The 6 Most Retarded Gaming Consoles Ever Released


Recommended Posts

For every NES and Sony Playstation, there are countless game systems that just didn't make it. Sometimes it's bad luck, or the marketplace. And other times, it's because their system was completely retarded.

These are the forgotten systems that deserved to be forgotten. Unless the point was to laugh at them, which we shall do now.

#6. Magnavox Odyssey 100 and 200 (1975)

odyssey.jpg

Most gamers remember Pong for getting the whole video game console party started back in 1975. Most do not know that Pong was stolen from an even earlier console, the Magnavox Odyssey (Pong was a ripoff of their Table Tennis game). Magnavox even sued over it, and won.

But nobody bought the Magnavox Odyssey, mostly because a primitive public that was frightened and confused by electronics thought that the Magnavox game console would only work on Magnavox televisions. So Pong utterly dominated the industry instead, delighting an extremely easily entertained nation.

odyssey2.jpg

Pong. Note TVs only had three channels back then.

A bitter Magnavox was looking to score some more of that Pong cash that everyone was rolling in. So in 1975 they cranked out two new versions of the Magnavox Odyssey, the 100 and 200.

odyssey4.jpg

"Now even more orange!"

Magnavox really wasn't thinking big, and figured that Pong would be the only videogame ever. So they released consoles dedicated to very slight Pong variations, amusingly called things like TENNIS and HOCKEY (the two that were on the Odyssey 100--the 200 model had a third game).

odyssey3.jpg

Tennis, football, and hockey. Seriously.

Why you've never heard of it:

To give you an idea of what the technology was like at the time, the Odyssey 200 was not smart enough to keep track of your score. You had to do it yourself, with a manual slider thing (even Pong kept score for you, on-screen). Copyright laws were very loose in the gaming world at the time, and Pong machines pretty much flooded the market. There was no reason to buy this stupid thing that made you keep your own score.

odyssey5.jpg

"Finally, something that combines the excitement of tennis with my passion for writing down numbers."

Despite dismal sales, Magnavox kept plugging away, later releasing even more consoles with even more variations of pong (the Odyssey 300 and 400, finally including the amazing innovation of on-screen scoring).

If you're one of those late adopters and would like to get in on the Odyssey 200 fun, you can usually find them on ebay for almost nothing (we found one at ten dollars with zero bids). Hook that **** up to your 72-inch HDTV and you've got yourself a party.

...

Continue reading 5-1: http://www.cracked.com/article_16824_6-mos...r-released.html

I was shocked at 1, didn't even know it existed :o

And people bitch at the consoles we have nowadays like they're actually terrible :laugh:

Thank god we don't rifle through as much guff released in the past!

When I was little, one of my friends had a Nomad. It's pretty cool cuz I could play Batman Returns on it, and i liked that game a lot lol. But yeah, I agree with revvo, the virtual boy should've definitely been on that list.

Is the nomad the same as the Game Gear ? though the game gears look different, and had smaller cartridges.

Though it still at batteries, and was pretty cool with a color screen while nintendo only had a low res black and white screen.

Is the nomad the same as the Game Gear ? though the game gears look different, and had smaller cartridges.

Though it still at batteries, and was pretty cool with a color screen while nintendo only had a low res black and white screen.

No, the Gamegear played games made for it, the Nomad played actual Genesis games.

I've heard of #6 (Magnavox Odyssey/100/200), though it was made a little more than a decade before I was even born... It sounds horrible though.

I actually knew about #1 (Sega Nomad) because I once needed replacement controllers for my Genesis (~5 years ago?), and I ran across the name, which I had never known about. The concept is a great one. It's too bad the experience was horrible. Of course, now you can play PS2 games on the PSP, so I'm sure if the technology we have now was available then, it would have rocked the handheld world.

I'm somewhat familiar with the TurboGrafx, but the SuperGrafx (#2) was a new one to me. The Vectrex (#3) is always in the attic of my mind. I've heard of it, but I don't know anything about it.

#4 and #5 were completely new to me though...

Thanks for posting this! It was a great read!

For those that are curious about the Game Gear's relation to the Genesis, there is none. In fact, the Game Gear is more closely related to the Master System than the Genesis because those two were both 8-bit gaming systems while the Genesis was 16-bit. The only real difference between the GG and the SMS aside from the screen size was the fact that GG supported stereo sound as opposed to the monaural-only sound that SMS supported. It was essentially a non-failing Sega Nomad, except that GG used its own game packaging rather than being able to just pop in a game for the SMS. ^_^

What's hilarious is the fact that Sega had color on a handheld WAY before Nintendo.

