Old icons from windows 3.11 and 95 still on Windows 7!


Recommended Posts

There are plenty of venerable and RELIABLE banking or medical applications that have been designed decades ago and are still happily running today.

When I see my bank account manager, he uses some sort of Borland C++ 3.1 built application on top of a desktop running XP

As I said: Why can he not keep running XP for his legacy apps? It's "reliable" too, and if he's still happy with his reliable decades old apps, that's reason enough to not get rid of XP. Even if his IT department forces him into a new Windows 7 desktop, virtual machines are a readily-available and good solution. (Why Microsoft can't create a seamless VM for legacy apps like Apple did, I don't know.)

Let's take an example: let's remove grpconv.exe: One 20 Kb executable in C:\Windows\System32 and two keys in the registry base (.Grp and MSProgramgroup) to be removed.

I don't know the Windows Team development procedures at Microsoft but my guess is that

* a Change Request must be defined,

* assigned to a Developer by a Product Manager.

* The Developer does his job,

* then ask for a Code Review for the Validation of his changes

* and finally commits the changes to the Windows Source Code to be taken into account by the next build.

* let's not forget that the QA team must validate the changes according to the specifications defined in the Change Request.

All in all, let's say it will take half-a-day for the whole procedure for a 20 KB economy.

I would say that the bang for the buck ratio is abysmally close to 0 and that half-day should be used for something more usefull ...

That sounds like a procedure for a small project, not an organized OS-level project. I'm certain they can streamline the procedure, especially if they have a small team dedicated to hunting down any Win16 bits. Plus, it's not just 20kb we're talking about saving. This is about reducing the overall complexity of the OS. One less bit in there is one less bit that can cause a problem.

You've gotta clear out the garage before something falls on your head, basically.

Funny, the end of the support of Windows 3.1 as an embedded operating system was only one month ago.

I'm talking about the core (current) OS supporting Win3.1 apps, not a specific release of Windows.

Win3.1 is 16bit, and as far as I know the 64bit edition of Vista/7 doesn't even support anything 16bit anymore... Or am I wrong?

Windows x64 doesn't support 16-bit programs, but Win32s was released for Win3.11 so you can't make a blanket statement that all programs written for Win3.11 are 16 bit.

moricons.dll I would expect expands to "more icons", but is limited to the old DOS 8 character limit.

Thanks. I assumed that. At the time, I was just wondering why they would transfer them to moricons.dll instead of just getting rid of them (and the legacy programs which few people, if anyone, use), but now I understand that they do need to be there for compatibility issues :)

It's a shame they can't ever be updated though, it really does look horrible having those icons throughout Windows, especially when they do not work with "Large Icons" view :(

Why Microsoft can't create a seamless VM for legacy apps like Apple did, I don't know.

Apple's Classic VM was not exactly stable and reliable. However, seamless VM's today are reliable and have good enough performance.

It does appear that MS is moving in that direction with support for VHD's... :shiftyninja:

I'm in the party which says that MS should update all icons. I'm a bit compulsive about that.

However, this isn't a perfect world, and MS isn't a perfect company, so to expect that may be overkill. My feeling is that MS may update more icons, but that a few will be left behind. The ones left behind, however, probably will be ones we'll never see unless we actually take the incentive to go to the WINDOWS or SYSTEM32 folders.

I do hope they will finally update the "Pick color" and "Pick font" dialogs (the "pick fonts" dialog can be found in Wordpad).

Welcome to a PRE BETA! You expect it to be finished?

More like welcome to Windows, every version of Windows has contained "artifacts" from previous Windows versions. I remember the big stink people kicked up when they discovered Win3.11/9x/2k/XP icons in Vista :p it's a fact of life with Windows.

