Awesome explosion demonstration in Stargate Worlds


Recommended Posts

I got into the Stress Test for SGW. And while its 'ok' so far, they are basically nowhere. Tons of crashes, most of the quests are screwed up, and once you get out of the starting area, no quests at all.

Its not even in Closed Beta Yet? I dont think you get what a Stress Test is testing for.. its got nothing to do with quests and its meant to get alot of crashes :)

Anywayz, the very very good thing about SGW is that they are using the open beta as a 'trial' for the full game. So they arnt doing like Warhammer where they invite afew people in for along time.. they are going to have a open beta right before launch, so if you're even alittle bit interested you can go and try the full game before it launches for free.

meh.. explosion as so-so

but to me more realistic they could have taken into account the difference between the speed of sound and the speed of light. you should see the explosion a good few seconds before any sound of it reaches you.

Yes, definitely.

Most games seem to forget about that.

The sound isn't realistic. If the ship was actually in space, then it would make no sound at all. If it was floating in high atmosphere, then the sound would take a long time to travel to the surface. Just another game. :hmmm:

The sound isn't realistic. If the ship was actually in space, then it would make no sound at all. If it was floating in high atmosphere, then the sound would take a long time to travel to the surface. Just another game. :hmmm:

So what? Realism isn't the goal of the game. People would much rather see and hear things instantaneously. It's a game, not a reality simulator.

So what? Realism isn't the goal of the game. People would much rather see and hear things instantaneously. It's a game, not a reality simulator.
So, as I said, and which you repeated, it's just a game. I find it exciting when games try going beyond "fun gameplay" and create believable scenarios, I think there is room for that, and if that explosion had made no sound it would definitely had stirred my curiosity for the game. Most movies sacrifice a lot of realism for faster or more intense action, but at the expense of suspension of disbelief, others go the other way, and those that manage to draw me in while being intense or interesting are those that really impress.

I'm not saying realism is the only thing to strive for, but different games for different kinds of entertainment. I don't play Team Fortress 2 for the realism, for instance. On the other hand, Freespace 2 had some of the most impressive and realistic space explosions I have ever seen; sometimes it would take minutes to get from one objective to another, just because the areas were somewhat realistically huge; and I remember being in total awe. And then there's every other game that does visually big explosions with no, dare I say, substance. It doesn't mean they're bad games, just that they don't stir that sense of awe that drew me towards more realistic games. So that explains my disappointement after reading the title "Awesome explosion demonstration in Stargate Worlds". I hope. :p

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • "just $100 per TB"? Just? Are we trying to make this seem like the new normal? Kinda weird to make it sound like that is not a ridiculously expensive asking price.
    • The reviews you refer to mean nothing. Where there is no journalism there is no reason to call the gaming media's opinion pieces "reviews". For GP games there is indeed a metric for success - increasing subscriptions. Which turns in revenue. The only circumstance in which subs do not rise when great is being released is a Game Pass system where the company is close to fully saturated with customers in a subscription. However, in that case as the theory goes you spend aplenty in all kind of games - from shady live service cash cows and customer offending agitprop crap in purple colours to robust and entertaining single player games. And keep a solid level of profitability. Ignoring the simply innocuous but mid games MGS has released primarily of the second kind.
    • Report: Microsoft to use AWS to help GitHub deal with a major surge in demand by Pradeep Viswanathan Thanks to the surge of coding AI agents, GitHub's usage has skyrocketed over the past 12 months. To meet this demand, GitHub started with a plan in October 2025 to increase capacity by 10x. However, by early this year, the company realized that it needed 30x scale. This rapid growth has caused severe strain on the platform's reliability, resulting in several small outages over the past few months. In April, GitHub published a long blog post explaining the steps it is taking to resolve these reliability issues. In the post, the company also confirmed that it is working toward a multi-cloud architecture for better resilience. Today, Business Insider reported that GitHub is turning to Amazon Web Services to help deal with a major surge in AI-driven coding activity. It is important to note that GitHub is still in the process of moving completely to the Azure cloud. The current plan is to move the platform fully to Azure by 2027 so that it can scale better as per developer demand. Therefore, the current decision to utilize AWS might be part of a short-term plan to meet immediate demand. A Microsoft spokesperson confirmed that GitHub is using multiple cloud providers with the following statement: For Microsoft, the decision highlights the operational pressure behind the AI boom. GitHub has to stay reliable for developers at a time when rivals such as Codex, Cursor, Claude Code, and other AI coding tools are gaining attention. And the decision to use AWS for computing capacity seems practical given the circumstances.
    • It's growing on me, however, your right, it make better usability sense if the tabs were bellow the address bar.
    • Qwen 3.6 is better value per dollar, and you can run it locally for free.
  • Recent Achievements

    • Reacting Well
      Dys Topia earned a badge
      Reacting Well
    • Conversation Starter
      NovaEdgeX earned a badge
      Conversation Starter
    • One Year In
      Console General earned a badge
      One Year In
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
    • One Month Later
      Twozo Technologies earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      517
    2. 2
      +Edouard
      182
    3. 3
      PsYcHoKiLLa
      106
    4. 4
      Steven P.
      88
    5. 5
      ATLien_0
      68
  • Tell a friend

    Love Neowin? Tell a friend!