[Official] Killzone 2


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Killzone 2 Patch 1.21 Revealed

Guerilla Games have confirmed the list of fixes and additions for the next patch for Killzone 2, titled ‘1.21′, along with things that they are looking to fix in future patches.

The patch should be releasing early next week, as soon as the exact date is confirmed we will let you know of course.

1.21 Patch List

* Increase of the standard points settings for Bodycount. Should ensure longer mode on heavily populated games.

* The return of Online Bots. Adding bots to an online game renders it ‘unranked’.

* The option to create unranked games. Players will be made aware that a game is unranked upon joining.

* Fix to Game Search functionality so correct maps are displayed.

* Standardization of the Y-Axis controls on the HGH Scout when zoomed with the Sniper Rifle.

* Fix to Sensitivity setting where the weapon animation did not follow the reticule correctly.

* Fix for auto-aim exploit when rapidly tapping zoom/fire.

* Fix to infrequent collision issues with C4 Proximity mines.

* Fix to list of games displayed on search.

* Stability fix relating to disconnect.

* Fix to ‘Clan’ button functionality in custom game creation settings.

Future Patches

* Controls. Seeing about giving more options.

* Expanding on Join Game searches and options.

* Improving game and network stability.

* Collision exploits on maps.

* Improvements to help play with friends.

* More game creation options.

* More game options for clans.

* Fixes to Clans unexpectadly losing tournament rounds.

* Other minor fixes.

Source: http://www.gamersdigest.net/2557/killzone-...h-121-revealed/

Also for cheaters,

Killzone 2 Cheaters Could Lose Their PSN ID

Cheating, lag switches and ?glitching? have become commonplace in online gaming. A good developer who supports their games online community, will do their best to prevent these forms of cheating.

Guerrilla Games has just announced on their twitter, that cheaters could lose their PSN ID, and online gaming privileges. That alone should be enough to deter anyone who looks to use underhanded techniques to win online.

So if you cheat, be prepared for the ban hammer?

Source: http://playstationlifestyle.net/2009/03/26...e-their-psn-id/

@TheXFrame Glitchers risk losing their PSN ID altogether. We've been quite lenient so far but that's going to change.

http://twitter.com/KillzoneDotCom/status/1376274956

It's nothing like pc's where you can use codes and aim bots, cheating on consoles requires you to find a glitch and then exploit it. Either with the actual design of the game like finding a way under a map, or using hardware to put other players at the disadvantage (standby-ing) with their connection.

Hardware cheating is the easy one to solve if you know the signs to detect it. Glitches are solved by patches and they could be under lying for months/years before they are discovered or solved.

Patch is now up, changes above, but here they are again

-Increase of the standard points settings for Bodycount. Should ensure longer mode on heavily populated games.

-The return of Online Bots. Adding bots to an online game renders it ‘unranked’.

-The option to create unranked games. Players will be made aware that a game is unranked upon joining.

-Fix to Game Search functionality so correct maps are displayed.

-Standardization of the Y-Axis controls on the HGH Scout when zoomed with the Sniper Rifle.

-Fix to Sensitivity setting where the weapon animation did not follow the reticule correctly.

-Fix for auto-aim exploit when rapidly tapping zoom/fire.

-Fix to infrequent collision issues with C4 Proximity mines.

-Fix to list of games displayed on search.

-Stability fix relating to disconnect.

-Fix to ‘Clan’ button functionality in custom game creation settings.

We are also working on the next updates and here are some of the areas we are exploring and investigating for the future patches:

-Controls. Seeing about giving more options.

-Expanding on Join Game searches and options.

-Improving game and network stability.

-Collision exploits on maps.

-Improvements to help play with friends.

-More game creation options.

-More game options for clans.

-Fixes to Clans unexpectadly losing tournament rounds.

-Other minor fixes.

GUERRILLA RESPONDS TO LACK OF PARTY SYSTEM

Guerrilla Games Senior Online Games Designer, Erik Boltjes responds to the massive petition for a party system in Killzone 2.

Earlier this week, we reported of a petition going around the Killzone.com forums which was asking for a party system to be implemented. This morning, we received a response from Guerrilla Games Senior Online Games Designer, Erik Boltjes.

In response to why KZ2 is lacking a party system/ playing with friends:

"Hey guys,I totally agree with you; we should have a friends-party

system. Unfortunately due to reasons I cannot go into here, it isn’t

as easy as ’just implement it!’. We are however investigating what we

can do to resolve this obviously missing functionality.Keep on

fragging!"

Several members of the forums asked if they could go to Insomniac for help, seeing as how Resistance has one of the best party systems around.

In response to asking insomniac for help with a party system:

"It has nothing to do with sharing resources or the PS3 not being able

to handle party systems. It has to do with us supporting spectators

and the way we have implemented how that works. Basically we shot

ourselves in the foot. But I cannot go into technical detail but again,

rest assured, your concerns have been noted and we are trying to find

a fix!"

Thanks for the update Mark, much appreciated.

Want to discuss this further? Would you prefer to have spectating, or the ability to have a pre-game party system, like Call of Duty 4? Post your comments below, or if you prefer, you can post in the forums here.

Source: http://www.ps3addiction.com/news/32/guerri...f-party-system/

At least they're admitting it was their mistake now. Hopefully gets an update soonish (Y)

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