I <3 old-skool Sega.

Sure, you could order a rechargeable battery pack, for about 80 bucks more ($110 in today's dollars). But strangely enough, after spending the equivalent of $380 on this thing, it still wouldn't blow you. Oh, and the rechargeable battery ran out even faster.

The other people in the library seem to want to know why I was just laughing so hard... :rofl:

-Spenser

No, the Gamegear played games made for it, the Nomad played actual Genesis games.

But i't the gamegear also essentially Genesis hardware in a handheld(ie Nomad) except with a better design, and it's own mini cartridges instead of using full size ones. It still played the same games as the genesis, just on other cartridges.

My uncle had a gamegear though, it was neat, though I wasn't much of a sonic man, wich I think was the only gamehe had, that and the tv tuner :)

kind of pointless with a handheld that required you to spend a fortune on batteries or allways be hooked up to power...

But i't the gamegear also essentially Genesis hardware in a handheld(ie Nomad) except with a better design, and it's own mini cartridges instead of using full size ones. It still played the same games as the genesis, just on other cartridges.

My uncle had a gamegear though, it was neat, though I wasn't much of a sonic man, wich I think was the only gamehe had, that and the tv tuner :)

kind of pointless with a handheld that required you to spend a fortune on batteries or allways be hooked up to power...

Nope HawkMan!

The Gamegear to the Genesis is what the DS is to the Wii.

They run their own proprietary developed games.

Some of the same franchises of the genesis crossed to the game gear, but that happens with every console<->handheld relationship.

The Nomad played ACTUAL Genesis games.

Like taking a PS3 game and physically putting it into a PSP.

*cough* Phantom *cough* :p

Well if it was released, but still.

And as for number 1, you wouldn't want to keep that thing away from a power socket, at least portable gaming has advanced enough with batteries for a good few hours.

The problem being now is that batteries don't seem to be moving fast enough with the times, here is hoping some awesome breakthrough comes through quickly an we get some awesome playing time on future generations.

Edited by Corris
In ten years time the 360 will top that list as soon as consumers realize that a 33% failure rate is simply not acceptable.

Haha, I wouldn't be too surprised :rofl:

It's too bad too, xbox live at least works like it should, but the hardware ruins the experience of 1 out of 3 owners

But i't the gamegear also essentially Genesis hardware in a handheld(ie Nomad) except with a better design, and it's own mini cartridges instead of using full size ones. It still played the same games as the genesis, just on other cartridges.

My uncle had a gamegear though, it was neat, though I wasn't much of a sonic man, wich I think was the only gamehe had, that and the tv tuner :)

kind of pointless with a handheld that required you to spend a fortune on batteries or allways be hooked up to power...

wrong the GameGear was actually a portable Sega Master System (there's even an adapter that would allow Sega Master System games to be plugged in the GameGear)

flamebait ...

