Recommended Posts

DPI Settings are completely fixed in Windows 7. They demonstrated it at PDC, and it all looks great.

Screenies:

http://www.istartedsomething.com/20081029/...er-than-your-7/

Dammit, that's not fixed at all... 120DPI still stretches 16x16 icons, and it looks like ass. :crazy:

Er, so crappy res icons look crappy when stretched? Why does this not surprise me?

What are you expecting to happen?

I don't know, maybe not stretching them? There is no reason why they couldn't stay at 16x16 with only the clickable area around them being increased. Or how about downscaling 32 pixel versions instead?

Yea, clearly there is nothing that could be done...

I don't know, maybe not stretching them? There is no reason why they couldn't stay at 16x16 with only the clickable area around them being increased. Or how about downscaling 32 pixel versions instead?

Yea, clearly there is nothing that could be done...

Not stretching them is just ridiculous. The whole point of increasing the DPI is for people who cannot see the interface clearly at the smaller DPI settings, so keeping an icon at its original size while increasing the size of everything else will leave that icon just as hard to see as it was before. And as far as using a larger-sized icon and downscaling it, that would require that developers include a larger-sized icon for the system tray icon, which probably won't happen often, if at all.

Not stretching them is just ridiculous. The whole point of increasing the DPI is for people who cannot see the interface clearly at the smaller DPI settings, so keeping an icon at its original size while increasing the size of everything else will leave that icon just as hard to see as it was before. And as far as using a larger-sized icon and downscaling it, that would require that developers include a larger-sized icon for the system tray icon, which probably won't happen often, if at all.

How does stretching an icon by 2 frickin' pixels make anything more visible? It only makes icons blurry and harder to read. Look at the screenshot.

http://www.istartedsomething.com/wp-conten...2008/10/120.png

I don't know, maybe not stretching them? There is no reason why they couldn't stay at 16x16 with only the clickable area around them being increased. Or how about downscaling 32 pixel versions instead?

Yea, clearly there is nothing that could be done...

Microsoft can't just magically whip up 32x32 tray icons for those apps who only designate 16x16 icons for the tray, especially animating/changing icons. In any case, for apps such as Windows Live Messenger, they won't use the tray anymore, instead opting for the taskbar button instead.

They have done their own part to properly scale up their own main three tray icons: Volume, Power, and Network look pixel sharp at 120 DPI. Action Center's icon in 6801 is gone from the later builds.

post-99705-1227389687.png

Also I noticed Windows 7 uses XP-style DPI scaling by default... any reason?

How does stretching an icon by 2 frickin' pixels make anything more visible? It only makes icons blurry and harder to read. Look at the screenshot.

http://www.istartedsomething.com/wp-conten...2008/10/120.png

I already looked at the screenshot. I'd say that's far better than leaving it the same size as before.

How does stretching an icon by 2 frickin' pixels make anything more visible?

We are talking about increasing the size of stuff on the screen ... so yes, it will be increased in size, as that is the point.

If the icons weren't scaled up, it wouldn't be doing the job its supposed to be doing. Yes, this is bad for old icons at crap resolutions. No, there isn't some magical solution.

The "magical solution" everyone is looking for lies in vectorized graphics, rather than rasterized ones. Microsoft should be supporting them, but as far as I know they do not. SVG rendering is something that should, without a doubt, be built into Windows 7 for icons, as an *option* for developers. You'll still get the ones who like the PNG's, but with a little extra effort, those who make the icons can have one that scales infinitely.

But as for the blurry icons, if 2 pixels doesn't make a difference for being able to see them, then a) you probably don't need to change your DPI anyway, and b) it shouldn't blur them to the point of distracting you. DPI scaling compensates for smaller items on a screen, and a 16x16 icon is definitely one of them.

The "magical solution" everyone is looking for lies in vectorized graphics, rather than rasterized ones. Microsoft should be supporting them, but as far as I know they do not. SVG rendering is something that should, without a doubt, be built into Windows 7 for icons, as an *option* for developers. You'll still get the ones who like the PNG's, but with a little extra effort, those who make the icons can have one that scales infinitely.

But as for the blurry icons, if 2 pixels doesn't make a difference for being able to see them, then a) you probably don't need to change your DPI anyway, and b) it shouldn't blur them to the point of distracting you. DPI scaling compensates for smaller items on a screen, and a 16x16 icon is definitely one of them.

But it does make a difference, it makes them less readable than just keeping them at 16 pixels. Here is a random screenshot of someone's notification area at 120DPI. Would you call this "more visible"?

vista_dpi_scaling_problem_programs.png

And yes I do actually need the 120DPI setting, for the fonts, which is what the option boasts to increase in the first place. A 15.4" WUXGA screen isn't very readable at 96DPI.

They could try coding in a bilinear filter to upscale the icons, much like how Vista stretches non-DPI aware windows by default. Would that work?

I stand by my first suggestion of just keeping the icons at 16 pixels. If you need bigger icons, cursors or window handles, separate options exist for that. The font DPI option has no reason to enlarge things other than fonts, especially when it actually makes those other things less readable than they were before. In the end, this option is purely about readability. And clearly, what it does to icons does not help in that department.

