[Official] Playstation Home


Recommended Posts

why so serious?

Maybe cause he's waited for it so ****ing long and it turns out to be disapointing? Sorry but anyone has the right to be ****ed off with it. Specially with the ''server overload''... I mean they stuck the Home icon there for everyone with a PSN account connected to the internet to view and download, surely they must have expected a ton of people to download it?

Maybe cause he's waited for it so ****ing long and it turns out to be disapointing? Sorry but anyone has the right to be ****ed off with it. Specially with the ''server overload''... I mean they stuck the Home icon there for everyone with a PSN account connected to the internet to view and download, surely they must have expected a ton of people to download it?

Sethos isn't interested in Home Brad, don't be daft. So I doubt he cares about server instability.

His post a few pages ago shows that.

I mean they stuck the Home icon there for everyone with a PSN account connected to the internet to view and download, surely they must have expected a ton of people to download it?

Of course, part of the testing is to try and get every single person with a PS3 to download it to see what the results are. Then fix and tweak servers according to loads.

Not ideal for us, but it is an open beta.

I would've liked it to have gone smoother, no doubts, but no need to overreact and act like it's the end of the world 2 days into the projects public release. Many projects of this size don't release smoothly and it's the same scenario every time, people blow caskets, then a couple of days/weeks later it's sorted.

Remember it's an individual service, it's not part of PSN. Your ability to play games/play online/use the store and things like that aren't linked to Home's instability.

Anyway, if people don't like or want to take part in the service, no idea what you're all doing in here :p

You gotta remember, the clever tactic behind sticking a "Beta" behind the name is to have an excuse every time there's a problem. "We haven't been able to connect for an eternity" and Sony plus the ceilingfans scream "Oh but it's beta :)" Very wise move (Y)

4 years and development and over a year in closed testing and it's still a huge pile of fail - Surprise! :rofl:

I know it's for testing, however they should have foreseen it and made sure it wouldn't happen. It only ****es people off even more and eventually stops a number of people using Home.

And tbh, I don't care if Sethos was interested in Home or not, Home may have impressed and surprised him, it didn't and he's still entitled to his opinion.

I know it's for testing, however they should have foreseen it and made sure it wouldn't happen. It only ****es people off even more and eventually stops a number of people using Home.

And tbh, I don't care if Sethos was interested in Home or not, Home may have impressed and surprised him, it didn't and he's still entitled to his opinion.

As I've said a few times in here it's not possible to foresee the exact results of a massive public release, without well, you know, releasing it TO the public - Which is exactly what happened 2 days ago.

Which is why it's called an open beta...

The service needs to be beaten into the ground by hundreds of thousands of users to get it right. Not many of services on this scope release smoothly due to that. What we went through 2 days ago is actually vital and part of the testing of the application.

Now the crucial point is how quickly everything is rectified and put on track for the public. This is the stage you get people blowing caskets and going nuts, but if you've been part of large services like this before, you know it's a complete waste of your own time to get too serious over it. Unless the service is still on it's knee's weeks later.

Or the service downtime is affecting the whole network, which it's not - Everything else on PSN is fine.

I'm not trying to be rude with you Brad, sorry if you feel that. I'm as frustrated as everyone else wanting to use Home, but I'm trying to look at it a bit more down to earth - Expecting a switch to be flicked and hundreds of thousands, if not millions of people to connect hitch free is asking quite a bit from a service like this. I stand by my ground though of if this isn't fixed within a reasonable time frame, then yes, that is poor (N)

Sethos can post whatever he wants in here, he's entitled to his opinion.

Edited by Audioboxer

Sethos can post his opinion but he is beyond that with this comment -

4 years and development and over a year in closed testing and it's still a huge pile of fail - Surprise! :rofl:

That is classed as trolling, and offers nothing to the topic at hand.

Radish?

As I've said a few times in here it's not possible to foresee the exact results of a massive public release, without well, you know, releasing it TO the public - Which is exactly what happened 2 days ago.

Which is why it's called an open beta...

Oh please AB, like I've said before, they should have known that this many people downloading/using it wouldn't work and do a complete risk assessment on the matter.

Like people have said before, Sony can't hide behind the Beta tag for much longer.

Oh please AB, like I've said before, they should have known that this many people downloading/using it wouldn't work and do a complete risk assessment on the matter.

Like people have said before, Sony can't hide behind the Beta tag for much longer.

Brad I only draw conclusions from other huge online services.

Programs like Steam, games like WoW, even Second Life.

All suffered networking issues on release day.

Heck when Neowin changes to a new server, we have errors/timeouts and things like that day 1 as Neowin needs tested from it's massive user base all connecting at once. That's nothing to do with the skills of the developers, testing/stress testing is just a vital part of the process.

