[Official] Playstation Home


Recommended Posts

So is this supposed to be actually cool/fun?

Let's see:

-Load Times are horrible

-I couldn't bowl because all the spots were taken up.

-People constantly repeating "dude, can you hear me?"

-Everyone looks the same

-I can't make the person look like me unless I want to fork money out.

Maybe I expected more, but even for it being a "beta," it's quite bland.

I'll try it out with DM and Audio, but I don't see how Sony can ever expect this to have any sort of lasting appeal.

:::Teabagging someone was pretty entertaining :p

Edited by -Nic-

Not had a chance to log into Home for a while, too busy outside the house.

Should be about tonight to take a look at any changes. Wouldn't mind a spot in the clubhouse if there are any going :) Will apply when I get online tonight. Does anyone know if our BETA items we unlocked before it went public are still on our accounts?

Don't have time to come visit you guys in Home today. But when i'm free saturday i'll be there!

Is it any good? Or just a one time thing?

When I first got the Home beta a long time ago, there wasn't much reason to keep visiting. Now that there's a lot more people in it, there's more reason for me to spend time in it. Once games start to support launching and 3rd parties get their content in Home, it should really start to take off.

Not only that I saw one girl on her knees doing the business to some other chick with a circle of guys round them watching. I was sitting down on some stairs in the Mall and a guy came and stood right up close and wanted me to give him some head. Wouldn't have minded but he wasn't my type. :laugh:

It scares me when people think they can get a girlfriend from the playing a social game...

Seriously though, make a girl character. It seems fun at first but then it gets very annoying when people keep talk to you and dancing around you. It's an amusing experiment indeed

It isn't just boring, it's down right rubbish. It has 4 zones all of which are pretty dull. The arcade for example forces you to queue to play games, bowling and pool. The cinema is just full of trailers. The main area is full of annoying big screen adverts and the shopping centre just tries to get you to part with your cash.

In short, the entire thing feels like one big advert/cash cow with a few mini games on the side. How this took them nearly 3 years is beyond me.

Played it lastnight, really is fun, i can see it being a great great feature, with lots to do and stuff.

Still very limited, but it is a BETA still, so people should make note of this, because I have seen lots of people moaning!

Keyboard needed, get a Microphone for fun too! :-)

Okay so my opinions on Home.

In some way congrats to Sony for finally getting this into the open beta :laugh: It's a very ambitious project. I certainly would not liked to have been on the team designing this, or the guys having to wade through legalities/contracts and all the paper work necessary for rolling out such a service in all the countries. Then handing out SDKs/recruiting all the 3rd parties to design content on a completely new service, one of which many were probably wary about risk wise.

They took a bit of time developing it, the delays hurt the image, but the actual development timescale for such a project doesn't surprise me to much. It's come just over 2 years into the lifepsan of the console itself, and should remain from now until well, the servers get shut off - If that ever happens so to speak.

Bit of a rocky release server wise, but I kindly point everyone to any massive MMO game or virtual service of the past. You can do a ton of stress testing, but nothing really compares to the day you actually let hundreds of thousand of people in, if not millions. It's still classed as a beta, and I expect the next few days/week will be focused heavily on the networking side of things. I do admit, I expect improvements to be made to loading/lag, connectability and those sorts of things. There has to be :yes:

Next up is the content. It is pretty empty right now. Content will be what the service lives on, without it, it will suffer. We have many many years of content ahead of us, there's no way a service like this is anything like what it's like on day 365, compared to day 1. Again I point you in the direction of things like WoW and other MMO's. I understand the complaints about the lack of content right now, but unless you plan on selling your PS3 next week, I know everyone will keep track of changes and content updates. There's no reason not to?

Now for the scope of the content, this is what excites me most. Due to how organic the application is, with there being no other sandbox like it on any other console, I know from experience of being involved in projects like this we're going to see a lot. Custom game spaces/events/E3/game shows/developer Q&As/mini-games/clan face offs/media sharing/etc.

E3 being something I'm really looking forward to. It'll be a different atmosphere to go into Home for the Sony press conference, or for Sony related games and see things with other PS3 owners, and get to discuss them. Sort of like a virtual message-board, and many of us get excited coming on NW for our games shows, why would we not? We're gamers.

It's that sort of community atmosphere that will spill over into the club houses, having 32 Neowinians meet up at Christmas to chat, play some games, and probably go unlock/hunting for Home santa hats and other crap like that :laugh: I actually do love seeing how things change for Holidays, like being in WoW when Halloween/Christmas hits.

It isn't a game to me, I don't expect to be in Home more often than I play games on my console (so to speak :laugh:), but having such a sandbox environment there at my disposal is a fresh idea, I want to watch this project to see how it evolves. I relish the idea of comparing day 1, to even say day 45, or a couple of months down the line. Then obviously years later.

