Did Heavy Rain impress you before? What about now?


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Wait until it's released ...

It's as simple as that tbh, it looks good, finer details have time to be ironed out. From what they are showing i'm interested in it. That's good enough for me right now.

Seems interesting story wise. Looks great, but some of the water/reflection effects aren't all that good. Seems they might have put a little more into that.

I'm not sold on the game play, seems more like an interactive movie. If all it is is testing to see how fast I can press a button that comes up on the screen then I'll pass.

I've been looking for an excuse to buy a PS3, if the game play is good this could be it.

HawkMan you do realize the amount of time you probably spend on a bike/vehicle in this game will be non-existent?

Well the game is called heavy "rain", and it seems to mostly be set at night, and several of the screenshots seems to be outside... so they should put half an effort into making it look good. and lights at night is quite important to the looks of a night scene. I mean, you don't look at night shots and go "oooh, look at the prety black inbetween the splotches of light",do you ? :p

and even if it's minor, it is part of the game and they should do it right, the reflections are fairly easy to do at least semi decent, and they'd practically have to remove default rendering opetiosn to get rid of specular highlights on the road surface from the lights too :)

And as I said, it looks very good though it lacks some olish, and it's not impressive, impressive means it sets a new bar above what is allready set, and it doesn't. in some scenes it macthes some of the best stuff done, but doesn't impress beyond it, and in ither scenes, it just a letdown, compared to the rest.

I see plenty of jaggies but then again, trailers / videos are horrible to judge a thing like AA.

You just can't post a compressed or streamed video of a game and then expect to see all the finer details! The way some software like Flash playbacks a compressed video 'eliminates' jaggies or rather replaces the visible edges with the fine pixelation.

Just wait until the game is released and proper, unedited, uncompressed screenshots are released or see it for yourself on a TV but judging AA from semi low-res videos and screenshots is just daft - So many games through times look so butter smooth on pre-release media but had very noticeable jaggies when released.

Wait until it's released ...

Tell me though Sethos why don't we get this crazy wave of AA complaining in every other game topic then if absolutely no screenshot or image can be judged until its in your hands?

Double standards?

Or are people just deciding which games they want to assault and which they'll say nothing about?

I'm defending this game because it's rather nice to see developers further graphics and in this case take a good approach on realism, while people are assualting the game to hell and back as if it looks like a PS2 upscale or something. Why is it being held against standards unobtainable in the gaming world?

I know the best judgement is on your own tv, in a disc in your console, but I'll be damned if some people actually believe what they're posting in this topic being that they seemingly NEVER EVER believe anything they see in preview/real time before release.

It'll be interesting to see responses from some of you in other game topics discussing pre-release titles ;)

Well the game is called heavy "rain", and it seems to mostly be set at night, and several of the screenshots seems to be outside... so they should put half an effort into making it look good. and lights at night is quite important to the looks of a night scene. I mean, you don't look at night shots and go "oooh, look at the prety black inbetween the splotches of light",do you ? :p

and even if it's minor, it is part of the game and they should do it right, the reflections are fairly easy to do at least semi decent, and they'd practically have to remove default rendering opetiosn to get rid of specular highlights on the road surface from the lights too :)

And as I said, it looks very good though it lacks some olish, and it's not impressive, impressive means it sets a new bar above what is allready set, and it doesn't. in some scenes it macthes some of the best stuff done, but doesn't impress beyond it, and in ither scenes, it just a letdown, compared to the rest.

In just about every single game out there, you'll find small things to nitpick at, so if you see the road with rain on it for like a total of 5 minutes in Heavy Rain, I hardly think it's a deal breaker that's going to ruin your visual enjoyment of the title.

As for the standards set, the only other adventure game I've seen with graphics looking to be on par with this is Alan Wake. And we've seen very little of it, but I remember a screenshot, ONE screenshot was posted recently and I don't remember every single part of it being torn apart and AA worries being mentioned :p

Tell me though Sethos why don't we get this crazy wave of AA complaining in every other game topic then if absolutely no screenshot or image can be judged until its in your hands?

