[Official] Banjo-Kazooie: Nuts & Bolts


Recommended Posts

I was a bit dubious about this game, turning Banjo-Kazooie into a game about vehicles? Well, I've actually been playing a few hours now and it's pretty good. Can't say I wouldn't prefer classic platforming style of old, but it's not a bad game because of it. It's different, but I suppose that's good. I love all the references to the old games.

I have to say though, the graphics and art style are amazing! Seriously impressed by the quality. The one thing I always love about Rare is you can see and feel just how much effort was put into making it. This game is gonna take many hours of my time now :p

I was a bit dubious about this game, turning Banjo-Kazooie into a game about vehicles? Well, I've actually been playing a few hours now and it's pretty good. Can't say I wouldn't prefer classic platforming style of old, but it's not a bad game because of it. It's different, but I suppose that's good. I love all the references to the old games.

I have to say though, the graphics and art style are amazing! Seriously impressed by the quality. The one thing I always love about Rare is you can see and feel just how much effort was put into making it. This game is gonna take many hours of my time now :p

QFT :yes:

I'll reserve my full opinion until I've finished it though :p I still hope the next Banjo (is there one planned? hope so!) will go back to it's roots.

Will get Banjo-Kazooie for XBLA in the meantime. I'm surprised it was even allowed to be released on XBLA, don't Nintendo hold some of the rights to it?

There hasn't been any rumours of Banjo 3 to my knowledge, but they have talked about making another Killer Instrinct just the past few days! Another beloved franchise of Rare's.

I'm not sure how Rare got around the IP with Nintendo for XBLA, but I'm happy they did. Banjo 2 is coming to XBLA as well. I hope they can do something in the future with Goldeneye as well, but that's a whole different situation compared to BK.

I'm liking this more as I play it, it's pretty solid, but it's still a spin off in my eyes!

Would kill for a Banjo 3 on this engine, with development time improvements.

Need more HD 3D platformers this generation, not had many to go on :(

I think that is what is holding me back from getting the game. I really love playing it but with all the AAA titles out this fall, I'm so backed up its not funny.

I know what you mean. I actually probably won't get to play it again until the weekend or later, not even because of other games. I have a research paper to write, and then course reading material to catch up on as exams start late next week. I just happened to wake up about an hour earlier than I usually do today so I figured I might as well give it a go.

-Spenser

Need more HD 3D platformers this generation, not had many to go on :(

Yeah I never got the fact they said if they did a straight platformer they would end up just remaking the older games. Theres so much that can be done in the genre and it's one thats had far too few titles, especially quality ones.

  • 3 weeks later...
Banjo patched with SDTV text option

by Tom Bramwell

Rare has reportedly patched Banjo-Kazooie: Nuts & Bolts so that dialogue boxes and prompts are easier to read on standard-definition TVs.

The latest auto-downloading title update turns on large text by default, according to forumites, and introduces a toggle to the brightness and contrast options menu.

When it launched in late October, Banjo was criticised for its tiny on-screen text, which was difficult to make out on smaller SDTVs, impossible to adjust, and important to making progress.

It's the same problem that affected Capcom's Dead Rising in 2006, although to Rare's credit the developer responded to concerns with an update, whereas Capcom didn't.

Sadly we don't have a copy of Banjo in the office, but images on numerous blogs and widespread reports from users confirm its existence.

For more on the game, which transplants Rare's lovable bear and bird character combo into a build-your-own-racer, check out our Banjo-Kazooie: Nuts & Bolts review.

Source: Eurogamer

Got this for Xmas and so far I'm so disappointed in this game. Shouldn't have expected anything different I guess after reviews but this game simply is not fun in any way shape or form from what I've played so far. And it could have been but Rare seem to have ignored all the hands on previews that were given that said the game controlled like a dog and have released it anyway. The vehicles bounce around like no tomorrow and generally don't do what you want them to. Add to that some other stupid things like having to constantly get out of the vehicle to pull a switch or something and you have a game thats just more tedious than it is enjoyable.

It's a shame IMHO. Not only to see Rare continue releasing games that come close but miss the mark constantly but also that they have continued to release average titles for a number of years now while a company like Ensemble gets disbanded by MS. To think they used to be my favorite game company back in the 90's.