Where is this referred to as "font" DPI (in Windows 7), and how are you making the distinction for "readability"? How does readability solely mean bigger fonts, when a lot of programs and functions are icon based, especially for the less literate, or hard of sight?

In addition, you realise huge fonts and small everything else would look far far more ridiculous, with fonts going outside their bounds, icons being in the wrong places, etc, etc...

Yes, those icons look bad - few will dispute that - but I don't think that is entirely the fault of Windows - developers should be creating higher resolution icons. SVG would fix it, but only for future icons. It does appear that the filter for old icon could be improved, but there's only so much you can do for pixel artwork.

The "magical solution" everyone is looking for lies in vectorized graphics, rather than rasterized ones. Microsoft should be supporting them, but as far as I know they do not. SVG rendering is something that should, without a doubt, be built into Windows 7 for icons, as an *option* for developers. You'll still get the ones who like the PNG's, but with a little extra effort, those who make the icons can have one that scales infinitely.

But as for the blurry icons, if 2 pixels doesn't make a difference for being able to see them, then a) you probably don't need to change your DPI anyway, and b) it shouldn't blur them to the point of distracting you. DPI scaling compensates for smaller items on a screen, and a 16x16 icon is definitely one of them.

From memory Microsoft have stated that they don't intend to use SVG for icons because large icons with lots of detail become meaningless at 16x16. Microsoft's position on icons is that 16x16 icons should display a slightly different image to 32x32 and above to make the meaning of the icon clear and recognisable with the smaller pixel count.

There's a blog post on the E7 blog about vectorized icons. It isn't the fix-all "magic" solution that some people here make it out to be. That's why nobody implements them.

Notification icons other than the system ones are hidden by default now, so they'll be less of an eyesore. You can't selectively scale things that may or may not look bad... Windows tries to determine if apps are high DPI aware and do special scaling on the app window if it does not, but this is a compatibility measure not a real solution.

The right solution is for apps to do a better job supporting high DPI. We can help by giving developers tools to make this easier, and by building some high DPI awareness into standard components that developers use, but in the end it's up to them to provide the appropriate icons and to test their layout logic at higher DPI settings.

DPI is not font size. If you want to change just the font size, there is an option for that and it will have no impact on your icons.

