Awesome explosion demonstration in Stargate Worlds


Recommended Posts

I got into the Stress Test for SGW. And while its 'ok' so far, they are basically nowhere. Tons of crashes, most of the quests are screwed up, and once you get out of the starting area, no quests at all.

Its not even in Closed Beta Yet? I dont think you get what a Stress Test is testing for.. its got nothing to do with quests and its meant to get alot of crashes :)

Anywayz, the very very good thing about SGW is that they are using the open beta as a 'trial' for the full game. So they arnt doing like Warhammer where they invite afew people in for along time.. they are going to have a open beta right before launch, so if you're even alittle bit interested you can go and try the full game before it launches for free.

meh.. explosion as so-so

but to me more realistic they could have taken into account the difference between the speed of sound and the speed of light. you should see the explosion a good few seconds before any sound of it reaches you.

Yes, definitely.

Most games seem to forget about that.

The sound isn't realistic. If the ship was actually in space, then it would make no sound at all. If it was floating in high atmosphere, then the sound would take a long time to travel to the surface. Just another game. :hmmm:

The sound isn't realistic. If the ship was actually in space, then it would make no sound at all. If it was floating in high atmosphere, then the sound would take a long time to travel to the surface. Just another game. :hmmm:

So what? Realism isn't the goal of the game. People would much rather see and hear things instantaneously. It's a game, not a reality simulator.

So what? Realism isn't the goal of the game. People would much rather see and hear things instantaneously. It's a game, not a reality simulator.
So, as I said, and which you repeated, it's just a game. I find it exciting when games try going beyond "fun gameplay" and create believable scenarios, I think there is room for that, and if that explosion had made no sound it would definitely had stirred my curiosity for the game. Most movies sacrifice a lot of realism for faster or more intense action, but at the expense of suspension of disbelief, others go the other way, and those that manage to draw me in while being intense or interesting are those that really impress.

I'm not saying realism is the only thing to strive for, but different games for different kinds of entertainment. I don't play Team Fortress 2 for the realism, for instance. On the other hand, Freespace 2 had some of the most impressive and realistic space explosions I have ever seen; sometimes it would take minutes to get from one objective to another, just because the areas were somewhat realistically huge; and I remember being in total awe. And then there's every other game that does visually big explosions with no, dare I say, substance. It doesn't mean they're bad games, just that they don't stir that sense of awe that drew me towards more realistic games. So that explains my disappointement after reading the title "Awesome explosion demonstration in Stargate Worlds". I hope. :p

