[Official] Anime/Manga Thread


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So I wonder if they're gonna just forget that the entire Dragon Ball GT thing ever happened? While I didn't mind it personally I know it's definitely got some massive issues.

This part is on the Dragon Ball Z timeline, before the combat of Goku vs Uub, long before Dragon Ball GT.

  • 3 months later...

In my case, I'm actually "returning" to following Japanese anime after mostly sticking to hentai recently. (My original exposure was to "Americanized" anime - specifically Star Blazers and the original and re-spun Voltron (all via World Events Productions); this time, I'm looking only at Japanese-sourced anime with the only concession being  subtitles in English.)  The series I am following now is decidedly away from the American norm - "Classroom Crisis".  It's a six-part anime that is part-SF/part vocational-technical school project/part old-fashioned incubator story. In other words, it's exceedingly well-grounded (far from the norm for "classic hit" Japanese anime).  Still, like most successful anime (and especially anime that is also successful outside of Japan - it's even true of Hentai that is successful outside of Japan), the quality is top-notch from drawing to music.  (That is something all too much in the way of film gets wrong - let alone anything created for television and for non-Japanese audiences; the really standout part of the music of "Classroom Crisis" is, in fact, its theme/title track.  Despite my not knowing a LICK of Japanese, it reached out and first grabbed me, then proceeded to sucker-punch me in the gut.  It spoke directly to the theme of the series - "don't ever give up".  The theme is also used elsewhere - it's used as as inspirational music by the teen engineers in episode five - and I thus got whacked again.)  If you get "sucked in" to "Classroom Crisis" - story OR music, or both - don't say you weren't warned.  (In fact, now I have to find out if there is a FULL version of that theme/title track - as it's perfectly capable of standing on its own as part of a "playlist of inspiration".)

Followup to my earlier post - there IS an MP3 available of the opener/title track to "Classroom Crisis" (Cobalt).   Further, new episodes are available via AniPlanet (web) and via Hulu/Hulu Plus (United States) at 1130 PST every Friday morning (1430 Eastern); naturally, back episodes are available as well (AniPlanet and Hulu).  There is also now a US-based homepage for the series - http://www.classroomcrisis.com.

I think I tried Classroom Crisis when it was first out and gave up on it after the first or second episode. :laugh:

An anime I'm really enjoying this season is Gangsta. It's really giving me the vibe that Cowboy Bebop did back when it was still kind of new and exciting. Despite the fact that they aren't really similar in any specific way. I'm not sure what it is but I like it and I can't wait to see where it goes.

I especially love how they handle the deaf character in the show. Never seen an anime or really any show do that before.

  • 2 months later...
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  • 2 weeks later...
18 minutes ago, Terrigamer said:

Fairly disappointing ending for Bleach, feels super-rushed to me. :/ Oh well, remember the good times (arcs)!

Exactly same thoughts... Kubo could have pulled much more impressive but still.. Now one more series down to follow.

I feel like maybe they were trying to emulate how Naruto ended and like you guys said it ended up feeling a bit rushed. Still it could have been worse.

 

I don't have any more weekly manga to read now, though. I guess I'll have to find some new ones. :s :rofl:

  • 4 months later...

Not a lot of activity in this thread. Anime fans all leave or what? I'm sort of like an anti-anime fan in a way... I generally only watch anime in English. I don't despise Japanese language anime with English subs, it's just hard to stay focused on it. Ironically, when I watch movies, I love having the subs on. I catch more if I read and hear. But I have to hear it in English. I don't understand a word of Japanese. (Well, I know konnichiwa is hello, sayonara is goodbye, baka is idiot... I know what yuri, yaoi, and ecchi mean, but it isn't enough.) So, it's fortunate for me that anime is currently experiencing a renaissance, where anything remotely good is produced in English as well.

 

Currently watching Guilty Crown... pretty good so far. I'm halfway through. It's about a virus that wiped out a majority of Japan (and on Christmas no less, ruining the holiday for everyone, they call it the Lost Christmas... how messed up is that?) and the company that came in and cured the virus. So they have unilateral authority to kill anyone suspected of being infected, because reasons. And this guy has the ability to reach into anyone's heart and pull out their void, which is a weapon or defensive utility based on who they are. So he gets recruited by the rebels (specifically by a local pop star whose voice can affect people in other ways). It's weird but pretty good overall.

  • 1 month later...

Finished Guilty Crown a few weeks back. That show was wild. It's like they took 4-5 shows and jammed them together. The arcs were really up and down. It wasn't hard to keep up with it, but I think it may need to be binged harder than 3 episodes a night/3 nights a week, which is about what I can do.