Many comparisons are made to MMO's/Second Life/Sims and a whole host of games/applications where you virtually represent yourself. On the face of things these comparisons are true for relevant areas, but Home is built for PS3 owners first of all, gamers secondly. The streams of content will all be in some way relevant to your interest in the console/games, therefore it's a focussed service. Things like Second Life are built to appeal to millions of "general" people - There's no set focus as such. Home is built to support the Playstation only, so if you have an interest in your PS3 and the games appearing on it, there's bound to be times over the days/weeks/months/years where you hear about things in Home and want to go check them out.

That's what the service is there for! Very few of us are suddenly going to abandon playing games and spend all of our time in Home. We'll meet up from time to time, check out the content, attend large gaming events, be there for when free crap is handed out, etc.

I'm adopting a positive outlook for the service, it's ambitious and something a little bit different for a console. I don't want to see it do badly, I'm sure some of the folks over in SCE have put a lot of effort into this, and for their sake I hope they can keep delivering fresh content and new ideas to do justice to the project they're attempting to integrate into the PS brand. I know it will change a hell of a lot over the upcoming years and I hope the journey is enjoyable (Y)

Edited by Audioboxer

yes, Sony has built a good foundation so to speak , people saying "Wow is this it?...bored" are rushing judgment but thats understandable given the fact that we have no future plans talked openly by Sony which leads us to stretching our imagination, I can say given the economic times now, sony and others can really take advantage of this "Home" foundation so-to-speak and bring out some interesting concepts/games/adventures , if its good, people will play it and pay for it.

lets see how this goes.

A 3D chat room where you can discuss a game and then play it as a party is a good idea. When that kicks in, it'll be cool. But until then, I don't fancy standing around doing nothing whilst a lot of people play with bubbles and use those stupid dances.

*snip*

There's two factors you are not taking into account though.

1. It's going to cost developers $$$ to make these places.

2. If Home fails before it can even take off, all your speculation is pointless.

I understand your excitement, but everything in Home either costs money to develop, or costs money to buy things. Not to beat a dead horse, but with the current economy, what developer is honestly going to want to spend money on something that will only attract a niche group of fanboys? If I was the developer, I would wait for statistics from Sony and see if these custom themed levels will do anything for their business.

Would you be more compelled to buy a game if there was a Home feature? I wouldn't....I could care less. I'm sure there are many like me.

Well, since the previous few posts were removed I'll give my own tiny review of "Home".

The first 30 minutes of Playstation Home, it actually feels pretty exciting. Creating the avatar and walking around the apartment overlook the harbor and it feels like a quality product but then the fascination stops right there. You quickly realize how utterly boring this social software is, it lacks purpose and the feel that you have an honest product in your hands. You walk around seeing people type 50 different languages, hear kids screaming to the left and right and you don't meet new people in Home, you walk away from them. Looking from the other side of it, would you really be friendly towards some guy who walks up to you and start talking to you out of nowhere? If someone did that to me I'd probably say "Yeah ..." and leave.

By product honest I mean, does it feel like it was developed to provide me with entertainment? No way in hell. This was produced to lure in some more segments of the gamer crowd and to squeeze money out of users plus take advantage of them. You have to pay for everything remotely interesting plus you get ads thrown in your face everywhere, it feels like a huge advertisement and you were invited to look at them.

What does this thing offer to the general gamer? Oh yes, those clubs ( YOU HAVE TO PAY TO CREATE ONE :| ), you can meet up with a clan or some friends and talk ... like a chat-room?! What's the point in running around a sterile, boring virtual world looking at some ugly "avatars" in order to talk to each other.

Oh and the cinema, I can view trailers ... TRAILERS! Uh how jolly exciting, never had a place to watch my trailers ( And there's like 4 available, woop! ). Activities are constantly full instead of doing a 'private' session where you won't show up to the other Home users but still let you play with the activity in case it's already in use.

This started development in early 2005 ... that's 2006, 1 year, 2007, 2 years, 2008, 3 years and now coming up on 2009 that's 4 years ... THEY SPENT ALMOST 4 YEARS DEVELOPING THIS?!?! They must have started over once a month because that is downright pathetic.

Future doesn't even bode very well for this virtual turd, more items we can pay for, exploring more COMPANY SPONSORED areas with tons of ads everywhere and only Sony's imagination on stuff we can pay for is the limit.

It's epic fail and is the worst product in Playstation's history hands down.

There's two factors you are not taking into account though.

1. It's going to cost developers $$$ to make these places.

2. If Home fails before it can even take off, all your speculation is pointless.

I understand your excitement, but everything in Home either costs money to develop, or costs money to buy things. Not to beat a dead horse, but with the current economy, what developer is honestly going to want to spend money on something that will only attract a niche group of fanboys? If I was the developer, I would wait for statistics from Sony and see if these custom themed levels will do anything for their business.

