[Official] Playstation Home


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why so serious?

Maybe cause he's waited for it so ****ing long and it turns out to be disapointing? Sorry but anyone has the right to be ****ed off with it. Specially with the ''server overload''... I mean they stuck the Home icon there for everyone with a PSN account connected to the internet to view and download, surely they must have expected a ton of people to download it?

Maybe cause he's waited for it so ****ing long and it turns out to be disapointing? Sorry but anyone has the right to be ****ed off with it. Specially with the ''server overload''... I mean they stuck the Home icon there for everyone with a PSN account connected to the internet to view and download, surely they must have expected a ton of people to download it?

Sethos isn't interested in Home Brad, don't be daft. So I doubt he cares about server instability.

His post a few pages ago shows that.

I mean they stuck the Home icon there for everyone with a PSN account connected to the internet to view and download, surely they must have expected a ton of people to download it?

Of course, part of the testing is to try and get every single person with a PS3 to download it to see what the results are. Then fix and tweak servers according to loads.

Not ideal for us, but it is an open beta.

I would've liked it to have gone smoother, no doubts, but no need to overreact and act like it's the end of the world 2 days into the projects public release. Many projects of this size don't release smoothly and it's the same scenario every time, people blow caskets, then a couple of days/weeks later it's sorted.

Remember it's an individual service, it's not part of PSN. Your ability to play games/play online/use the store and things like that aren't linked to Home's instability.

Anyway, if people don't like or want to take part in the service, no idea what you're all doing in here :p

You gotta remember, the clever tactic behind sticking a "Beta" behind the name is to have an excuse every time there's a problem. "We haven't been able to connect for an eternity" and Sony plus the ceilingfans scream "Oh but it's beta :)" Very wise move (Y)

4 years and development and over a year in closed testing and it's still a huge pile of fail - Surprise! :rofl:

I know it's for testing, however they should have foreseen it and made sure it wouldn't happen. It only ****es people off even more and eventually stops a number of people using Home.

And tbh, I don't care if Sethos was interested in Home or not, Home may have impressed and surprised him, it didn't and he's still entitled to his opinion.

I know it's for testing, however they should have foreseen it and made sure it wouldn't happen. It only ****es people off even more and eventually stops a number of people using Home.

And tbh, I don't care if Sethos was interested in Home or not, Home may have impressed and surprised him, it didn't and he's still entitled to his opinion.

As I've said a few times in here it's not possible to foresee the exact results of a massive public release, without well, you know, releasing it TO the public - Which is exactly what happened 2 days ago.

Which is why it's called an open beta...

The service needs to be beaten into the ground by hundreds of thousands of users to get it right. Not many of services on this scope release smoothly due to that. What we went through 2 days ago is actually vital and part of the testing of the application.

Now the crucial point is how quickly everything is rectified and put on track for the public. This is the stage you get people blowing caskets and going nuts, but if you've been part of large services like this before, you know it's a complete waste of your own time to get too serious over it. Unless the service is still on it's knee's weeks later.

Or the service downtime is affecting the whole network, which it's not - Everything else on PSN is fine.

I'm not trying to be rude with you Brad, sorry if you feel that. I'm as frustrated as everyone else wanting to use Home, but I'm trying to look at it a bit more down to earth - Expecting a switch to be flicked and hundreds of thousands, if not millions of people to connect hitch free is asking quite a bit from a service like this. I stand by my ground though of if this isn't fixed within a reasonable time frame, then yes, that is poor (N)

Sethos can post whatever he wants in here, he's entitled to his opinion.

Edited by Audioboxer

Sethos can post his opinion but he is beyond that with this comment -

4 years and development and over a year in closed testing and it's still a huge pile of fail - Surprise! :rofl:

That is classed as trolling, and offers nothing to the topic at hand.

Radish?

As I've said a few times in here it's not possible to foresee the exact results of a massive public release, without well, you know, releasing it TO the public - Which is exactly what happened 2 days ago.

Which is why it's called an open beta...

Oh please AB, like I've said before, they should have known that this many people downloading/using it wouldn't work and do a complete risk assessment on the matter.

Like people have said before, Sony can't hide behind the Beta tag for much longer.

Oh please AB, like I've said before, they should have known that this many people downloading/using it wouldn't work and do a complete risk assessment on the matter.

Like people have said before, Sony can't hide behind the Beta tag for much longer.

Brad I only draw conclusions from other huge online services.

Programs like Steam, games like WoW, even Second Life.