The other issue besides the controls is that the game doesn't even address one of the issues Rare seems to have with platformers in that the games are collectathons. Not that I even agree that that was a problem, but this game is far worse than the older Banjo's or Mario series have ever been since your not only still collecting jiggies and notes but your also collecting engine parts to help your vehicles performance. Hell theres even collectables to unlock by playing the original on XBLA.

I'm a bit lost as to how this game became such a mess to be honest.

As others have mentioned, hopefully they use the engine to make a traditional game because the engine seems very capable to me and all this one really needed was another month or two of testing and tweaking the physics.

Yeah well theres an ok game there, it just doesn't feel right at all IMHO. I'm going to try sticking with it and seeing if after getting more parts the vehicles begin to handle a bit better.

But the disappointing thing is IMHO this has been the trend with Rare in recent years, where they get close to a really good game and then release something that has a few game play elements that let the rest of it down. If the vehicles handled better IMHO it'd be a high 80's maybe even low 90's game. Well I personally think it would be anyway.

Edited by Smigit
I got the game for Xmas too, and I eagerly await New Year's when I'll finally be with the other half of my Xbox's power cable and can actually play it...

man that must suck. haha

Rare didn't want to make another platformer like you & others described though. They wanted to do something new with the BK universe.
Ohh I have no problem with it being different. As above my complaint is that so far, maybe verging 20 jigsaw pieces in, all the vehicles for me feel pretty awful to drive and given thats the core gameplay mechanic then it hampers the entire game for me. I really don't mind the idea, just the implementation.

I'll stick with it for another 20 or 30 missions and maybe I'll start getting some parts to allow me to make something that handles more to my liking.

On the plus but, I shot through the original that came free with it in 2 days. Was so good to replay that even if I remembered where 99% of things were after 10 years.

