[Official] Warhammer Online


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I still can't wrap my head round this, with AAx8 and Anisotropic x16. It looks great. Well.

Building textures do but the ground texture quality drops off at 5 meters before the ground looks like a smudge. I know they are trying to fix it but it's a niggle that annoys me a great deal atm!

Just spent two hours doing PQs alone. So I've sold my WoW account to pay for my CE. This game is worth it imo. :)

I would love to pay for a pre-order of the CE, but I don't think anywhere around here will have pre-order for it, lets hope they will have it at all.

Question, the Canadian Futurshop website has 2 Warhammer Online versions, one says 59.99 and one says 49.99, the 49.99 one says releases on the 16th? Whats the deal with that?

Technically those are not "proper" screen shots. Cause you have customized your UI.

But nice shots none the less.

Proper in the sense it shows plenty of the UI and alot of the menu's and windows. Rather than a generic screenshot of a landscape. Anyone can get that off the official site.

Game is great. Quick question, when you are in the process of leveling, there are abilities you can get at each level. Some of the abilities have "paths" associated with them. Should on still pick up each ability, whether they choose to go a certain path or not?

BTW, for those who haven't played yet. Picture being able to level up your character, In World of Warcraft, by just doing say, AV. That is pretty much how WAR is. It's great. I went from level 1-6 with just doing RVR scenarios and public quests.

Game is great. Quick question, when you are in the process of leveling, there are abilities you can get at each level. Some of the abilities have "paths" associated with them. Should on still pick up each ability, whether they choose to go a certain path or not?

BTW, for those who haven't played yet. Picture being able to level up your character, In World of Warcraft, by just doing say, AV. That is pretty much how WAR is. It's great. I went from level 1-6 with just doing RVR scenarios and public quests.

I don't know if there are rules to follow, but if I want an ability then I am going to get it whether or not the path is something we choose.

Game is great. Quick question, when you are in the process of leveling, there are abilities you can get at each level. Some of the abilities have "paths" associated with them. Should on still pick up each ability, whether they choose to go a certain path or not?

Pick up all your abilities you'll likely require them. If they are related to a tree it just means that when you go in to that mastery those spells will do some additional damage. :)

Technically those are not "proper" screen shots. Cause you have customized your UI.

But nice shots none the less.

The game has UI customization built in. It's one of the options in the main menu buy clicking on the WAR icon at the top. So yes, those are proper screens.

The game has UI customization built in. It's one of the options in the main menu buy clicking on the WAR icon at the top. So yes, those are proper screens.

I know that, and no to show what the game looks like, it should be how it looks like when u install it.

I know that, and no to show what the game looks like, it should be how it looks like when u install it.

Does it matter? I'm happy to see what it looks like customized so I'm glad he posted thsoe.

So far this game, in my eyes, is like World of Warcraft V2. If you loved WoW you will get into this with hardly any problems.

I'm finding new great things all the time. Today I found this. Pretty neat. Gives you a bigger incentive to kill things.

IF anyone wants a screenshot of a specific menu etc, let me know and I'll do my best.

post-139232-1220989526_thumb.jpg

I officially hate fileplanet... 22hours on queue to see a stupid error that there where no mirrors available or some crap like that when I get home from work. I wonder if i'll even get to play the damn thing before I get my game from amazon... arrgh~

Exactly how large are the capital cities?

BIG.....like Texas BIG. I would say prolly SW and org combined, and thats only whats not in a instance. There are the sewers, the palace which isn't open till city rank 3, the BW place which is awesome and huge, the temple which is pretty cool and the docks. After all that maybe all of WoWs cities combined.

I've been surprised by it so far. Its more like DAoC v2 than WoW, past graphical similarities (I'm doubtful the 'last coat of paint' will be drastic based on available screenshots. As such you won't have to update your hardware as much, though it will never be as pretty as AoC is now even before the DX10 patch. Sound also isn't quite at the fantastic level AoC has achieved.

