[Official] Killzone 2


Recommended Posts

Played a couple more games, I'm now ranked Major. With that I unlocked Tactician and they can use spawn grenades. Basically smoke grenades that let team mates spawn at that point. Pretty handy (Y)

<snipped>

Awesome to hear, I gotta start playing matches with you more if you do use the Tactician badge a lot.

There have been so many matches I've played where I had to run across the map just go kill the enemy.

Since no one had spawn grenades.

Damn, the Battle Replay on the killzone website is really damn cool.

In fact the whole damn site is impressive.

I have to say, it is a little discouraging that DM is already half way through ranking up if I am reading what he said correctly, as that seems really quick to me and I like incentive to keep playing a MP game. I have to say my first impression of playing is one of intrigue. I was not completely sold, but I definitely enjoyed myself and had fun, and see the potential for us all having fun playing together, so I think strictly based on that fact it will have a long life span, but again does seem very quick to fully rank up.

Yeah its stupidly fast/easy :(

Once you've unlocked the classes it's all about the ribbons/medals. I don't think there is any further unlocks (in terms of weapons) once you've got all the classes. That is what is most disappointing, especially when the standard rifle is the best one (at least imo). The other sub-machine guns control like ass and I'm not a fan of shotguns (n00b weapon). I only need 3 more weapons for the rifle man iirc.

So I'm with Antaris and hope they expand the ranking system.

I actually haven't played MP yet. Did get an hour of SP done though. I'll be online tonight if you guys are playing. Although the down side is that I don't have a headset. :s ..

I might be playing 2nite.......drop me a line if I'm on

I just got the game and will be ready to go in about 40 - 50 mins if anybody is around still. If not ill do a bit of solo multiplayer to get the feel of it till tomorrow when I can hopefully join you guys.

Tonight I will be without a mic but I will have one for tomorrow.

PSN account is Green_Eye_09

Munky add me as soon as possible please dude cos I cannot be arsed to go through this whole thread just

Oh, BTW man, congrats on the purchase. (Y)

And also since we are not friends yet, add me, DLDirtyLarry, as I can also send invites to people for the clan.

I played an hour of MP and haven't yet gotten used to the feel of the controls. I still came in first on my team however, although that's not saying much as my team sucked. Haven't won a match yet. My K/D is just under 1.00, though the very first game I really stunk. I hate how you start off with a crap weapon and no ammo.

^ hopes you get the game tomorrow because its amazing.

Ive played the first killzone and I knew when they made a 2nd killzone, I was going to be amazed but today i was overly amazed.

I checked out a copy and bought it over to a friends house and we played SP and MP, OMG, I love this game. I am getting a PS3 just for this game most likely by the impression it left on me. Also a blu ray player would be nice :).

Tried out MP last night. Really enjoyed it. I wish there were medics so they could revive me while i was down :p

However, there was one annoying thing with the interface where it would take 3 seconds or so to even update after i had pressed a button. Anyone else get this?

I won't be on much next week either - I have my last real exam on friday, so I gotta study for it... the fact that I haven't really paid attention in class somewhat contributes to that :p So I'll probably be online in the (CET-)evening for a couple of days - hopefully with some more gaming next weekend and the weeks after that :)

I don't think any of us are gonna be playing, the servers are down :laugh:

Back up.

So I've heard anyway.

I'll be on in an hour or two, gotta go do some shopping for tonight.

