E-Explorer (replacement for Vista Game Explorer)


Recommended Posts

What can I say - there's no news until Julius posts some news. I'll be honest, I'm started to get annoyed as well. I wanted this to be finished weeks ago too. I simply don't have the same programming knowledge that he does. If there are any other programmers out there then feel free to help out. Send me a PM or post below.

WOW..... I kept on looking if someone was interested in making a alternative for Vista game Explorer.. Just Glad to know a project is been developed.

I would suggest these ideas

1.Tighter integration with atleast one or two popular Parental control s/w

2. Ability to add games which are not supported in this utility

3. WEI for the individual game listed

4. Looks like a native app in Vista

Glad you're thinking along the same lines of myself - tight Vista / Win7 integration (also in looks) has been the plan all along.

If you haven't seen this - you might be interested - http://vge.editor.googlepages.com/e-explorer

Seems promising, the feature i would love is the ability to launch games from steam using the explorer too. i think there is a command line per game you can execute to run the game through steam so i would like it to support left 4 dead, half-life 2, css etc.

Seems promising, the feature i would love is the ability to launch games from steam using the explorer too. i think there is a command line per game you can execute to run the game through steam so i would like it to support left 4 dead, half-life 2, css etc.

You can already do this in the regular games explorer.

Right click -> Customize -> Edit

You can add the argument in the target field. If you don't know the games number, just send a shortcut to the desktop using steam and check the target on that.

Ex - To launch Left4Dead using the games explorer you would need to append " -applaunch 500" to the target so it looks like ""C:\Program Files\Steam\Steam.exe" -applaunch 500"

On another note, in the games explorer I cant get games to show up at all. I installed VGEE and attempted to add some titles but after it borked up i told it to "repair"by clearing out my programs. Now I can't get the only title that it grabbed new info for(call of duty) to show up. I tried running the game, copying a shortcut in and using the "add a supported game method" shown in the video on the site. None of them work. Anyone know what I'm doing wrong?

The Windows account might have packed up as far as the VGE settings go - sometimes it just happens and absolutely nothing you do fixes it.

Easiest solution is to create a new admin account - move all your docs, etc across and delete the old account.

  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...
You got to love how people criticize a volunteer driven project as if they're entitled to it.

In what way do I feel entitled? If he makes a prediction and overshoots it by a year I ask him about it. If he had said nothing I would have said nothing.

Yes, I thought I'd have a version released in Feb 2008. Then I got a full time job. Then Julius got a new full-time job. Then months went by without me hearing from Julius. I did get an email from him today though - and he reckons he can sort out all the remaining issues on his end fairly quickly. Only time will tell.

Obviously - I'm not planning on making ETA's now - but for those of you who really want to know what the progress is, then here:

What's working

E-Explorer - Windows XP Version:

------------------------------------------------

1. Can add games

2. Can view games

3. Code built in to edit games.

4. Other code related to GUI.

E-Explorer - Windows Vista/7 Version

------------------------------------------------

1. Same as above

2. Lots of 'behind the scenes' code by Julius to allow EE to talk to WMI

3. Online searching of AllGame.com built in when adding new games (currently disabled)

What's preventing release of Alpha 1

Despite having code in place, choosing to edit game doesn't populate textboxes, etc.

Once that's working - need to test the 'Save/Update' game methods

Need to build an update checker similar to VGEE (won't take long - mostly a copy/paste job from VGEE code)

Need to make an 'About' screen so I give credit to those who have helped

Getting that working should be just enough for an Alpha release to a select few people (you know who you are). If that all goes well - we can release it to more people and start adding the extra features and improved looks.

When Julius is available, I'm at work, and when I'm available - Julius is asleep.

Once we get to the Alpha 1 release stage I think things should speed up pretty quickly - we'll see.

  • 4 weeks later...
  • 1 month later...

I've been running Windows 7 for nearly a month now at home (RC1) which is great, but I think it will require a few changes to the code Julius wrote for me. Let's just say when I loaded the project this morning and hit the Debug button, it didn't run error free.

I'm also still waiting for the code that E.Fahd wrote to fix the displaying of boxart. He fixed one of the problem and sent a screenshot, but forgot to send the code as well :)

  • 1 month later...
  • 2 weeks later...

I'm slowly working through each of the main operations (add, edit, delete), fixing bugs, scratching my head a lot, adding support for Windows 7 (trying to get it's default games to show up properly, seeing what else has been changed), etc. Spending more free time on the project during August while work is quiet. EE allows you to edit everything (well, when we finish coding it). I'm keeping quiet until I have something to shout about in size 72 font :)

post-230055-1250049672_thumb.png

Edited by Ryan R
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • For the purpose that it was built for, it’s a great machine. It’s okay to own multiple machines, it’s okay for machines to be different. If every computer was the same, they’d be boring af.
    • OpenAI is rolling out a major upgrade to ChatGPT memory by Pradeep Viswanathan OpenAI is rolling out a major upgrade to ChatGPT's memory, making the system more capable, current, and scalable across long-term use. Memory allows ChatGPT to remember useful details about users, including their preferences, projects, and constraints. Instead of starting every conversation from scratch, ChatGPT can use this context to provide more relevant responses in future chats. OpenAI first launched saved memories in February 2024. That feature allowed users to explicitly ask ChatGPT to save information into its memory, such as travel plans or writing preferences. However, this system had limits because it depended heavily on users giving clear instructions to remember something. Additionally, saved memories could become stale over time. In April 2025, OpenAI expanded memory by allowing ChatGPT to reference past chat context outside the saved memories list. This was powered by a background process called “dreaming,” which automatically curates memories from chat history. This made ChatGPT better at learning from natural conversation without requiring users to manually save every detail. Today, OpenAI announced a more capable and compute-efficient memory architecture built on top of dreaming. This new system improves ChatGPT’s ability to carry forward useful context, follow user preferences, and remain accurate as time passes. According to OpenAI’s internal evaluations, the new system improves factual recall from 67.9% in 2025 to 82.8% in 2026. Preference adherence improves from 55.3% to 71.3%, while accuracy over time improves from 52.2% to 75.1%. The best part of this new system is a new memory summary page where users can review ChatGPT's memories. Users can even update details, correct information, or give instructions on what topics ChatGPT should bring up and when. This new, improved memory system is available to ChatGPT Plus and Pro users in the US starting today. It will roll out to more countries, as well as Free and Go users, in the coming weeks.
    • I work for a video production company in Australia. The camera operators shoot footage and then pass the SD card over to the editors. Much easier than handing over the entire camera. Plus, on a busy day you can hand off the SD card and then pop another in for the next shoot. Or, you might have used multiple SD cards because you need the extra space for a long shoot. I also use USB cables and wifi for transferring footage, but in many cases an SD card reader is the easiest method.
  • Recent Achievements

    • Week One Done
      Dr Jared Dental Studio earned a badge
      Week One Done
    • Week One Done
      RG INVESTMENT GROUP earned a badge
      Week One Done
    • Very Popular
      The Norwegian Drone Pilot earned a badge
      Very Popular
    • Very Popular
      s0nic69 earned a badge
      Very Popular
    • Collaborator
      Asgardi earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      472
    2. 2
      PsYcHoKiLLa
      247
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      67
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!