Sometimes you pull through relatively unscathed, other times more work needs done.

You can predict high volumes of traffic as a human, but how do your servers, which are computers [they're dumb to "logic"], anticipate huge numbers? They don't, and do need actual testing [real life results, such as millions connecting at once] to take place on them to find out what kinks need sorted.

I do re-iterate once more though, while these issues are expected, the speed at which they are remedied is key. The longer it goes on, the more unsettled people get, even those aware of how the process usually goes with such services.

Edited by Audioboxer
Brad I only draw conclusions from other huge online services.

Programs like Steam, games like WoW, even Second Life.

All suffered networking issues on release day.

You can predict high volumes of traffic as a human, but how do your servers, which are computers [they're dumb to "logic"], anticipate huge numbers? They don't, and do need actual testing [real life result, such as millions connecting] to take place on them to find out what kinks need sorted.

To add to this point, if they put on enough hardware to handle the beginning rush they'll have way too much hardware when it levels off. They need to estimate what the average load will be, add some more hardware to that and go with it.

I'm just implying that if Sony really wanted to ''Wow'' users they would have gone the extra mile to make it fully work to the best of their ability for release. There isn't going to be another proper release of Home that people can really look forward to now.

I'm just implying that if Sony really wanted to ''Wow'' users they would have gone the extra mile to make it fully work to the best of their ability for release. There isn't going to be another proper release of Home that people can really look forward to now.

The service lacks the content to even WOW users right now, essentially at this moment in time we are guinea pigs for the network infrastructure. Some people will just like chilling around, but most of us are checking it out, then going back to playing games.

It's not the type of service to be packed full of content day 1, it's not a game ready to be played from start to finish then that's it, finito.

If you approach it like that you'll be severely disappointed.

Seeing as the service is here to stay, it's one that changes over time. It relies on the constant feeding of content and change, not a punch impact on day 1 like unwrapping and putting in Gears of War 2 or MGS4 - Those are instant satisfaction created with all the content that's suppose to be in them day 1 (aside from if we go into DLC, but you know what I mean). You expect them to be completely finished when you put them in, what's the use in half a game?

And remember, even with all the spaces, rewards, items, and activities available today, what you see now is just the beginning. Home will grow, change, and evolve very quickly – and it is all based on your feedback.
Today we announced that PlayStation Home will enter into open beta, and will be available to everyone tomorrow. This milestone represents the very beginning of a long journey together, as PlayStation Home is an ever evolving, always changing, organic experience — full of new friends to meet, new events to enjoy, and new content to explore.

For what it's worth, quotes from Sony that key the element of how it is a service to watch change and adapt from day 1.

Now they can't expect people not to form day 1 opinion, most of which will be poor at the lack of content, but as I said before it's up to Sony to change people with poor day 1 opinions over time with content and change. Something they've shown they have plans for, which gives me optimism. No, I'm not impressed at all with day 1 content, but I take a different approach to blowing the casket and going crazy, because I never expected everything day 1. Just my philosophy on these types of services, and it broadens to games, with things like WoW. I never started playing WoW till it was heavily optimized, initial server hiccups smoothed out, lots of content updated, etc.

I know how they tend to roll, and I believe in the philosophy of bare bones/minimal day 1, by 3/6/12 months later a "completely" different service/game.

And also because I'm going to treat it like a service I hop on now and then, see if anyone's about, visit new spaces, get new content, attend shows, ect. It's not about replacing playing games for me, or replacing the XMB, or anything like that.

You know it's getting to the point where I don't even want to post my opinion any more due to the fact my opinion will be challenged.

I'm sorry, but that is the whole point of a messageboard.

The challenging of opinion is how you form discussion mate, and as long as it stays respectful I don't see what's wrong.

Anyway, I'll stop replying to your posts if it makes you feel better (Y)

I'm sorry, but that is the whole point of a messageboard.

The challenging of opinion is how you form discussion mate, and as long as it stays respectful I don't see what's wrong.

Anyway, I'll stop replying to your posts if it makes you feel better (Y)

