[Official] Killzone 2


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I finally beat the SP campaign last night, and I must say the last level was incredibly annoying.

If this were a PC game with proper movement/aiming controls and speed I'd have jumped at the chance to play this "D-Day"-esk level where you're storming the palace and there are literally bullets flying in every direction and tons of enemies that never stop spawning until you push and shove your way closer to the front door. However, with the "slower" aiming speed and the accuracy of a seizing person in an earthquake, the amount of non-stop spawning enemies the game throws at you was a bit frustrating.

But other than that, the SP game was enjoyable. The story was pretty blah, but I wasn't expecting much so that didn't bother me at all. So, now I have to decide on whether to go back through the game and try to get the rest of the trohpies for SP, or start MP "fulltime". Ah...decisions decisions :)

P.S. - Stupid Rico! I wish I could have shot him in the face.

I have a question(s) about the ribbon/medal system for mulitplayer.

Do the tasks for each ribbon have to be started and completed in a single match/round? For example, the Sidearm/Headshot Specialist ribbons require 10 kills by pistol/headshot, respectively. Can those 10 kills be made over the course of a few games or do all 10 have to occur in a single match?

I have a question(s) about the ribbon/medal system for mulitplayer.

Do the tasks for each ribbon have to be started and completed in a single match/round? For example, the Sidearm/Headshot Specialist ribbons require 10 kills by pistol/headshot, respectively. Can those 10 kills be made over the course of a few games or do all 10 have to occur in a single match?

it's 10 per match. If it's 10 kills over the course, that'd be too easy.

6 hour single player? how long where they working on this agian?

I have a feeling the internally developed engine might have taken them a while. Not the easiest thing to go and create in a year [if you're hinting it should of came out quicker], coupled with it looking like one of the best engines around.

As for how long, just around 3 years I believe. It seems like the first playable builds came in 2006 [going by developer diaries]. E32005 was all target render, nothing was made at that point.

If they had just used the Unreal Engine like 90% of games do I'm sure you would of seen it sooner.

Very disillusioned with this game now.

1. Headshots are too easily achieved accidentally - I get more headshots by spraying wildly than with delicate aiming, ffs.

2. Speaking of which, hit detection is awful. Either I'm suffering from horrific latency or the game sucks at accurate hit shots. The L.E.D's on the characters make it easy to aim but you can be aiming at central torso and get nothing even if the other person is standing still - I'm an above average FPS'er and I KNOW I'm aiming accurately enough, even accounting for recoil or the dotted reticule only being a mere indicator of where your shot is placed.

3. Narrow corridors/stairwells - c'mon, it's a joke. 80% of the maps have choke points where the inability to get two people through a door/up some steps create grenade spam-fests. Radec Academy and Verudan Alley (can't remember the map name) are worst for this.

4. The above two points result in KZ2 not being tactical. At all. In any way shape or form. Not even the merest whiff of a smidgen of a hint. Most games results in everyone charging to the chokepoint closest to own/opposition spawn point and throwing grenades/strafing via doorways with LMG :/ Even if you WANTED to get tactical, the bots are hopelessly lame.

Spawn points are this games biggest weakness because of the bottlenecks/size of the maps/poor map design.

5. Pyrrus Rise - don't bother unless you're a sniper.

6. Can't mute annoying mic users but neither can you communicate outside of squads. What century is this so-called realistic game set in?

7. Choosing a game is even a failure - why am I put in games with Colonel's/Liuetenants/Generals when I've selected to play against only similar rank? :/ It's nearly as annoying as the laggy game menu's - WTF is that all about?

This game is VERY close to being traded in. GG better make some changes. Soon.

If you want a better tactical experience play some clan games.

That's why there is a whole tournament ladder, clan ranks and everything else. When playing with randoms the majority of the time everyone is away doing their own thing and not even using groups.

When I finally have some time from Uni I'll try make this clan thing work as it seems no one else can be bothered. If not quit the clan and look for other clans to play in (I dunno if you can be a member of multiple clans). I just don't have much time to be playing games just now...

And your whole team AND the whole enemy team can hear you talking WastedJoker. It's proximity chat which is realistic. The benefit to being in a group for chat is people in your group can hear you speak from anywhere, not just when physically near you.

I was going to try top 1% this week but I cant, too much work. Going to get the last SP trophies.

Having a lot of problems with 3 headshots one. Any tip for that trophy?

I think the trophy description is misleading - it's 3 headshots in one clip not 3 headshots in a row.

Official guide says you should try it on the Stahl Warehouse section where you and your buddy are in the top level with the two Higs chatting beneath - recommends aiming carefully for one to get a straight headshot then using two shots for the next (one to take off helmet then one to headshot) and then repeat that. Total of 5 shots.

I can't do it either :(

Just seen this -

I was thinking of this place as a possible candidate too.

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