nation’s finest critics.

Nick is aware that this leaves the door open to just about anything – he believes that they’ll probably get every Mario Bros. level ever developed day one – and they have strict moderation features to counter spam and indecency. But the truth of it is they are genuinely clueless as to what is going to happen. They really don’t know: they’re going to press the big green button step back and watch what happens. It’s the great unknown, but ultimately Media Molecule, and Sony, are charging headfirst into the unknown with barely contained excitement.

It’s a mentality that parallels the ground-breaking work being done by Will Wright on Spore, and it’s already working. In fact, Nick informed us that other Sony studios – including Guerrilla Games – are chomping at the bit to make their own themed-levels for their games – Sack-Helghast anyone? The game is filled with brilliant features that are sure to facilitate exponential community growth. Like the ability to create props and images that you can hide in your level as Easter eggs which, if discovered, will be delivered as prizes to the gamer for use in their worlds. Or to chain-link multiple levels together, so when you finish one it downloads the next, allowing guilds and clans to develop whole games of their own styling. Not to mention full website support covering things like stat-tracking of your average map rating, and fastest times in race maps. Not to mention that the game supports Trophies.

It’s going to go off. And it’s all facilitated by the freedom Sony gives to developers in the way they use the PSN. Such freedom does not exist on Xbox Live.

We broached the subject of the Xbox 360 with Nick and whether LittleBigPlanet could function as desired on the format: the answer was a disappointed shake of the head. Echoing thoughts we heard from Epic Games Mark Rein last year regarding the issues they faced with wanting mods available for the Xbox 360 version of Unreal Tournament III (which subsequently resulted in a delay), and the frustration shown more recently by the developers of N+, Microsoft’s Draconian – and frequently hypocritical (seems to be ok in Halo 3 and Forza 2) – restrictions on user-generated content is proving to the be Live’s Achilles’ Heel.

Just today the developer of the highest rated XBLA game ever, Braid, suggested he would never work on the system again due to Microsoft's restrictions.

Getting a straight answer out of Microsoft as to what precisely is their problem has been a long trek down a dead-end. On the surface they’re saying it’s a bi-product of Xbox Live being a ‘closed system’, and then there’s been a bit of the old ‘we can’t guarantee the quality, or that the content will be kosher’. But there are more than enough hints to suggest that Microsoft is simply worried that it will devalue the premium content on the Marketplace: as in they will lose money. Or more precisely, will not get as much money. Certainly Bizarre Creations, who were told they couldn’t give Geometry Wars away for free, would agree with this theory. Even Mark Rein has moaned about the need of “convincing Microsoft to let us give some things away for free."

As it stands, LittleBigPlanet is set to embarrass Xbox Live and really challenge Microsoft’s views on user-generated content. The game has a tremendous amount of hype and having played it for hours now, that hype is certainly warranted. It’ll be a trendsetter for sure, and a host of LittleBigPlanet clones will surely appear down the track, all of which will seemingly need to head to the PS3. And LittleBigPlanet is just the first wave in an onslaught of user-driven experiences, including such big hitters as Guitar Hero: World Tour and Spore.

Indeed, if LittleBigPlanet fulfils its potential, appealing to mainstream and gamer alike, then it could very well force Microsoft’s hand by humiliating the revered Xbox Live system. Worse still for Microsoft is this all important question: what other unannounced games have already pledged themselves to the PS3 in order to jump on the user-content bandwagon?

Source: http://www.gameplayer.com.au/gp_documents/...ures&Page=1

In regards to the DLC comment above, I knew it would be editing tools or new game play mechanics. Seeing as you can basically make LBP with the same tools the devs used, they're going to need to make worthwhile DLC :p

Edited by Audioboxer

Already posted this here - https://www.neowin.net/forum/index.php?show...amp;p=589639542

Didn't think this needed a new topic, due to the headline and the fact it'll no doubt turn into PSN vs Live cue #473897923874234

The article while a little unprofessional does make some good points at how both MS and Sony are approaching their online services in regards to DLC/Mods/User content - Because they ARE doing it differently, no doubts about that. We've already seen that with absolutely no mods being allowed for UT3 360, which was a shame but not the end of the world, but a game like LBP will practically live on mods/user content.

