[Official] Left 4 Dead


Recommended Posts

I'm late to this party, but a friend of mine got me L4D for my birthday last week. Initially it was fun, but I can only play through the same campaigns so much. I wish it had at least six different campaigns. If you run through a level, you can have a campaign done in around 30 minutes, if not faster. It has its fun moments and the versus mode keeps it interesting, but I wish you could at least choose between two types of specials instead of just being put as, say, Smoker or Hunter four times in a row. I don't like that it's so easy to kill you as an infected, even as a tank (saw a team take one down in about three seconds). Beyond that, it's a decent, but I'll probably trade this in eventually and get GoW2.

I'm late to this party, but a friend of mine got me L4D for my birthday last week. Initially it was fun, but I can only play through the same campaigns so much. I wish it had at least six different campaigns. If you run through a level, you can have a campaign done in around 30 minutes, if not faster. It has its fun moments and the versus mode keeps it interesting, but I wish you could at least choose between two types of specials instead of just being put as, say, Smoker or Hunter four times in a row. I don't like that it's so easy to kill you as an infected, even as a tank (saw a team take one down in about three seconds). Beyond that, it's a decent, but I'll probably trade this in eventually and get GoW2.

I played it for the first time 2 nights ago and feel the same really. What is there is good fun though.

Out of curiosity, does anyone know why the 2nd and 3rd Campaigns can't be played in versus mode? It sort of sucks that there are only 2 campaigns to play in versus. Not that that takes anything from the game, I still love it :)

I'm late to this party, but a friend of mine got me L4D for my birthday last week. Initially it was fun, but I can only play through the same campaigns so much. I wish it had at least six different campaigns. If you run through a level, you can have a campaign done in around 30 minutes, if not faster. It has its fun moments and the versus mode keeps it interesting, but I wish you could at least choose between two types of specials instead of just being put as, say, Smoker or Hunter four times in a row. I don't like that it's so easy to kill you as an infected, even as a tank (saw a team take one down in about three seconds). Beyond that, it's a decent, but I'll probably trade this in eventually and get GoW2.

Play on Expert.

I'm PEEVED.

I bought this for 49.99 3 days ago, and now it's on sale on the steam store.

I'm writing them to see if I can get a semi-refund on some of my cash.

Great game though..

Anyone care to start up a Neowin game sometime?

Just tried Versus mode for the first time. Damn that was fun*. :laugh:

*but not as fun is getting shot down while controlling a hunter just because I couldn't pounce in time

Have you guys heard if you you melee attack a mounted Gatling gun thingy numerous times (charging it up) you then jump onto the gun and it slingshots you across the map??? The more you hit it the further you go!

Yeah, it's handy for the finale of Dead Air.. Just whack it a few times, jump on it and with a little luck it'l throw you up on top of the plane and out of harms way.. make sure you start the fuel pump first though :p

Full details about the Left 4 Dead downloadable content (DLC) should be with gamers soon according to Valve writer Chet Faliszek:

Though details are light, Faliszek confirmed that the upcoming download will bring new scenarios, as "what we want to do is just deliver more content you can play at this point." These new scenarios will be released on the "[Xbox] 360 at the same time as the PC," instead of receiving a later Xbox 360 release a la Valve's Team Fortress 2.

Along with the "new stuff," the download will bring Versus support to the Dead Air and Death Toll campaigns, a move that will finally allow players to experience all four of the game's campaigns in the competitive mode.

Owners of the PC version can also expect the long-promised SDK at some point, which should allow for the creation of custom maps, scenarios and other mods.

The DLC for PC will be free, although 360 gamers could be charged. For the full story you can visit here.

I hope they keep it free for the 360, otherwise I'm buying it on the PC.

At least let us play the other two campaign levels on Versus for free.

I wouldn't count on any major game updates being free (not including fixes, patches and updates to support for new features that you haven't purchased yourself). This is probably the biggest problem I have with the 360 since I got it earlier this year.

I don't know how much longer I'll have my copy of L4D. I mean, sure, killing zombies is fun, but it's only so much fun. TF2 on the other hand....

I hope they keep it free for the 360, otherwise I'm buying it on the PC.

At least let us play the other two campaign levels on Versus for free.

Doubt it I payed ?4.99 for my extra jedi temple on Force Unleashed:((

Unlocking the other two campaigns should fall under updates that support new features rather than a map pack of sorts. I'm with you on it; there's no reason that it shouldn't be free.

Edit: Realistically, however, the two campaigns being unlocked could be considered a new feature to the game, and as such, I can see MS sticking to their charge for new content policy, despite the developers saying they don't want to.

Edited by Mathachew
I've got it on PC... the demo didn't really feel as well on the 360, personally.

