Does "Muslim Massacre" game show a need for Internet regulation?


Recommended Posts

Do you want a totally censorship-free Internet or one with guidelines and regulations in place? A new Web-only game called Muslim Massacre could help you make your mind up.

As a gamer, I defend the rights of adults to play what the hell they like. Even if it?s a video game that sees the player shooting people for no apparent reason or even hacking them to death, I will defend the fact that it?s merely a videogame and not real life. However, games released on consoles such as the PS3, Xbox 360, and Wii are subject to regulations ensuring they aren?t offensive or harmful in any way.

Playable games on the Internet are another matter altogether, with absolutely no limits against what can be put on the Web for anyone and everyone to sample. This issue has been brought back in to the limelight by the release of a Web-only game cMuslim Massacrere which, as the title suggests, sees the aim of the game being to wipe out the Muslim population.

The game, which has its own website, puts the player in control of an American soldier on a mission to kill every Muslim on earth. There is debate over whether the game is intended as a hate-filled anti-Islamic effort or merely a parody of American foreign policy, but either way, the game is out there, and available to play by absolutely anyone with an Internet connection.

According to The Guardian[/Muslim Massacrere sees you assume the role of an American soldier who uses machine guns and rocket launchers to kill Muslim people. These range from civilians to terrorists, and even includes Osama bin Laden, Muhammad, and Allah.

The game was created by a freelance programmer called Sigvatr, who posted a link to the game on the Something Awful (http://forums.<< filtered for offensive content >>/showthread.php?threadid=2884255) forums. He also defended the nature and subject matter of the game:

Which sounds like backtracking to stop the vitriol against the game to me.

This game is only the thin end of the wedge when it comes to the subject of Internet censorship. Laws still govern what can and cannot be put on to the Web, so child pr0n is rightly illegal and the purveyors of it tracked and arrested, but there is a line where laws don?t intervene but something can still be very offensive to many people.

I am an advocate of Internet freedom, which means I have to accept thMuslim Massacreuslim Massacre are going to exist and will be lapped up by a certain section of society. It?s just a shame that there is always someone sick enough to produce this type of thing and make it available on the Internet in the first place.

Source: Various Sites

Edited by The Canadian
It should be shutdown ASAP. It is racist and disgusting.

Where do you draw that line? Who decides? I find your campaign signatures offensive. Should I demand you be censured? (They DO violate Neowin's sig size rules, BTW.)

But if there were a game that had islamic terrorist blowing up buildings, shooting non muslims,

and you tried to censor it, the media, C.A.I.R. et al, would be all over you for trying to stifle

free speech.

Once you take away ANY freedom, you never get it back.

Do I think a game that has someone blowing up/shooting another group is a good thing?

Nope, I would never play it, never go to the website. It's the same as all the porn crap

all over the web. I don't care for it, but, once you start tinkering around with what is

and isn't allowed, where do you draw the line? It's the same thing with the political

correctness garbage. Call a spade a spade and quit beating around the bush.

It should be shutdown ASAP. It is racist and disgusting.

i personally think the line is drawn when you're creating something particularly with the intent of hurting someone else, and not just some fictional groups. for example, it's one thing to have command & conquer, or shooting games where your enemy could be anyone/anything but in such games you either have the choice of playing both sides or your enemy tends to be some fictional group to keep things fair.

to keep things fair if you're creating a game against muslim people and feel indifferent about it, you should have no problem if a game is created where you are a muslim person and killing everyone else on the planet (but that will probably be seen as an act of promoting terrorism - i don't know how this is any different)

it is a true fact that most recent terrorist activities have been linked to islamist extremism but that really doesn't represent the whole billion plus population of muslims themselves or their views and what this game is doing is essentially ostracizing them from the global society by particularly aiming at all muslim people only (not even just terrorists)

the right to freedom of speech/creation is one thing but there's also a sense of decency/morals/ethics which isn't a written law but something that is expected of a person living in any society.

Should be also abolish porn and smut shops. I mean nobody is forcing you to play the game, so why worry about it, just don't go to that site

i think this will be the other thing. i believe the game is inevitably going to create popularity. the problem with this though is that it might give some non-muslim people some very anti-muslim ideas based on nothing which could spur hate crimes. (we can go into another discussion as to how people should be old enough to take responsibilities for their actions or parents should keep an eye on their children and so forth but the point is, since we don't have control on that, we won't have control on the increase in hate crimes.) just because you don't go on a killing or vandalizing spree doesn't mean that other people won't and the end result is just going to be senseless deaths and public outcry.. then retaliation and escalation of violence (remember paris suburbs in france?).

i suppose if you're okay with the potential consequences of this whole thing then sure, support the game and whatever but then you won't be in any place to bitch about violence in your neighbourhood should something happen.

Where do you draw that line? Who decides? I find your campaign signatures offensive. Should I demand you be censured? (They DO violate Neowin's sig size rules, BTW.)

For one thing they do not. They are not negative. Secondly what is someone were to come up with a game called "Hang The Blacks" would that be OK?

For one thing they do not. They are not negative. Secondly what is someone were to come up with a game called "Hang The Blacks" would that be OK?

It's still violating Neowin's sig size limit, and regardless, it's extremely distasteful.

Heh, looks like some of the more angry users of the web (or ethically correct, depending on which side you stand :p) have already 'regulated' this website, it's down.

At the risk of calling people over-sensitive, I'd say you just gotta ignore idiots like this and get on with life.

Can't go around sorting out all the bad apples in the world.

(Just for the record, I agree this is disgusting.)

No. If you truly believe in free speech you can't pick and choose what can and can't be published. It's not breaking any laws.

+1

If you don't like it, don't use it, and if you really want, say why you don't use it.

Sadly a lot of people have used the term 'freedom' to mean that we have the right to disrespect each other, but why?

It's all about respect at the end of the day.

I see so many games where a Mosque is used as a 'scene' for shooting games, but when a Church was used in that other video game, Sony were forced to stop it.

We don't live in a fair world but I'm very glad to see that there are a lot of neowinians who have shown that they understand that wrong is wrong.

I see so many games where a Mosque is used as a 'scene' for shooting games, but when a Church was used in that other video game, Sony were forced to stop it.

1) Which games? ( Mosques )

2) How could Sony "Stop it" considering the game was already released?

For one thing they do not. They are not negative. Secondly what is someone were to come up with a game called "Hang The Blacks" would that be OK?

I will not debate the content of your signatures as this is not a political forum, but they do seem awfully large and are enough for me to block photobucket.

It's still violating Neowin's sig size limit, and regardless, it's extremely distasteful.

Not to mention sexist... ;)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • NVIDIA officially supports Ubuntu, as linked above with the GeForce NOW Hands on I did in collaboration with Paul Hill.
    • TO be clear I am not running linux today, however I keep thinking about it. And I want to make sure there are minimal obstacles if I decide to make that switch in the coming months.
    • Yes, I actually glossed over the Linux part from the OP. You could always go for a 9070 XT and if you really want to play Ray Traced games in the future, GeForce Now is pretty damn good on Linux https://www.neowin.net/news/nvidias-native-geforce-now-app-for-linux-bridges-the-gaming-gap-hands-on/
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      252
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      69
    5. 5
      Skyfrog
      67
  • Tell a friend

    Love Neowin? Tell a friend!