Halo 4 to be Launch Title for Next Generation Xbox?


Recommended Posts

Big as halo? Half-life? Doom? Quake? Wolfenstein?

All of those are already in development and previously announced (except Quake according to Carmack, unless you count Quake Like as "new").

And fanboy or not, the only real contender out of those is Half Life. The others won't sell anywhere near / cause as much excitment etc as Halo. Kidding yourself if you think otherwise. This isn't the 80's/90's anymore ;)

I dunno, she is hired after all to write code, not English :p

Maybe it's different in other parts of the world, but where I was raised, I learned where to put my apostrophes before I wrote my first hello world application ;)

All of those are already in development and previously announced (except Quake according to Carmack, unless you count Quake Like as "new").

And fanboy or not, the only real contender out of those is Half Life. The others won't sell anywhere near / cause as much excitment etc as Halo. Kidding yourself if you think otherwise. This isn't the 80's/90's anymore ;)

I wasn't speculating on which titles they could possibly be working on, I was simply pointing out that Halo isn't the only FPS franchise out there that could cause such a fuss and that point still stands, regardless to your or my opinions.

Honestly, there is no other FPS which gets the same amount of attention as Halo these days, not even HL. Facts and figures tell us that when you look at the first day/week/month sales, all the media events it has and the type of following. That doesn't mean to say it deserves it all or that it's a better game than the others.

Anyway, this is kinda going off topic so back to the speculation..

This isn't the 80's/90's anymore ;)

Noooooooooooooo! :o

Honestly, there is no other FPS which gets the same amount of attention as Halo these days, not even HL.

Well, there's COD4. It's certainly more entertaining for me than Halo.

I don't really know what you're getting at, all I'm saying is that there's plenty of BIG FPS games out there...

Yeah thats it...they just alluded to it being a big title. Theres plenty of those around and it doesn't have to be the XBOx's BIGGEST title to be still considered big. Based on what they said I still think it could be a new IP although thats unlikely and I see no reason it wouldn't be Halo.

I don't really know what you're getting at, all I'm saying is that there's plenty of BIG FPS games out there...

Just because of this..

What's more, Gearbox boss Randy Pitchford stated in February: "I've started a new project. It's big. It's, like, look-at-our-line-up-and-imagine-something-even-bigger kind of big. I'm Directing it myself. I can't mention it publicly yet. When you find out what this is, you'll likely agree that I can't oversell this one." But that doesn't necessarily mean Gearbox is doing Halo 4. The "big" project Pitchford is talking about could be something else entirely. And Halo 4 hasn't even been announced. (Though, Microsoft would be silly not to do it.)

We already know the other games like Doom, Wolfenstein, HL2 are already being worked on. Call of Duty 5 is out in a few months, along with Far Cry 2 and the rest. What else is exactly big apart from these games? Simply trying to narrow it down to something other than Halo 4, which looks more and more likely.

Obviously the next Xbox is still some time away, so maybe it could be a sequel to a game still yet to be released.

Sorry if all of this is bugging you, I'm just trying to work out what it could be is all lol :p

Noooooooooooooo! :o

Well, there's COD4. It's certainly more entertaining for me than Halo.

Yessssssssssssss :p Welcome to 2008!

True, COD4 was a big hit and sold over 7 million copies the last I heard. It still doesn't have the fanbase or events/media like the Halo series does though.

Considering most of the original Bungie dev team left before Halo 2 you should be writhing in pain from the new games.

I was. :) I thought Halo 1 was ok, but I never thought it lived up to the hype of the masses. I thought the Metroid Prime series on the lowly Nintendo consoles looked better, lasted longer, and was more fun. I had no problem with the Half-Life games Gearbox did. I rather enjoyed Blue-Shift and Opposing Force. ;)

It is a good prediction, and a prediction is all it is.

If this IS true, then it is such a smart move by Microsoft. This will only push the sales of consoles up, and make for one of the most successful launches. We can only take this "prediction" with a grain of salt, and wait for official releases within the next year or two.

