[Official] Banjo-Kazooie: Nuts & Bolts


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Been playing it quite abit and I have to say after the first world (in 3 acts, nutty acre) the x720 level is crap.

Theres something about the level design thats just big for the sake of it and in doing so it loses alot of platforming charm.

Really disappointing. They should have stuck to its platforming roots.

Been playing it quite abit and I have to say after the first world (in 3 acts, nutty acre) the x720 level is crap.

Theres something about the level design thats just big for the sake of it and in doing so it loses alot of platforming charm.

Really disappointing. They should have stuck to its platforming roots.

Where and when did you get it?

Been playing it quite abit and I have to say after the first world (in 3 acts, nutty acre) the x720 level is crap.

Theres something about the level design thats just big for the sake of it and in doing so it loses alot of platforming charm.

Really disappointing. They should have stuck to its platforming roots.

:yes: that vehicles stuff is a total failure :(

Andy the thing is I really only want the orignal So I will probs buy it for the 1200 points its gonna be, but let me know what the new game is like I didn't enjoy the vehicles in the demo and I believe that they make up a large part of the game.

Plus you haven't given me a game on gears yet, mind you I am getting pretty angry with the stupid glitches on it with the random 1 shot shotgun kills that people keep getting on me after I hit them with 2 or 3 direct hits first and the chainsaw n00bs! I don't see how they spoilt the orginal so much.

Unfortunate about the reviews but I guess it was always a gamble. That said, some things like vehicle controls I heard people complaining about months ago so it's a bit sloppy to have that still an issue.

Still, I'll get the game in a month or two. I'm in no rush atm but I'd like to play it.

And on that note I hope Rare bring out a new platformer. I don't feel that it's a genre that has been fully explored and really it's one that hasn't seen a huge number of great releases even since as far back as Banjo Kazooie. Theres some but it's hardly at the saturation levels of some other genres. I'd like to see them take a shot at it again. I think Mario Galaxy showed everyone the genre is still very relevant and really it's an area the XBox is clearly lacking in. It was good for them to try something new, I'm not upset they did that but I think it'd be great now if they tried returning to their roots a bit. I mean it is the genre which in many ways put Rare on the map.

I also think a Banjo Platformer could be the perfect game to draw in the younger crowd. MS seemed to want Viva to be that title but in many ways I think the gameplay itself is more suited to an audience a few years older than the TV show and that is aimed at.

Edited by Smigit
Woot, Game just sent me my Banjo arcade code :D At least I have one of my preorders today...kinda :p

/jealous. I'm so excited to play the original BK again. I vested probably more hours into that game than any other on the N64 except Zelda:OoT and I very much look forward to putting more time into it! I didn't preorder though (I'll probably end up with Nuts/Bolts as an Xmas gift) so I have to wait a couple weeks yet.

-Spenser

I saw somebody say on another forum:

I got my code to download the arcade remake of Banjo Kazooie today and was rather looking forward to running through this again but 4J studios have made a bad job of porting a 10 year old game!

The framerate grinds to a virtual standstill at regular intervals throughout various spots all over the maps, and Treasure Trove cove suffers particularly badly! This game is hardly pushing the limits of the xbox 360 hardware, looks a like a rush job to get it done in time. I'm glad I got it free and I didn't pay the 1200 points they are going to charge for it.

Has anyone else played it yet and experienced that?

edit; apparently it has major framerate issues running in 1080i or 1080p but if you switch to 720p it's supposed to 'fix' it.

Edited by James123
WTF? It's 2008! Hire some god damn voice actors for your "next-gen" game dammit! I don't won't to read a mass amount of text when playing a video game! Rare has really gone down the drain ever since MS bought them or w/e. :(

Uhh, the characters in BK never talked. Ever. It'd be stupid for them to just start talking now.

-Spenser

Some games need voice acting more than others, Banjo is very text heavy.

The likes of Mario is not, there's not much conversation in Mario at all.

Half Life has voiced actors for all the characters so I don't understand the Gordon Freeman link.

I'd appreciate voice acting in Zelda.

Yeah god, imagine if gamers had to read while playing too, the horror :rofl:

?

I have no problem reading, I said Banjo is text heavy and it's coupled with small fonts, something I forgot to mention.

It would've benefited from some good humorous voice acting, that's all.

And most 64 games had voice over dialogue? Why would it be stupid to replace walls of text with voice?

And most of those franchises continue to not have voice.

I honestly think it would just sound retarded to hear Banjo speaking English. I'd get over it pretty fast, mind you, but I think that would be one of those more subtle changes I wouldn't want to see.

Also, Rare has stated they're working on the text size issue.

-Spenser

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