[Official] Playstation Home


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http://www.engadget.com/2008/12/14/playsta...already-hacked/

PlayStation Home already hacked?

Well, that was fast. A poster by the name of StreetskaterFU has outlined what he claims is a method of hacking into PlayStation Home's servers for download, uploading and deleting files. We're not able to verify his directions, but if true it would be a potentially calamitous oversight on Sony's part. Additionally, a PS3hax forum poster claims to have used StreeskaterFU's method and changed the movie posters and trailers (looks like it only affects what he sees locally; video embedded after the break). We haven't seen any signs of hacker malfeasance during our time with Home, but let us know if your virtual moviegoing experience has been drastically altered.

http://streetskaterfu.blogspot.com/2008/12...ecial-home.html

http://www.ps3hax.net/showthread.php?t=8319

Man that would be awesome if you could create your own content. No more micro-transactions! :D

The content above doesn't void micro-transactions but?

It's just pictures/video customization.

Something which we've been promised.

But I guess you do have a point in that buying a TV for your apartment probably is going to cost money :laugh:

When they come out, someone else can buy it for the clubhouse for the weekly porn meet-ups :p

The content above doesn't void micro-transactions but?

It's just pictures/video customization.

Yeah but there is the possibility it could progress into customizing more. Sony will probably lock it down with updates no doubt, no point getting excited lol.

Or what if it was possible to somehow copy the content from one drive to another. Are the purchases DRM'd in Home?

Yeah but there is the possibility it could progress into customizing more. Sony will probably lock it down with updates no doubt, no point getting excited lol.

Or what if it was possible to somehow copy the content from one drive to another. Are the purchases DRM'd in Home?

I dunno if account sharing would work. If content is listed in your store purchases, then yeah it would. It might be, as purchasing stuff through Home uses the same interface as the store.

And what do you mean by customizing more? The initial idea was TVs in your apartment will play any video off your hard drive, and picture frames will hold any pictures off your hard drive.

Obviously two items they'll probably deem premium and charge for, but we'll see :laugh:

If you mean replacing video in theatres/mall/lobby and what not, obviously that ain't gonna happen (legally). Those areas have the advertising and contracted content only...

No I mean making actual objects which can be placed in Home. I've no idea how it would be done, but if you remember on the Sims etc, modders would skin objects using the placeholders already available in the game. i.e I could place a couch using the original model with a custom skin.

You can do the same sort of thing in Animal Crossing too.

Maybe I'm just talking sh*t though and its nowhere near possible :laugh:

INTERVIEWS: PLAYSTATION HOME

Assuming you haven't been hit by connection problems you'll probably already have sampled PlayStation Home, Sony's new 3D virtual world on PS3. For those that haven't, based on first impressions it offers a unique, bizarre and sometimes hilarious experience laced with potential.

We recently spoke to Dan Hill, Home service manager for Sony Computer Entertainment Europe, about the long-delayed project's development period, what the open beta has to offer and how the service will develop in the years to come.

Home took a long time in getting to this open beta stage. What were the main development challenges that led to its numerous delays?

Dan Hill: Home is a massively complex, global platform, with high-end production values. We also took some time to refocus its development and prioritisation to better serve our community of gamers.

There's a delicate line between building up consumer anticipation and frustrating them when a product doesn't show on time. In hindsight, do you think Home was announced a little too early?

Hill: I've said publicly before that we've perhaps not gone about this as well as we could have, in terms of communicating the status of the project and setting expectations about its availability.

Home's scale and ambition, development complexities, not to mention commercial and legal requirements and planning, have meant that it has taken us longer than we'd perhaps have liked. But we had to be sure it was stable and robust, and that we had a pipeline of content and partnerships coming down the line.

I think the decisions we made to delay were the right ones, but as I say, we perhaps could have communicated this a little better.

Has Home been designed more as a gaming platform or as a social networking destination?

Hill: Home has been designed predominantly as a platform for our gaming community. Inevitably, with the communication tools on offer within the service, social interaction will occur - and this is great. We want our community to come together and interact, and to share the Home experience together.

How will it satisfy hardcore gamers as well as more casual players?

Hill: If you want to just come in, meet people, chat, watch videos, or play casual mini-games, then Home will cater for that.

If you are a fan of a particular title or franchise, then themed spaces and areas will help to expand on that experience, through downloadable items, home rewards, game launching, and exclusive content and game-related activities.

