OpenGL 3 & DirectX 11: The War Is Over


Recommended Posts

(For images, please see the web site....)

Introduction

Given the prevalence of DirectX nowadays, we tend to forget that 10 years ago an all-out war was being waged between Microsoft and Silicon Graphics in the field of 3D APIs. The two companies were both trying to win over developers, with Microsoft using its financial muscle and SGI relying on its experience and its reputation in the field of real-time 3D. In this modern David-versus-Goliath battle, the “little guy” won a precious ally in one of the most famous game developers–-Mr. John Carmack. In part due to the success of the Quake engine, solid support for OpenGL opengl became important enough to motivate makers of 3D cards to provide complete drivers. In fact, it gave 3dfx one of its early advantages and knocked ATI to the back of the pack as it struggled with its OpenGL support.

Meanwhile, Microsoft was starting from scratch, and the learning curve was steep. So, for several years, Direct3D direct3d ’s capabilities were beyond the curve, with an interface that many programmers found a lot more confusing than OpenGL’s. But nobody can accuse Microsoft of being easily discouraged. With each new version of Direct3D, it gradually began to catch up with OpenGL. The engineers in Redmond worked very hard to bring performance up to its rival API’s level.

A turning point was reached with DirectX 8, released in 2001. For the first time, Microsoft’s API did more than just copy from SGI. It actually introduced innovations of its own like support for vertex and pixel shaders. SGI, whose main source of revenue was the sale of expensive 3D workstations, was in a bad position, having failed to foresee that the explosion of 3D cards for gamers would prompt ATI and Nvidia nvidia to move into the professional market with prices so low (due to economies of scale) that SGI couldn’t keep up. OpenGL’s development was also handicapped by bitter disputes among its proponents. Since the ARB—the group in charge of ratifying the API’s development—included many different, competing companies, it was hard to reach agreement on the features to be added to the API. Instead, each company promoted its own agenda. Conversely, Microsoft was working solely with ATI and Nvidia, using its weight to cast a deciding vote if there was disagreement.

With DirectX 9, Microsoft managed to strike a decisive victory, imposing its API on developers. Only John Carmack and those who insisted on portability remained faithful to OpenGL. But their ranks dwindled. And yet a reversal of fortunes was still possible. It had happened with Web browsers, after all. Even when a company has maneuvered itself into a near monopoly, if it rests on its laurels, it’s not all that rare for a competitor to rise from his ashes. So when the Khronos group took over OpenGL two years ago, many hopes were rekindled with all eyes on the upcoming SIGGRAPH conference that year.

Last month, Khronos was to have announced OpenGL 3, a major revision of the API that’s supposed to catch up with Microsoft, which was also scheduled to launch its next-gen DirectX 11 API. But things didn’t really go as planned.

<snipped - see source for rest of article>

Source: tom's hardware

Edited by PureLegend
Link to comment
https://www.neowin.net/forum/topic/670942-opengl-3-directx-11-the-war-is-over/
Share on other sites

Until Microsoft releases their method on other platforms (or at least opens it up so it can be freely implemented by others who want to port it), it is OpenGL for me.

which they wont ..... they rather customer keep buying windows for DirectX upgrades/update ... for short windows exclusive and will stay that way .

what we call it ? oh yes locking in customers

which they wont ..... they rather customer keep buying windows for DirectX upgrades/update ... for short windows exclusive and will stay that way .

what we call it ? oh yes locking in customers

I call it business.

It's a better read on Tom's Hardware. It's not just a wall of text, and there are pretty pictures to help visualise wtf they're talking about.

That is why I posted the following at the top of the story:

(For images, please see the web site....)

Of course, you completely failed to see that; typical!

It's not about how pretty it is or how convenient it is for you, it's about the ad-revenue you're taking away from the original source.

Funny, but it is standard practice in the Breaking News section to post the content with a link.

Most of the time, it is complete text content, so no need singling out this specific post, or the thread starter. A discussion of this sort would need to be with Neowin Staff who set the rules and accepted practices.

That is why I posted the following at the top of the story:

(For images, please see the web site....)

Of course, you completely failed to see that; typical!

I didn't fail to see it at all. Just making a statement.

I my opinion, you'd have been better off just posting the title, a small portion of the text, and a link.

Copy and pasting from 10 pages seems like a bit of a waist of time.

But honestly, thanks for sharing, it was an interesting read.

Funny, but it is standard practice in the Breaking News section to post the content with a link.

Most of the time, it is complete text content, so no need singling out this specific post, or the thread starter. A discussion of this sort would need to be with Neowin Staff who set the rules and accepted practices.

Actually, the standard practice is to post a snippet along with a link to the full article.

That's because most of the time the complete text is only a paragraph or two. An article of this length should not be copied. Actually there is no singling out here. It doesn't matter who posts it but an article of this length should not be copied in it's entirety. If you don't see the problem with doing that, then I'm sorry I can't help you.