  • 2 weeks later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • A 13 billion year old secret about our Universe's origin was revealed by Sayan Sen Image by Pascal Küffer via Pexels Researchers at the Max-Planck-Institut für Kernphysik (MPIK) in Heidelberg had recreated a key chemical reaction from the early universe, producing results that could change scientists' understanding of how the first stars formed. The study focused on the helium hydride ion (HeH⁺), which is widely regarded as the first molecule to form in the universe. Scientists believe HeH⁺ appeared around 380,000 years after the Big Bang, when the universe had cooled enough for electrons and atomic nuclei to combine into neutral atoms in a period known as recombination. This marked the beginning of chemistry in the cosmos. Immediately after the Big Bang about 13.8 billion years ago, the universe was extremely hot and dense. As it expanded and cooled, hydrogen and helium became the dominant elements. Once neutral helium atoms formed, they could react with ionised hydrogen nuclei, or protons, to create helium hydride ions. Although simple in structure, HeH⁺ played an important role in the young universe. It was the first step in a chain of reactions that eventually produced molecular hydrogen (H₂), a molecule made up of two hydrogen atoms and now the most abundant molecule in the universe. Molecular hydrogen later became a key ingredient in the formation of the first stars. At the time, the universe had entered a phase often called the cosmological "dark age." Matter had become transparent to light following recombination, but there were still no stars or galaxies producing visible light. Several hundred million years would pass before the first stars appeared. For those first stars to form, large clouds of gas had to collapse under their own gravity. To do that, the gas needed to cool by releasing energy. While hydrogen atoms can help with this process at high temperatures, they become less effective below about 10,000 degrees Celsius. Molecules can continue the cooling process by releasing energy through rotational and vibrational motions. Scientists have long considered HeH⁺ a potentially important coolant because of its comparatively large dipole moment, a property that describes how electric charge is distributed within a molecule and allows it to release energy efficiently. The amount of helium hydride present in the early universe may therefore have influenced how easily the first stars could form. At the same time, HeH⁺ was constantly being destroyed. Under primordial conditions, its main destruction mechanisms were recombination with free electrons and chemical reactions with hydrogen atoms. These reactions ultimately helped produce molecular hydrogen, linking the formation and destruction of HeH⁺ to the chemistry that shaped the early universe. For many years, theoretical studies suggested that reactions between HeH⁺ and hydrogen atoms would become much slower at low temperatures. Scientists believed there was an energy barrier along the reaction pathway that reduced the chances of the reaction taking place in the cold conditions of the early universe. The new study suggests otherwise. To investigate the process, researchers recreated a closely related reaction using deuterium, a naturally occurring isotope of hydrogen that contains one proton and one neutron in its nucleus. When HeH⁺ collides with deuterium, it forms an HD⁺ ion and a neutral helium atom. This allows scientists to study the reaction in a controlled way while closely mimicking the behaviour of the original reaction involving hydrogen. The experiments were carried out at the Cryogenic Storage Ring (CSR) at MPIK, a specialised facility designed to recreate conditions similar to those found in space. Researchers stored HeH⁺ ions in the 35-metre storage ring for up to 60 seconds at temperatures just a few kelvins above absolute zero and merged them with a beam of neutral deuterium atoms. By adjusting the speeds of the two particle beams, the team measured how the reaction rate changed with collision energy, which is directly related to temperature. The researchers found that the reaction rate remains almost constant as temperatures decrease. In other words, the reaction does not slow down at low temperatures as earlier models predicted. “Previous theories predicted a significant decrease in the reaction probability at low temperatures, but we were unable to verify this in either the experiment or new theoretical calculations by our colleagues,” explained Dr Holger Kreckel of MPIK. “The reactions of HeH⁺ with neutral hydrogen and deuterium therefore appear to have been far more important for chemistry in the early universe than previously assumed,” he continued. According to the researchers, the reaction appears to be barrierless, meaning there is no energy obstacle preventing it from taking place efficiently even at very low temperatures. The findings support recent theoretical work led by physicist Yohann Scribano, whose group identified an error in a widely used potential energy surface, a mathematical model used to describe how the energy of a system changes during a chemical reaction. The error appears to have caused previous studies to significantly underestimate reaction rates under primordial conditions. The new calculations closely match the experimental results. Together, they suggest that helium chemistry in the early universe may need to be re-evaluated. Because molecules such as HeH⁺ and molecular hydrogen played an important role in cooling primordial gas clouds, the findings could help scientists build more accurate models of how the first stars formed. By showing that helium hydride was likely destroyed more efficiently than previously thought, the study offers new insight into the chemical processes that shaped the universe during its earliest stages and helped set the conditions for the emergence of the first stars. Source: Max-Planck Institute, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • "What an interesting smell you've discovered"
    • It could EASILY be 70 for the base game BUT + lots of FOMO to make it up to 100-120, like a few days Early Access, online money, pre-order bonus cars, weapons, missions, clothing, avatars or profile stuff, etc... And still WAY TOO MANY people would buy those and make Rockstar insane money.
    • Just to understand: your solution to getting rid of an online password manager is...another online password manager?
    • Cjam 2.5.0.0 by Razvan Serea Cjam is a lightweight and fast MP3 editor for Windows that lets you cut, join, and edit MP3 files without re-encoding. This means your audio quality remains untouched, and edits happen instantly. Cjam is ideal for quick, lossless edits—whether you're trimming music, combining tracks, or preparing audio for learning tools or podcasts. It features batch processing, scripting support, cue and playlist file handling, and a simple interface. Cjam is perfect for anyone who needs efficient MP3 editing without the complexity of full audio suites. Cjam requires a PC running Windows 10 or later and Microsoft .NET 6.0 or later. Key features for Cjam: No Re-encoding: Edit MP3 files without losing quality. Cut and Join MP3: Easily cut, trim, and combine MP3 tracks. Batch Processing: Edit multiple files at once for faster workflows. Scriptable Interface: Automate tasks with a custom command language. Cue and Playlist Support: Handle CUE and playlist files for seamless audio management. Fast and Lightweight: Quick processing with minimal system resources. Lossless Audio Editing: Ensure your edits don't affect audio quality. Simple User Interface: Clean, intuitive design for easy navigation. File Format Support: Works with MP3, Cjam-specific file formats (CJAMC, CJAMJ, CJAM). Cjam 2.5.0.0 changelog: Added clipboard-based import/export support for mp3DirectCut Added clipboard-based export support for REAPER Added support for naming IMP3 elements Changed the Reset behavior to preserve Undo/Redo history; use Shift key + Reset button to clear it Added a new command parameter (qcp) Added 8 new entries to lang.txt (main_c124-126, main_d150-151, main_m082, vme_c014, vme_d005) Fixed a bug where the il parameter was incorrectly applied when pasting VMP3s into the main list Fixed several other minor bugs Download: Cjam 2.5.0.0 | 1.4 MB (Freeware) Links: Cjam Home Page | Cjam Manual | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      91
    4. 4
      Steven P.
      75
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!