Double standards?

Or are people just deciding which games they want to assault and which they'll say nothing about?

I'm defending this game because it's rather nice to see developers further graphics and in this case take a good approach on realism, while people are assualting the game to hell and back as if it looks like a PS2 upscale or something. Why is it being held against standards unobtainable in the gaming world?

I know the best judgement is on your own tv, in a disc in your console, but I'll be damned if some people actually believe what they're posting in this topic being that they seemingly NEVER EVER believe anything they see in preview/real time before release.

It'll be interesting to see responses from some of you in other game topics discussing pre-release titles ;)

Tell me AB, are you seeing my complain about AA and whatnot in this thread? I am genuinely looking forward to the game and have made no mention of Anti-Aliasing in a negative fashion. This is a clear case of PS3 negativity as usual from all parts and I would really expect you to be the first to notice.

I just tried to rectify you a bit by saying you can't really judge AA from compressed videos and screenshots from these said videos, I thought you would agree. I really don't care about AA on an exclusive title I'm looking forward to, either it's there or not. I only start caring when we are talking multi-platform titles and I'm looking for the 'prettiest' game.

So don't drag me down with the rest of the ship when I finally say something positive about a PS3 game :)

Seriusly, you don't remember the ripping the Alan Wake screenshot got? or are you just being sarastic? :p

and the lights/reflectiosn where just an example, it's just somethign very noticeabel in night shots with rain.

But then, I'm not so impressed with Alan Wake either, but that stems from the earliest tech previews of the engine when they did a fly over over ditant hills, and the hill where horribly low poly peaks with like 6 polies each, and engine in a single verticel peak, and for some reason everyone drooled oer it. and I hate it when they use really crappy low res background hills hoping you won't notice :p

Tell me AB, are you seeing my complain about AA and whatnot in this thread? I am genuinely looking forward to the game and have made no mention of Anti-Aliasing in a negative fashion. This is a clear case of PS3 negativity as usual from all parts and I would really expect you to be the first to notice.

I just tried to rectify you a bit by saying you can't really judge AA from compressed videos and screenshots from these said videos, I thought you would agree. I really don't care about AA on an exclusive title I'm looking forward to, either it's there or not. I only start caring when we are talking multi-platform titles and I'm looking for the 'prettiest' game.

So don't drag me down with the rest of the ship when I finally say something positive about a PS3 game :)

My comment wasn't aimed at you!

And I do agree, the video isn't a direct feed, nor is it HD resolution, but if the graphics were poor you'd still be given an indication that they were. They are definitely not poor by any standard.

Depending on your opinion on art style (it has a very clean, "real life" look, therefore you might even find it boring compared to the bloom/cell shaded masses?), you may not enjoy the graphics, but to say they're poor is digging a bit IMO.

It just saddens me that these developers are getting such negativity when they're clearly doing a good job, and other games much less impressive looking sail by not held up to the godlike standards some suddenly expect in here.

Seriusly, you don't remember the ripping the Alan Wake screenshot got? or are you just being sarastic? :p

and the lights/reflectiosn where just an example, it's just somethign very noticeabel in night shots with rain.

But then, I'm not so impressed with Alan Wake either, but that stems from the earliest tech previews of the engine when they did a fly over over ditant hills, and the hill where horribly low poly peaks with like 6 polies each, and engine in a single verticel peak, and for some reason everyone drooled oer it. and I hate it when they use really crappy low res background hills hoping you won't notice :p

It did?

Well I thought it looked great anyway.

Either my standards are out of touch, which I doubt (im quite a graphics buff), or some of you guys are expecting things not obtainable this generation, or at least not this early in it. Or it's reverse psychology and you're just choosing to downplay something that does look promising for whatever reason you feel the need to?

