Quad-core iPhones with GPGPU acceleration and firmware 3.0?


Recommended Posts

Not according to the last six months. Outmoded, dinosaur thinking.

Check out what's hot in the App Store.

The iPhone gaming paradigm, even at this early stage, is huge.

Like I've been saying for a while now - moving parts, buttons, dials, knobs, levers, LOL, you name it, are gradually being phased out. And the funny thing is, this push not necessarily coming from the big consoles, but from smaller handhelds. Everyone wants in on an App Store-like feature, and developers are flocking to it.

i highly disagree with u. most of the iphone games, besides simple ones like tetris and card games, are not at all revolutionizing mobile games. I never intended to use my iphone for heavy gaming use, but the "action" games I have played are very cumbersome and lacking the proper controls to really have fun with them. Besides that, my fingers take up 1/3 of the screen because I have to be touching the screen with them to move the character, etc. around..

It will be a sad day for mobile gaming if buttons are EVER phased out completely. Now what would be cool is if apple was open to the idea of adding sleek buttons for games or other tasks. it wouldn't tarnish the iphone for me at all...

Now on the REAL topic, quad core phone would be a great advancement , but really how many people will be needing to use pc applications ona 3.5" screen? And plus, I just bought my 3G! :(

QC for a phone , OverKill :ermm: :blink:
Why?

The old Creative Zen Vision:M that I still have do have a Dual Core CPU inside...

It's not a QuadCore like you see in PCs...

defintely an overkill :)

iphone needs a bit better cpu/gpu and definately more memory (both space and os memory), and it will do fine.

its phone after all not gaming console.

unless they are making something else.

Keep talking, before you know it the physical keyboard and mouse will be gone too. Microsoft Surface, the iPhone, all the other companies scrambling to come up with touch control devices. LTD might be looking a bit far into the future but he's right. Physical buttons as we know it are a dying breed.

lol, the keyboard has been around for probably 100 years, and you seem to think a few new products are going to all of the sudden replace it.

Sounds interesting. Multiple cores would work well if Apple decides to allow multiprocessing.
I bet it's the goal of going multicore, because let face it, one of the biggest default of the iphone right now is being unable to do 2 things except for the music. And this sucks.

Safari at least need it, loading pages in background should be a requirement...

its phone after all not gaming console.
The iTouch is now targeted as a mobile gaming device as well. Apple really pushed it.

And I use more my iTouch to play games than doing music :rofl:

http://www.apple.com/ca/ipodtouch/

Look how mush games are presented on the page.

The iTouch is now targeted as a mobile gaming device as well. Apple really pushed it.

And I use more my iTouch to play games than doing music :rofl:

http://www.apple.com/ca/ipodtouch/

Look how mush games are presented on the page.

I completely forgot about ipod touch :p in any case i dont see many games which could utilise such power. even f you have breathtaking 3d graphics you still dont have proper controls :p

QC for a phone , OverKill :ermm: :blink:

No it's not. My 4+ year old iPod is a dual-core system. And the fact is, you get much better performance/power and performance/silicon when you use many simple cores as opposed to fewer complex ones. The cost of this however, is increased software complexity which isn't as big of a problem as it was 10+ years ago now that we have tools like OpenCL, Open MP, and better compilers, and even just better education into parallel computing.

Touchscreens have been around longer than Apple they were just the first company to do it right, its just like anything gadgety there will always be a "thing" or new fad of the moment, first it was laptops, then the 'origami' UMPCs, now netbooks, then it will be the MIDs(mobile internet devices).

Unless someone comes up with a radical new UI/Input Format tactile buttons will never go away and no amount of gushing over how great Apple is and how far they can see into the future wont change that fact.

To jump in on this debate IMHO the death of the keyboard won't come with the rise of touch screens but rather the day voice recognition if good enough to work first time every time with basically any person and accent out there without the user needing to train the system beforehand. That and the technology has to be able to work around things like speech impediments, stuttering and the like that many users may have as a condition or may just do occasionally even.

Really touch screens are nice but things like surface are really technologies that are replacing the mouse, not the keyboard. They aren't and likely never will be a device that you can use without line of sight so to that extent they are best suited to drag and drop actions and the like as opposed to typing where users expect to be able to achieve a high thoroughput with minimal effort.

So yeah, I personally do see touch screens becomming the norm but keyboards will still remain for typing until such a time as voice recognition is able to take over. Even then there are issues like how do you manage 50 people in an office apartment all talking to their pc's at once? Obviously it can be done since many places are like that only with phones but it would be a concern that may hamper uptake.

I guess the alternative is stylus taking over but I'd argue a stylus isn't necessarily making a typist job any easier. I do think the keyboard will remain until voice communication is common. I doubt we are THAT far away either.

Well I didn't say it above but the extension from that is it should be natural language. So it should be taken to a level where you can say "untar file XYZ to my images directory" or whatever. Obviously we are a bit further away to that that just voice recognition, but once the computer can understand natural language the keyboard will become alot less necessary.

