Ratchet & Clank Future: Quest for Booty


Recommended Posts

Never got a chance to post back with my impressions as I played for about 40 minutes then had to go out for awhile, but I am thoroughly enjoying this game and feel it was well worth the cost, as it really truly is the same as the retail version, obvious different being it is just not as long. But everything is done with the same exact quality as Tools of Destruction.

Another thing I really like is so far it borrows from the Mario 64/Mario Sunishine approach with the progression. Basically you are on an island and have several different things to unlock on that island in order to progress further on the island itself and open more areas. So while not completely open ended, you can approach certain things as you want. It just allows for exploring a bit like you could do in Mario 64 in the "main" area.

That is just one reason of many that I definitely like it. really a great visual style which itself is extremely impressive to view.

A very classic 3D platformer, and aspects of it are executed extremely, extremely well.

I completed it yesterday, the game was very short. Felt like i was only playing for about 2 hours. Still the game was great and pushed the story along. For Ratchet fans i'd recommend it

Hmmm I think I played for more than that but the first time i picked it up I was kind of distracted. Was definately nice to see the continuation of the series, and I got a chuckle everytime Rusty Pete would come on when they showed the map.

It's like that all over the world for the love of god, stop feeling so targeted.

Christ, British people some time :sleep:

You didnt read WJ's post? From US/Japan to UK there is sometimes a 66% mark up on an items price and thats a lot when the cost is ?150 in the US (~$280?). Thats just ridiculous.

Its the same in many European countries, as well as Australia. This is the reason i can't afford any techonology x(

I haven't finished it yet, but I got a little frustrated when I kept falling off certain ledges heh.

I should be done with it soon. I really loved the pirate stuff from the original PS3 one, so I'm totally loving this.. hic!

:cool:

Yeah I finished it as well, well worth the cash to me, and I would say I definitely got closer to 4 hours out of it than 3. I also do take my time in games like this and explore a bit and do not just blow through them.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • This sounds like underneath the nice marketing spin, either someone at Adobe got tired of their lazy devs and asked Microsoft to help them sort at least some of Adobe's ancestral spaghetti code to make it go faster, or Microsoft wanted Adobe's crap to run better on Windows to make it look better when compared to Apple, so they offered to intervene. Either way, GOOD.
    • My favorite file manager for Windows 11 finally gets a long-requested feature by Taras Buria Files is among the best File Explorer alternatives for Windows 10 and 11. This free app is packed with all sorts of features and conveniences, but there is one crucial feature that is still missing—Tree View. Fortunately, the latest update in the Preview channel finally delivers it. With version 4.1.4, which is now available for download in the Preview channel, developers implemented Tree View, a new mode that displays folders in an expandable hierarchy. Windows 11's stock File Explorer always had this feature, but it was nowhere to be found in Files until now. Starting with the latest preview update, you can expand each drive and its nested folders without leaving the current location and then open the folder you need in the main view. To try Tree View in Files, update the app to the latest preview version, then click the small arrow next to a drive to expand its content. The developers say they are rolling out Tree View in Preview first to gather feedback from users and improve the feature before bringing it to all in the stable channel. In addition to Tree View, Files 4.1.14 improves the Windows Fonts folder. You can now preview each font directly in Files with no need to open the built-in font viewer. For now, these two features are only available in the Preview channel. For those using the stable release, developers recently released version 4.1.3, with improvements for the built-in tag system, on-demand folder size calculation, and plenty of various fixes. You can check out the full release notes here. You can download Files from the Microsoft Store (paid version) or its official website (free).
    • Who is paying for this 30x scale-up? Its sounds expensive.
    • Millions of users to benefit from Windows 11's new performance boost on Adobe Photoshop by Sayan Sen Despite the advent of AI-generated imagery, Adobe's Photoshop remains one of the most popular tools on this planet. Adobe does not have a publicly reported total user count but it's probably not wrong to assume there are millions. As of 2025, Adobe Creative Cloud has had approximately 41 million paid subscribers, many of whom likely use Photoshop. In addition, more than 166,000 companies worldwide are apparently also using the app. These figures are according to a very recent report by SQ Magazine. Out of them, it is fair to assume that many are probably running Windows. As such, there is good news for these users as Microsoft has announced Photoshop is getting a big 20% performance boost on x86-64 (AMD64) systems and a 13% bump-up on Arm devices. This is definitely great news for them as many have complained about the slow performance and general sluggishness of Photoshop on Windows 11 ever since the advent of the latter back in 2021. If you are wondering how Microsoft managed to do this, the answer lies in a combination of compiler-level optimizations and a technology called Sample Profile Guided Optimization (SPGO). According to Microsoft, Adobe worked closely with the company’s Visual C++ team and adopted the latest MSVC toolchain enhancements together with SPGO to squeeze more performance out of Photoshop’s CPU-bound workloads. Unlike traditional Profile Guided Optimization (PGO), which requires developers to create special instrumented builds and run lengthy training workloads, SPGO gathers performance data directly from optimized release binaries. This means Adobe could collect real-world usage information which gives a major advantage to this technique, as companies could leverage data collected from actual customer workloads rather than only relying on synthetic benchmark runs. In theory, this should allow optimizations to better reflect how users interact with software in the real world. Thanks to this, there are improvements to code layout, function inlining, hot-and-cold code separation, and other low-level tweaks that help processors execute instructions more efficiently. Essentially the compiler is better able to identify “hot” code paths, those which are most frequently executed, and optimize them accordingly.
    • "The 2TB Samsung 990 PRO NVMe SSD hits lowest price in over three months¨ I'd prefer to see the lowest price in over a year
  • Recent Achievements

    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
    • Week One Done
      Prasann earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      521
    2. 2
      +Edouard
      174
    3. 3
      PsYcHoKiLLa
      90
    4. 4
      Steven P.
      81
    5. 5
      ATLien_0
      70
  • Tell a friend

    Love Neowin? Tell a friend!