[Official] Mercenaries 2


Recommended Posts

My only complaint is the sound, the enemies get annoying. I had to push the graphics down to Medium or they broke hardcore, but then I upgraded 175.16 drivers to 177.92 which is definately faster. I think they may have fixed things up as well.

I definately think the game seems unfinished in more than one way, but I'm happy they released it around the same time as the console ports for a change. I didn't want the Xbox 360 version, or I'd have bought that. :p

They'll probably have a patch soon enough that improves things.

They'll probably have a patch soon enough that improves things.

I doubt it. Half Life 2 looks (and runs) better. I can't see them releasing a 2gb patch to improve textures.

What happened to EA saying we'll release games WHEN THEY ARE FINISHED?!

Thats insane, no 16:10 resolutions, that should be standard by now, how the hell do they test this games when they are doing Quality Assurance, on 14" monitors at 800 * 600 ???

I was so excited to get this, might just skip it, can someone post some pics (taken by you).

Well according to the Merc 2 forums which are full of complaints, the avail resolutions for the PC game is -

640x480

800x600

1024x768

1152x864

1280x720

1600x1200

Well everyone is getting different resolution reports but those are the main ones. Some can only go to 1152x864 though

Pretty poor imo

i only have one major complaint at the moment about this game and thats the inability to play with some other PAL players on the 360 [afaik atm]

otherwise its a good game that'll keep me ocupied for a fair while once i can play co-op :blink:

It's not very good, tbh (PS3 version here).

Main gripes are:

1. Aiming is terribly awkward - the more you move the stick to the left/right, the faster it accelerates to the left/right. It just feels very strange and taking a lot of time getting used to.

2. The aiming reticule has little relation to where your bullets go - it's basically a case of 1 clip for 1 kill.

3. Hit detection is abysmal.

4. Enemies seem to consist of 2 men in a jeep for the most part and, early in the game, your weapons aren't suited to taking them out. Comically, if the jeep turns over, the man in the gun at the rear of the jeep stays there...on his side. Bit lame.

5. Comparison to GTA are silly - there are vast swathes of empty landscape, the textures are plain and just look terrible.

6. As with most EA games lately, some obstacles trap you and you have to jumpjumpjumpthrowjoysitkcaround to get free. Happened in Bad Company too...

7. Graphics don't appear to be anti-aliased.

I could tolerate most of that but the aiming system and stupid inaccuracy of the guns makes it incredibly tedious to kill anything.

Does anyone know why they keep doing these kind of games in 3rd person? I think 1st person would be much more fun, just keep 3rd person for vehicles, I really don't like my character on screen, imo it doesn't fully immerse you in the game. If you just see the weapon your holding any nothing else that makes it more realistic and fun.

Yes, cuz it's entirely realistic to look down and not see, you know.. shoes.

Or legs.

Or my giant e-pen0r.

;)

I doubt it. Half Life 2 looks (and runs) better. I can't see them releasing a 2gb patch to improve textures.

What happened to EA saying we'll release games WHEN THEY ARE FINISHED?!

I hate to say it, but had EA not picked it up to publish and forced multiple ports, it might have been more solid. Even if there was simply timed-exclusivity, all ports might have been better.

Just wait for a patch. I suspect after one patch the game'll be pretty solid.

The graphics are fine if you up the view distance and use 177.92 drivers, I wasn't impressed at all at first but it's decent with some tweaking.

The sound though? They keep repeating the same crap over and over nonstop. I don't know if thats just a glitch but its irritating as all hell. I like wandering around more than doing missions because of that.

I am surprised to see a game released in this state, but I would've bought the 360 version if it'd been another six months to the PC version, so I guess I can see where they're coming from releasing as is.

Heed my warning when I say it's a very bad game on the PC. There's no option for 16:10 resolutions, the textures are really bad, and the controls are pathetic. I doubt the console versions are that much better. It's unfortunate because this game had so much potential. I actually looked forward to blowing up buildings and vehicles in a sandbox type environment. Oh well...

Heed my warning when I say it's a very bad game on the PC. There's no option for 16:10 resolutions, the textures are really bad, and the controls are pathetic. I doubt the console versions are that much better. It's unfortunate because this game had so much potential. I actually looked forward to blowing up buildings and vehicles in a sandbox type environment. Oh well...

It's terrible on the consoles too. I don't think I have come across a person that has not mentioned a problem for each console they own the game for. I own it on the Xbox 360 and it's just problems everywhere. Especially achievement glitches which may not matter to some but do to others. It's terrible. I was looking forward to this game for so long, they could of just delayed it, again. I had so much fun playing the first Mercenaries and wanted to experience that fun again with Mercenaries 2 and on the latest consoles but no, can't really.

Also to what randomevent said, I no doubt expect a patch from them. But I highly doubt we will see a "pretty solid" patch. If they could not get how may problems this game has prior to releasing it and the delays it had, then they are never going to get it right. May even break the game more...

