[Official] Killzone 2


Recommended Posts

Sorry for double post (apparently I can't edit any other posts right now...) Anyway, I just went and played some of the SP on easy and got a ******** of trophies, including the professional trophy which seems to require a little bit of luck and a little bit of skill.

I got the Professional trophy yesterday as well. It took a few tries, but it wasn't too bad playing on Recruit. And, it's definitely NOT "3 in a throw". I got my trophy even though I shot two helmets off 2 of the 3 higs. All headshots were part of the same clip though.

GL Kol. (Y) I've beaten NG/NG2 on master ninja, but I don't even want to try the last few missions on veteran. :no:

They've banged out two patches already fixing a lot of things, importantly tweaking the controls.

However they have indeed been struggling with KZ.com. I think the amount of stat collecting they're doing keeps killing their servers...

I have a question about gaining ribbons during a match.

Can you gain more than one of the same ribbon in a match? i.e. if I were to get 20 kills with my pistol would I get two Sidearm Specialist ribbons at the end of the match?

I have a question about gaining ribbons during a match.

Can you gain more than one of the same ribbon in a match? i.e. if I were to get 20 kills with my pistol would I get two Sidearm Specialist ribbons at the end of the match?

Nope, just 1 ribbon per match I believe.

They've banged out two patches already fixing a lot of things, importantly tweaking the controls.

However they have indeed been struggling with KZ.com. I think the amount of stat collecting they're doing keeps killing their servers...

Yeah, they are serious about capturing everything!

Simple Kills/Deaths/Wins/Losses would probably satisfy most people, but the detail (e.g. Battle Replay etc) is epic. It must have been quite a challenge!

I tried looking at that chick in the game in the eyes and I just ended up looking at her boobs LOL.

But seriously, that just proves to me that the peripheral vision in the game is kind of messed up

Well, they kind of over-egged the cake, imo.

Narrow peripheral vision is fine but when you combine it with massively ponderous movement...removes a lot of fun from the game. Basically, first to see is first to kill :/

Well, they kind of over-egged the cake, imo.

Narrow peripheral vision is fine but when you combine it with massively ponderous movement...removes a lot of fun from the game. Basically, first to see is first to kill :/

I really only find this as an issue in the MP. Especially with a lot of run-and-gun type of play. Especially if I'm running up and down stairs trying to kill someone or running away from someone

  • 2 weeks later...
Hey guys who's up for some KZ2 this weekend? Lets setup a Neowin matchup?

Meeee!

I finish a ton of assignments by 5pm Friday, then im off to a 21st.

But Saturday I'll have the house to myself till Sunday, so I might be having folk over and gaming/drinking/etc.

Edited by Audioboxer
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
    • Turbo Pascal was my first real programming experience more than 30 years ago at university. I mostly taught myself from the included examples and help documentation, because the university only taught the basic syntax and philosophy of Pascal, without going deeply into Turbo Pascal’s advanced features. I still remember when I discovered that I could embed assembly language directly into Pascal code, call BIOS functions, manipulate screen memory, use mouse interrupts, and control peripherals from my programs. That opened huge doors for me. Programming back then felt really fun, direct, and close to the machine. What I loved about Pascal was its readability and the almost instant compile time. Turbo Pascal was an amazing environment, but unfortunately Turbo Pascal for Windows 3 did not feel like it fully carried that legacy forward. Later, Delphi got things back on the right track after the messy transition to TP for Windows. Sadly, Delphi suffered from years of uncertainty as it moved from Borland to CodeGear and then to Embarcadero. That instability made many developers lose confidence in it, even though Delphi itself remained a powerful and productive tool. I still work with Delphi from time to time, but I definitely miss the old days of Turbo Pascal.
    • I hope this encodes in to AV1 or AV2 as currently tiktok uses h265 and h264.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      465
    2. 2
      +Edouard
      170
    3. 3
      PsYcHoKiLLa
      120
    4. 4
      Michael Scrip
      81
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!