[Official] Left 4 Dead


Recommended Posts

Well I don't see them charging to unlock versus on all the campaigns. You've already paid for them and obviously it's on the disk it's just in a "locked" state that you can't choose it from the Versus menu.

Nah, they aren't included with the game.

Even then, it's MS that wants money, Valve would gladly give away the updates for free.

I wouldn't count on any major game updates being free (not including fixes, patches and updates to support for new features that you haven't purchased yourself). This is probably the biggest problem I have with the 360 since I got it earlier this year.

I don't know how much longer I'll have my copy of L4D. I mean, sure, killing zombies is fun, but it's only so much fun. TF2 on the other hand....

All of Battlefield Bad Company's DLC have been free on XBL. This includes 4 new maps, Conquest mode, and weapons. I know it wasn't developed by Valve but DICE made a good effort to make everything free. I know Valve runs on the same motto. And both games are published by EA, so I'm very optimistic that new DLC for Left 4 Dead will be free.

All of Battlefield Bad Company's DLC have been free on XBL. This includes 4 new maps, Conquest mode, and weapons. I know it wasn't developed by Valve but DICE made a good effort to make everything free. I know Valve runs on the same motto. And both games are published by EA, so I'm very optimistic that new DLC for Left 4 Dead will be free.

Well then there's hope, but I'm nearly as optimistic.

Heh, is it just me or does Left 4 Dead get boring...quick.

I got all my buddies to buy it on pc, and we mess around and play together but all of them stopped playing after a few weeks, and even I have to say I'm bored.

There are only 4 missions and once you've played each one 5 times you pretty much know whats going to happen and where...The only uncertain thing is where the witches, tanks will appear.

I just hope valve hurries up and releases an official dev kit so we can get some quality maps. And a server browser would be nice too. I just don't want them to finally come out with a dev kit, game fixes, etc. And everyone already put the game down. :/

Heh, is it just me or does Left 4 Dead get boring...quick.

I got all my buddies to buy it on pc, and we mess around and play together but all of them stopped playing after a few weeks, and even I have to say I'm bored.

There are only 4 missions and once you've played each one 5 times you pretty much know whats going to happen and where...The only uncertain thing is where the witches, tanks will appear.

I just hope valve hurries up and releases an official dev kit so we can get some quality maps. And a server browser would be nice too. I just don't want them to finally come out with a dev kit, game fixes, etc. And everyone already put the game down. :/

New DLC is coming soon.

I wanna see a new Special Infected.

I want to see a kid zombie who runs insanely fast and can do really quick swipes.

I don't know how anyone can get bored of Versus mode.

Also, if you're getting bored of the campaign, just up the difficulty. Or maybe the people you're playing with just aren't fun.

game was kind of ruined at christmas time lots of people got the game as a gift but have no idea how to play the game and just jumped into versus mode

so i pretty much get stuck with 7 completely new players who don't get the concept of a co-op game and just do stupid **** to ruin it for everyone else i'm sorta glad my internet is capped so i don't have to deal with l4d players and slow servers

hopefully by the time my internet recovers all the christmas players have learnt how to play or gone to another game so i can play with decent people again :)

All of Battlefield Bad Company's DLC have been free on XBL. This includes 4 new maps, Conquest mode, and weapons. I know it wasn't developed by Valve but DICE made a good effort to make everything free. I know Valve runs on the same motto. And both games are published by EA, so I'm very optimistic that new DLC for Left 4 Dead will be free.

Could be that EA or Dice is covering the cost of the update instead of MS letting it be free... and as cool as free updates are I don't want Valve going bankrupt cos of MS being gay. :\

Has anyone seen how many of the 'crescendo' (sp?) events you can skip now? Its insane. :p

My older brother has this game and he seems to play it a lot also my uncle has became obsessed with Zombies and is now some kind of Zombie fanatic.

As for me I will most likely barrow it from my brother ween I get some free time but to tell the truth the only other Zombie Game that I have played is Resident Evil 4 and those were not technically Zombies more so parasites that take over human bodies.

Heh, is it just me or does Left 4 Dead get boring...quick.

I got all my buddies to buy it on pc, and we mess around and play together but all of them stopped playing after a few weeks, and even I have to say I'm bored.

There are only 4 missions and once you've played each one 5 times you pretty much know whats going to happen and where...The only uncertain thing is where the witches, tanks will appear.

I just hope valve hurries up and releases an official dev kit so we can get some quality maps. And a server browser would be nice too. I just don't want them to finally come out with a dev kit, game fixes, etc. And everyone already put the game down. :/

There is already a server browser in L4D, the problem is that it doesn't work well (technically it does, but the "experience" isn't good).

