Recommended Posts

I guess it only applies to 64-bit CPU's and 32-bit hosts. I have ran Widows XP Pro x64 in VMware when the host OS was Windows XP Pro 32-bit.
Well naturally. :) Emulating 64bit would be most likely be very slow, if at all possible. Interesting that it works at all on a 32bit OS though. Good to know. :D

I found some very annoying bugs in this build:

- Every now and then I get this weird "Notification service" thing that disables the Aero interface, takes to an isolated blue screen and there it just gives me an error :crazy:

- Sometimes I can't open the Task Manager and the only way to fix it is by logging off.

- Windows Media Center locks up when watching TV

- On the Start menu, when you click on "All programs" to expand the list, the text flickers and and it annoys the hell out of me.

- Internet Explorer is acting up, stops responding

- I get disconnected from the Internet for no reason

I never had these issues prior to this build. So I'm just going to report them to Microsoft and switch back to Vista (or even build 7022 for that matter) and wait til' they come out with the real, more stable RC build.

I found some very annoying bugs in this build:

- Every now and then I get this weird "Notification service" thing that disables the Aero interface, takes to an isolated blue screen and there it just gives me an error :crazy:

- Sometimes I can't open the Task Manager and the only way to fix it is by logging off.

- Windows Media Center locks up when watching TV

- On the Start menu, when you click on "All programs" to expand the list, the text flickers and and it annoys the hell out of me.

- Internet Explorer is acting up, stops responding

- I get disconnected from the Internet for no reason

I never had these issues prior to this build. So I'm just going to report them to Microsoft and switch back to Vista (or even build 7022 for that matter) and wait til' they come out with the real, more stable RC build.

big cry baby aren't we lol "wahh beta doesn't work properly" ROFL

If you are running Windows Live Mail you may want to uninstall it and then reinstall it or you may get a "database was corrupted" error every time you start it. Was forced to uninstall Avira Antivirus prior to installation, but works just fine after reinstalling post-upgrade. First time running Windows Live Messenger it had to "configure," but seems to run fine after. Other than that I haven't had any problems running previously installed apps (so far). Beware, file and settings migration during setup may take a while (took me like an hour, yawn).

you are 100% correct on this one.

Well naturally. :) Emulating 64bit would be most likely be very slow, if at all possible. Interesting that it works at all on a 32bit OS though. Good to know. :D

It was made possible due to hardware support in the processor. You will need a processor that supports Intel VT-x or AMD-V.

I found some very annoying bugs in this build:

- Every now and then I get this weird "Notification service" thing that disables the Aero interface, takes to an isolated blue screen and there it just gives me an error :crazy:

- Sometimes I can't open the Task Manager and the only way to fix it is by logging off.

- Windows Media Center locks up when watching TV

- On the Start menu, when you click on "All programs" to expand the list, the text flickers and and it annoys the hell out of me.

- Internet Explorer is acting up, stops responding

- I get disconnected from the Internet for no reason

I never had these issues prior to this build. So I'm just going to report them to Microsoft and switch back to Vista (or even build 7022 for that matter) and wait til' they come out with the real, more stable RC build.

It's strange you're having issues with these things now, you should try a fresh install again first before going back to Vista, just so you know for sure that it was this specific build not working.

Does anyone else get the action bar stating that Windows Defender and <insert whatever av you are running here> is not running, then the warning disappears, even though they were both running the whole time? It happens less in this build but in 7000 and previous (I didn't test 7022) it happens even more frequently.

I am enjoying the heck out of testing build 7048. So far, so good.

The only issue I have seen (and I haven't check my submitted bugs yet) is that the video driver for my Dell Inspiron 1525 laptop is not working. My laptop uses an Mobile Intel GM965 Express Chipset. It's the same problem I had with the x86 and x64 versions of build 7000 and 7022. I have to use the "Standard VGA driver". Otherwise I get a wacked out plasma-like display with off colors that is very hard to read. I have tried ever driver under the sun, from Intel, from Dell, for Vista (all versions), using Administrator, using compatibility mode, you name it. The driver that came with Win7 and the one that is on Windows Update do not work. I opened problem tickets with Dell and Intel but both responded that Windows 7 is not supported yet. Such is the life of a beta tester. If anyone has loaded 7048 x64 on a Inspiron 1525 and the video driver works, please let me know the driver version and firmware number. Thanks.