Well no, it's fine to reply to them. Just when I state something as my own opinion don't then see your opinion as a counter to mine. Not saying you have, just don't do it in the future.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Same Internet Archive seemed to grab the new version https://web.archive.org/web/20...d/Setup_MakeMKV_v1.18.4.exe Here's the link to an additional file it periodically downloads https://web.archive.org/web/20260213092148/https://www.makemkv.com/sdf.bin I think update's keys, etc. To manually trigger this update, put the sdf.bin file in the root of where the program is installed. When you launch the program it will pick up the file and import it. Typically put it here: C:\Program Files (x86)\MakeMKV\sdf.bin
    • Windows 11 KB5094126, KB5093998 bugging out Office apps but it may not be Microsoft's fault by Sayan Sen Microsoft last week released Windows 11 KB5094126 and KB5093998 as the latest Patch Tuesday updates. Following that the company also published the accompanying dynamic updates under KB5094149, KB5095971, and KB5094156. Although the tech giant did not acknowledge any major problems, some users online reported various issues ranging from OneDrive and Dropbox access problems, BitLocker recovery lockouts, to blue screens and BSODs. You can read about them in this dedicated piece. While there is still no confirmation about those problems from Microsoft the company has admitted to another bug which we did not report on. The tech giant has confirmed it has received reports of an issue in which certain third-party applications may be unable to launch Microsoft Office apps or open Office documents after installing the Patch Tuesday. This affects both Windows 11 as well as Windows 10. The company says the problem impacts a subset of applications that rely on OLE (Object Linking and Embedding) automation to communicate with Microsoft Office programs. According to Microsoft, affected scenarios involve third-party software attempting to open Office applications or documents from within their own interface. In such cases, the Office program may fail to launch altogether, or the requested document may not open. Oddly there may not be any error message, which probably makes the issue difficult to diagnose. The bug affects several Office products, including Word, Excel, PowerPoint, Access, and other apps in the Microsoft Office suite when they are launched through the affected software. These include tax and accounting software such as CCH Engagement and Workpaper Manager, dental practice management solutions like Dentrix and Softdent, as well as the popular research and reference management tool Zotero. Microsoft adds that other applications using similar Office integration methods could also experience the same problematic behavior. To understand the issue it is important to look at OLE, the Microsoft technology involved. OLE allows different applications to work together and share data, while its Automation feature lets one program control another. Thus this enables third-party software to launch Microsoft Office apps, open documents, and perform tasks automatically without requiring users to switch between programs. Because many accounting, healthcare, research, and business applications rely on OLE automation to interact with Word, Excel, PowerPoint, and other Office apps, any disruption can break those workflows. As a result, affected software may be unable to open Office documents or launch Office applications even though the programs themselves continue to work normally. At the moment the company has not provided a permanent fix though it has confirmed that engineers are actively working on a resolution, which will be delivered through a future Windows update. As such additional details will be shared once more information becomes available. In the meantime, Microsoft recommends a simple workaround for affected users whic is to open the Office application or document directly rather than launching it through the third-party program. For enterprise customers and organizations managing larger deployments, Microsoft says an additional mitigation is available. Admins experiencing the problem on their managed devices are advised to contact Microsoft Support for business to obtain and apply the workaround.
    • It saddens me when cars are such dull colours now. Mine is bright metallic blue and I absolutely adore it for standing out in contrast to that depressing backdrop of traffic.
    • Sparkle 2.20.0 by Razvan Serea Sparkle is a free, open-source Windows optimization tool designed to make your PC faster, cleaner, and more private. With Sparkle, you can easily debloat Windows by removing unnecessary apps and services, disable Microsoft tracking to enhance privacy, and apply performance tweaks to boost speed. Its cleaner removes junk and temporary files, while every change is safe and fully reversible. Sparkle also features a modern, user-friendly interface with automatic updates, making system maintenance simple. Explore over 39 tweaks, from disabling telemetry and hibernation to optimizing network and game settings, all aimed at customizing and enhancing your Windows experience. Sparkle supports Windows 10 and 11. Sparkle 2.20.0 changelog: Debloat Tweak has animated border New homepage loading UI New Tweak Modal (Markdown Supported) Refactored GPU Detection Added Tests with vitest Added foobar2000 to apps Added Localsend to apps Updated Modal Styles Added styles for disabled inputs Added Animated Border to debloat-windows tweak Bumped dependencies Refactor System info logic for speed Tweak info modals now support Markdown Added Clear System info cache to settings Redesigned Home Page Loading UI Changed Some Icons around the app Download: Sparkle 2.20.0 | Portable | ~100.0 MB (Open Source) Links: Sparkle Website | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • lol it was a typo, fixed! haha imagine an actual 4TB Gen4 NVMe for $40 in 2026
  • Recent Achievements

    • Reacting Well
      Dys Topia earned a badge
      Reacting Well
    • Conversation Starter
      NovaEdgeX earned a badge
      Conversation Starter
    • One Year In
      Console General earned a badge
      One Year In
    • Week One Done
      Twozo Technologies earned a badge
      Week One Done
    • One Month Later
      Twozo Technologies earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      517
    2. 2
      +Edouard
      184
    3. 3
      PsYcHoKiLLa
      106
    4. 4
      Steven P.
      88
    5. 5
      ATLien_0
      68
  • Tell a friend

    Love Neowin? Tell a friend!