What I find interesting is that if we actually got rid of all the "CLUTTER" the old Icons would amount to would be a staggering 2 Floppy Disks worth. 1.44 + 1.44 Mb. :yes: So no real gain there and the majority of users do not even see those. I can see however updating certain Icons for the new OS. (the Security Center). But then again -- This is not even in Beta Yet. -- So still an unfinished project. Though I am sure Microsoft has a few builds higher than what we see on this end running that are more polished.-- We should not really be concerned with aesthetics of the OS until RC2. That is when we should start complain about the look of the OS.

(Why Microsoft can't create a seamless VM for legacy apps like Apple did, I don't know.)

How do you think Win9x and DOS programs run on Windows XP/Vista/7? They run in a seamless VM! It's so seamless you didn't even know it was there :)

How do you think Win9x and DOS programs run on Windows XP/Vista/7? They run in a seamless VM! It's so seamless you didn't even know it was there :)

I always guessed it was something like that.. :)

But why not put all the 9x legacy stuff on a single file that is used by the seamless VM?

I hope they update the look of Win7 quite a bit before release, I'm kinda thinking they will, seeing as they work on the superficial stuff late in development.

Regarding the icons, I think they're all terrible TBH. Both Vista and whatever Win7 has now.

I always guessed it was something like that.. :)

But why not put all the 9x legacy stuff on a single file that is used by the seamless VM?

Well not everything runs a full VM (DOS / 16-bit apps do), and they all have access to the real file system. Doing more work on that compatibility layer just isn't worth the effort... it works, and eventually it'll be removed. Heck, on 64-bit versions of Windows the 16-bit support has been removed.

But my understanding is that things like progman.exe and whatever are generally there for apps that check for their existence, often in their setup programs and such. I'm sure at some point more stuff will be cut out that isn't needed, but it's very hard to prove that something is safe to remove without breaking all sorts of in-house business applications, scripts, etc.

I hope they update the look of Win7 quite a bit before release, I'm kinda thinking they will, seeing as they work on the superficial stuff late in development.

Regarding the icons, I think they're all terrible TBH. Both Vista and whatever Win7 has now.

Then go design better ones and then share them with all of us.

I always guessed it was something like that.. :)

But why not put all the 9x legacy stuff on a single file that is used by the seamless VM?

There are actually thousands of modern programs that use legacy APIs (even ones only intended for 16-bit compatibility). Sometimes because it's how the programmer is used to doing it, and sometimes because it's the first result he found on some random internet search. There's no clear separation between what is legacy stuff and what is current, and every possible part of the system is used and abused in some way by software out there.

And also, it's easy to say that people who need older programs should just keep running Windows 95 or XP or whatever, but those operating systems eventually become unsupported by both Microsoft and hardware manufacturers. What do you do when the computer breaks? There are also a lot of people who want to run their older programs and, say, a recent version of Office side-by-side on the same machine.

They could of course find modern software to switch to, but that means time and money spent on retraining and moving legacy data over (if even possible). In a worst case scenario, the problems and lost productivity from doing so could mean bankruptcy.

Microsoft wants to cater for these customers as much as possible.

That sounds like a procedure for a small project, not an organized OS-level project. I'm certain they can streamline the procedure, especially if they have a small team dedicated to hunting down any Win16 bits.

Wait, you think things go faster in larger projects? You're obviously not very familiar with how software development works :) And a team dedicated to "hunting down Win16 bits" sounds like a terrible waste.

Plus, it's not just 20kb we're talking about saving. This is about reducing the overall complexity of the OS. One less bit in there is one less bit that can cause a problem.

Err, depositing a stub file like grpconv.exe in the system directory doesn't add to OS complexity in any way.

not exactly a big deal but it wouldn't take long to update them. even if it was just so it a) looked nicer, b) provided a consistent look, c) was a little bit more "perfect" overall.

You're missing the point. Nobody will ever see them. Why give a pretty icon to an application that nobody will ever see?

I'm not sure three or four icons you will practically never see is a huge deal. Should they be updated? Yes, but it's really nothing to throw a fit over. That last comment is just plain silly. OS's aren't rewritten from the ground up :rolleyes:

I think it is a symptom of a larger problem - Microsoft unwilling to clear the crap off Windows.