Here is a screenshot of the wacked out plasma-like display with off colors using Windows 7 build 7048 x64. The Intel GM965 Express Vista drivers worked ok in Win7 build 7000 and 7022. But I can't get them to work in 64bit versions of Windows 7.

Hmmm...the screenshot looks clean but what I saw on the display when I did the snip was all messed up. Strange......

big cry baby aren't we lol "wahh beta doesn't work properly" ROFL

The point of the beta releases are to use those "Send feedback" links to tell Microsoft about any odd, glitchy behavior you've experienced.

Here is a screenshot of the wacked out plasma-like display with off colors using Windows 7 build 7048 x64. The Intel GM965 Express Vista drivers worked ok in Win7 build 7000 and 7022. But I can't get them to work in 64bit versions of Windows 7.

Hmmm...the screenshot looks clean but what I saw on the display when I did the snip was all messed up. Strange......

Please try something for me. Install the Zune software and use it a bit, maximized behind other windows like ie. Is it flickering or something?

Try it with taskbar on top too.

Could be rendering problems, because the screens look fine for me too.

Thanks !

I have a problem that has been a bug in all builds I have tested.

Whenever I open or close a window or program, the animation is kinda quirky and laggy.

It feels like it hangs, just for some milliseconds, before it closes or opens. In builds prior to 7048 this also happened whenever I max\minimized the windows\programs.

I know it's not my rig, I have a quad core q9400, geforce gtx260 with 4gb ram, and Vista runs fluidly.

Anyone else having the same problems?

I feel like I'm the only one since I have never heard anyone else with that annoying bug.

I have a problem that has been a bug in all builds I have tested.

Whenever I open or close a window or program, the animation is kinda quirky and laggy.

It feels like it hangs, just for some milliseconds, before it closes or opens. In builds prior to 7048 this also happened whenever I max\minimized the windows\programs.

I know it's not my rig, I have a quad core q9400, geforce gtx260 with 4gb ram, and Vista runs fluidly.

Anyone else having the same problems?

I feel like I'm the only one since I have never heard anyone else with that annoying bug.

I hate that too (7022), that was the first thing I noticed when I opened explorer for the first time, very annoying.

Well, yet again, hibernate still does not work for my PC. The fan goes crazy, screen turn black, but the PC never shutdown. I had that problem with 7000, still here with 7048. I've install all the Intel drivers, ACPI, everything, still no luck.

I hate that too (7022), that was the first thing I noticed when I opened explorer for the first time, very annoying.

Too bad you have the same problem, but I am glad I am not the only one :)

Speaking of hibernate, how do I disable\delete the hibernate file now, I noticed it is gone from the disk cleaner?

Too bad you have the same problem, but I am glad I am not the only one :)

Speaking of hibernate, how do I disable\delete the hibernate file now, I noticed it is gone from the disk cleaner?

You can disable the hibernation using "powercfg -hibernate off" from cmd.

I don't know if it works with 7048, but 7022 does.

What have they changed with the Windows Experience Index from build 7000 and 7048. I was recieving a WEI of 5.7 before, because of the Primary Hard Disk, but now in 7048 this has gone down to 2.9, which seems a mistake. I have quite a High End machine I built myself so this number is a little upsetting :)

wei-wtf.png

What have they changed with the Windows Experience Index from build 7000 and 7048. I was recieving a WEI of 5.7 before, because of the Primary Hard Disk, but now in 7048 this has gone down to 2.9, which seems a mistake. I have quite a High End machine I built myself so this number is a little upsetting :)