I wanted to get it on the PC but my PC couldn't run it :(

Sad fact is I haven't played L4D since 1 online session and completing the campaigns.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • That reminds me. Now that i have Quest 3 I should go back and try the first one in VR. ... last time i did that I tried it in some janky VR setup which was still really good.
    • It's amazing that anyone still uses this bloated trash.
    • How is everyone doing? My hobbies are gaming, sports (netball, tennis) and going to the gym. I also love cooking. Where are you guys from?
    • @Sayan...I have defended you at various points as I hope you know. This headline however is utter trash...shame on you sir!
    • An actual cosmic "Eye of Sauron" had been looking straight at us all along by Sayan Sen Image by Kovin P. Vasquez via Pexels | Not representative An international team of researchers has solved a long-standing mystery surrounding a distant blazar known as PKS 1424+240, helping explain why it produces some of the brightest high-energy gamma rays and cosmic neutrinos ever observed despite appearing to have a relatively slow-moving jet. The findings were published on June 6 in Astronomy & Astrophysics Letters. The study addresses a broader challenge in astrophysics: understanding how extreme cosmic objects accelerate particles to very high energies and produce very high-energy (VHE) photons and neutrinos. PKS 1424+240 is located billions of light-years from Earth. It has attracted attention for years because it is both a powerful source of VHE gamma rays and the brightest known neutrino-emitting blazar in the sky, according to observations by the IceCube Neutrino Observatory. It is also associated with one of the strongest peaks in IceCube's nine-year neutrino sky map A blazar is a type of active galactic nucleus powered by a supermassive black hole that pulls in surrounding matter and launches jets of plasma moving close to the speed of light. What makes blazars unique is their orientation. One of their jets points almost directly toward Earth, making them appear exceptionally bright across the electromagnetic spectrum and allowing scientists to study some of the most extreme physical processes in the Universe. The scientists exclaimed it's like the 'Eye of Sauron' in deep space. Usually, the brightest gamma-ray-emitting blazars are expected to have jets that appear to move very quickly. However, radio observations of PKS 1424+240 suggested that its jet was moving much more slowly, creating a contradiction that became part of a long-running problem known as the "Doppler factor crisis." To investigate, researchers analyzed 15 years of observations from the Very Long Baseline Array (VLBA), a network of 10 radio antennas spread across the continental United States, Hawaii and St. Croix. Using a technique called Very Long Baseline Interferometry (VLBI), astronomers combine signals from widely separated radio telescopes to create a virtual Earth-sized telescope capable of revealing extremely fine details. The team combined 42 polarization-sensitive radio images collected between 2009 and 2025, creating a much deeper and more detailed view of the jet than had previously been possible. The observations were carried out as part of MOJAVE (Monitoring Of Jets in Active galactic nuclei with VLBA Experiments), a long-running program that studies the brightness, polarization and magnetic field structures of jets produced by active galaxies. The project aims to better understand how activity near supermassive black holes is linked to high-energy radiation and neutrino emission. “When we reconstructed the image, it looked absolutely stunning,” said Yuri Kovalev, lead author of the study and Principal Investigator of the European Research Council-funded MuSES project at the Max Planck Institute for Radio Astronomy. “We have never seen anything quite like it — a near-perfect toroidal magnetic field with a jet, pointing straight at us.” The image revealed an unusual geometry. The researchers found that Earth lies almost directly in line with the jet, with a viewing angle of less than 0.6 degrees. In simple terms, astronomers are looking almost straight down the jet. This turned out to be the key to the mystery. Because the jet is aimed almost directly at Earth, a relativistic effect called Doppler boosting dramatically increases its apparent brightness. The study found that this effect boosts the emission by a factor of about 30 while also making the jet appear slower than it actually is. “This alignment causes a boost in brightness by a factor of 30 or more,” said Jack Livingston, a co-author at the Max Planck Institute for Radio Astronomy. “At the same time, the jet appears to move slowly due to projection effects — a classic optical illusion.” The nearly head-on view also gave scientists a rare look at the jet's magnetic field. Using polarized radio signals, they detected a clear toroidal, or doughnut-shaped, magnetic field component. The observations suggest the jet carries an electric current and that its magnetic field helps launch, shape and stabilize the flow of plasma. Researchers believe this magnetic structure may also play a key role in accelerating particles to energies high enough to produce both gamma rays and neutrinos. “Solving this puzzle confirms that active galactic nuclei with supermassive black holes are not only powerful accelerators of electrons, but also of protons — the origin of the observed high-energy neutrinos,” Kovalev said. The research was conducted under the MuSES (Multi-messenger Studies of Energetic Sources) project, which investigates how active galactic nuclei accelerate particles and generate different cosmic signals, including light and neutrinos. Scientists say understanding how protons are accelerated and linked to neutrino production remains one of the major unanswered questions in astrophysics. The findings help explain why some blazars can appear to have slow jets while still producing extremely bright high-energy emissions. More broadly, the study strengthens the link between relativistic jets, magnetic fields, gamma rays and high-energy neutrinos. Researchers say the results provide new clues about how some of the Universe's most powerful natural particle accelerators work and offer important insights for multimessenger astronomy, which combines different types of cosmic signals to study extreme events in space. Source: European Research Council, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
  • Recent Achievements

    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
    • One Month Later
      pestcontrol46 earned a badge
      One Month Later
    • Week One Done
      pestcontrol46 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      510
    2. 2
      PsYcHoKiLLa
      273
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      72
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!