All of the above shouldn't exist; when it doubt - tear it out.

I think it is a symptom of a larger problem - Microsoft unwilling to clear the crap off Windows.

All of the above shouldn't exist; when it doubt - tear it out.

But Microsoft isn't in doubt. Have you even read this topic? All those old icons and whatnot are not "crap." They are there so that old legacy programs continue to work on Windows. Unlike Apple, Microsoft doesn't just cut off support for old programs totally just because they feel like it. When you have millions and millions of customers, you have to expect that not everyone will upgrade to the latest and greatest right away.

But Microsoft isn't in doubt. Have you even read this topic? All those old icons and whatnot are not "crap." They are there so that old legacy programs continue to work on Windows. Unlike Apple, Microsoft doesn't just cut off support for old programs totally just because they feel like it. When you have millions and millions of customers, you have to expect that not everyone will upgrade to the latest and greatest right away.

I find it funny that the biggest customers, aka businesses, always seem to have money for big and lofty money wasters like 'retreats' and 'team building' but the money is distinctively missing when it comes to maintaining the IT infrastructure.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Kdenlive 26.04.2 by Razvan Serea Kdenlive is an acronym for KDE Non-Linear Video Editor. It works on GNU/Linux, Windows and BSD. Through the MLT framework, Kdenlive integrates many plugin effects for video and sound processing or creation. Furthermore Kdenlive brings a powerful titling tool, a DVD authoring (menus) solution, and can then be used as a complete studio for video creation. Kdenlive supports all of the formats supported by FFmpeg or libav (such as QuickTime, AVI, WMV, MPEG, and Flash Video, among others), and also supports 4:3 and 16:9 aspect ratios for both PAL, NTSC and various HD standards, including HDV and AVCHD. Video can also be exported to DV devices, or written to a DVD with chapters and a simple menu. Video editing features: Multi-track editing with a timeline and supports an unlimited number of video and audio tracks. A built-in title editor and tools to create, move, crop and delete video clips, audio clips, text clips and image clips. Ability to add custom effects and transitions. A wide range of effects and transitions. Audio signal processing capabilities include normalization, phase and pitch shifting, limiting, volume adjustment, reverb and equalization filters as well as others. Visual effects include options for masking, blue-screen, distortions, rotations, colour tools, blurring, obscuring and others. Configurable keyboard shortcuts and interface layouts. Rendering is done using a separate non-blocking process so it can be stopped, paused and restarted. Kdenlive also provides a script called the Kdenlive Builder Wizard (KBW) that compiles the latest developer version of the software and its main dependencies from source, to allow users to try to test new features and report problems on the bug tracker. Project files are stored in XML format. An archiving feature allows exporting a project among all assets into a single folder or compressed archive. Built-in audio mixer Kdenlive 26.04.2 changelog: Remove not needed actions from render info, fix rough size calculation for rendering. Fix clip sometimes not inserted in timeline when moving vertically in bin drag. Fix transcoding from clip properties. Cleanup render profile audio quality. Use percent based value for audio quality, and adjust the range accordingly per codec. Fixes bug #520750 Enforce even numbers for render width/height. Fixes bug #520737 Fix nightly flatpak - disable rnnoise until implemented. Fix missing initialization. Edit mediacapture.cpp. Fix document unnecessarily marked as modified on opening, triggering a backup request. Fix incorrect detection of missing and remote clips causing unwanted backups. Fixes issue #2194 Fix tests. Fix tmp files copied to wrong location when setting project folder. Fixes bug #467740 Fix color clips not selected on creation. Use QFileInfo instead of QUrl/QDir to try fixing Windows shared drives. Fixes bug #451413 Fix timeline preview incorrectly invalidated when a track with effect duration changed. Fixes bug #514541 Fix missing var. Display paths in native format in render widget. Fixes bug #520428 Simple splash: fix pressing return always triggered the same button. Minor update to simple splash. Fix unwanted clips added to timeline and cleanup. Fixes issue #2190 Minor layout improvements to welcome screen, add Quit and Open shortcuts. Fix broken welcome dialog layout in tiling compositors. (craft) Limit the number of CPU cores used during a Windows build with mingw as some .cpp files are memory intensive to build. (kde-ci) Limit the number of CPU cores used during a build as some .cpp files are memory intensive to build. (kde-ci) Cleanup old entries. Another fix for animation crash. Fix uninitialized function - crash on create animation. Another attempt to fix MacOS permissions. MacOS: fix bundle release version. Fix MacOS plist path. Fix MacOS build. Explicitely link against Qt::Core. Download: Kdenlive 26.04.2 | 128.0 MB (Open Source) Download: Standalone Executable View: Kdenlive Home page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Here's how to watch the Xbox Games Showcase today and what to expect by Pulasthi Ariyasinghe The June games showcase week has been a packed one, with everything from major presentations like Sony and Summer Game Fest to indie-focused reveals coming in almost every day. Now, it's almost time for another big one, with Microsoft bringing its Xbox Games Showcase back later today. This is a double feature too, with a Gears of War E-Day deep dive also being attached to it. For anyone wanting to tune in online, the 2026 Xbox Games Showcase is kicking off at 10 AM PT | 1 PM ET | 6 PM BST | 7 PM CEST later today, June 7. The event will be available to watch on the official Xbox YouTube (4K 60FPS), Twitch, Facebook, Steam, Amazon Live, and other portals. Separate livestreams for American Sign Language and Audio Description will also be available. "This year marks 25 years of XBOX, and this Showcase is poised to be a true celebration, offering world premieres, new gameplay, fresh updates, and more for a swathe of projects we cannot wait to share," said Microsoft about this presentation. With a new CEO behind it that is pulling off some interesting moves, Xbox may have some surprises to reveal today. New looks at first-party games like Halo Campaign Evolved from Halo studios, Fable from Playground Games, InXile Entertainment's Clockwork Revolution, Mojang's Minecraft Dungeons II, and Call of Duty: Modern Warfare 4 from Infinity Ward are to be expected here. We may finally get to see the new Blade from Arcane Studios in action and a new Persona game from Atlus at the showcase too. Surprise announcements may also arrive from other Microsoft-owned studios like Bethesda, MachineGames, Ninja Theory, Obsidian, Rare, World's Edge, or Blizzard. Considering how every new release nowadays is staying away from November and December to avoid Grand Theft Auto VI's release, any launch dates Microsoft announces will probably skip those months as well. Once the Xbox Games Showcase ends, Microsoft will immediately kick off the Gears of War: E-Day Direct. This deep dive into the upcoming prequel from The Coalition should attach gameplay footage and perhaps a release window to the highly anticipated project.
    • People in the '50s and '60s had the same attitude, and we're still here over a half century later.
    • So after some fiddling I was able to get it to run at a pretty stable 30FPS. I'm slightly surprised about how much fiddling I had to do to get there though given what I thought was reasonable hardware: Processors: 16 × AMD Ryzen 7 7840HS w/ Radeon 780M Graphics Memory: 16 GiB of RAM Graphics Processor 1: AMD Radeon 780M Graphics Graphics Processor 2: AMD Radeon RX 7700S I think I could do it better if I use Linux rather than Windows, Windows RAM usage is stupid without stripping the system down. But once I got it working in a reasonable state, it was so awesome! I felt like a new Bond! If anyone has any advice to get things going a bit smoother FPS-wise, I'd appreciate it.
    • Something is rotten in the state of Denmark Australia
  • Recent Achievements

    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      482
    2. 2
      PsYcHoKiLLa
      256
    3. 3
      Steven P.
      74
    4. 4
      +Edouard
      70
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!