• 0

Creative Suite 4 - Terrible!


Question

I was so excited for creative suite 4, especially for adobe photoshop 64bit and GPU accelaration. I tried the trial and photoshop was performing horribly it had horrible redraw issues when all i was doing was moving some text left and right. I compiled an app with Flash CS4 had a plethora of problems where it had been fine with CS3.

I am disappointed that adobe have released unfinished software. I was wondering if anyone else had tried CS4 yet?

Link to comment
https://www.neowin.net/forum/topic/684266-creative-suite-4-terrible/
Share on other sites

Recommended Posts

  • 0
Aaaah damn! That sucks, are you sure its not your machine? I was looking really forward to this release..

Me too. I'm tyring to get my company to upgrade from CS2 but if what you say is true, I might just ask them to wait a while until the whole product line is stable.

Scirwode

  • 0
Aaaah damn! That sucks, are you sure its not your machine? I was looking really forward to this release..

It could be, which was why I was wondering if anyone else had tried it. Although my machine is not that bad it has e6600, 4gigs, 8800GTS 640.

  • 0
It could be, which was why I was wondering if anyone else had tried it. Although my machine is not that bad it has e6600, 4gigs, 8800GTS 640.

since CS4 have gpu accelration with cuda

update you graphic driver

here

that could help

I hope that its just a driver issue or your PC's software conflicting or something. I'm getting Master Collection CS4 through my job and don't like buggy software. Let's hope my Q9550, 4GB DDR2-1066 and 4850X2 can handle the load.

ah with monster rig and hope doesn't fit will in one line :no:

  • 0

Hmm thank hell others are fine... i think im more gutted i missed that there are even trial versions of the software out now lol. work with photoshop/indesign/dreamweaver & director every day... and i missed this! tut.

  • 0

Yeah I saw that I tried to disable OpenGL and performance was worse :/ The problem is it's not crashing, it's just performing much worse than CS3 (all I was doing was moving 12px text left and right).

  • 0

I just got the Trial yesterday. Yet it was looking as it was smooth on my system...

What you have as OS?

since CS4 have gpu accelration with cuda
photoshop CS4 use OpenGL rendering.

It work on all 3D Cards with OpenGL 2.0 and Pixel Shaders 3.0 with 512MB

  • 0

I got the trial as well and damn is it faster and smoother than CS3 :) cool stuff

I just got the Trial yesterday. Yet it was looking as it was smooth on my system...

What you have as OS?

photoshop CS4 use OpenGL rendering.

It work on all 3D Cards with OpenGL 2.0 and Pixel Shaders 3.0 with 512MB

  • 0

"Because of potentially long download times, the suite edition trials are available only on DVD sets."

Direct from the FAQ : http://www.adobe.com/products/creativesuite/trial/faq/

So those that have the Trial of the suite haven't got it from Adobe legitimately, that I can tell.

I signed up and didn't receive anything :(

  • 0
"Because of potentially long download times, the suite edition trials are available only on DVD sets."

Direct from the FAQ : http://www.adobe.com/products/creativesuite/trial/faq/

So those that have the Trial of the suite haven't got it from Adobe legitimately, that I can tell.

I signed up and didn't receive anything :(

dude no one pirates photoshop

  • 0

Already posted about it in another thread, but its running dead awful on my Mac Pro with the 8800GT. Getting massive artifacts in the layer window when ever I try to do anything. Also when I make changes to a layer, I can't see them unless i resize the window, zoom in or out, or do something that refreshes the current document. Shame, glad I kept CS3 installed.

post-1912-1224387539_thumb.png

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • "just $100 per TB"? Just? Are we trying to make this seem like the new normal? Kinda weird to make it sound like that is not a ridiculously expensive asking price.
    • The reviews you refer to mean nothing. Where there is no journalism there is no reason to call the gaming media's opinion pieces "reviews". For GP games there is indeed a metric for success - increasing subscriptions. Which turns in revenue. The only circumstance in which subs do not rise when great is being released is a Game Pass system where the company is close to fully saturated with customers in a subscription. However, in that case as the theory goes you spend aplenty in all kind of games - from shady live service cash cows and customer offending agitprop crap in purple colours to robust and entertaining single player games. And keep a solid level of profitability. Ignoring the simply innocuous but mid games MGS has released primarily of the second kind.
    • Report: Microsoft to use AWS to help GitHub deal with a major surge in demand by Pradeep Viswanathan Thanks to the surge of coding AI agents, GitHub's usage has skyrocketed over the past 12 months. To meet this demand, GitHub started with a plan in October 2025 to increase capacity by 10x. However, by early this year, the company realized that it needed 30x scale. This rapid growth has caused severe strain on the platform's reliability, resulting in several small outages over the past few months. In April, GitHub published a long blog post explaining the steps it is taking to resolve these reliability issues. In the post, the company also confirmed that it is working toward a multi-cloud architecture for better resilience. Today, Business Insider reported that GitHub is turning to Amazon Web Services to help deal with a major surge in AI-driven coding activity. It is important to note that GitHub is still in the process of moving completely to the Azure cloud. The current plan is to move the platform fully to Azure by 2027 so that it can scale better as per developer demand. Therefore, the current decision to utilize AWS might be part of a short-term plan to meet immediate demand. A Microsoft spokesperson confirmed that GitHub is using multiple cloud providers with the following statement: For Microsoft, the decision highlights the operational pressure behind the AI boom. GitHub has to stay reliable for developers at a time when rivals such as Codex, Cursor, Claude Code, and other AI coding tools are gaining attention. And the decision to use AWS for computing capacity seems practical given the circumstances.
    • It's growing on me, however, your right, it make better usability sense if the tabs were bellow the address bar.
    • Qwen 3.6 is better value per dollar, and you can run it locally for free.
  • Recent Achievements

    • Collaborator
      vjlex earned a badge
      Collaborator
    • Reacting Well
      Dys Topia earned a badge
      Reacting Well
    • Conversation Starter
      NovaEdgeX earned a badge
      Conversation Starter
    • One Year In
      Console General earned a badge
      One Year In
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      517
    2. 2
      +Edouard
      182
    3. 3
      PsYcHoKiLLa
      106
    4. 4
      Steven P.
      88
    5. 5
      ATLien_0
      68
  • Tell a friend

    Love Neowin? Tell a friend!