[Official] Playstation Home


Recommended Posts

why so serious?

Maybe cause he's waited for it so ****ing long and it turns out to be disapointing? Sorry but anyone has the right to be ****ed off with it. Specially with the ''server overload''... I mean they stuck the Home icon there for everyone with a PSN account connected to the internet to view and download, surely they must have expected a ton of people to download it?

Maybe cause he's waited for it so ****ing long and it turns out to be disapointing? Sorry but anyone has the right to be ****ed off with it. Specially with the ''server overload''... I mean they stuck the Home icon there for everyone with a PSN account connected to the internet to view and download, surely they must have expected a ton of people to download it?

Sethos isn't interested in Home Brad, don't be daft. So I doubt he cares about server instability.

His post a few pages ago shows that.

I mean they stuck the Home icon there for everyone with a PSN account connected to the internet to view and download, surely they must have expected a ton of people to download it?

Of course, part of the testing is to try and get every single person with a PS3 to download it to see what the results are. Then fix and tweak servers according to loads.

Not ideal for us, but it is an open beta.

I would've liked it to have gone smoother, no doubts, but no need to overreact and act like it's the end of the world 2 days into the projects public release. Many projects of this size don't release smoothly and it's the same scenario every time, people blow caskets, then a couple of days/weeks later it's sorted.

Remember it's an individual service, it's not part of PSN. Your ability to play games/play online/use the store and things like that aren't linked to Home's instability.

Anyway, if people don't like or want to take part in the service, no idea what you're all doing in here :p

You gotta remember, the clever tactic behind sticking a "Beta" behind the name is to have an excuse every time there's a problem. "We haven't been able to connect for an eternity" and Sony plus the ceilingfans scream "Oh but it's beta :)" Very wise move (Y)

4 years and development and over a year in closed testing and it's still a huge pile of fail - Surprise! :rofl:

I know it's for testing, however they should have foreseen it and made sure it wouldn't happen. It only ****es people off even more and eventually stops a number of people using Home.

And tbh, I don't care if Sethos was interested in Home or not, Home may have impressed and surprised him, it didn't and he's still entitled to his opinion.

I know it's for testing, however they should have foreseen it and made sure it wouldn't happen. It only ****es people off even more and eventually stops a number of people using Home.

And tbh, I don't care if Sethos was interested in Home or not, Home may have impressed and surprised him, it didn't and he's still entitled to his opinion.

As I've said a few times in here it's not possible to foresee the exact results of a massive public release, without well, you know, releasing it TO the public - Which is exactly what happened 2 days ago.

Which is why it's called an open beta...

The service needs to be beaten into the ground by hundreds of thousands of users to get it right. Not many of services on this scope release smoothly due to that. What we went through 2 days ago is actually vital and part of the testing of the application.

Now the crucial point is how quickly everything is rectified and put on track for the public. This is the stage you get people blowing caskets and going nuts, but if you've been part of large services like this before, you know it's a complete waste of your own time to get too serious over it. Unless the service is still on it's knee's weeks later.

Or the service downtime is affecting the whole network, which it's not - Everything else on PSN is fine.

I'm not trying to be rude with you Brad, sorry if you feel that. I'm as frustrated as everyone else wanting to use Home, but I'm trying to look at it a bit more down to earth - Expecting a switch to be flicked and hundreds of thousands, if not millions of people to connect hitch free is asking quite a bit from a service like this. I stand by my ground though of if this isn't fixed within a reasonable time frame, then yes, that is poor (N)

Sethos can post whatever he wants in here, he's entitled to his opinion.

Edited by Audioboxer

Sethos can post his opinion but he is beyond that with this comment -

4 years and development and over a year in closed testing and it's still a huge pile of fail - Surprise! :rofl:

That is classed as trolling, and offers nothing to the topic at hand.

Radish?

As I've said a few times in here it's not possible to foresee the exact results of a massive public release, without well, you know, releasing it TO the public - Which is exactly what happened 2 days ago.

Which is why it's called an open beta...

Oh please AB, like I've said before, they should have known that this many people downloading/using it wouldn't work and do a complete risk assessment on the matter.

Like people have said before, Sony can't hide behind the Beta tag for much longer.

Oh please AB, like I've said before, they should have known that this many people downloading/using it wouldn't work and do a complete risk assessment on the matter.

Like people have said before, Sony can't hide behind the Beta tag for much longer.

Brad I only draw conclusions from other huge online services.

Programs like Steam, games like WoW, even Second Life.

All suffered networking issues on release day.

Heck when Neowin changes to a new server, we have errors/timeouts and things like that day 1 as Neowin needs tested from it's massive user base all connecting at once. That's nothing to do with the skills of the developers, testing/stress testing is just a vital part of the process.

Sometimes you pull through relatively unscathed, other times more work needs done.