Would you be more compelled to buy a game if there was a Home feature? I wouldn't....I could care less. I'm sure there are many like me.

1. Sony actually have a dedicated team within Home who will make these places for developers and also a team they outsource to. The Uncharted/Warhawk spaces weren't actually made by the games devs. Of course the game devs can opt to make the spaces themselves.

2. Well today is day 2, so it can hardly really fail this shortly after release. This one needs time, so right now speculation either way is fine.

It was never suppose to be a service with everything ready to go day 1, it's an evolving service that will be with us the whole of the PS3s lifespan. Many of the things it needs naturally come over time, like game spaces - You can't have every game space day 1, as so many games aren't out or even in existence yet!

Would you be more compelled to buy a game if there was a Home feature? I wouldn't....I could care less. I'm sure there are many like me.

Well people buy games for trophies/achievements, Home takes them both to another level if you're actually getting rewarded with physical things.

For everyone like yourself, there's a counterpart who enjoys unlocking things in games and getting some sort of "reward".

what developer is honestly going to want to spend money on something that will only attract a niche group of fanboys

Like I said to Sethos earlier I think it's a bit unfair to call anyone with an interest in PS3 related things a fanboy, just because he/she likes Home.

There's many people interested in games or things on the PS platform that want to talk to others sharing those interests. It's all good and fun talking with others with opposing opinions, but it's also nice to talk to folk sharing similar interests with you as well.

Something like an E3 gaming event will capture many people within Home, not just "fanboys" as you put it.

All in all, I just don't see the reason to be boarding the train of doom on day 1, give the service a bit of time at least to see what Sony do with it. Although I can totally understand the skepticism, its up to Sony to either convince you, or you avoid Home and just use the XMB - Which is why it's fine as an additional service, if it had replaced the XMB, there would be all sorts of hell.