We all know what Gearbox did with Halo 1... :(

Well to be fair they were making a direct port of a game blatantly created for consoles so I don't think it was ever going to feel brilliant on a PC. The actual game ran fine for me in the day and any issues were to do with gameplay mechanics.

Halo on the PC worked fine for me, never had any issues even on a really old machine.

Same here, tried it on various computers and the game played very smooth - Never understood why people always moaned and complained about the PC version, I thought it was even more fun than the Xbox version due to the higher FPS, K&M and HD resolution.

I admit, Bungie screwed up the execution but they added a unique flavour to the game..

We all know what Gearbox did with Halo 1... :(

If your referring to the buggy / lopsided 56k/broadband multi-player experience, they were merely following directives of their boss, MS. The lead on the Halo port was quoted during an interview in saying that MS, in an attempt to further the reach of the PC port required that the minimum PC requirements be dropped to the lowest of denominators.

Its not that Gearbox screwed up, MS "screwed over" (a lil harsh I'll concede) the hardcore PC gamers. I HIGHLY doubt we'll see another port where 56K connections must be allowed for the multi-player experience :p

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Doesn’t surprise me at all. God is light & He gave us life so it sounds almost logical that we would therefore emit a certain amount of light.
    • This is what I want. Hey Gemini, how do I remove you from all my google products permanently?
    • I would never install install this build before rtm process. only 3 months to go. never install on your daily devices. just wait 3 months.
    • Motrix Next 3.9.6 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.6 changelog: New Features Clipboard management — App-owned copy actions no longer trigger the Add Task auto-detect popup. aria2 input compatibility — Multi-line aria2-style task input is supported for URLs with per-task options such as out=. BitTorrent IPv6 DHT — Added IPv6 DHT support and related configuration. File category URL patterns — File category rules can match URL patterns with validation and localized hints. Task status tags — Added clearer waiting and sharing states for task cards. Download event bridge — Added an aria2 WebSocket event bridge for faster download notifications. Improvements Improved task list transitions and preserved task state during tab switches. Kept RPC origin access enabled for local integrations. Restored AppImage stripping in release builds after beta validation. Added localized preference guidance across supported languages. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Segra 1.6.2 by Razvan Serea Segra is a free, open-source OBS-powered game recorder offering fast gameplay capture, instant clips, AI highlights, deep game integration, and seamless uploads—perfect for gamers, streamers, and content creators. Lightweight, fast, zero bloat. Segra key features: Automatic Game Recording: Begin capturing gameplay the moment your game launches, with zero manual setup. Instant Clipping: Save important moments instantly using a customizable hotkey—perfect for highlights, montages, or quick shares. Segra AI Highlights: Let Segra automatically detect kills, assists, deaths, and key events to generate polished highlight reels without manual editing. Gameplay Uploads: Upload recordings and clips directly to Segra.tv for fast sharing and cloud access. Deep Game Integration: Enjoy advanced game-data tracking across hundreds of supported titles, enabling smart highlight generation and stat-informed clipping. High-Performance Capture: Record up to 4K at 144 FPS using OBS-powered technology with minimal performance impact, supporting NVENC, AMD VCE, and custom quality controls. Segra Editor: Edit recordings easily with timeline controls, segment management, and event-based navigation to build the perfect clip. Customization Options: Adjust hotkeys, output formats, storage paths, codecs, capture quality, and performance settings for a tailored recording experience. Segra 1.6.2 changelog: UI: Improved the transition from the loading skeleton to the real content card. Security: Added Segra.dll code signing and automatic VirusTotal upload. Settings: Fixed the settings header to highlight Account when scrolled to the top. Recording: Updated OBSKit.NET to 1.4.1. Download: Segra 1.6.2 | 74.5 MB (Open Source) View: Segra Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      508
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Michael Scrip
      78
    5. 5
      Steven P.
      75
  • Tell a friend

    Love Neowin? Tell a friend!