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft confirms Windows 11 26H2, urges IT admins to prepare for release by Usama Jawad Windows 11 typically follows an annual update cycle, but Microsoft recently broke that tradition a bit by releasing a "26H1" version in the first half of this year as a "scoped" build for select new silicon PCs only. This version was not available for customers using 24H2 and 25H2 builds, as Microsoft is busy preparing version 26H2 for them, confirmed officially for the first time. In a Windows IT Pro blog, Microsoft has urged IT admins to prepare for the upcoming release of Windows 11 version 26H2. The company has confirmed that this will be a small enablement package (eKB) that will simply light up certain disabled features that are already present in the operating system's code base. This means that the "refined" Windows update and deployment experience will be simpler and quicker, with minimal disruptions, as the feature update will simply toggle a few flags rather than performing a complete replacement. Microsoft has explained that this is all possible because the standard Windows 11 releases share the same servicing branch and hence, the same source code. However, this also means that Windows 11 26H1 users won't be able to upgrade to 26H2 as that is a different branch, but this is something we have known for a while now. Similar to previous annual feature updates, Windows 11 26H2 will offer the following support cycles: 24 months of support for Home, Pro, Pro EDU, and Pro for Workstations editions 36 months of support for Enterprise, Education, IoT Enterprise, and Enterprise Multi-session editions Microsoft has not confirmed a concrete release date for Windows 11 26H2, but noted that it is "coming soon". If we go by the ongoing release cadence, we can expect it to begin rolling out in early October 2026. As such, IT admins have been encouraged to begin validating Windows Insider releases in the Experimental Channel, plan rollout rings, and strategize the utilization of their existing deployment tools.
    • Windows 11 gets new audio improvements in the latest builds by Taras Buria Today's Experimental builds (26H1 and Future Platforms, formerly Canary) pack several audio-related improvements. If your device is enrolled in the Experimental Channel (26H1), you can download build 28120.2315, while those in the Future Platforms version have build 29613.1000 to try. Here is what is new in build 29613.1000: [Audio] Following up on our previous improvements, we’re making some more adjustments to Settings > System > Sounds based on your feedback. Namely, we’ve updated the “All sound devices” page so: You now have the ability to change default devices from this page. Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. We’ve adjusted the page design slightly so now you can filter whether you’re viewing input or output devices. We’ve added toggles so you can choose if you want to hide or show disabled, disconnected, and unplugged devices on this page. We’ve also updated the input and output audio properties page for devices in Settings to now include jack information for those that need it. And here is the changelog for build 28120.2315: This update includes a small number of minor bug fixes and improvements. [Accessibility] This update improves caption style responsiveness by redrawing captions immediately for caption style changes. If no current caption is visible, a sample caption string is displayed. [Audio] This update improves the reliability of the inbox HD Audio driver. You can find the official release notes for build 28120.2315 here and for build 29613.1000 here.
    • I agree with what I think you are saying, just not in the way you are saying it. Like any tool, the amount it represents your work is perorational to the effort you put into it. It is similar to why 2nd grade math students learning to add and subtract are not allowed to use calculators, but a high-school calculous student is. For the 2nd grader, that tool would completely replace the work they are doing, for the calculous student the same tool allows them to work far more effectively while in no way replacing their effort or knowable. If you spend 30 seconds writing a prompt, then the image that comes out is no more "yours" than if you found the same image with a Google Image search. However, many of these generative tools also support highly iterative processes that allow back and forth, and merging generated images with photos or human created images. I am sure you would agree that a human spending hours of time working on a project, even if AI was involved in the process, still reflects that human's work.
    • Windows 11 version 26H2 is now available for testing in the latest preview build by Taras Buria Friday Windows 11 preview builds are here. Insiders in the Experimental (formerly Dev) and Beta Channel can download builds 26300.8697 and 26220.8690. There are no new features, but Microsoft is officially moving the Experimental Channel to version 26H2. In addition, Microsoft is improving the copy dialog in File Explorer, the Start menu reliability, and fixing virtualization issues. Here is the changelog: [General] With today’s build, Windows Insiders in the Experimental channel will see the versioning updated under Settings > System > About (and winver) to version 26H2. For more information, see the Windows Insiders blog. [File Explorer] We’ve improved the visual consistency and reliability of the Copy dialog in Dark mode, including its launch experience and the expanded progress view. [Start menu] - Also available in Beta Improved reliability of Start menu reflecting newly installed or removed apps without requiring sign-out or restart. [Taskbar] Fixed an issue for Insiders using the new smaller taskbar option, where the system tray might get cut off or pushed off screen. [Settings] - Also available in Beta Improved reliability of Settings > Apps > Startup. [Virtualization] - Also available in Beta This update addresses an issue that could result in bugchecks citing HYPERVISOR_ERROR (0x20001) and KMODE_EXCEPTION_NOT_HANDLED (0x1E) errors after installing the latest flights on some devices during system restarts, virtual machine operations, or while running some gaming applications. You can find the official changelog for the Experimental build here and for the Beta build here.
    • I've always preferred this possibility. There is something that feels good about the idea that all matter in the universe will eventually come back together and maybe even result in another big bang. The idea that the universe would fizzle out over the eons and forever drift apart is a little depressing. I realize it is not logical to let a basic human desire for life to have a grand everlasting meaning change the way I feel about a scientific theory, but I am human, so that is how I feel :-).
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      574
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      77
    4. 4
      PsYcHoKiLLa
      76
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!