[Official] Left 4 Dead


Recommended Posts

Well I don't see them charging to unlock versus on all the campaigns. You've already paid for them and obviously it's on the disk it's just in a "locked" state that you can't choose it from the Versus menu.

Nah, they aren't included with the game.

Even then, it's MS that wants money, Valve would gladly give away the updates for free.

I wouldn't count on any major game updates being free (not including fixes, patches and updates to support for new features that you haven't purchased yourself). This is probably the biggest problem I have with the 360 since I got it earlier this year.

I don't know how much longer I'll have my copy of L4D. I mean, sure, killing zombies is fun, but it's only so much fun. TF2 on the other hand....

All of Battlefield Bad Company's DLC have been free on XBL. This includes 4 new maps, Conquest mode, and weapons. I know it wasn't developed by Valve but DICE made a good effort to make everything free. I know Valve runs on the same motto. And both games are published by EA, so I'm very optimistic that new DLC for Left 4 Dead will be free.

All of Battlefield Bad Company's DLC have been free on XBL. This includes 4 new maps, Conquest mode, and weapons. I know it wasn't developed by Valve but DICE made a good effort to make everything free. I know Valve runs on the same motto. And both games are published by EA, so I'm very optimistic that new DLC for Left 4 Dead will be free.

Well then there's hope, but I'm nearly as optimistic.

Heh, is it just me or does Left 4 Dead get boring...quick.

I got all my buddies to buy it on pc, and we mess around and play together but all of them stopped playing after a few weeks, and even I have to say I'm bored.

There are only 4 missions and once you've played each one 5 times you pretty much know whats going to happen and where...The only uncertain thing is where the witches, tanks will appear.

I just hope valve hurries up and releases an official dev kit so we can get some quality maps. And a server browser would be nice too. I just don't want them to finally come out with a dev kit, game fixes, etc. And everyone already put the game down. :/

Heh, is it just me or does Left 4 Dead get boring...quick.

I got all my buddies to buy it on pc, and we mess around and play together but all of them stopped playing after a few weeks, and even I have to say I'm bored.

There are only 4 missions and once you've played each one 5 times you pretty much know whats going to happen and where...The only uncertain thing is where the witches, tanks will appear.

I just hope valve hurries up and releases an official dev kit so we can get some quality maps. And a server browser would be nice too. I just don't want them to finally come out with a dev kit, game fixes, etc. And everyone already put the game down. :/

New DLC is coming soon.

I wanna see a new Special Infected.

I want to see a kid zombie who runs insanely fast and can do really quick swipes.

I don't know how anyone can get bored of Versus mode.

Also, if you're getting bored of the campaign, just up the difficulty. Or maybe the people you're playing with just aren't fun.

game was kind of ruined at christmas time lots of people got the game as a gift but have no idea how to play the game and just jumped into versus mode

so i pretty much get stuck with 7 completely new players who don't get the concept of a co-op game and just do stupid **** to ruin it for everyone else i'm sorta glad my internet is capped so i don't have to deal with l4d players and slow servers

hopefully by the time my internet recovers all the christmas players have learnt how to play or gone to another game so i can play with decent people again :)

All of Battlefield Bad Company's DLC have been free on XBL. This includes 4 new maps, Conquest mode, and weapons. I know it wasn't developed by Valve but DICE made a good effort to make everything free. I know Valve runs on the same motto. And both games are published by EA, so I'm very optimistic that new DLC for Left 4 Dead will be free.

Could be that EA or Dice is covering the cost of the update instead of MS letting it be free... and as cool as free updates are I don't want Valve going bankrupt cos of MS being gay. :\

Has anyone seen how many of the 'crescendo' (sp?) events you can skip now? Its insane. :p

My older brother has this game and he seems to play it a lot also my uncle has became obsessed with Zombies and is now some kind of Zombie fanatic.

As for me I will most likely barrow it from my brother ween I get some free time but to tell the truth the only other Zombie Game that I have played is Resident Evil 4 and those were not technically Zombies more so parasites that take over human bodies.

Heh, is it just me or does Left 4 Dead get boring...quick.

I got all my buddies to buy it on pc, and we mess around and play together but all of them stopped playing after a few weeks, and even I have to say I'm bored.

There are only 4 missions and once you've played each one 5 times you pretty much know whats going to happen and where...The only uncertain thing is where the witches, tanks will appear.

I just hope valve hurries up and releases an official dev kit so we can get some quality maps. And a server browser would be nice too. I just don't want them to finally come out with a dev kit, game fixes, etc. And everyone already put the game down. :/

There is already a server browser in L4D, the problem is that it doesn't work well (technically it does, but the "experience" isn't good).