And the director controls how often zombies spawn, where, etc., not just tanks and witches (if you're replaying the map and everything is in the exact same location, something's wrong)

Nah, they aren't included with the game.

You misunderstood my post. I'm talking about the original campaigns on the disk already, not the new ones coming in DLC. We shouldn't have to pay to unlock the originals.

The game does get boring after a bit, I mean its good fun when you haven't played for a while, but I couldn't play it day in and out. Like I said, especially with only 2 campaigns unlocked in Versus, you're only limiting the game even more than it already is. Its awesome fun when you get a good match going though.

There is already a server browser in L4D, the problem is that it doesn't work well (technically it does, but the "experience" isn't good).

And the director controls how often zombies spawn, where, etc., not just tanks and witches (if you're replaying the map and everything is in the exact same location, something's wrong)

director zombie spawns are just kinda predictable at the moment its not a very smart ai it spawned a witch on top of me....

it spawns tanks in poor locations aswell i was given a tank at the start of the game...near the end of the map by the time i got anywhere near the survivors i'd lost my turn should of punched a zombie ><

it spawns tanks in poor locations aswell i was given a tank at the start of the game...near the end of the map by the time i got anywhere near the survivors i'd lost my turn should of punched a zombie ><

same thing just happened to me.

spawned as a tank at the very end of the leevel in a dead end, some guy yelling at me on the mic while im trying to find my way there. then lost my turn :(

You misunderstood my post. I'm talking about the original campaigns on the disk already, not the new ones coming in DLC. We shouldn't have to pay to unlock the originals.

The game does get boring after a bit, I mean its good fun when you haven't played for a while, but I couldn't play it day in and out. Like I said, especially with only 2 campaigns unlocked in Versus, you're only limiting the game even more than it already is. Its awesome fun when you get a good match going though.

Again, they aren't on the disk.

The original release only contains 2 campaigns in the versus format (the maps are different*), they aren't on the disk in any way, shape or form.

* e.g. on one campaign map, there's an area that allows you to bypass a section of the map with zombies in it, that's not there in the versus version, it's to force players to encounter human controlled zombies.

same thing just happened to me.

spawned as a tank at the very end of the leevel in a dead end, some guy yelling at me on the mic while im trying to find my way there. then lost my turn :(

hehe yeah i've played the game alot but running from the end of the map to the start is kind of a challenge can easily get lost i found it funny i was playing a game and for every game (all 5 stages x 2 (for each team))

we had an early spawn tank that spawned close...really close

we would star teh game run outside safe room (or if we hanged around for a few seconds) and a tank would be on its way totally screwed us every time lol narrow alleyways are no place to fight a tank i think the director is just bugged :p

From what I've played the Versus maps are exactly the same as the Campaign ones :s

Can you give me an example of this? I'm interested to see for myself. My mistake though if thats indeed the case.

the versus maps have been tweaked and are different to the co-op

an example would be the first stage of mercy hospital if you have a look you'll notice the air conditioner units are missing (a shortcut in co-op mode) also more buildings have roofs in versus mode compared to co-op because special infected have free roaming abilities (hunter can go virtually anywhere)

also theres usually less doors in versus mode where survivors can spawn (there is a command that you can revive survivors even in versus mode which is kinda fun for mucking around)

but yeah the changes are subtle main thing is more medkits

Ok I haven't noticed those differences, but even still, it's not a completely different versions of the maps. Both versions of the maps are using largely the same resources with minor differences. We'll be able to tell when we see the download size of the DLC. If its some substantial then you know you've had to download the entire maps. If its small you're basically just unlocking it with tweaks to the original code.

The smallest map in Left 4 Dead (l4d_airport05_runway) is 8MB, the largest (l4d_smalltown04_mainstreet) is 38MB

The maps only contains the level geometry, collision data for static props, light maps, and some small texture data (cube maps and such). The difference between l4d_hospital05_rooftop and l4d_vs_hospital05_rooftop is 0.1MB.

Edit: The maps are going to be around the same size, give or take a small amount, so you're going to download a whole new campaign's worth of maps for the vs. update.

The difference between l4d_hospital05_rooftop and l4d_vs_hospital05_rooftop is 0.1MB.