I'm requesting for this to be closed for a double post.

Aside from some rather "meh" comments, I think this article makes some fair points.

(It has some newish things about LBP as well)

Not really about PSN vs Live, but more about, the future of games, DLC and user generated content. I think after LBP hits, if it's true to it's word, developers throwing up bloody reskins for money, are going to have to take a long hard look at themselves, and maybe just leave in a skinner in the game (kind of like Soul Calibur 4 character creation).

Source: http://www.gameplayer.com.au/gp_documents/...ures&Page=1

In regards to the DLC comment above, I knew it would be editing tools or new game play mechanics. Seeing as you can basically make LBP with the same tools the devs used, they're going to need to make worthwhile DLC :p

/OT

I think we can come back to the DLC topic later in the September after Bungie's announcement. By all signs, it looks like a big change is coming in Halo 3. How Microsoft prices that stuff (I am betting for $20-30ish) is the million dollar question.

European Boxart, I think it's better than American!

LittleBigPlanet_PEGI_WM0001.jpg

http://threespeech.com/blog/2008/08/exclus...et-uk-packshot/

Europe on the globe Sackboy is holding :)

8 min video from Edinburgh -

Don't understand why people never bring good/decent cameras along to events :pinch:, but it will do.

Nice to see vehicles aren't on rails, I wasn't sure about that (you can reverse/go forward in realtime).