And the director controls how often zombies spawn, where, etc., not just tanks and witches (if you're replaying the map and everything is in the exact same location, something's wrong)

Nah, they aren't included with the game.

You misunderstood my post. I'm talking about the original campaigns on the disk already, not the new ones coming in DLC. We shouldn't have to pay to unlock the originals.

The game does get boring after a bit, I mean its good fun when you haven't played for a while, but I couldn't play it day in and out. Like I said, especially with only 2 campaigns unlocked in Versus, you're only limiting the game even more than it already is. Its awesome fun when you get a good match going though.

There is already a server browser in L4D, the problem is that it doesn't work well (technically it does, but the "experience" isn't good).

And the director controls how often zombies spawn, where, etc., not just tanks and witches (if you're replaying the map and everything is in the exact same location, something's wrong)

director zombie spawns are just kinda predictable at the moment its not a very smart ai it spawned a witch on top of me....

it spawns tanks in poor locations aswell i was given a tank at the start of the game...near the end of the map by the time i got anywhere near the survivors i'd lost my turn should of punched a zombie ><

it spawns tanks in poor locations aswell i was given a tank at the start of the game...near the end of the map by the time i got anywhere near the survivors i'd lost my turn should of punched a zombie ><

same thing just happened to me.

spawned as a tank at the very end of the leevel in a dead end, some guy yelling at me on the mic while im trying to find my way there. then lost my turn :(

You misunderstood my post. I'm talking about the original campaigns on the disk already, not the new ones coming in DLC. We shouldn't have to pay to unlock the originals.

The game does get boring after a bit, I mean its good fun when you haven't played for a while, but I couldn't play it day in and out. Like I said, especially with only 2 campaigns unlocked in Versus, you're only limiting the game even more than it already is. Its awesome fun when you get a good match going though.

Again, they aren't on the disk.

The original release only contains 2 campaigns in the versus format (the maps are different*), they aren't on the disk in any way, shape or form.

* e.g. on one campaign map, there's an area that allows you to bypass a section of the map with zombies in it, that's not there in the versus version, it's to force players to encounter human controlled zombies.

same thing just happened to me.

spawned as a tank at the very end of the leevel in a dead end, some guy yelling at me on the mic while im trying to find my way there. then lost my turn :(

hehe yeah i've played the game alot but running from the end of the map to the start is kind of a challenge can easily get lost i found it funny i was playing a game and for every game (all 5 stages x 2 (for each team))

we had an early spawn tank that spawned close...really close

we would star teh game run outside safe room (or if we hanged around for a few seconds) and a tank would be on its way totally screwed us every time lol narrow alleyways are no place to fight a tank i think the director is just bugged :p

From what I've played the Versus maps are exactly the same as the Campaign ones :s

Can you give me an example of this? I'm interested to see for myself. My mistake though if thats indeed the case.

the versus maps have been tweaked and are different to the co-op

an example would be the first stage of mercy hospital if you have a look you'll notice the air conditioner units are missing (a shortcut in co-op mode) also more buildings have roofs in versus mode compared to co-op because special infected have free roaming abilities (hunter can go virtually anywhere)

also theres usually less doors in versus mode where survivors can spawn (there is a command that you can revive survivors even in versus mode which is kinda fun for mucking around)

but yeah the changes are subtle main thing is more medkits

Ok I haven't noticed those differences, but even still, it's not a completely different versions of the maps. Both versions of the maps are using largely the same resources with minor differences. We'll be able to tell when we see the download size of the DLC. If its some substantial then you know you've had to download the entire maps. If its small you're basically just unlocking it with tweaks to the original code.

The smallest map in Left 4 Dead (l4d_airport05_runway) is 8MB, the largest (l4d_smalltown04_mainstreet) is 38MB

The maps only contains the level geometry, collision data for static props, light maps, and some small texture data (cube maps and such). The difference between l4d_hospital05_rooftop and l4d_vs_hospital05_rooftop is 0.1MB.

Edit: The maps are going to be around the same size, give or take a small amount, so you're going to download a whole new campaign's worth of maps for the vs. update.

The difference between l4d_hospital05_rooftop and l4d_vs_hospital05_rooftop is 0.1MB.