I really like most things about AoC but the thing thats pulling me to WAR is the social aspect which is a big draw for me and why DDO remains atop my heap of MMOs as it started as an unapologetic social experience. I love that grouping and pvp are so seamless in WAR. You can hit town, grab some quests, Q up a BG, and start walking to your quest. Q is up and you join (and reQ) wherever you are and are returned to the same spot after a match. Then there are the open groups and social quests that makes it very easy to stay busy. The way social grouping in general is handled is a great. This seems to smoothly trasition into the RvR portion as well.

The combat/talent mechanics seem on the dull side of WoW so far but that may change. Balacing between the classes seems on the light side, since the designers are going for larger scale combat where it 'should' even out.

The downside is that the pace seems plodding, even early on which is worrisome unless you are one of those overachievers that wants 400+hrs to cap. For a dark game the atmosphere and combat screams WoW Teen rating. I haven't seen much concerning the PvP server ruleset either and wonder if it is going to cater to griefers since AoC has left them homeless by and large.

Decisions, decisions.

Edited by Dashel
Exactly how large are the capital cities?

Big. I'd say maybe twice the size of Orgrimmar in WoW very easy to get lost. Some good easter eggs too if you look (nice nod to DAoC if you can find it). ;)

Today I found this. Pretty neat. Gives you a bigger incentive to kill things.

If you kill more it fills in the lore on the mob. You start out with a description then it goes and tells you how they became to exist, nesting spots and so forth.

The combat/talent mechanics seem on the dull side of WoW so far but that may change. Balacing between the classes seems on the light side, since the designers are going for larger scale combat where it 'should' even out.

The downside is that the pace seems plodding, even early on which is worrisome unless you are one of those overachievers that wants 400+hrs to cap. For a dark game the atmosphere and combat screams WoW Teen rating. I haven't seen much concerning the PvP server ruleset either and wonder if it is going to cater to griefers since AoC has left them homeless by and large.

The skills get more extravagant later on. You soon have a large bag of tricks come 30 where you need at least two hotbars to RvR. :)

I find the pace quite quick I've invested 15hrs and am already rank 11 with 40% to go till rank 12. I can't see it taking more than a month, maybe two to hit cap with another 7-9 for RR80.

The lore is dark for Warhammer I agree and some of the descriptions and stories in the game are very bleak. But you won't see any blood because the game needs to be mass marketed. :(

Can you sum up the relationship between the RvR and regular player levels? I guess I'm factoring that into the progress portion as I've split my time keeping them close. Since they are independant you must spend time on both (Single primarily provides gear and abilities to pvp, right?)

Found this quote in their FAQ that sounds promising regarding time to cap:

We're not trying to keep players away from Level 40 by forcing them into an endless grind of leveling. Our high-end content is the crowning jewel of the game and we WANT players to get there in a reasonable amount of time and see just how cool and engaging and dynamic it is.

I generally enjoy MMOs more at max level than the journey there so a reasonable time to grow and explore before hitting fun endgame content is a big plus for me. I'd rather have a lower cap and more toons than just one character because of how daunting the prospect of raising another is.

Edited by Dashel
Do we have to uninstall the game which was installed with the beta client to play the full game when released?

Seems like you don't have to...

http://herald.warhammeronline.com/warheral...icle.war?id=241

WAAAGH!!!

Can't get enough of Open Beta but you're ready to finally start your journey in the Age of Reckoning?

Starting Sunday, September 14th all Collectors Edition Pre-Order players will be invited to join us as we kick off WAR and officially end Open Beta.

On Tuesday, September 16th all Standard Edition Pre-Order players will join the ranks of Collectors Edition players as we prepare to release WAR to the world next Thursday, September 18th.

Make sure you've used your Open Beta code to download the client from FilePlanet and have registered your Head Start code in the Mythic Account Center so you don't miss a minute of action!

WAR is Coming - We'll see you there!

Good to hear. This is going to be awesome.

That link says,

Starting Sunday, September 14th all Collectors Edition Pre-Order players will be invited to join us as we kick off WAR and officially end Open Beta.

What if I don't pre order the Collectors Edition, will I be able to buy it on the 14th or whats the deal?

Another question since I don't want to join the official forums.

Can I move and rename the install folder for Warhammer Online, the beta client did some weird stuff.

Edited by bman
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