You can predict high volumes of traffic as a human, but how do your servers, which are computers [they're dumb to "logic"], anticipate huge numbers? They don't, and do need actual testing [real life results, such as millions connecting at once] to take place on them to find out what kinks need sorted.

I do re-iterate once more though, while these issues are expected, the speed at which they are remedied is key. The longer it goes on, the more unsettled people get, even those aware of how the process usually goes with such services.

Edited by Audioboxer
Brad I only draw conclusions from other huge online services.

Programs like Steam, games like WoW, even Second Life.

All suffered networking issues on release day.

You can predict high volumes of traffic as a human, but how do your servers, which are computers [they're dumb to "logic"], anticipate huge numbers? They don't, and do need actual testing [real life result, such as millions connecting] to take place on them to find out what kinks need sorted.

To add to this point, if they put on enough hardware to handle the beginning rush they'll have way too much hardware when it levels off. They need to estimate what the average load will be, add some more hardware to that and go with it.

I'm just implying that if Sony really wanted to ''Wow'' users they would have gone the extra mile to make it fully work to the best of their ability for release. There isn't going to be another proper release of Home that people can really look forward to now.

I'm just implying that if Sony really wanted to ''Wow'' users they would have gone the extra mile to make it fully work to the best of their ability for release. There isn't going to be another proper release of Home that people can really look forward to now.

The service lacks the content to even WOW users right now, essentially at this moment in time we are guinea pigs for the network infrastructure. Some people will just like chilling around, but most of us are checking it out, then going back to playing games.

It's not the type of service to be packed full of content day 1, it's not a game ready to be played from start to finish then that's it, finito.

If you approach it like that you'll be severely disappointed.

Seeing as the service is here to stay, it's one that changes over time. It relies on the constant feeding of content and change, not a punch impact on day 1 like unwrapping and putting in Gears of War 2 or MGS4 - Those are instant satisfaction created with all the content that's suppose to be in them day 1 (aside from if we go into DLC, but you know what I mean). You expect them to be completely finished when you put them in, what's the use in half a game?

And remember, even with all the spaces, rewards, items, and activities available today, what you see now is just the beginning. Home will grow, change, and evolve very quickly – and it is all based on your feedback.
Today we announced that PlayStation Home will enter into open beta, and will be available to everyone tomorrow. This milestone represents the very beginning of a long journey together, as PlayStation Home is an ever evolving, always changing, organic experience — full of new friends to meet, new events to enjoy, and new content to explore.

For what it's worth, quotes from Sony that key the element of how it is a service to watch change and adapt from day 1.

Now they can't expect people not to form day 1 opinion, most of which will be poor at the lack of content, but as I said before it's up to Sony to change people with poor day 1 opinions over time with content and change. Something they've shown they have plans for, which gives me optimism. No, I'm not impressed at all with day 1 content, but I take a different approach to blowing the casket and going crazy, because I never expected everything day 1. Just my philosophy on these types of services, and it broadens to games, with things like WoW. I never started playing WoW till it was heavily optimized, initial server hiccups smoothed out, lots of content updated, etc.

I know how they tend to roll, and I believe in the philosophy of bare bones/minimal day 1, by 3/6/12 months later a "completely" different service/game.

And also because I'm going to treat it like a service I hop on now and then, see if anyone's about, visit new spaces, get new content, attend shows, ect. It's not about replacing playing games for me, or replacing the XMB, or anything like that.

You know it's getting to the point where I don't even want to post my opinion any more due to the fact my opinion will be challenged.

I'm sorry, but that is the whole point of a messageboard.

The challenging of opinion is how you form discussion mate, and as long as it stays respectful I don't see what's wrong.

Anyway, I'll stop replying to your posts if it makes you feel better (Y)

I'm sorry, but that is the whole point of a messageboard.

The challenging of opinion is how you form discussion mate, and as long as it stays respectful I don't see what's wrong.

Anyway, I'll stop replying to your posts if it makes you feel better (Y)