As for Neowin Staff, it's up to them to do their jobs. All I can do is click the happy little 'report' button. Or maybe bring this to the attention of those who care... ;)

Actually, the standard practice is to post a snippet along with a link to the full article.
A check of the 10 next "Breaking News" threads, not counting this full cut/paste has the results of:

Full Text: 4

Partial Snip: 3

Spam for software: 1

Site Blocked for me at work: 1 (gee, a full text would be helpful in that case)

Youtube link (why is that news?) but also blocked: 1 (And that, apparently is in French, anyhow, judging by the comments posted)

Seems that there is no real "standard", except to allow both full and snippet type of Breaking News. ;)

That's because most of the time the complete text is only a paragraph or two. An article of this length should not be copied. Actually there is no singling out here. It doesn't matter who posts it but an article of this length should not be copied in it's entirety. If you don't see the problem with doing that, then I'm sorry I can't help you.
Agreed that the article was overly lengthy. However, some people read Neowin News at work during lunch and breaks. In cases where the destination site is blocked, a full-text is an advantage.
As for Neowin Staff, it's up to them to do their jobs. All I can do is click the happy little 'report' button. Or maybe bring this to the attention of those who care... ;)
Report away. You want the staff do to their jobs? Then stop whining about it in the threads and use the report and let them decide. :whistle:
A check of the 10 next "Breaking News" threads, not counting this full cut/paste has the results of:

Full Text: 4

Partial Snip: 3

Spam for software: 1

Site Blocked for me at work: 1 (gee, a full text would be helpful in that case)

Youtube link (why is that news?) but also blocked: 1 (And that, apparently is in French, anyhow, judging by the comments posted)

Seems that there is no real "standard", except to allow both full and snippet type of Breaking News. ;)

And does that make it okay? Certainly not. Just because you see it happening a lot does not make it acceptable, no, it's actually just indicative of careless staff. ;)

Agreed that the article was overly lengthy. However, some people read Neowin News at work during lunch and breaks. In cases where the destination site is blocked, a full-text is an advantage.

In that case, they can either: 1) Choose to abide by their employer's decisions and actually do what they're paid to do and wait till they get home to read the article or 2) Read the snippet and still participate in the discussion just fine

The bottom line is, full-text is a disadvantage to the people who work hard on putting these articles together to generate ad revenue for their site. Are you an advocate of piracy? This really isn't that far off it.

Report away. You want the staff do to their jobs? Then stop whining about it in the threads and use the report and let them decide. :whistle:

Haha, I'm sorry, but who's the one whining? :rolleyes:

---

Anyway, that's the last I'll discuss on this in this topic as it is offtopic. I'm sure you probably have a hard time realizing why this is an issue because either you don't really understand the implications or just don't care.

And does that make it okay? Certainly not. Just because you see it happening a lot does not make it acceptable, no, it's actually just indicative of careless staff. ;)
I said "standard practice", meaning it is common and accepted. You are now discussing if it is piracy and right. Nice bait-and-switch in a discussion. :p
Haha, I'm sorry, but who's the one whining? :rolleyes:
Who? You.
Umm... can we not copy and paste the full article here? :rolleyes:
It's not about how pretty it is or how convenient it is for you, it's about the ad-revenue you're taking away from the original source.
...

That's because most of the time the complete text is only a paragraph or two. An article of this length should not be copied. Actually there is no singling out here. It doesn't matter who posts it but an article of this length should not be copied in it's entirety. If you don't see the problem with doing that, then I'm sorry I can't help you.

...

hmm well the PC has little to do with gaming now anyway. developers are just going to use whatever API is used on consoles and then port to PC. so i would imagine developers will move to DX11 or 12 or whatever when the xbox 720 comes out. and thus if people want to play those newest games on PC they will have to have windows vista or later. by which time most people will.

hmm well the PC has little to do with gaming now anyway. developers are just going to use whatever API is used on consoles and then port to PC. so i would imagine developers will move to DX11 or 12 or whatever when the xbox 720 comes out. and thus if people want to play those newest games on PC they will have to have windows vista or later. by which time most people will.

The PC is still the largest gaming platform....