I have Seagate Barracuda ES ST3500630NS (500GB, 16MB, SATA/300, NCQ) and also get 2,9 in WEI/HDD. I've had the same result in beta1 7000 so nothing changed for me in this field. But I still wonder if this is normal? I just thought this HDD was better - this result puts it in low-end area.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Dude, im talking about simply disable it from settings app. Because of the eu regulation, you could disable it here for years.
    • One big question about Mars was answered thanks to Einstein's 100 year old theory by Sayan Sen Image via DepositPhotos Scientists at the U.S. National Institute of Standards and Technology (NIST) have calculated how time passes on Mars compared with Earth, adding detail to how timekeeping would need to work beyond Earth’s orbit. The study, published in The Astronomical Journal, found that clocks on Mars run an average of 477 microseconds, or millionths of a second, faster per day than clocks on Earth. A microsecond is one millionth of a second, a very small unit used in precise scientific timing systems such as atomic clocks, which measure time using consistent atomic behavior. This difference is not constant. Because Mars moves around the Sun in a non-circular path (an eccentric orbit, meaning its distance from the Sun changes over time instead of staying fixed) and is affected by gravity from other bodies, the daily difference can vary by as much as 226 microseconds over a Martian year. The study also identifies smaller repeating changes of about 40 microseconds per day linked to synodic cycles (repeating periods that describe how planets line up with each other as they orbit the Sun from different positions). These longer patterns affect how time differences slowly rise and fall. To make these estimates, researchers compared Mars with Earth and the Moon. The work looks at relativistic proper time (the time actually measured by a clock depending on its speed and the strength of gravity where it is located, as described in Einstein’s relativity). This shows that each world has its own slightly different “rate” of time. This becomes more important as space missions expand into cislunar space (the region between Earth and the Moon) and toward Mars. On Earth, time systems rely on atomic clocks and satellites, which stay closely synchronized for navigation and communication. The study is based on Albert Einstein’s theory of relativity, which shows that time is affected by gravity and motion. Stronger gravity makes clocks run slower, while weaker gravity makes them run faster. “The time is just right for the Moon and Mars,” said NIST physicist Bijunath Patla. “This is the closest we have been to realizing the science fiction vision of expanding across the solar system.” A day on Mars is about 40 minutes longer than on Earth, and a Martian year lasts 687 Earth days. But the main question is not just about days and years, but how fast time itself passes. An atomic clock placed on Mars would function normally, but compared with one on Earth, the two would slowly drift apart due to differences in gravity and motion. This requires careful calculation of what is similar to a time-zone difference across planets. Researchers modeled Mars using a reference surface and included gravitational effects from the Sun, Earth, the Moon, and other planets. This includes a multi-body gravitational system (often described as a three-body or four-body problem, where predicting motion becomes difficult because multiple large objects all pull on each other at the same time through gravity). Mars also follows a Keplerian orbit (an idealized elliptical orbit based on simple gravitational laws that assume smooth motion, before adding real-world disturbances from other bodies). In addition, the researchers accounted for solar tides (small changes in gravitational force caused by the Sun that slightly distort planetary motion and timing, especially in systems involving Earth and the Moon). These combined effects are described as relativistic proper-time offsets (small but measurable differences in elapsed time between locations caused by gravity and motion), which must be included when comparing clocks across planets. “But for Mars, that’s not the case. Its distance from the Sun and its eccentric orbit make the variations in time larger. A three-body problem is extremely complicated. Now we’re dealing with four: the Sun, Earth, the Moon and Mars,” Patla explained. “The heavy lifting was more challenging than I initially thought.” Although the differences are extremely small, they matter for navigation and communication systems that depend on precise timing. Even modern networks on Earth, such as mobile systems, rely on timing accuracy at very small fractions of a second. Communication between Earth and Mars currently takes about four to 24 minutes or more depending on planetary positions, meaning signals are not real-time. A shared and accurate time system could help future missions reduce confusion in navigation and data exchange. “If you get synchronization, it will be almost like real-time communication without any loss of information. You don’t have to wait to see what happens,” Patla said. Researchers note that fully developed interplanetary communication networks are still far in the future. However, understanding how time behaves across planets helps prepare for those systems. “It may be decades before the surface of Mars is covered by the tracks of wandering rovers, but it is useful now to study