Another clip (:o Skiing!) -

Another clip - http://www.youtube.com/watch?v=CYaQypXFGNY

Another clip - http://www.youtube.com/watch?v=qhg0t6WJhE8&NR=1

Another clip -

Home made Sackboys,

cutesackboys1.jpg

cutesackboys2.jpg

Edited by Audioboxer

Have they announced any of the other preorder locations yet? I wanna know where I can get my LBP burlap sack, I thought for sure it would be amazon.com after they got the awesome Fallout 3 and Gears of War 2 preorders, but it looks like karma caught up with them and they got the crappiest preorder this time around.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Windoze 11 could finally go to hell, instead of making me savor yet another error I've never had. "Bad Pool Caller" or whatever TF cryptic crap0la message it is. Adding salt to injury, it says something along these lines (on the blank black screen after it hard stops): "Your windoze needs to restart. You can restart." NO WAY SHERLOCK. The PEECEE, look, it's *blocked*, I can do jack sh1t with it as it is and you say that it needs to restart? Further, that I can restart? What am I supposed to do, take a herbal bath? Sudo a sandwich? Timewaster pile of useless slop and errors, coded by monkeys and force-fed on us by a pedo-founded corporation, that's all there is to it. Now, let's have a fun weekend trying to handle the error, which after a quick internet check can basically be due to EVERYTHING, from memory faults to drivers to motherboard issues. Thanks M$.
    • Zen Browser 1.21.3b by Razvan Serea Zen Browser is a privacy-focused, open-source web browser built on Mozilla Firefox, offering users a secure and customizable browsing experience. It emphasizes privacy by blocking trackers, ads, and ensuring your data isn't collected. With Zen Mods, users can enhance their browser experience with various customization options, including features like split views and vertical tabs. The browser is designed for efficiency, providing fast browsing speeds and a lightweight interface. Zen Browser prioritizes user control over the browsing experience, offering a minimal yet powerful alternative to traditional web browsers while keeping your online activity private. Zen Browser’s DRM limitation Zen Browser currently lacks support for DRM-protected content, meaning streaming services like Netflix and HBO Max are inaccessible. This is due to the absence of a Widevine license, which requires significant costs and is financially unfeasible for the developer. Additionally, applying for this license would require Zen to be part of a larger company, similar to Mozilla or Brave. Therefore, DRM-protected media won't be supported in Zen Browser for the foreseeable future. Zen Browser offers features that improve user experience, privacy, and customization: Privacy-Focused: Blocks trackers and minimizes data collection. Automatic Updates: Keeps the browser updated with security patches. Zen Mods: Customizable themes and layouts. Workspaces: Organize tabs into different workspaces. Compact Mode: Maximizes screen space by minimizing UI elements. Zen Glance: Quick website previews. Split Views: View multiple tabs in the same window. Sidebar: Access bookmarks and tools quickly. Vertical Tabs: Manage tabs vertically. Container Tabs: Separate browsing sessions. Fast Profile Switcher: Switch between profiles easily. Tab Folders: Organize tabs into folders. Customizable UI: Personalize browser interface. Security Features: Inherits Firefox’s robust security. Fast Performance: Lightweight and optimized for speed. Zen Mods Customization: Deep customization with mods. Quick Access: Easy access to favorite websites. Open Source: Built on Mozilla Firefox with community collaboration. Community-Driven: Active development and feedback from users. GitHub Repository: Contribute and review the source code. Zen Browser 1.21.3b changelog: New Features Updated to Firefox 152.0.1 Fixes Fixed transparency not working after updating to 1.21.2b (#14259) Fixed frequent crashes affecting users with Intel Raptor Lake processors Fixed an issue on macOS where choosing a PDF option, such as "Save as PDF", from the system print dialog would send the job to your printer instead of saving a file. Other minor bug fixes and improvements. Download: Zen Browser | 90.2 MB (Open Source) Download: Zen Browser ARM64 | Other Operating Systems View: Zen Browser Home Page | Screenshots 1 | 2 | Reddit Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Get 1-year and $60 of Sam's Club value for just $15 with Auto-renew by Steven Parker Become a Sam's Club Member Now! Shop Premium-Quality Products and Enjoy Incredible Perks, and Savings. Today's highlighted deal comes via our Gift Cards section of the Neowin Deals store, where for only a limited time, you can save 75% off a Sam's Club 1 Year Membership with Auto-Renew. Sam’s Club is a membership warehouse club, a limited-item business model that offers members quality products at an exceptional value unmatched by traditional retail. From groceries and kitchen supplies to electronics and furniture, Sam's Club has great deals on the items you want! By redeeming and signing up as a member, you'll be paying just $20 for a 1 year Sam's Club membership (normally $50.) You'll receive a complimentary household card for more savings from already low-priced items. Sign up now and save money on all your food and decor. Find great deals on groceries, kitchen supplies, electronic, furniture & more Get discounts on hotels, rental car, live events, attractions, movies, & more Save up to 60% on hotel accommodations around the world Get a complimentary household card for more savings from already low-priced items Although it was published quite some time ago, Sam's Club members can enjoy discounts like this. Important Details For a physical membership card after online membership registration, present your phone number or email along with a valid ID at Sam’s Club Membership Services in any US Sam's Club location to have your membership card printed. This membership offer is only available to new Sam's Club members in the USA. It is not valid for membership renewals, for those with a current membership, or those who were Sam’s Club members less than 6 months prior to the current date. To check your renewal date, please check your billing statement or your online account, or chat with an associate. Promotion code is non-transferable Offer valid for new Sam’s Club members only; not valid for membership renewals, for those with a current membership, or those who were Sam’s Club members less than 6 months prior to the current date. Auto Renew: By accepting this offer, you authorize annual recurring charges to any card on file for your Sam's Club membership fee(s) plus any applicable taxes at then-current rate every year until you cancel. Current rates, which may change, are $50 for Club level and $110 for Plus level. Visit SamsClub.com or a club or call 1-888-746-7726 for full terms or to cancel auto-renewal. Valid at over 597 U.S. Sam’s Club locations. Find a location near you. Redemption deadline: redeem your code within 30 days of purchase Access options: desktop & mobile Membership MUST be activated within 30 days Membership expires 1 YEAR from the date the Sam's Club membership is activated Limit 1 per person, may buy 1 additional as gift This Sam's Club 1 Year Membership normally costs $60, but can now be yours for just $15, for a limited time, that's a saving of $45 (70%) off! For specifications, and terms, please click the link below. Get 1-year of Sam's Club with Auto-renew for just $15 (was $60) This deal is only available to U.S. residents. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • Microsoft, why can't I just turn off Copilot on my MS account (in order to stop OneDrive from wanting to summarize everything, ahem) in a way that doesn't break OneNote instead?
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      589
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      80
    4. 4
      Michael Scrip
      77
    5. 5
      neufuse
      72
  • Tell a friend

    Love Neowin? Tell a friend!