I rented this game through Gamefly for the PS3 (the 360 version was long wait), and this game is what it is. What I mean is it does what it does very well, and it is definitely enjoyable and fun to play if you are not in the mood to play a serious game that requires much thought. You blow stuff up, run around and blow some more stuff up while shooting some guys, and that is the basic premise, and sometimes it is just fun to blow stuff up. It has a somewhat open world approach from what I have seen (have only taken over the Villa so far), so honestly I think it is a good game, as again it delivers on its promise of blowing stuff up.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Visual Studio finally gets long-awaited feature that developers will love by Usama Jawad Visual Studio Code is Microsoft's popular, lightweight, open-source code editor, it is actually Visual Studio that is the company's flagship integrated development environment (IDE). Although the IDE already offers a boatload of useful features for developers, Microsoft has finally introduced a long-requested capability that will be loved by many. While developers have already been able to create Git pull requests (PRs) directly within Visual Studio for the past couple of years, it had not been possible to review a PR without switching to the browser, until now. Microsoft revealed in December 2025 that it is working on UX that enables developers to do just that, and fast-forward to June 2026, and Visual Studio finally has native capabilities to open and inspect a PR, discuss feedback, and wrap up the review, all without switching to the browser. This integration works for both GitHub and Azure DevOps (including on-prem). Developers have access to multiple surfaces to open a PR, including Git Repository, Git Changes, and the Git menu in Visual Studio. Once you open a PR, all the important details will be immediately visible to you, from where you can navigate to various levels of granularity and branch states, depending on the reviews that you are engaged in. As you would expect, you also get a diff view that enables you to see code changes inline or side-by-side in a separate panel. You can also review commit-by-commit. Additionally, this UX fosters collaboration as you can leave comments, reply to threads, and resolve conversations easily. Naturally, you can also leverage Copilot to apply a code suggestion to fix a potential issue. When you are done, you have the ability to approve, complete, and merge the PR. This is a pretty major feature as it has been requested heavily for the past few years. You can try it out in Visual Studio 2026 version 18.7, made available here recently. Microsoft plans to enhance this experience further in future releases with comment filtering, a timeline of PR activity, and more.
    • This AdGuard Family lifetime deal is still only $15.97 by Steven Parker Today's highlighted Neowin Deal comes via our Apps + Software section, where you can get a lifetime subscription and save 90% on a lifetime AdGuard Family Plan. AdGuard is a unique program that has all the necessary features for what they claim to be "the best web experience." The software combines the an advanced ad blocker, a privacy protection module, and a parental control tool—all working in one app. This software deals with annoying ads, hides your data from a multitude of trackers, protects you from malware attacks, and even lets you restrict your kids from accessing inappropriate content. Install AdGuard and see the internet as it was supposed to be: clean and safe. Get rid of annoying banners, pop-ups & video ads once and for all Hide your data from the multitude of trackers & activity analyzers that swarm the web Avoid fraudulent and phishing website and malware attacks Protect your kids online by restricting them from accessing inappropriate & adult content Good to know Family Plan Length of access: lifetime This plan is only available to new users Redemption deadline: redeem your code within 30 days of purchase Max number of devices: 9 Access options: desktop & mobile Software version: AdGuard Family Updates included A lifetime subscription of AdGuard Family Plan normally costs $169.99, but this deal can be yours for just $15.97, that's a saving of $157.02. For full terms, specifications, and license info please click the link below. Get this AdGuard Family lifetime deal for just $15.97 (was $169.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. As an online publication, Neowin too relies on ads for operating costs and, if you use an ad blocker, we'd appreciate being whitelisted. In addition, we have an ad-free subscription for $28 a year, which is another way to show support! Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • the MCT currently downloads 26200.8653, so not completely up to date.
    • Around 68% of developers are now using AI to generate code during development, and some experts are saying that a single developer using AI tools can now do the work of an entire team of 4 to 5 engineers.  According to Figma's State of the Designer 2026 report, 72% of designers now use generative AI in their workflows and 91% say it improves the quality of their work, not just their speed.  But does this mean web developers and designers are becoming less relevant, or are they simply evolving into a different kind of role? Would love to hear from developers and designers here has AI made your job easier, or do you feel threatened by how fast these tools are improving
  • Recent Achievements

    • Week One Done
      Timaximus earned a badge
      Week One Done
    • One Month Later
      Timaximus earned a badge
      One Month Later
    • Rookie
      FBSPL went up a rank
      Rookie
    • First Post
      davidbazooked earned a badge
      First Post
    • Week One Done
      davidbazooked earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      510
    2. 2
      PsYcHoKiLLa
      183
    3. 3
      +Edouard
      160
    4. 4
      Steven P.
      83
    5. 5
      ATLien_0
      75
  • Tell a friend

    Love Neowin? Tell a friend!