Well no, it's fine to reply to them. Just when I state something as my own opinion don't then see your opinion as a counter to mine. Not saying you have, just don't do it in the future.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • UniGetUI 2026.2.1 by Razvan Serea UniGetUI is an application whose main goal is to create an intuitive GUI for the most common CLI package managers for Windows 10 and Windows 11, such as Winget, Scoop and Chocolatey. With UniGetUI, you'll be able to download, install, update and uninstall any software that's published on the supported package managers — and so much more. UniGetUI features Install, update and remove software from your system easily at one click: UniGetUI combines the packages from the most used package managers for windows: WinGet, Chocolatey, Scoop, Pip, Npm and .NET Tool. Discover new packages and filter them to easily find the package you want. View detailed metadata about any package before installing it. Get the direct download URL or the name of the publisher, as well as the size of the download. Easily bulk-install, update or uninstall multiple packages at once selecting multiple packages before performing an operation Automatically update packages, or be notified when updates become available. Skip versions or completely ignore updates in a per-package basis. Manage your available updates at the touch of a button from the Widgets pane or from Dev Home pane with UniGetUI Widgets. The system tray icon will also show the available updates and installed package, to efficiently update a program or remove a package from your system. Easily customize how and where packages are installed. Select different installation options and switches for each package. Install an older version or force to install a 32bit architecture. [But don't worry, those options will be saved for future updates for this package] Share packages with your friends to show them off that program you found. Here is an example: Hey @friend, Check out this program! Export custom lists of packages to then import them to another machine and install those packages with previously-specified, custom installation parameters. Setting up machines or configuring a specific software setup has never been easier. Backup your packages to a local file to easily recover your setup in a matter of seconds when migrating to a new machine Devolutions UniGetUI 2026.2.1 changelog: This release brings several quality-of-life improvements, new troubleshooting features, privacy enhancements, and a collection of fixes and stability improvements across UniGetUI. New Features Added an operation counter to provide better visibility into ongoing package operations. Added a setting to automatically redact usernames from exported logs, making it easier to share diagnostic information while protecting personal data. UniGetUI now opens the release notes page after updating by default, helping users discover new features, improvements, and fixes. This behavior can be disabled from Settings. Expanded diagnostics and troubleshooting capabilities to simplify issue reporting and support. Improvements Improved update reliability and handling of update-related edge cases. Enhanced installer behavior when updating running UniGetUI instances. Improved package manager integrations and package metadata processing. Refined various user interface elements for a more consistent experience. Updated package screenshots, icons, and bundled resources. Improved logging and error reporting throughout the application. Bug Fixes Fixed multiple issues affecting application updates and self-update workflows. Resolved several package installation and upgrade edge cases. Fixed UI inconsistencies and unexpected behaviors across different pages. Improved handling of package manager responses and failure scenarios. Addressed issues affecting package discovery and metadata retrieval. Fixed a number of stability issues reported by the community. Performance & Stability Improved overall application stability during package operations. Reduced the likelihood of update interruptions and inconsistent update states. Various reliability and performance optimizations across the codebase. Download: UniGetUI 64-bit | Portable | ~200.0 MB (Open Source) Download: UniGetUI ARM64 | Portable Links: UniGetUI Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • PDF4QT 1.6.0.0 by Razvan Serea PDF4QT is a free and open-source application created to provide a complete solution for working with PDF documents in a simple, flexible, and effective way. It offers all the essential tools you need to handle your files: you can view PDFs with smooth navigation, edit content, annotate pages, and highlight key sections for better collaboration. It also allows you to compare two versions of a document, making it easy to spot changes. Built-in security features give you control over protecting sensitive information and managing access. Applications PDF4QT Viewer Profi: Advanced PDF browsing with encryption, digital signature verification, annotation editing, regex text search, page-to-image conversion, and plugin support. PDF4QT Viewer Lite: Lightweight viewer with essential, user-friendly PDF viewing functions. PDF4QT DocPage Organizer: Merge, split, move, clone, or add pages easily with an intuitive interface. PDF4QT DocDiff: Compare two PDFs, highlight differences page-to-page, and export results to XML. Key Features Multithreading Support for faster PDF processing Hardware Accelerated Rendering for smooth, high-quality display Encryption to secure documents Color Management to preserve accurate color profiles Optional Content Handling to control visibility of content Text Layout Analysis for better text extraction and editing Signature Validation for verifying digital signatures Annotations and Form Filling for interactivity Text-to-Speech Conversion to listen to PDFs Advanced Annotation Tools (images, text, etc.) File Attachments Management to view and save attachments Optimization to reduce file size without losing quality Command Line Tool for automation Audio Book Conversion from PDFs Internal Structure Inspector to explore PDF structure Compare Documents to detect differences Redaction to remove sensitive information Document Signing for digital