Ok there goes my idea out the window lol, but there is a difference in size :p

Like I've said though, its mainly using the same resources regardless of the mode, so its not really fair to charge for them either way.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • That reminds me. Now that i have Quest 3 I should go back and try the first one in VR. ... last time i did that I tried it in some janky VR setup which was still really good.
    • It's amazing that anyone still uses this bloated trash.
    • @Sayan...I have defended you at various points as I hope you know. This headline however is utter trash...shame on you sir!
    • An actual cosmic "Eye of Sauron" had been looking straight at us all along by Sayan Sen Image by Kovin P. Vasquez via Pexels | Not representative An international team of researchers has solved a long-standing mystery surrounding a distant blazar known as PKS 1424+240, helping explain why it produces some of the brightest high-energy gamma rays and cosmic neutrinos ever observed despite appearing to have a relatively slow-moving jet. The findings were published on June 6 in Astronomy & Astrophysics Letters. The study addresses a broader challenge in astrophysics: understanding how extreme cosmic objects accelerate particles to very high energies and produce very high-energy (VHE) photons and neutrinos. PKS 1424+240 is located billions of light-years from Earth. It has attracted attention for years because it is both a powerful source of VHE gamma rays and the brightest known neutrino-emitting blazar in the sky, according to observations by the IceCube Neutrino Observatory. It is also associated with one of the strongest peaks in IceCube's nine-year neutrino sky map A blazar is a type of active galactic nucleus powered by a supermassive black hole that pulls in surrounding matter and launches jets of plasma moving close to the speed of light. What makes blazars unique is their orientation. One of their jets points almost directly toward Earth, making them appear exceptionally bright across the electromagnetic spectrum and allowing scientists to study some of the most extreme physical processes in the Universe. The scientists exclaimed it's like the 'Eye of Sauron' in deep space. Usually, the brightest gamma-ray-emitting blazars are expected to have jets that appear to move very quickly. However, radio observations of PKS 1424+240 suggested that its jet was moving much more slowly, creating a contradiction that became part of a long-running problem known as the "Doppler factor crisis." To investigate, researchers analyzed 15 years of observations from the Very Long Baseline Array (VLBA), a network of 10 radio antennas spread across the continental United States, Hawaii and St. Croix. Using a technique called Very Long Baseline Interferometry (VLBI), astronomers combine signals from widely separated radio telescopes to create a virtual Earth-sized telescope capable of revealing extremely fine details. The team combined 42 polarization-sensitive radio images collected between 2009 and 2025, creating a much deeper and more detailed view of the jet than had previously been possible. The observations were carried out as part of MOJAVE (Monitoring Of Jets in Active galactic nuclei with VLBA Experiments), a long-running program that studies the brightness, polarization and magnetic field structures of jets produced by active galaxies. The project aims to better understand how activity near supermassive black holes is linked to high-energy radiation and neutrino emission. “When we reconstructed the image, it looked absolutely stunning,” said Yuri Kovalev, lead author of the study and Principal Investigator of the European Research Council-funded MuSES project at the Max Planck Institute for Radio Astronomy. “We have never seen anything quite like it — a near-perfect toroidal magnetic field with a jet, pointing straight at us.” The image revealed an unusual geometry. The researchers found that Earth lies almost directly in line with the jet, with a viewing angle of less than 0.6 degrees. In simple terms, astronomers are looking almost straight down the jet. This turned out to be the key to the mystery. Because the jet is aimed almost directly at Earth, a relativistic effect called Doppler boosting dramatically increases its apparent brightness. The study found that this effect boosts the emission by a factor of about 30 while also making the jet appear slower than it actually is. “This alignment causes a boost in brightness by a factor of 30 or more,” said Jack Livingston, a co-author at the Max Planck Institute for Radio Astronomy. “At the same time, the jet appears to move slowly due to projection effects — a classic optical illusion.” The nearly head-on view also gave scientists a rare look at the jet's magnetic field. Using polarized radio signals, they detected a clear toroidal, or doughnut-shaped, magnetic field component. The observations suggest the jet carries an electric current and that its magnetic field helps launch, shape and stabilize the flow of plasma. Researchers believe this magnetic structure may also play a key role in accelerating particles to energies high enough to produce both gamma rays and neutrinos. “Solving this puzzle confirms that active galactic nuclei with supermassive black holes are not only powerful accelerators of electrons, but also of protons — the origin of the observed high-energy neutrinos,” Kovalev said. The research was conducted under the MuSES (Multi-messenger Studies of Energetic Sources) project, which investigates how active galactic nuclei accelerate particles and generate different cosmic signals, including light and neutrinos. Scientists say understanding how protons are accelerated and linked to neutrino production remains one of the major unanswered questions in astrophysics. The findings help explain why some blazars can appear to have slow jets while still producing extremely bright high-energy emissions. More broadly, the study strengthens the link between relativistic jets, magnetic fields, gamma rays and high-energy neutrinos. Researchers say the results provide new clues about how some of the Universe's most powerful natural particle accelerators work and offer important insights for multimessenger astronomy, which combines different types of cosmic signals to study extreme events in space. Source: European Research Council, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
  • Recent Achievements

    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
    • One Month Later
      pestcontrol46 earned a badge
      One Month Later
    • Week One Done
      pestcontrol46 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      510
    2. 2
      PsYcHoKiLLa
      273
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      72
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!