the issues involved in establishing navigation systems on other planets and moons,” said Neil Ashby. “Like current global navigation systems like GPS, these systems will depend on accurate clocks, and the effects on clock rates can be analyzed with the help of Einstein’s general theory of relativity.” Patla added that the results also help improve understanding of time itself under relativity. “It's good to know for the first time what is happening on Mars timewise. Nobody knew that before. It improves our knowledge of the theory itself, the theory of how clocks tick and relativity,” he said. Source: NIST, IOPscience This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • TeraCopy 4.0 Build 26 by Razvan Serea TeraCopy is a compact program designed to copy and move files at the maximum possible speed, also providing you with a lot of features. Copy files faster. TeraCopy uses dynamically adjusted buffers to reduce seek times. Asynchronous copy speeds up file transfer between two physical hard drives. Pause and resume transfers. Pause copy process at any time to free up system resources and continue with a single click. Error recovery. In case of copy error, TeraCopy will try several times and in the worse case just skips the file, not terminating the entire transfer. Interactive file list. TeraCopy shows failed file transfers and lets you fix the problem and recopy only problem files. Shell integration. TeraCopy can completely replace Explorer copy and move functions, allowing you work with files as usual. TeraCopy is free for non-commercial use only. For commercial use you need to buy a license. The paid version of the program includes the following features: Copy/move to your favorite folders. Save reports as HTML and CSV files. Select files with the same extension/folder. Remove the selected files from the copy queue. TeraCopy 4.0 Build 26 changelog: Added support for receiving files via the LocalSend protocol. Improved exception handling and automated bug report upload. Fixed several minor bugs and small memory leaks. Build 26 (June 24) Fixed a rare exception when a transfer completed. Features added since version 3.17: Enhanced speed graph. New multi-threaded copy engine. Support for copying to multiple targets. Queue system for managing multiple copy operations. Support for receiving files via the LocalSend protocol. TeraCopy entry in the modern Windows Explorer context menu. Integrated toolbar in the title bar. Why receive LocalSend transfers with TeraCopy? Handle file conflicts: Skip, overwrite, or rename files when a file with the same name already exists. LocalSend always creates another copy, which can waste time and disk space, especially when resuming an interrupted transfer. Filter unwanted files: Apply ignore lists or remove files manually before accepting a transfer, so unnecessary files are not downloaded. Better performance on fast networks: In tests over a 10 Gbps connection, TeraCopy received files several times faster than the standard LocalSend app on Windows. Download: TeraCopy 4.0 Build 26 | 14.5 MB (Freeware, paid upgrade available) View: TeraCopy Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Briefly used Turbo Pascal (and Turbo C++) in 97 and soon after that I bought PC magazine that included a full version of Delphi 2. I still use Delphi today, some 29 years later.
    • Age of Empires Mobile comes to PC, here's how to carry over progress from your phone by Ivan Jenic Image: YouTube/Microsoft Microsoft just released Age of Empires Mobile for PC. The game, officially called Age of Empires Mobile: PC Edition, is available for free on Steam and Microsoft Store, almost two years after its initial release for handheld devices. Age of Empires is one of those franchises that entire generations grew up with. The original came out in 1997, and immediately got people hooked to building civilizations and crushing their enemies on the battlefield. However, the franchise today is a far cry from its roots, as Age of Empires Mobile is, well, a game optimized for handheld devices, and not a classic RTS title we’ve all loved for years. And, of course, it includes in-game purchases. The PC version is still a mobile game at its core, but it’s been optimized for desktop play. There’s mouse control, full keyboard compatibility, and a refined UI. Microsoft also refreshed the visuals with some 4k textures, so the game should look better on larger screens. The game supports Crossplay, so you can switch between your phone, tablet, and PC without losing anything. But linked progress doesn’t come out of the box, as you have to enable it first. Here’s how to link your progress: On your mobile device, open Age of Empires Mobile. Go to Settings (Gear icon) > Account. Select Bind Account and choose a sign-in option. Once you enable account binding, sign in on PC using the same method, and your progress will be accessible across all your devices. Xbox Game Pass subscribers also get a bonus reward pack on PC, which includes: 1 Monthly Pass Token 1 Custom Resource Chest 10 Universal 60-Minute Speed-Ups 1,000 Empire Coins Exclusive Player Portrait Frame You can find more info about Age of Empires Mobile: PC Edition, as well as download links, on the Age of Empires official website.
  • Recent Achievements

    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
  • Popular Contributors

    1. 1
      +primortal
      458
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      79
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!