Killzone 2 on G4TV


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Just watched some more of the videos, and why does it always seem like the worse players are playing these games with these preview videos? LOL

There's one bit when he's taking down some sort of electrical storm weapon, and he has two hit two fairly large targets and it takes him about 10 tries :laugh:

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IGN have their own videos up showing off other parts of the game.

Pretty lush water effects - http://uk.ps3.ign.com/dor/objects/748475/k...d=3h130ig01i09c

Taking down a building - http://uk.ps3.ign.com/dor/objects/748475/k...a_building.html

And others...

IGN HD quality isn't as good as Gamersyde though.

Anyone interested in the tech behind KZ2 should watch this

Tech Interview HD - http://www.gametrailers.com/player/43388.html?type=

Get a look at the technology that brings this game to life.

Shows how everything is rendered.

I love how this game looks and plays. It feels much more real then other games. With so much going on it just has a very real feel to it. Combine that with surround sound and an HDTV and your set. Preview code or not this game looks incredible. They could ship it this way and I'd be happy, looking forward to the final product, lets hope they don't delay it.

Only bad thing I can say about this game is I'm upset there's no PC support. Just watching these videos I can imagine how fun it would be to play with a mouse and keyboard. Shame they probably won't support it for the PS3.

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Gamespot preview is up - http://uk.gamespot.com/ps3/action/killzone...tml?sid=6201940

So is Eurogamer - http://www.eurogamer.net/article.php?article_id=323948

And another GameTrailers interview

Art & Audio Interview HD - http://www.gametrailers.com/player/43391.html

Amass nuggets of information as to how the Helghan regime looks and sounds.
Killzone 2 only using 60% of SPU's overall power?

Speaking in IGN's latest Play Beyond podcast, Jeff Haynes revealed that even during the heaviest loads, Killzone 2 utilizes roughly only 60 per cent of the SPU's.

"It's incredible to see huge levels and see the deferred rendering and note that on all the SPU?s, even on the heaviest load were coming up to about 60%," Haynes said. "They weren't coming close to maxing out. .They had about 40% of space before they started tripping or saw slow down on some of the processes."

Furthermore, Haynes noted that the preview codes recently distributed to various media outlets were of an alpha build of the title, and have since been polished up . Visiting Guerilla Games in Amsterdam, Haynes was shown an updated version of the game, mid to late beta, noting that elements such as lighting, cut scenes, glitches, load times, have all been optimized.

Killzone 2 is due out exclusively on PlayStation 3 on February 27, 2009.

Source: http://www.psu.com/Killzone-2-only-using-6...a0005629-p0.php

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