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What? Fragmentation has nothing to do with whether the disk is rotating or not. What would that have to do with anything? Solid state media can become fragmented as well. It is indeed because of the way the file system saves files.

LOL, but didn't you know?? All that centrifugal force from the high-speed rotation causes all those little fragments to fly outwards and scatter! :p

What? Fragmentation has nothing to do with whether the disk is rotating or not. What would that have to do with anything? Solid state media can become fragmented as well. It is indeed because of the way the file system saves files.

Sequential read speed are significantly faster on HDDs than random reads. SSDs are more or less indifferent.

How to improve it?

Require dual-core processors (purely to improve the user experience) or properly match options to the performance of a machine.

Only release a 64bit version (we need to move forward and sometimes that requires a gentle push).

Make sure it remembers folder views (Vista is pathetic with this).

Make sure file operations don't take unnecessarily long periods of time (there should never be a delay when emptying the recycle bin).

Make sure unresponsive apps are properly contained (Vista helped but still there's a long way to go).

Make sure networking works properly (by default Vista is an absolute nightmare when it comes to sharing printers / drives).

Make sure users never see UAC prompts unless ABSOLUTELY necessary (not for changing the system time or start menu entries).

Get rid of drive letters (come on, please!).

Allow for file / folder names with colons ':' and other common characters.

Avoid the need for restarting when installing updates (surely it could just shutdown and restart the relevant processes, even if they are system critical?).

Improve the Personalise desktop feature (Vista was a backwards move from XP).

Make the All Programs menu in the Start Menu usable (Vista was a backwards move from XP).

Make alt-tabbing / Windows-tabbing out of games perform as well as tabbing out of Firefox or Outlook (instant).

Make only one version but allow it to be customisable (Business, Home and Ultimate should all be merged into one, like OSX).

Price it sensibly. Don't make retail versions 3x the cost of OEM. Offer a considerable discount for Vista users.

Update IE to actually support standards, particularly more demanding specs like Acid3. While Acid3 means nothing in and of itself it speaks to the commitment of the developers, something WebKit/Opera have done but Mozilla/Microsoft have not. Don't be afraid to break websites just because the previous version was bad at handling standards, though give web developers plenty of warning.

Make sure WordPad (or its replacement) supports Word 2007 documents(!!).

Include the picture arranging / face recognising tool demonstrated in tech videos.

Make better use of 3D graphics cards for interface (not just gimmicky but at least reward users with systems capable of it, which would also motivate people with weaker systems to upgrade), though not at the expense of application performance.

Make the Game Explorer detect ALL games and make sure Games For Windows Live games also make an entry in the Start Menu, as now I never know where to look.

Make Add / Remove Programs work properly (stop auto-refreshing every time).

Finally, get rid of the registry or give users more control over its management. Applications can write thousands of entries all over the place, which can significantly impact systems. At the very least it should show applications that have been installed and list all the settings added or changed by that program.

Only release a 64bit version (we need to move forward and sometimes that requires a gentle push).

Don't be silly. Netbooks and Mobile Core Duos are still out there. Given that performance is going to be better than Vista, Microsoft kind of has an obligation to support the computers that were pretty new when Vista came out.

Make alt-tabbing / Windows-tabbing out of games perform as well as tabbing out of Firefox or Outlook (instant).

That one depends very, very heavily on the game developer and your video drivers. Microsoft can only do so much. Also, there's a reason the switch can be nasty: Performance. The DWM must shut down while the game is running, or you will have a very noticeable performance hit. Starting and stopping an exclusive mode 3d scene is not a trivial operation.

Price it sensibly. Don't make retail versions 3x the cost of OEM. Offer a considerable discount for Vista users.

Sort of like an 'upgrade' version? :rolleyes:

Update IE to actually support standards, particularly more demanding specs like Acid3. While Acid3 means nothing in and of itself it speaks to the commitment of the developers, something WebKit/Opera have done but Mozilla/Microsoft have not. Don't be afraid to break websites just because the previous version was bad at handling standards, though give web developers plenty of warning.

Haven't you been paying attention to the IE8 betas? They've got CSS2 licked. CSS3 isn't even a finalized standard yet. Also, the CSS box model is stupid. IE's is more natural to use (It resembles a real world box).

Finally, get rid of the registry or give users more control over its management. Applications can write thousands of entries all over the place, which can significantly impact systems. At the very least it should show applications that have been installed and list all the settings added or changed by that program.

