DirectX 11: Sooner than You Think


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Well, you'd have to tell the games devs to make native dx10 games first. It's not the API that's worthless in a sense. It's just that devs are always behind the API. This was the case for DX9 as well, they've had DX8.1 games for a good time till they slowly moved over to DX9.

But I think we'll see more DX10 games in 2009 once the market for them is big enough. Right now they just don't wanna have to code two different games to support both XP and Vista.

it is not really when about dx10 , dx10 cards are very affordable and we have a large collection of dx10 capable cards (3870 , 4870X2, 9800+ GTX,8800GT ) just to name a few

it is about vista/or it successor start dominating the os market (60%) or something like that

vista have about 18%

it doesnt make sense for the devs to limit them self to small install base

Huh? I could've sworn I read in an interview that everything was backwards compatible.
That sounds very reminiscent regarding the las thing I heard as well.
Support for DirectX 10 Hardware

Quite a few features?with the exception of hardware tessellation?will be supported on DX10 hardware. Of course, DX10 hardware will continue to run games and apps in DX10 mode. But unlike DX10, which only runs on DX10-compliant hardware, elements of DX11-specific features will also run on DX10 hardware.

Multithreading will work, although deferred contexts will have to be implemented at the API (software) level rather than in the hardware. The object oriented features added should also work, though how efficiently is anyone's guess. The new texture compression formats could be implemented at the driver level, though that would be slower than dedicated hardware.

SOURCE


;)

That's not really true, there was a programmer who came out with a wrapper for DX10 in which it could be ported to XP, of course MS wanted nothing to do with it...so that is why we still see DX10 for Vista.

That wrapper is a cheap version of DX10; You cannot run DX10 on XP because there are calls that are missing. It is impossible.

and be prepared to buy W7 license muhahahaha to get DX11

Well, yes... Buying Windows 7 should generally come with the license. :)

I hope it doesn't fail at life like dx10.

So far after what over a year and a half we got a single game that performs slightly better in dx10, Assassins Creed. We were supposed to get better gfx and better performance and so far we have very slightly better gfx at the cost of generally huge performance hits.

Many games that have come out in the past few years have been in development since before DX10 was finalized. Would you prefer the developers start off from scratch and delay their games another year or two to add support for it? Most games that came out after DX9 was released didn't use it either. They use DX8.

Well, yes... Buying Windows 7 should generally come with the license. :)

Many games that have come out in the past few years have been in development since before DX10 was finalized. Would you prefer the developers start off from scratch and delay their games another year or two to add support for it? Most games that came out after DX9 was released didn't use it either. They use DX8.

Totally. They will normally take some time to come out with DX10 games. Wait for 2009 and 80% of the games will be using DX10!

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