Opera 10.0 Alpha 1


Recommended Posts

If you read something on a page and then scroll up or down by less than the height of the viewport (the small area between the toolbars at the top and the status bar at the bottom), then a portion of the text you have already read still appears on the screen but you also see a new portion of text that you probably haven't read. When you scroll, though, you can easily lose track of which text you had read and which text you had not read. The new scroll marker will show you where the top or bottom of the viewport was before you started scrolling, which gives you an easier way of figuring out where you left off.

The feature has its uses, but I don't think they should enable it by default. I considered it a bug at first, and when I learned what it did, I still found it annoying. I think they might have enabled it for the alpha release to encourage people to offer feedback about it.

so you installed some alpha software without actually reading the release notes?! no wonder people complain about things that are known about!

I'm sure i had the scroll marker in 9.62 as on my mac I had a line marking the end of the window when I scrolled, this doesn't seem to work so well in the new alpha, as I just get a rather large black line

so you installed some alpha software without actually reading the release notes?! no wonder people complain about things that are known about!

I read most of the change log—and posted it in this thread for others to read—and I always refer back to the change log and other pertinent sources of information, when I encounter something that I consider odd. I have not complained about anything. I don't know why you felt the urge to respond to me, and apparently dispute my approach to testing the Opera web browser, when you haven't a clue as to how I approach such testing.

I'm sure i had the scroll marker in 9.62 as on my mac I had a line marking the end of the window when I scrolled, this doesn't seem to work so well in the new alpha, as I just get a rather large black line

The scroll marker is in 9.62, I personally use it.

Man this new build is fast as hell. Not sure if it beats out Chrome but it's faster than Firefox that's for sure. Couple bugs here and there but for an alpha, it's pretty solid so far.

I barely noticed any, if at all, speed increase. It loads the same webpages at about the same exact speed as 9.62, I would have both open at the same page, hit refresh on both and generally they would finish at the same time, sometimes Opera 10 would win by a second or two, sometimes 9.62 would win. Granted I'm happy with its speed anyway, I didnt see any real improvement on it in 10. The main speed improvements I noticed are the java-based tests and what not, but actual java apps seem the same speed.

Not in the foreseeable future according to Opera's CEO.

Thats ashame........thats the one feature of Chrome that I liked the most, I hate a single website locking up my entire browser, sometimes leading to Opera crashing. Granted I have it always open the tabs I had open the last time Opera was open, its still annoying having to wait for all my tabs to reload. Would love to be able to force quit the problem tab, not losing what I'm doing.

I have found a crasher: when I log into Deviant Art and click My Messages at the top, the browser crashes; it crashes everytime I try. I had another Opera user confirm that this was not specific to my machine. I have replied to the Opera Desktop blog entry for the alpha release to inform the developers. Hopefully, they will have this fixed in the next release.

The only thing Opera needs to get me to jump over is an easy to use adblocker like adblock plus.

Fanboy's Adblock List

Download the urlfilter.ini file and save this file into:

(XP) C:\Documents and Settings\"your username"\Application Data\Opera\Opera\profile\

(Vista) C:\Users\"your username"\AppData\Roaming\Opera\Opera\profile\

(OSX) /Users/"your username"/Library/Preferences/Opera Preferences/

(Linux) ~/.opera/

You'll never see any ads again.

the 10.0 alpha is the first ver of opera since long time which i don't deleted 10mins after usage.

it's very fast (deffo faster than firefox), about the adblock thing i knew already so no big deal, however there are some firefox extensions i am missing already (for example imageBot).

Right click webpage, click Block Content, now simply click an ad to block it. Or if you want to block someones offensive (image) signature, shift+click it and you wont that image again unless they upload it to a different host.

Make sure you click Done in the top left so it saves the changes.

Thats ashame........thats the one feature of Chrome that I liked the most, I hate a single website locking up my entire browser, sometimes leading to Opera crashing. Granted I have it always open the tabs I had open the last time Opera was open, its still annoying having to wait for all my tabs to reload. Would love to be able to force quit the problem tab, not losing what I'm doing.

well, according to Opera CEO, the extra stability from multi-process architecture is not worth the extra overhead, at least in Opera's case. Personally I agree with him mostly, Opera is multi-thread implementation is quite stable already, it's really few and far between where one bad tab can lock up or crash the whole browser.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I don’t get why if I bought the game on the last get I needed to pay $40 to upgrade to the new version in the first place and people who love the game and play a lot would have upgraded already so this is just PR and a chance to grab new players who forgot the game long time ago I think
    • The term "use" is doing a lot of heavy lifting in that headline. "Use" can mean opening ChatGPT occasionally to ask for the definition of a word or information about a specific topic. If you frame the question around how many people use it as a daily driver in their work or personal lives, that number is a lot smaller. Those are the people who pay for AI. Nearly everyone else is happy to use it for free, but doesn't see enough value in it to pay for it.
    • No support for Windows Hello!
    • I think you meant the "ntfs3" driver, but yes there have been a lot of fixes for it in this release and previous releases, not 100% sure if the issue you mentioned is fixed though. In any case, the new "ntfs" driver in 7.1 doesn't have that issue (at least, no reports of such have come thru), but your kernel needs to explicitly enable support for the new driver first (like how CachyOS kernel has it), and you need to edit your mount points in /etc/fstab to use "ntfs" instead of the other drivers.
    • Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
  • Recent Achievements

    • One Month Later
      Vincian earned a badge
      One Month Later
    • First Post
      Jocimo earned a badge
      First Post
    • Week One Done
      suprememobiles48 earned a badge
      Week One Done
    • One Month Later
      Windows Guy earned a badge
      One Month Later
    • One Month Later
      Prasann earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      502
    2. 2
      +Edouard
      162
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Steven P.
      67
    5. 5
      neufuse
      65
  • Tell a friend

    Love Neowin? Tell a friend!