Every time, you always see someone advocate a move away from the registry.

What would you replace it with? How would you handle COM? Do you even know what kind of impact on performance 'thousands of entries all over the place' has on your system? (Hint: none)

Make sure WordPad (or its replacement) supports Word 2007 documents(!!).

That should be taken care of. I'd also like to see binary .doc support as well.

That one depends very, very heavily on the game developer and your video drivers. Microsoft can only do so much. Also, there's a reason the switch can be nasty: Performance. The DWM must shut down while the game is running, or you will have a very noticeable performance hit. Starting and stopping an exclusive mode 3d scene is not a trivial operation.

The DWM doesn't shut down anymore for most games provided the game uses the desktop's resolution.

I would scrap the entire thing, study what people like the best from Windows, Mac, and Linux, then rebuild it from the ground up and make it as fast and streamlined as possible.

But we all know Microsoft would never do that, so...

1: Make a theme that actually looks good. Aero got to 34% of looking good and then failed. Luna was no better.

2: Allow custom themes by default.

3: Do NOT copy the dock concept.

That's all I can think of right now.

make it CHEAP lol. i think they are on the right path with the whole 'using less resources' thing less RAM and CPU required= cheaper computers= happier consumers

I agree with t0mbi regarding the price. Microsoft could win over most of their detractors if they reduced the price of Windows and Office. Nobody will complain about great software at a great price and you'll find that people buy the software whether they need it or not if the price is right.

They really need some sort of family pack deal as well. Many people have multiple PCs now and shouldn't have to buy multiple copies of Windows. Office can be installed on a PC and laptop and Windows should at least be the same although I think they need to copy Apple's 5-license deal. I understand that Apple benefits from the hardware sales but Microsoft just end up looking nasty when they make it difficult for people to upgrade all their PCs.

Hahaha, I haven't read the whole thread yet, but the fact that on the first two pages, people are referring to DWM as 'DRM' just really made me **** myself laughing! Hahaha sorry, but it shows they don't even know what they are talking about when they say it is a nightmare or it makes your operating system incredibly slower.

Well, if they just took DWM out, Windows would look no where near as sexy ;)

Ahh yes! Definitely tabbed browsing in Windows Explorer!

This is one thing Microsoft lack on - tabbed features! I mean look how long it took them to implement it into Internet Explorer. It would work so well in Windows Live Messenger, yet they still haven't done it (and it is very poorly implemented into Messenger Plus! Live, at least when used with the Windows Live Messenger 2009 beta).

Tabbed features has made using Photoshop much easier (in CS4) and I'm sure it would make using Windows Explorer much easier too (dragging and dropping would definitely be easier to perform).

I hope after he public beta and Windows7 TaskForce we will get some of the improvement mentioned here.

But anyway i think Control Panel needs Redoing.

It is Links Hell....Too Wordy, Perference scattered across to different place.

Other things may be just buy Opera and use Opera engine instead. IE is hopeless.

What? Fragmentation has nothing to do with whether the disk is rotating or not. What would that have to do with anything? Solid state media can become fragmented as well. It is indeed because of the way the file system saves files.

Fragmentation has everything to do with whether it is rotating.

Rotating media suffers from poor non-sequential access performance, as the drive head has to physically move quite a lot which takes significant time (and energy). That is why it is preferrable to arrange things sequentially, as sequential access is much faster than random access.

Solid state media suffer no such penalty, so read fragmentation is really a non-issue. In fact, defragmentation operations are detrimental on such devices as it works against the common wear-levelling mechanisms they employ. That is why Win7 disables defragmentation on SSD devices.

So its not that SSDs don't get fragmented, its just that it doesn't matter whether they are fragmented or not.

Indeed.

One thing they could change about Windows 7 is release only two versions. Home, Business and Enterprise. Or just one that has it all and scrap the branding (Windows 7 and Windows 7 for workgroups or enterprise or something). I remember lots of ppl with Windows Vista Home Basic being very disappointed.

3 things I would like.

  1. Make task bar multi-screen option. (may not be needed with new task bar!)
  2. Support maximize to half sreen work if put near edge of screen join on multiple screens not just right left most
  3. Sort Media Center so can go full screen one monitor and not lock in mouse

Otherwise love it so far.

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
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    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
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