Edited by Audioboxer
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • If they ever come out and say the AI is no longer accessible to the gen pop people aren't going to know how to tie their own shoelaces.
    • It's hard not to when they are shoehorning Ai into EVERYTHING. Some are active users by choice, I bet a lot of them are because it's shoved in their face the entire time.
    • Thunderbird 152.0 by Razvan Serea Thunderbird is a free, open-source, cross-platform application for managing email and news feeds. It is a local (rather than a web-based) email application that is powerful yet easy-to-use. Thunderbird is clean and elegant by default, but easily customizable to match your workflow and visual preferences. It is loaded with unique and powerful features. Thunderbird is developed, tested, translated and supported by the folks at Mozilla Corporation and by a group of dedicated volunteers. Thunderbird gives you control and ownership over your email. There are lots of add-ons available for Thunderbird that enable you to extend and customize your email experience. Thunderbird gives you IMAP/POP support, a built-in RSS reader, support for HTML mail, powerful quick search, saved search folders, advanced message filtering, message grouping, labels, return receipts, smart address book LDAP address completion, import tools, and the ability to manage multiple e-mail and newsgroup accounts. Thunderbird 152.0 changelog: SecurityDevices enabled in enterprise policies One-click account setup for Thundermail accounts What’s Changed Use 'Add' instead of 'New' for account, calendar, address book creation buttons GMail OAuth updated to use PKCE Mail server hostname also checked when detecting address books and calendars Updated about:rights to replace local with hosted url 'Hide completed tasks' now also hides cancelled tasks What’s Fixed New mail alerts appeared on wrong monitor in three-monitor setup Spam messages triggered new mail notifications before being moved to Spam folder Filtered IMAP or NNTP subscriptions were lost after closing Subscribe dialog 'Download Headers' dialog for newsgroups failed to open Messages nested deeper than 255 levels disappeared from threading view Performing Delete followed by Undo on thread parent message could corrupt view Single messages still appeared collapsible after thread members were deleted Updated threads remained misordered until folder refresh or resort Non-threaded subject sorting separated 'RE:' replies from original messages BCC recipients were included in signed email headers Filter search on Body missed draft messages containing German umlauts Thunderbird could crash during local message search Blocked file warning showed without 'Unblock File' button in compose window Forwarding/Redirecting Exchange messages failed with NS_ERROR_OUT_OF_MEMORY Compose window closed early and send progress dialog hung after NNTP failure Compose window stayed open after sending when mailnews.sendInBackground set Microsoft OAuth2 failed when HTTPS localhost redirect was not intercepted Pasting contact photos stopped working when photo button had focus Filter dialog lacked focus ring and had poorly distinguishable buttons Subfolder kept stale accessibility unread count after unread messages were deleted 'Edit as New Message' and inline 'Forward' not possible with PGP-signed messages Various MIME improvements EWS messages could go missing from folder view IMAP "Show only subscribed folders" could not be changed without restart Unable to delete more than 1000 messages at a time on Microsoft 365 EWS folders in Trash were moved to Trash again instead of being hard deleted IMAP notifications repeated for emails read on another device after sleep wake POP3 deadlocked when server went silent without closing socket Calendar acceptance no longer distinguished between single occurrence and series Transparent popups on macOS made calendar event editing difficult Duplicate attendees were added to invitations instead of being filtered out Task percentage complete was not preserved separately from status in tooltips Visual and UX improvements Security fixes Download: Thunderbird 152.0 for Windows (EN/US) | 32-bit | ~70.0 MB (Open Source) Download: Thunderbird 152.0 for Mac OS (EN/US) | 145.0 MB Download: Thunderbird 152.0 in other languages View: Thunderbird Website | Screenshot | Release Notes Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Nearly half of American adults now use AI, but concerns are also growing by Hamid Ganji Since the launch of ChatGPT in 2022, the way people research, get their news, and perform routine tasks has changed dramatically. Now, almost everything around us has a touch of AI, and companies are trying to embed it into nearly every product and service they offer. With that in mind, new research shows how Americans are actually adopting this change and using AI in their everyday lives. According to new research conducted by the Pew Research Center, 49% of American adults now use AI chatbots like ChatGPT or Gemini. This marks a significant increase over last year, when only 33% of American adults reported using AI. Additionally, four in ten U.S. adults (42%) said they use AI tools to research information, while 38% said they use these tools to handle tasks at work. Entertainment, image and video editing, and getting medical advice are among the other ways Americans are using AI. Moreover, ChatGPT dominates the U.S. AI market, with 44% of respondents saying they use OpenAI's chatbot. Gemini follows at 24%, while Copilot and Meta AI account for 17% and 14%, respectively. Respondents also said that AI chatbots generally have a positive impact on their productivity and how informed they are. But when it comes to AI’s impact on society, Americans remain largely skeptical. About 40% of American adults believe AI will be more harmful than beneficial to society over the next 20 years. Additionally, 31% expect AI to have a negative effect on them personally. Another 31% of respondents say AI could be equally positive and negative. As for data security, pessimism remains high: 71% of respondents say AI will make their personal information less secure, while only 3% believe it will make their data more secure. American adults also largely lack confidence in both the government and AI companies when it comes to regulating and developing AI. About 67% of Americans have little to no confidence in the U.S. government’s ability to regulate AI effectively. Six in ten adults are also not confident that U.S. companies will develop and use these tools responsibly.
    • MultiOS-USB 0.11.1 by Razvan Serea MultiOS-USB is a versatile, open-source utility designed to create multiboot USB drives capable of hosting multiple operating systems on a single portable device. The project simplifies the process of building a bootable USB by automating the configuration of various boot loaders and file systems, enabling users to install and run diverse operating systems, including Windows, Linux distributions, and diagnostic tools, directly from one drive. It supports ISO booting and persistence, which allows changes made during live sessions to be retained, making it ideal for testing, troubleshooting, or system recovery. Features: BIOS and UEFI support Secure Boot support (boot, manage uefi keys) Load UEFI drivers Launch .efi executables and other boot loaders Boot Linux from .iso images Boot WinPE from bootable .wim images Boot Windows 10/11 installer from ISO (currently, SB must be disabled during installation) Boot Linux installer from network (experimental) Boot locally installed systems: Linux, Windows Automatically update configuration files Without background services exFAT file system support Automatic detection of compatible ISO images (GRUB loopback) Support for systems without loopback support Allows customisation of ISO boot menu (for example: custom kernel options) Support for USB, SSD, nvme, mmcblk, loop, nbd and virtual disks Support for x86, x86_64 A list of tested ISO images can be found here MultiOS-USB 0.11.1 changelog: 68122b7: Fixed-release AUR package #63 fba0283: Update shim to 16.1 8c2ae95: Update grub to v2.14-1 ea15c1d: Update Memtest86+ to v8.10 162f4e6: Add secureblue (#71) b2da8ae: Add AerynOS (#74) ac6640e: Bump config.version 34e9ca6: Add Bluefin (#72) 7a10edd: Add Aurora (#66) cab701b: Update wimboot to v2.9.0-1 90da7f7: Fix Windows error: 0x80070001 - 0x4002F (#52) 2dea73d: Add Microsoft certificates 01f479e: Remove old efi_uga module Download: MultiOS-USB 0.11.1 | 5.3 MB (Open Source) View: MultiOS-USB Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      509
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      89
    4. 4
      Steven P.
      76
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!