authentication PDF4QT 1.6.0.0 release notes: PDF4QT 1.6.0.0 brings a major image compression and optimization update, especially for PageMaster and assembled output documents. Image compression is now integrated into the assembly/export workflow, backed by new optimizer infrastructure, UI controls, feedback fixes, and tests. This should make PageMaster much more useful for producing smaller output PDFs directly from assembled or reorganized documents. The release also contains a large PageMaster refresh with improved drag and drop, recent files, crop pages, save/restore functionality, rotation and size indicators, a reworked icon set, and faster output preview rendering. Viewer and Editor workflows were improved with wildcard Advanced Find, Enter-to-search behavior, better outline keyboard selection, startup settings, fullscreen support, side-to-side scrolling, smoother scrolling, text selection, snapping, and expanded annotation controls. Compatibility and platform behavior were improved as well, including fixes for embedded files, fonts, checkboxes, invisible text, menu colors, highlights, XMP metadata, Windows color management, AppImage packaging, MSIX generation, installer behavior, translations, and newer compiler/Qt warnings. The commit history also includes a new scan-and-edit plugin foundation and color management performance work. Changelog: Highlights Image compression for PageMaster / DocPage Organizer and assembled output documents (#92) Major PageMaster UX refresh, including drag and drop, recent files, crop pages, save/restore, icons, and output preview performance (#383, #18) Improved image optimization feedback, including final resolution and DPI updates (#384) Better Viewer and Editor navigation: fullscreen, side-to-side scrolling, smoother scrolling, text selection, snapping, and outline keyboard selection (#242, #368, #136, #321, #250, #373) Advanced Find wildcard mode and Enter-to-search behavior (#379, #378) PDF compatibility fixes for embedded files, fonts, checkboxes, invisible text, form content suppression, and Windows color management (#225, #356, #256, #230, #326, #224, #385, #388) Startup settings, custom settings directory support, Linux double-click viewer separation, and packaging/build fixes (#382, #380, #381) Scan-and-edit plugin foundation and broader translation updates from the 1.6.0.0 development cycle Resolved Issues Issue #389: Adding hyperlink to internal object in PDF Issue #388: Update Windows color management system Issue #385: PDFTextLayoutGenerator::isContentKindSuppressed(ContentKind kind) is missing ContentKind::Form Issue #384: In the "Optimize Images" dialog, the info on the final image resolution and final DPI does not update Issue #383: UX improvements for PDF4QT PageMaster tool (v1.5.3.1) (ex. DocPage Organizer) Issue #382: Startup Settings Issue #381: Separated apps for double-click viewer in Linux Issue #380: Ability to run app with custom settings directory - executable parameter with path Issue #379: Advanced Find - Wildcard Mode Issue #378: Advanced Find - Should start searching if Enter key is pressed Issue #376: Deleting a note jumps to Outline Issue #375: Not enough maximum compiled page cache Issue #373: Ctrl/Shift keyboard selection for Outline Issue #372: Option to not color images Issue #370: Extracting pages within a range Issue #369: Keeping redact box on Issue #368: Side-to-side scrolling Issue #357: Bulk delete/add/edit of page labels Issue #356: Compatibility issues - font problems Issue #354: Color blend mode for highlights Issue #352: Icon size of the sidebar Issue #349: Add inherit zoom to bookmark zoom options Issue #338: Editor toolbox higher than editor window Issue #334: Impossible to set French language Issue #326: Checkboxes don't render in PDF4QT Issue #324: Menu text not rendered with correct color Issue #321: Select text in Viewer Issue #291: Support for editing XMP metadata or exporting to PDF/UA format Issue #282: Editor outline view: always zooms to around 50% Issue #256: PDF4QT cannot show some specific fonts correctly Issue #253: Undo/redo doesn't work in "edit page content" mode Issue #250: Snapping Issue #242: Full screen Issue #234: Setting font, font size and area of text annotations Issue #230: Garbled characters when opening PDF files with PDF4QT Issue #225: PDF4QT cannot open PDF files with embedded files Issue #224: Option to remove invisible text Issue #194: Change page size Issue #160: Color | Custom (green/black) does not work Issue #136: Smooth scrolling of document with mouse middle wheel - flywheel Issue #92: Add image compression to PDF DocPage Organizer Issue #18: Performance optimization - OutputPreview Renderer Download: PDF4QT 1.6.0.0 | Portable | ~30.0 MB (Open Source) Download: PDF4QT MSIX | 29.4 MB Links: PDF4QT Home Page | PDF4QT @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Same here or that Opera Max was not a thing anymore. Nothing lost... Who the hell would be considering Opera or Samsung when needing a VPN? LOL
    • If you go to the game developer website you can see that indeed Cyril Paciullo is the game director and developer https://www.pluralys.ca/about-us/ and when clicking on his name it lists Messenger Plus! as part of his CV. In case you wondered what happened to Patchou
    • A difficult position to be in. Either they cater to us users or they cater to news curators to potentially increase traffic. Personally, I wasn't being sarcastic. Hosting a website isn't free, so without traffic this site stops existing, and if you want traffic you have to play the game. I legitimately thought the title was good. Not because I like it, but because it's the kind of title people will click on. This site needs that.
  • Recent Achievements

    • Veteran
      branfont went up a rank
      Veteran
    • Reacting Well
      Almohandis earned a badge
      Reacting Well
    • First Post
      Cosminus earned a badge
      First Post
    • One Year In
      ThatGuyOnline earned a badge
      One Year In
    • Week One Done
      Jeroen Wilms earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      472
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      120
    4. 4
      Steven P.
      85
    5. 5
      neufuse
      73
  • Tell a friend

    Love Neowin? Tell a friend!