Can you tell us a little bit more about Home as a gaming platform, so about the depth and variety of the mini-games on offer and about the themed game spaces?

Hill: Currently in the public Home areas, you can play chess and draughts in Home Square. You could then pop into the Bowling Alley and enjoy a game of pool, or a frame or two of 10-pin bowling. You'll also be able to visit the arcade, which has a variety of mini-games, including a Home version of Echochrome.

We'll be changing these arcade games as we evolve the service to make sure they stay fresh. We're developing many other games in-house at the moment, and again these will be added as we go along. Our third party partners are also developing their own mini-games within their themed spaces, and some of these are looking fantastic.

We'll keep you posted on progress, but suffice to say that there are some really exciting spaces and games coming down the line.

Have any other virtual worlds or MMOs influenced Home's development?

Hill: Obviously we are aware of other companies who have built services that could, in some ways, be construed as similar to Home, but really we've got a totally different focus. We've very much come at this from our own angle, and made decisions about the platform to make it appropriate and engaging for our loyal community of gamers.

I understand Home's a 16-plus environment, but how will it be policed, and what limits and safeguards have you imposed to combat griefing?

Hill: We employ a full team of specialist multi-lingual moderators in the SCEE region, and Home has a number of grief reporting mechanisms and tools built into the core client. The safety and security of our community is extremely important to us, and we take it very seriously.

Will you need a particularly strong internet connection to run Home lag free?

Hill: Like any online service, generally speaking the faster the connection you have the better. However, we've tested extensively with a variety of different speeds and have had a good experience across the board.

Home introduces new revenue streams for Sony through partnerships with publishers, advertisers and clothing companies, to name a few, but is Home actually viewed internally as a system seller? Will it move PS3s?

Hill: We want to offer our first party studios and third party partners a solid platform on which to extend their brands, franchises, and titles. To that end, we will be adding new content, activities and spaces throughout Home's lifecycle, and in time I would say that Home will definitely become a reason to purchase. Today, we are at the beginning of a long journey - now is the time to start its evolution.

PlayStation Network has been playing catch-up with Xbox Live for a while. Can Home help PS3 snatch the initiative in the online space?

Hill: Home is a brand-new service and no-one else is doing anything of this scale or ambition. We're a platform-holder doing something genuinely new and exciting, and we're proud of that.

The PlayStation Network is getting better all the time, and Home is integral to our online offering. If you buy a PS3 and you grow with us, as Home evolves, you are going to become part of something very special, something unlike you can experience anywhere else.

Will Home be supported not just throughout PS3's lifespan, but also when potential successors to the console are released?

Hill: Yes, Home is a platform service, and its potential is almost limitless in terms of where it could go. We see it as having a very long and fruitful life.

What can you tell us about plans to take Home cross-platform and will it be accessible in any shape or form via PSP?

Hill: We're looking at possible future directions for the service, but at the moment we're focusing on making Home as good as it can be, and getting content, activities and spaces into the service that are genuinely going to add something to the PlayStation experience, and make it a very special place for our community.

Source: http://www.computerandvideogames.com/article.php?id=203969

Also here is a funny easter egg :p

"You really shouldn't be able to read this" :laugh:

I gotta try that, even if to just explore the scenery!

Urgh, I finally got into it and what a let down. It's, just, well.... boring. There's just nothing to hold the attention past a few minutes. The most interesting thing that happened was I left my avatar doing the running man for a few mins and when I came back a line of people had formed. Although there is always the excitement of watching that progress bar race to the end after downloading a near 50meg section every time you take a few steps....

Think i'd rather eat my own hair than waste more time in there. I won't be going back.

Urgh, I finally got into it and what a let down. It's, just, well.... boring. There's just nothing to hold the attention past a few minutes. The most interesting thing that happened was I left my avatar doing the running man for a few mins and when I came back a line of people had formed. Although there is always the excitement of watching that progress bar race to the end after downloading a near 50meg section every time you take a few steps....

Think i'd rather eat my own hair than waste more time in there. I won't be going back.

Haha, exactly :laugh: And this constant excuse about an evolving product ... It's almost impossible to make Home "Fun". Adding areas, activities, clothes, animations some user-interaction features or whatever is not going to turn that boat around. It's just the "core" of Home, walking around a virtual world doing bits and bobs.

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