*FAIL*

i don't think it is... well maybe a little. But he has a point, in ten years, everyone is going to look back and remember how the 360 was engineered by retards, or the xbox live issues more then the games and what not it has brought to the table.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Google begins rolling out its post-Epic Play Store billing model next week by Karthik Mudaliar Google has confirmed that its redesigned Play Store billing and fee structure will take effect on June 30, 2026, in the United States, the United Kingdom, and the European Economic Area. The changes will let eligible developers offer their own payment systems or send users to an external website for purchases, while separating Google’s platform service fee from the cost of using Google Play Billing. The rollout puts concrete dates and detailed rate cards behind the broader Android policy overhaul Google announced in March. That announcement followed a proposed settlement with Epic Games intended to resolve their long-running disputes over app distribution and payments, although the U.S. portion of the agreement still requires court approval. Under the new billing choice program, developers selling digital content or services can display an alternative payment option alongside Google Play Billing. They may also direct users to their own websites to complete a purchase. Developers can use Google’s standard payment-choice screen or design one that complies with the company’s user-interface rules. Choosing another payment processor does not eliminate Google’s cut altogether. The company will continue charging a service fee for transactions associated with apps distributed through Google Play, regardless of whether payment is handled by Google, an alternative provider, or a developer’s website. Google argues that this fee covers the value and infrastructure provided by Android and the Play Store. For developers earning up to $1 million annually, the service fee will generally be 10 percent. That rate also applies to auto-renewing subscriptions. When Google Play Billing is used in the U.S., U.K., or EEA, Google will add a separate 5 percent billing fee, and developers processing payments elsewhere will not pay that additional charge. This means Google’s familiar flat 30 percent commission is disappearing, but developers will not necessarily see a dramatic reduction on every transaction. An in-app purchase from an existing user processed through Google Play Billing can still reach a combined 30 percent. The biggest savings are likely to come from subscriptions, smaller developers covered by the $1 million tier, and companies able to move customers to their own payment infrastructure. Google is also offering lower rates through its Apps Experience and revamped Games Level Up programs. Apps and games that satisfy the company’s requirements can qualify for 15 percent service fees on new-install transactions and 20 percent on existing-install transactions. The criteria include performance and reliability standards, support for additional Android device categories, and selected platform features. Those program rates are scheduled to become available in the initial markets and Australia on September 30. For consumers, the immediate effect will depend on whether developers adopt alternative payments and pass any savings on through lower prices. For developers, however, June 30 begins a more flexible but considerably more complicated Play Store economy in which distribution, billing, install dates, revenue thresholds, and program participation can each affect Google’s final cut. Google is also separately developing a Registered App Stores program designed to simplify the installation of qualifying third-party stores. That initiative is expected to arrive with a major Android release later in 2026 and will launch outside the U.S. first. Google says the rest of the world will receive the changes by September 30, 2027, although billing rates for markets outside the US, UK, and EEA have not yet been announced.
    • 38% off a super insane price is still an INSANE price.
    • 1TB Samsung T9 and Samsung 9100 PRO SSDs are now selling at great prices by Fiza Ali Amazon is now offering the 1TB variant of Samsung T9 and Samsung 9100 PRO SSD at great prices with limited-time 38% and 39% discounts, respectively, so you may want to check them out if you have been looking to upgrade your storage solution. The Samsung T9 connects via a USB 3.2 Gen 2x2 (20Gbps) interface and delivers sequential read speeds of up to 2,000MB/s and sequential write speeds of up to 1,950MB/s, making it suitable for transferring large files, backing up data, and handling high-resolution media content. When it comes to the security features, the SSD includes AES 256-bit hardware encryption to help protect sensitive data. Designed for portability, the drive is reportedly resistant to drops from heights of up to 3 metres. Furthermore, it operates within a temperature range of 0°C to 60°C and can be stored at temperatures between -40°C and 85°C. Samsung Magician Software is included for drive management, firmware updates, performance optimisation, and health monitoring. Finally, the T9 is certified to multiple international standards, including CE, FCC, UL, UKCA, and RoHS 2 compliance, and is backed by a five-year limited warranty as well. 1TB Samsung T9 SSD: $179.99 (Amazon US) - 38% off The Samsung 9100 PRO uses the M.2 2280 form factor and connects through a PCIe 5.0 x4 interface with NVMe 2.0 support. Built with Samsung V-NAND TLC flash memory, an in-house controller, and 1GB of low-power DDR4X cache memory, the 9100 PRO is engineered for high-performance computing and gaming workloads. Furthermore, the SSD delivers sequential read speeds of up to 14,700MB/s and sequential write speeds of up to 13,300MB/s. Random performance is rated at up to 1,850,000 IOPS for reads and up to 2,600,000 IOPS for writes, depending on system hardware and configuration. The drive supports TRIM, S.M.A.R.T monitoring, automatic garbage collection, and device sleep mode to help maintain performance and efficiency over time. In terms of security features, it includes AES 256-bit encryption, TCG Opal support, and IEEE 1667 compliance. The 9100 PRO operates within a temperature range of 0°C to 70°C, is rated for 1.5 million hours MTBF, and can reportedly withstand shocks of up to 1,500G for 0.5 milliseconds. Finally, Samsung Magician Software is also included for firmware updates, performance monitoring, drive management, and optimisation. 1TB Samsung 9100 PRO SSD: $206.99 (Amazon US) - 39% off Alternatively, you can also check out other SSD deals here. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • This is about the already discredited 2025 announcement. Not the current one, which I've heard nothing negative about in the academic literature.
  • Recent Achievements

    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
    • One Year In
      Tom Schmidt earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      464
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      81
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!