F1 World Championship 2009 Thread



Recommended Posts

KERS + front row = Mclaren 1-2 barring any technical issues.

Yep, the main question for me is Kovalinen or Hamilton. Kovalinen managed to almost match Hamilton despite theoretically being at a car disadvantage, so if the weight predictions of 1 more lap for Kova are correct, it should be an interesting battle.

Would also like to see Brawn outscore red bull here, and it looks like a plausibility.

Kov matched Hamilton but Hamilton will wipe the floor with him when it comes head-to-head.

McLaren and Vettel are all running very light, 3 stop maybe? Brawns got a good runtime with tyres and going for a 2 stop? They have 10kg more on board... Depends if McLaren can make full advantage of the KERS

No matter what, i have been waiting a month for this race, Got steak and beer ready :p Should be a good'n

The KERS will basically prevent them from getting passed off the grid, whether it will contribute a lot to their race pace it is hard to tell, but being lighter on fuel they will need quiet a big push to fend off Barrichello.

Also, would be surprised to see anyone at the front doing 3 stops

13z78dj.png

mclaren pit crew's mistake cost hamilton p1

awesome drive by barichello.

Brawn are back in business :D

Barrichello wins again five years later

Rubens Barrichello took an emotional tenth grand prix victory and his first in any car other than a Ferrari with a fighting performance for Brawn GP in the European Grand Prix at Valencia.

The 37-year-old Brazilian drove aggressively and with consistent pressure to pass a McLaren in each of his two stops and drive home relatively un-pressured to score the team's sixth win of the season.

kimi had a fantastic start, jumped to 4th, thereafter he went to sleep i guess, a boring race from him. :D

, thereafter he went to sleep i guess, a boring race from him.

very well said! :D

ferrari seems to really miss massa badly, till hungary he usually finished a bit higher than raikkonen, could have as well won hungary (where raikkonen came p3) and valencia (where raikkonen got p3 too).

congrats to rubens! he deserved that win!

Yep, McLaren lost that in the pits, shame everyone apart from McLaren knows this.

His 2nd pit stop was what 10s? So that's ~4s lost and he came out ~6s behind Rubens so if they didn't mess it up, he would have been ~2s behind him anyway. Rubens was faster all of the race but was behind Heikki so couldn't show it.

Well Mclaren are probaly peeved with themselves as they could have won it. However, they're probably delighted that they've got 2 cars which can compete for the top spots. Even the ferrari's where starting to improve.

Did Kimi car have KERS today? If so thats another boost!

Ferrari may replace Badoer after Spa

Ferrari team boss Stefano Domenicali has left the door open to replace Luca Badoer after the Belgian Grand Prix if the Italian does not manage to raise his game.

Badoer, standing in for the injured Felipe Massa, struggled at the back of the field at the European Grand Prix this weekend.

The Ferrari test driver, who had not raced since 1999, qualified and finished last in the Valencia race, although he had made it clear the event was just a test for him and is hoping to do better at Spa.

Although there were suggestions this weekend that Badoer would keep the seat until Massa is back, Domenicali suggested things could change after the next race.

"What I said exactly, to be precise, is that for us the first priority is to understand when Felipe Massa will come back," Domenicali told reporters after the race.

"For sure it is an important race for Luca Badoer next weekend. We are expecting a big jump from him and then we will see."

The Italian team boss admitted Ferrari cannot afford to have a car finishing at the bottom of the field, especially with the Maranello-based squad now in a close fight for third place with McLaren.

He did praise Badoer's fitness, however, after the Italian finished the race without problems.

"As I have said before, Ferrari cannot be satisfied with a car in last position," he said. "That is pretty clear, but we need to consider all the circumstances and everything that has happened. I think if you look behind it, for sure it was a difficult weekend for him.

"In terms of race pace, if you look to compare to the other young drivers, you can make your opinion.

"He did a great start and then he was touched from behind so he lost a place, and then in terms of rhythm - everyone was worried this morning about his health, worried about that it was not possible for him to get to the finish and that he would have to go to the hospital. But he was very good."

http://www.autosport.com/news/report.php/id/77948

Bad mistake by McLaren, but it is looking good for them to be fast enough to take third place in the constructors championship. Also a far better weekend for Brawn, but I want to wait till next week, when it is meant to be colder to see if they actually are back. However, Button is dropping off alarmingly, he needs to pick his game up.

Forget the race! Did anyone else notice the two bare breasted beauties about 10 minutes before the start? :D

I didn't start watching until just before the start of the race, so do you reckon you could post a picture? :p

I think bringing him in was a mistake anyway, he is clearly well out of touch. They should get someone in the car who has been in a race seat within the last couple of years

Do you reckon they'd go for Bourdais or Piquet?

Ferrari rules out Schumacher return

Ferrari has ruled out any chance of Michael Schumacher racing for the team this year, despite speculation over the European Grand Prix weekend that the seven-times champion could still make a comeback.

Schumacher had been Ferrari's preferred replacement for the injured Felipe Massa from last weekend's race in Valencia, but an old neck injury forced him to cancel his surprise return to F1.

Although doctors at the time left the door open on Schumacher perhaps being recovered enough to race this season, Ferrari has now revealed that such a prospect can be dismissed.

Ferrari team principal Stefano Domenicali, when asked about rumours Schumacher was continuing physical training to prepare for a comeback, said: "I'm happy he is training, but what I can absolutely rule out is that Michael can return this year as a racing driver."

Luca Badoer, who was slotted in to Ferrari's second car, had a torrid time in Valencia and will need to improve dramatically in this weekend's race at Spa if he is to have any chance of keeping hold of the seat for the Italian Grand Prix.

Domenicali said he could not make any prediction for how much better Schumacher would have fared last weekend if it had been him in the car and not Badoer.

"It would have been tough for Michael too, because it's a difficult track and it's new," he explained. "Obviously his approach is always aggressive. Would he have done well? I really think so, because he wouldn't have gone for it if he wasn't confident. As for how well, I'd be dishonest: I don't know. However, he would certainly have done well."

Ferrari will make a decision about its driver plans for after the Belgian Grand Prix when it knows more about the timescale for Massa's return to the cockpit.

Several drivers have already been linked with the team as a temporary stand-in - including Giancarlo Fisichella, Anthony Davidson, Sebastien Bourdais, Nelson Piquet and Nico Hulkenberg.

http://www.autosport.com/news/report.php/id/77965

McLaren's Lewis Hamilton topped the timesheets in a frantic second practice session for the Belgian Grand Prix.

The Englishman's lap of one minute 47.201 seconds saw him snatch the lead in the final two minutes of the 90- minute session at Spa-Francorchamps.

Toyota's Timo Glock was second ahead of Kimi Raikkonen's Ferrari and the Red Bull of title contender Mark Webber.

Championship leader Jenson Button's Brawn was only 17th, a place ahead of team-mate Rubens Barrichello.

Toyota's Jarno Trulli led the way in a rain-affected morning practice session but it was bright and sunny in the Ardennes mountains on Friday afternoon.

More to follow

Source: BBC News

Looks as if Brawn really haven't fixed their tyre temp issues. I can see more significant ground loss to RBR this weekend.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
  • Recent Achievements

    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      271
    3. 3
      +Edouard
      75
    4. 4
      Skyfrog
      74
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!