 

Generally we start with our regular (live-action) show that we're watching, then three anime episodes, and if we have time, one more live-action. I scout the live-action, wife scouts the anime. Current live-action is Revenge, an ABC drama that crosses The Count of Monte Cristo with socialites. Basically it's a soap opera with catty women. I word it this way because it could totally work as an anime. I mean, they made Supernatural into an anime (that took itself seriously as one) so why not this?

 

Anyway, next after Guilty Crown it was 91 Days, a Prohibition-era story of revenge and moonshine in the US in, I guess the 1940s or whenever Prohibition was. So if you liked Boardwalk Empire, you'll probably like this, only there's no Steve Buscemi here. Still, it was pretty good, and that lasagna scene.... oh man, you have likely not seen anything like it.

 

Tonight we're starting .hack's third season. The first is legendary in anime and paved the road for newer titles like Log Horizon and Sword Art Online; like them, it's about someone trapped in a game... one person, rather than everyone, though. And rather than focus on game action, it was more about dialogue, and character development. Basically, the first half of the first season of Sword Art Online was a remake/reboot of it, or a tribute at least — but don't tell SAO fans that. Anyway, the second season was almost entirely trash, yet we trudged through it. It wasn't good by any means. Also known as Legend of Twilight, or Legend of the Twilight Bracelet (fansub), Season 2 was all about chibi lolis and... I don't know. It was terribly convoluted. Anyway, the whole 'trapped online' trope didn't seem to be working for them like it is now (SAO is doing incredibly well, with the movie about to come out, so I guess it was just way ahead of its time), so with the third season, they went back to the art style of the first season, at least for the most part, and took the story in a new direction. I really don't know much about it. Except that it's also called Roots or .hack//ROOTS. All in all a weird series... they probably should have quit after the first season though... and, apparently, made the second season about faeries...

 

Oh, I joke about SAO being a shameless ripoff of the first anime I watched, but I really do like it and am looking forward to the movie, Ordinal Scale, coming up. Apparently they come up with the totally not ever done before idea of a songstress with powers. That totally never happened in Guilty Crown, or for that matter Final Fantasy X-2 (and maybe FFX as well). But anyway, if you like SAO... you really have got to see Sword Art Online: Abridged. You've probably seen an abridged series, maybe a few. But these guys just go over the top. Right up front, they do have a bad episode and it's pretty early (I think it's the third one — it's the Christmas episode, it just misses every mark it aims for), but for the most part, it's damn good. They have their own theme (This is War by Thirty Seconds to Mars), their own opening for the theme that is not taken from the show AFAIK, I'm pretty sure they cut it themselves), and it's just so good... in your basic SAO, Kirito is like this selfless hero... however in SAO Abridged, he's a selfish jerk. And Jerk Kirito works so much better than Hero Kirito. Best played at parties... especially if you have that one kind of friend who "doesn't get" anime... have them watch this. It's on YouTube. Free to stream everywhere, AFAIK. Oh, and, note that while swearing is censored in the first part... at some point in this episode, the profanity filter gets disabled, and then nothing is censored. It's one of those things... like how in Erased when Satoru is in 1988, the aspect ratio gets wider... little things that just push it over. Anyway, give it two minutes and I'll see you at the end, patiently waiting for the next episode like the rest of us.

  • 1 month later...

I just started watching Samurai Jack.

I'm not really impressed, mostly due to the art style. I'm pretty much a graphics ######

when it comes to everything I watch-- gaming, watching cartoons, etc.

 

Any suggestions for high definition anime with English voices? (Not subbed English, but

actual spoken English)  For art style, I liked Fate/stay night: Unlimited Blade Works, to give

and example. 

Edited by McCordRm
  • 6 months later...

In case you guys haven't heard, they're making a Fullmetal Alchemist movie. And there's a trailer. There have been trailers, but this is the latest one and shows off the most. Ed, Al in armor, Winry, Lust, Envy, Roy, Maes, Nina, Alexander, and the chimera all on display. The latter three are in a couple "blink and you'll miss it" shots around 0:41 and 1:19, but if you're a fan of the anime, you probably won't blink, and you'll probably want to watch it at least twice. I'm not sure the people making the movie realize that Germany is not in Japan, but that's about the only bad thing I can say about it. I mean, they probably could have gotten away with simply setting it in Japan, but instead decided to hedge their bets, and the mixup makes the film look really low budget. The alchemy special effects, however, say otherwise. Still, I think fans would have been madder if Hollywood "whitewashed" the mostly all white cast (I didn't see any sign of May Chang or her Xingese allies).

 

Comes out the 1st of December, at least in Japan. No telling when/if we'll see it Stateside. Wife and I are going to Tokyo Ghoul if they have a showing I can go to. As it is right now, it's only on days I have to work, right before I have to be at work... 2 hours away. So she might have to fly solo on that if they don't open up any weekend showings.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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