I run Win7 at the 150% DPI setting at home on my 1080p media center, and it works great.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • First time clicking on a Sayan Sen article after he started making clickbait, vague headlines recently. Didn't read, just came here to say the headline doesn't look like very cheap, vague clickbait this time. Are you okay?
    • Good review, and yeah the benchmark breakdown is pretty clear but also a little messy in a good way. It’s kinda interesting to see where the RX 9070 GRE slides in between the 7800 XT and the 9070 XT , especially when it comes to AI tasks and Blender style workloads. The side by side with Nvidia’s RTX 5070 and 4070 makes it feel obvious just how competitive the mid range GPU scene has gotten lately, and that’s great for creators and gamers too since you can pick based on your priorities rather than only chasing one single thing.
    • That's it. I finally uninstalled Firefox because they often keep pushing buggy updates, only to test them later and make users suffer. No longer is it my alternative browser to Edge. What a waste of energy. Firefox is bad for the environment, just like Chrome (wasting RAM/energy).
    • Microsoft Weekly: new Surface, Windows 11 26H2, and more by Taras Buria This week's news recap is here, with Microsoft announcing Windows 11 version 26H2, launching new Surface devices powered by Snapdragon X2 processors, GTA VI preorder date and cover art, fresh Windows 11 preview builds, a quirky phone-sized e-reader with a physical dial, and more. Quick links: Windows 10 and 11 Windows Insider Program Updates are available Reviews are in Gaming news Great deals to check Windows 11 and Windows 10 Here, we talk about everything happening around Microsoft's latest operating system in the Stable channel and preview builds: new features, removed features, controversies, bugs, interesting findings, and more. And, of course, you may find a word or two about older versions. Windows 11 version 26H2 is now official. Alongside Windows 11's new preview builds released this week, Microsoft confirmed version 26H2, which is coming later this year as an enablement package based on the same platform as versions 24H2 and 25H2. A newly published blog post details what IT admins should do to prepare for the upcoming launch. Next, we have new Windows 11 bugs. Users report that this month's security updates for Windows 11 cause all sorts of issues, including BitLocker bugs, OneDrive issues, black screens of death, and third-party integration in Office apps. Microsoft has not confirmed those yet, but it acknowledged other issues with its operating system. What Microsoft has confirmed is a bug where Recycle Bin delete prompts display internal file names instead of actual ones, and a year-old Windows JScript compatibility bug caused by security-focused engine changes. Moving to more positive news, Microsoft and Adobe are working on improving Windows performance in popular creative apps like Photoshop. Thanks to SPGO optimizations, users can expect up to 20% better performance. Finally, we have a few useful articles that can help you recover your PC or make it perform better. For one, we published a guide detailing what to do if your computer cannot boot after a clean Windows 11 install. There are two important steps you can try to get your system back to working in no time. Additionally, there is a more detailed guide on various CPU performance modes that could notably improve performance. Windows Insider Program Here is what Microsoft released for Windows Insiders this week: Builds Canary Channel Builds 28120.2315 and 29613.1000 These two builds include a new built-in audio driver, improvements to audio Settings, and more. Dev Channel Builds 26300.8697 and 26220.8690 Not much is available here. Some File Explorer improvements, Start menu enhancements, bug fixes, and more. However, build 26300.8697 is now officially marked as version 26H2. Updates are available This section covers software, firmware, and other notable updates (released and coming soon) delivering new features, security fixes, improvements, patches, and more from Microsoft and third parties. This week, Microsoft announced its newest Surface devices powered by Qualcomm's latest Snapdragon X2 processors. There is the 12th-gen Surface Pro and the 8th-gen Surface Laptop. Both devices feature little to no visual differences compared to their predecessors from 2024, and most changes hide inside, including a better processor, faster graphics, enhanced NPUs, and more. The Surface Laptop also received a new haptic trackpad. Mozilla is currently working on a major Firefox redesign, and earlier this week, it published a roadmap of upcoming features and highlights of the upcoming "Project Nova" rework. Files, one of the best file managers for Windows 10 and 11, has been updated in the Preview channel with a long-requested feature. Tree View is finally available in version 4.1.4, allowing you to quickly browse deeply nested folders without leaving the main view. In addition, the update improved the Windows Fonts folder, allowing you to preview each font without opening the default viewer. Rufus, another useful Windows 11 utility, also received a notable update. Version 4.15 arrived as beta with important fixes for silent Windows 11 installation. It also includes patches for ARM-based Windows PCs, OneDrive removal improvements, and more. Here are other updates and releases you may find interesting: Microsoft faces shareholder lawsuit over masking AI costs and slowing Azure growth Microsoft now allows you to tweak Visual Studio to new extremes Microsoft brings Planner Agent to all Microsoft 365 Copilot users Microsoft fixes one of Excel Copilot's most frustrating limitations Microsoft will finally let you sign in to Edge with a Google account Here are the latest drivers and firmware updates released this week: NVIDIA 610.62 with support for Empulse and various fixes. Reviews are in Here is the hardware and software we reviewed this week Earlier this week, we reviewed the DuRoBo Krono, a portable, phone-sized e-reader with some interesting physical controls. This device has an Apple Watch-like dial for page turning, frontlight adjustment, and more. Software is simple and no-nonsense, but it also lacks some useful features and customization. Overall, the device proved interesting, but not flawless. On the gaming side Learn about upcoming game releases, Xbox rumors, new hardware, software updates, freebies, deals, discounts, and more. Forza Horizon 6 received two big updates this week. Alongside the Series 2 content update, developers pushed plenty of bug fixes and balancing tweaks. However, they also had to acknowledge the Eliminator CR-farming exploit and shut down the online mode temporarily. Luckily, only a few days later, another fix arrived, which re-enabled Eliminator and patched the exploit. Microsoft announced new games for Game Pass subscribers. Those include EA Sports FC 26, Junkster, Call of Duty: Vanguard, Abyssus, RV There Yet?, and more. Some existing games are leaving the catalog, so be sure to check out the full list here. New games are also available for GeForce NOW subscribers, and they include Embers of the Uncrowned Demo, Aphelion, Megastore Simulator, OPERATOR, Citizen Sleeper, and more. Rockstart Games had plenty of GTA-related news this week. For one, the company gave GTA V players another free update. Those still playing the game on Xbox One and PlayStation 4 are no longer required to pay $40 to upgrade to the latest-gen version. More importantly, Rockstar Games revealed the GTA VI cover art and announced the preorder date. The Epic Games Store is giving away two games: Citizen Sleeper and Roboeat. These two titles are up for grabs until next Thursday, but if they are not up to your taste, you can always check out the latest Weekend PC Game Deal issue, which is usually full of discounts and specials that let you save a lot of money on new games. Great deals to check Every week, we cover many deals on different hardware and software. The following discounts are still available, so check them out. You might find something you want or need. GEEKOM X16 Pro at GEEKOM - $1,119.67 | 17% off Acer 4K Webcam for PC/Mac with All-Metal Unibody Sculpted - $59.99 | 14% off Samsung 990 PRO SSD 2TB - $369.99 | 42% off Nothing Ear Wireless Earbuds Bluetooth - $73.15 | 51% off PowerColor Reaper AMD Radeon RX 9070 16GB - $579.99 | 17% off This link will take you to other issues of the Microsoft Weekly series. You can also support Neowin by registering for a free member account or subscribing for extra member benefits, along with an ad-free tier option.
  • Recent Achievements

    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
    • One Year In
      hhgygy earned a badge
      One Year In
    • Week One Done
      AMV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      506
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      84
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      71
  • Tell a friend

    Love Neowin? Tell a friend!