Rant... What ever idiot designed these controls should be shot. Having to hold down L2 to do anything is retarded. These controls are so bad, I can't even play more than 2 seconds of it without hating it. Lack of crouch, 10 control schemes that are pretty much the same with 1 or 2 buttons swapped.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • After I installed KB5095093, the volume on my ARM laptop won't go above 20%. It's stuck on the hearing protection level, which is pretty much useless if you want to listen to anything. I rolled back.
    • Amazon Prime Day slashes Samsung's newest Galaxy Watch Ultra by 45 percent by Karthik Mudaliar Samsung’s flagship Android smartwatch has received one of its steepest Prime Day cuts. Amazon has dropped the 2025 Samsung Galaxy Watch Ultra in Titanium Blue to $357.24, saving buyers around $292 from its $649.99 list price. That's a 45 percent discount (purchase link below). The 47mm Galaxy Watch Ultra uses a titanium casing and a 1.5-inch Super AMOLED display with a resolution of 480 x 480 and peak brightness of 3,000 nits. It includes LTE connectivity, Bluetooth 5.3, Wi-Fi, NFC, and dual-frequency L1+L5 GPS for more accurate outdoor route tracking. The 2025 model has 64GB of storage, a 590mAh battery, sapphire crystal glass, 10ATM water resistance, IP68 protection, and MIL-STD-810H durability testing. Its health and fitness tools include heart rate monitoring, sleep coaching, Energy Score, Running Coach, body composition analysis, temperature sensing, and ECG support, where available. This model is best suited to Android users who regularly run, hike, cycle, or train outdoors and want cellular access without carrying a phone. The larger battery, rugged construction, bright display, and dedicated Quick Button also make it a stronger option than Samsung’s regular Galaxy Watch models for extended workouts and demanding environments. Grab the Titanium Blue Galaxy Watch Ultra before the Prime Day price resets: Samsung Galaxy Watch Ultra (2025) [Sold and Shipped by Amazon] Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Google begins rolling out its post-Epic Play Store billing model next week by Karthik Mudaliar Google has confirmed that its redesigned Play Store billing and fee structure will take effect on June 30, 2026, in the United States, the United Kingdom, and the European Economic Area. The changes will let eligible developers offer their own payment systems or send users to an external website for purchases, while separating Google’s platform service fee from the cost of using Google Play Billing. The rollout puts concrete dates and detailed rate cards behind the broader Android policy overhaul Google announced in March. That announcement followed a proposed settlement with Epic Games intended to resolve their long-running disputes over app distribution and payments, although the U.S. portion of the agreement still requires court approval. Under the new billing choice program, developers selling digital content or services can display an alternative payment option alongside Google Play Billing. They may also direct users to their own websites to complete a purchase. Developers can use Google’s standard payment-choice screen or design one that complies with the company’s user-interface rules. Choosing another payment processor does not eliminate Google’s cut altogether. The company will continue charging a service fee for transactions associated with apps distributed through Google Play, regardless of whether payment is handled by Google, an alternative provider, or a developer’s website. Google argues that this fee covers the value and infrastructure provided by Android and the Play Store. For developers earning up to $1 million annually, the service fee will generally be 10 percent. That rate also applies to auto-renewing subscriptions. When Google Play Billing is used in the U.S., U.K., or EEA, Google will add a separate 5 percent billing fee, and developers processing payments elsewhere will not pay that additional charge. This means Google’s familiar flat 30 percent commission is disappearing, but developers will not necessarily see a dramatic reduction on every transaction. An in-app purchase from an existing user processed through Google Play Billing can still reach a combined 30 percent. The biggest savings are likely to come from subscriptions, smaller developers covered by the $1 million tier, and companies able to move customers to their own payment infrastructure. Google is also offering lower rates through its Apps Experience and revamped Games Level Up programs. Apps and games that satisfy the company’s requirements can qualify for 15 percent service fees on new-install transactions and 20 percent on existing-install transactions. The criteria include performance and reliability standards, support for additional Android device categories, and selected platform features. Those program rates are scheduled to become available in the initial markets and Australia on September 30. For consumers, the immediate effect will depend on whether developers adopt alternative payments and pass any savings on through lower prices. For developers, however, June 30 begins a more flexible but considerably more complicated Play Store economy in which distribution, billing, install dates, revenue thresholds, and program participation can each affect Google’s final cut. Google is also separately developing a Registered App Stores program designed to simplify the installation of qualifying third-party stores. That initiative is expected to arrive with a major Android release later in 2026 and will launch outside the U.S. first. Google says the rest of the world will receive the changes by September 30, 2027, although billing rates for markets outside the US, UK, and EEA have not yet been announced.
    • 38% off a super insane price is still an INSANE price.
  • Recent Achievements

    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
    • One Year In
      Tom Schmidt earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      464
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      81
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!