Ok there goes my idea out the window lol, but there is a difference in size :p

Like I've said though, its mainly using the same resources regardless of the mode, so its not really fair to charge for them either way.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Spyro: A Realm Beyond revealed by Toys for Bob, the first new entry after almost 20 years by Pulasthi Ariyasinghe The Xbox Games Showcase had a surprise reveal from Activision that wasn't related to Call of Duty. The Microsoft-owned publisher revealed a brand-new Spyro game, confirming the return of the series that last had a brand-new entry appear nearly 20 years ago. Watch the new Spyro: A Realm Beyond trailer above, which shows off a new look for the iconic dragon. While most of the trailer is a rendered cinematic, the very end does feature a snippet of gameplay captured on PC. The development team working on this project is Toys for Bob. This is the same studio that delivered the Spyro Reignited Trilogy remasters that brought back the original games for fans. "We are huge Spyro fans ourselves and we are so excited that 'the adventure continues'," says Toys For Bob Studio Head, Paul Yan. "I know the wait has been excruciating but we’re so thrilled to finally come out of stealth and confirm that a new Spyro game is indeed what we’ve been up to these past few years." As is evident from the trailer, Spyro has grown since his previous adventures, and that means he is better at flying too. Players will be able to fly around with freedom for the first time in the series this time, and not just inside mini-levels. "In Spyro: A Realm Beyond, Spyro will experience the freedom of true dragon flight," adds Yan. "He’s small, but mighty, so we had to do a lot of different experiments to explore how he could be both nimble and still be very physical when actively pushing his way through the air." The studio promises the return of whimsical worlds to explore, with plenty of treasure and activities to find. There is a new antagonist coming in to threaten this peaceful world too. Moreover, Tom Kenny is returning to voice Spyro. Spyro: A Realm Beyond is releasing sometime in Spring 2027 across PC, Xbox Series X|S, PlayStation 5, and Nintendo Switch 2.
    • They couldn't have done a better job, this is beautiful!
    • Oh, of course not. The real "victims" are the people who snipe kids in the head, have killed more journalist than all the worlds wars combined, do double tap strikes on medical personnel, claim history started on October 7th, have a $700 million dollar annual Hasbara budget and pay influencers $7k a post to spout exactly this kind of propaganda. How dare you question the most moral army in the world. Victimhood belongs to these genocidal freaks alone. Anyone who denies that is literally Hitler. If you're going to support a terrorist state, the least you could do is come up with better talking points.
    • Gears of War: E-Day brings 12-player co-op, smoother traversal mechanics, and more by Pulasthi Ariyasinghe Right as the Xbox Games Showcase came to an end today, The Gears of War developer The Coalition took over to show off its next project: E-Day. This prequel project was announced back in 2024, but now we have a lot more details about its campaign, new gameplay mechanics, and even a release date. The studio says this is the first time it has managed to get the time to build the entire game in a new engine, as it had worked non-stop on new titles for years while porting classic code and assets. With Unreal Engine 5 now powering Gears of War: E-Day, The Coalition says it started completely anew, with all assets, animations, environments, and others being built from scratch. The campaign will take place across three days in the city of Kalona. The story will follow the events through the eyes of Bravo Squad. This is made up of the returning classic duo Marcus and Dom, as well as the new characters Mags Carter and Lucas Reyes. Watch the trailer below to see Marcus in action without his iconic armor and gear, just as the Locust invasion kicks off. The story will draw on classic Gears novels like Aspho Fields as well, with the studio even collaborating with author Karen Traviss. "That continuity is what makes the destruction land," says the studio. "In E-Day, you watch a living city torn apart—homes still lit, meals half-finished—while people abandon their cars and run for cover. Small details—a child’s toy, an uneaten dinner—make the loss real as everyday places collapse under the Locust assault." The movement system is getting a big overhaul here. Players will be able to slide while running, jump across gaps, climb head-height covers, and even crawl on the ground to avoid fire from enemies. As for the returning horde mode, The Coalition teased a new 12-player PvE mode. This will involve three squads of Gears going up against the incoming Locusts in larger city maps than usual. The studio says that it is going to reimagine the classic formula just as co-op games are going through a resurgence. Multiplayer was touched on today too, where Versus is coming back touting four versus four Gears PVP action set across Kalona maps. More details about multiplayer will be revealed later. Open beta weekends are kicking off this August for fans wanting to jump in early too. Gears of War: E-Day is releasing on Xbox Series X|S and PC on October 6 with pre-orders available now. It will also be a part of Xbox Game Pass on day one. Microsoft has confirmed this as an Xbox platform exclusive, as there are no plans to bring it to PlayStation or Switch.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      66
    5. 5
      FloatingFatMan
      65
  • Tell a friend

    Love Neowin? Tell a friend!