It'll have a place mind still for a long time.

Not according to the last six months. Outmoded, dinosaur thinking.

Check out what's hot in the App Store.

The iPhone gaming paradigm, even at this early stage, is huge.

these products didn't exist when dinosaur's were around...so how could they be thinking about it :p

the iphone is a horrible at playing games the controls are just weak no feedback (hell even a little vibration would do for positive feedback) if people are gonna sit around all day playing games on their iphone they should just jump on a computer were atleast the controls are decent and worth the time

gaming on the iphone is just a nice thing to look at..for a few seconds

Like I've been saying for a while now - moving parts, buttons, dials, knobs, levers, LOL, you name it, are gradually being phased out. And the funny thing is, this push not necessarily coming from the big consoles, but from smaller handhelds. Everyone wants in on an App Store-like feature, and developers are flocking to it.

that while is going to last throughout your entire life :p

for low priority stuff yeah touch screen is great but for everyday use buttons/knobs/dials(arn't they the same thing? :p)/levers will all remain in use

like a studio would want to swap out all their mixer boards for a digital display analogue input ftw

Well I didn't say it above but the extension from that is it should be natural language. So it should be taken to a level where you can say "untar file XYZ to my images directory" or whatever. Obviously we are a bit further away to that that just voice recognition, but once the computer can understand natural language the keyboard will become alot less necessary.

It'll have a place mind still for a long time.

programmers will not want to sit there talking to their computer all day...not ever....in a block of code you'll see the words "****ing piece of ****" and other profanities mostly directed to the clients which wouldn't be good for the client to see :p

Not according to the last six months. Outmoded, dinosaur thinking.

Check out what's hot in the App Store.

The iPhone gaming paradigm, even at this early stage, is huge.

Like I've been saying for a while now - moving parts, buttons, dials, knobs, levers, LOL, you name it, are gradually being phased out. And the funny thing is, this push not necessarily coming from the big consoles, but from smaller handhelds. Everyone wants in on an App Store-like feature, and developers are flocking to it.

It?s not dinosaur thinking... it?s simply terrible to use a hard glass screen to press buttons as fast and accurately as many games need to be controled. Touching is not always good... thats why theres also the *pressing* action.

Some people want to look soooo modern themselves that they start to look ridiculous.

To jump in on this debate IMHO the death of the keyboard won't come with the rise of touch screens but rather the day voice recognition if good enough to work first time every time with basically any person and accent out there without the user needing to train the system beforehand. That and the technology has to be able to work around things like speech impediments, stuttering and the like that many users may have as a condition or may just do occasionally even.

I don't think voice recognition will ever be mainstream enough to kill keyboards, for two reasons:

1. Privacy. People wouldn't feel comfortable with everyone knowing what they are doing at every moment. A bit like why almost no one uses video calls over regular phone calls.

2. It just wouldn't work if there's more people around. Just imagine a crowded office, it would be utterly annoying.

Well I didn't say it above but the extension from that is it should be natural language. So it should be taken to a level where you can say "untar file XYZ to my images directory" or whatever. Obviously we are a bit further away to that that just voice recognition, but once the computer can understand natural language the keyboard will become alot less necessary.

It'll have a place mind still for a long time.

That's more AI than voice recognition. Voice recognition turns the sounds into words, it doesn't assign them meaning.

And even then, what about games, "Go forward 20 meters, turn to 45 degrees right, go forward 20 meters" would be different depending on every game, they might share the same units if they're the same engine, but going from HL2 to Bioshock won't work.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Exactly. They won't go 100 because current gen consoles are simply too old for any groundbreaking graphics or gaming experience otherwise. They will go with standard (console) price 70 or go with 80 if they really want to go premium. Of course they will have more expensive options too with some useless cosmetics as always.
    • Doesn’t surprise me at all. God is light & He gave us life so it sounds almost logical that we would therefore emit a certain amount of light.
    • This is what I want. Hey Gemini, how do I remove you from all my google products permanently?
    • I would never install install this build before rtm process. only 3 months to go. never install on your daily devices. just wait 3 months.
    • Motrix Next 3.9.6 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.6 changelog: New Features Clipboard management — App-owned copy actions no longer trigger the Add Task auto-detect popup. aria2 input compatibility — Multi-line aria2-style task input is supported for URLs with per-task options such as out=. BitTorrent IPv6 DHT — Added IPv6 DHT support and related configuration. File category URL patterns — File category rules can match URL patterns with validation and localized hints. Task status tags — Added clearer waiting and sharing states for task cards. Download event bridge — Added an aria2 WebSocket event bridge for faster download notifications. Improvements Improved task list transitions and preserved task state during tab switches. Kept RPC origin access enabled for local integrations. Restored AppImage stripping in release builds after beta validation. Added localized preference guidance across supported languages. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      511
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Michael Scrip
      78
    5. 5
      Steven P.
      75
  • Tell a friend

    Love Neowin? Tell a friend!