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Stellarium 26.2 by Razvan Serea Stellarium is a free open source planetarium for your computer. It shows a realistic sky in 3D, just like what you see with the naked eye, binoculars or a telescope. It is being used in planetarium projectors. Just set your coordinates and go. Stellarium key features: Realistic simulation of the sky, sunrise and sunset Default catalogue of over 600,000 stars Downloadable additional catalogues for up to 210 million stars Catalog data for all New General Catalogue (NGC) objects Images of almost all Messier objects and the Milky Way Artistic illustrations for all 88 modern constellations More than a dozen different cultures with their constellations Solar and lunar eclipse simulation Photorealistic landscapes (more are available on the website) Scripting support with ECMAScript (a few demo scripts are included) Extendable with plug-ins: 8 plug-ins installed by default, including: artificial satellites plug-in (updated from an on-line TLE database) ocular simulation plug-in (shows how objects look like in a given ocular) Solar System editor plug-in (imports comet and asteroid data from the MPC) telescope control plug-in (Meade LX200 and Celestron NexStar compatible) The major changes of this version: Added new sky culture Added new plugin: Planes Many improvements in plugins Many improvements in Core and GUI Many updates in sky cultures. [full release notes] Download: Stellarium 26.2 (64-bit) | 456.0 MB (Open Source) View: Stellarium Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • NASA: This asteroid may not kill us but it probably won't be far off either by Sayan Sen Image by Zelch Csaba via Pexels New observations by NASA's James Webb Space Telescope have eliminated the last remaining impact threat posed by asteroid 2024 YR4, ruling out the possibility that the near-Earth object could strike the Moon in December 2032. NASA said observations collected by Webb on February 18 and 26, 2026, enabled scientists to refine the asteroid's orbit enough to "rule out a chance of lunar impact on Dec. 22, 2032." Instead, asteroid 2024 YR4 is now expected to pass the Moon at a distance of about 13,200 miles (21,200 km). The agency stressed that the update "reflects improved precision in our understanding of where the asteroid is expected to be in 2032 rather than a shift in its orbital path." The announcement closes a remarkable chapter in planetary defence that began in late 2024, when the approximately 60-metre-wide asteroid briefly became the most closely watched near-Earth object in the world. Discovered on December 27, 2024, by the ATLAS telescope in Chile, 2024 YR4 initially appeared to have a small chance of colliding with Earth on December 22, 2032. As astronomers gathered more observations, the impact probability briefly climbed to around 3%—the highest ever recorded for an asteroid of its size—before steadily falling as its orbit became better understood. By early 2025, international observations had ruled out any significant risk to Earth. However, astronomers were left with another possibility: a roughly 4% chance that the asteroid could instead strike the Moon. "The probability that asteroid 2024 YR4 will strike the Moon on 22 December 2032 is now approximately 4%," the European Space Agency (ESA) had said last year, noting that "there is a 96% chance that the asteroid will not impact the Moon." ESA said such an impact, while unlikely, would have presented an extraordinary scientific opportunity. "It is a very rare event for an asteroid this large to impact the Moon – and it is rarer still that we know about it in advance. The impact would likely be visible from Earth, and so scientists will be very excited by the prospect of observing and analysing it," said Richard Moissl, Head of ESA's Planetary Defence Office. "It would certainly leave a new crater on the surface. However, we wouldn't be able to accurately predict in advance how much material would be thrown into space, or whether any would reach Earth," he added. The asteroid also exposed an important blind spot in planetary defence. Because 2024 YR4 approached Earth from the direction of the Sun, it remained hidden from ground-based telescopes until after its closest approach. "We looked into how Neomir would have performed in this situation, and the simulations surprised even us," Moissl said. "Neomir would have detected asteroid 2024 YR4 about a month earlier than ground-based telescopes did. This would have given astronomers more time to study the asteroid's trajectory and allowed them to much sooner rule out any chance of Earth impact in 2032." He added, "As an infrared telescope, like Webb, Neomir would have also immediately given us a much better estimate for the asteroid's size, which is very important for assessing the significance of the hazard." The latest NASA observations underscore the value of space-based infrared telescopes in tracking faint asteroids. According to NASA, Webb made "among the faintest ever observations of an asteroid," extending the object's observational record by nearly eight months at a time when it had become too faint for other telescopes. That additional data allowed scientists to eliminate the remaining uncertainty surrounding its 2032 flyby. Although asteroid 2024 YR4 is now confirmed to pose no threat to either Earth or the Moon, scientists say its discovery remains one of the most significant real-world tests of the international planetary defence system, demonstrating how continued observations can rapidly transform an object once considered hazardous into one whose future path is known with high confidence. Source: NASA, ESA This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Yup. Google is just scraping the entire internet for their own ad profits without sharing revenue with the sources. It's obviously stealing, but since these sites depend upon Google's search scraps to survive... As for me, I just stopped using Google for anything except Reddit searches. If Reddit's own search wasn't complete crapola, I'd never use Google search again.
  • Recent Achievements

    • Conversation Starter
      Admir earned a badge
      Conversation Starter
    • First Post
      The_Focal_Point earned a badge
      First Post
    • Apprentice
      daryld went up a rank
      Apprentice
    • Contributor
      Carltonbar went up a rank
      Contributor
    • One Month Later
      The_Focal_Point earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      418
    2. 2
      +Edouard
      170
    3. 3
      PsYcHoKiLLa
      130
    4. 4
      Xenon
      69
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!