All suffered networking issues on release day.

Heck when Neowin changes to a new server, we have errors/timeouts and things like that day 1 as Neowin needs tested from it's massive user base all connecting at once. That's nothing to do with the skills of the developers, testing/stress testing is just a vital part of the process.

Sometimes you pull through relatively unscathed, other times more work needs done.

You can predict high volumes of traffic as a human, but how do your servers, which are computers [they're dumb to "logic"], anticipate huge numbers? They don't, and do need actual testing [real life results, such as millions connecting at once] to take place on them to find out what kinks need sorted.

I do re-iterate once more though, while these issues are expected, the speed at which they are remedied is key. The longer it goes on, the more unsettled people get, even those aware of how the process usually goes with such services.

Edited by Audioboxer
Brad I only draw conclusions from other huge online services.

Programs like Steam, games like WoW, even Second Life.

All suffered networking issues on release day.

You can predict high volumes of traffic as a human, but how do your servers, which are computers [they're dumb to "logic"], anticipate huge numbers? They don't, and do need actual testing [real life result, such as millions connecting] to take place on them to find out what kinks need sorted.

To add to this point, if they put on enough hardware to handle the beginning rush they'll have way too much hardware when it levels off. They need to estimate what the average load will be, add some more hardware to that and go with it.

I'm just implying that if Sony really wanted to ''Wow'' users they would have gone the extra mile to make it fully work to the best of their ability for release. There isn't going to be another proper release of Home that people can really look forward to now.

I'm just implying that if Sony really wanted to ''Wow'' users they would have gone the extra mile to make it fully work to the best of their ability for release. There isn't going to be another proper release of Home that people can really look forward to now.

The service lacks the content to even WOW users right now, essentially at this moment in time we are guinea pigs for the network infrastructure. Some people will just like chilling around, but most of us are checking it out, then going back to playing games.

It's not the type of service to be packed full of content day 1, it's not a game ready to be played from start to finish then that's it, finito.

If you approach it like that you'll be severely disappointed.

Seeing as the service is here to stay, it's one that changes over time. It relies on the constant feeding of content and change, not a punch impact on day 1 like unwrapping and putting in Gears of War 2 or MGS4 - Those are instant satisfaction created with all the content that's suppose to be in them day 1 (aside from if we go into DLC, but you know what I mean). You expect them to be completely finished when you put them in, what's the use in half a game?

And remember, even with all the spaces, rewards, items, and activities available today, what you see now is just the beginning. Home will grow, change, and evolve very quickly – and it is all based on your feedback.
Today we announced that PlayStation Home will enter into open beta, and will be available to everyone tomorrow. This milestone represents the very beginning of a long journey together, as PlayStation Home is an ever evolving, always changing, organic experience — full of new friends to meet, new events to enjoy, and new content to explore.

For what it's worth, quotes from Sony that key the element of how it is a service to watch change and adapt from day 1.

Now they can't expect people not to form day 1 opinion, most of which will be poor at the lack of content, but as I said before it's up to Sony to change people with poor day 1 opinions over time with content and change. Something they've shown they have plans for, which gives me optimism. No, I'm not impressed at all with day 1 content, but I take a different approach to blowing the casket and going crazy, because I never expected everything day 1. Just my philosophy on these types of services, and it broadens to games, with things like WoW. I never started playing WoW till it was heavily optimized, initial server hiccups smoothed out, lots of content updated, etc.

I know how they tend to roll, and I believe in the philosophy of bare bones/minimal day 1, by 3/6/12 months later a "completely" different service/game.

And also because I'm going to treat it like a service I hop on now and then, see if anyone's about, visit new spaces, get new content, attend shows, ect. It's not about replacing playing games for me, or replacing the XMB, or anything like that.

You know it's getting to the point where I don't even want to post my opinion any more due to the fact my opinion will be challenged.

I'm sorry, but that is the whole point of a messageboard.

The challenging of opinion is how you form discussion mate, and as long as it stays respectful I don't see what's wrong.

Anyway, I'll stop replying to your posts if it makes you feel better (Y)

I'm sorry, but that is the whole point of a messageboard.

The challenging of opinion is how you form discussion mate, and as long as it stays respectful I don't see what's wrong.

Anyway, I'll stop replying to your posts if it makes you feel better (Y)

Well no, it's fine to reply to them. Just when I state something as my own opinion don't then see your opinion as a counter to mine. Not saying you have, just don't do it in the future.

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