If you can find one of the very first Awake videos, the one where the start with a camer flyign low over a hill, then showing the then famous sunset light scene.

the mountains/hilltops the camera fly over at the start they're they're horribly low poly, it annoyed me because the whole thing didn't make sense, they're hills you won't see when you're playing, and you'll never be near them, why would they put a amera right over them in their tech demo where they're supposed to show off how awesome it is :p

This is a PS3 Exclusive still, right?

3rd party company, 2nd party title (means the title is exclusive, but company can develop other games on any platform).

SCEE are publishing and funding the game, Quantic Dream are developing it.

It was originally going to be PC and PS3, but went just PS3.

Some game physics will be made available by the use of PhysX by nVidia. It is used for console physics in general in the game. Originally for the PC, there were going to be two separate versions of the game to handle cases of a computer being equipped with the appropriate physics processing unit, and to handle cases when it is not present on the system. However, now that the game has been announced as a PlayStation 3 exclusive it is assumed that that won't be necessary.
History and background

Quantic Dream started working on Heavy Rain in February 2006. The project was announced on May 7, 2006, and three days later, a real-time 3D prototype technology demo was presented at E3 2006 at Sony Computer Entertainment's booth. The demo, titled The Casting displays various technical features of the game engine in an emotional scene featuring a motion captured virtual actor. The prototype was allegedly created in less than three months, during which Quantic Dream wrote the script, developed the graphics engine, held auditions to find the virtual actress, and recorded the scene. The demo was initially designed to be an internal prototype not shown outside the company, but upon seeing the team's work-in-progress a few weeks before E3, Sony asked them to complete a working demo to be presented to the audience.

Collaboration with developer Quantic Dream to redefine cinematic

realtime entertainment

LONDON, July 3 2007 – Sony Computer Entertainment Worldwide Studios (SCE

WWS) is pleased to announce that it will be collaborating with developer Quantic

Dream on an exclusive PLAYSTATION?3 (PS3™) title – more details of which are to

be announced soon. Quantic Dream has an outstanding track record in delivering

interactive, cinematic games with true emotional depth. Combined with the power of

Cell Broadband Engine™ and game development technology of PS3, the project is

expected to set a new benchmark in delivering emotionally compelling experiences to

gamers.

Founded in 1997 by David Cage, French developer Quantic Dream has achieved

international renown for its ground-breaking innovation within the games industry,

particularly in the areas of interactive narration and emotional content. The studio’s

record speaks for itself: in particular Quantic Dream was responsible for 2005’s

award winning Fahrenheit (known as Indigo Prophecy in the US and Canada), a

paranormal, interactive blend of film and gaming that was widely praised for

re-imagining the adventure game genre.

Michael Denny, Vice President, SCE Worldwide Studios, said: “We’re really excited

to be working with Quantic Dream for the first time and to have this opportunity to

once again push the gaming experience to realise a new level of interactivity and, in

particular, to engage players at an emotional level never experienced before. We’re

looking forward to revealing more news on this special title later this year.”

David Cage, Founder, President and CEO of Quantic Dream, said, “We always

believed that “next generation” meant more meaningful content based on players’

emotional involvement. To us, PS3 is the only platform that can truly deliver on this

promise, and SCE WWS is a group that is both inspiring and pleasant to work with.”

Indigo Prophecy, Baby!!!

It should be good like IP was!

03.jpg

Yeah good game, just soiled itself near the end.

The first 2/3's were like :o back in the day as nothing else was really like it.

I'm super happy Cage posted the big Gamasutra article condoning all the mistakes he had made, unlike some developers who aren't so modest. And has said Heavy Rain is going straight down the middle with realism (spoken about in the interview on page 1).

Postmortem: Indigo Prophecy - http://gamasutra.com/features/20060620/cage_01.shtml

Great read that article if you genuinely want inside the mind of David Cage, and care for his games. Or have an interest in game development, it's a long article written from the standpoint of development.

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