First info and screens of Uncharted 2 multiplayer and co-op


Recommended Posts

drakemulti1.jpg.jpg

drakemulti7.jpg.jpg

drakemulti5.jpg.jpg

drakemulti3.jpg.jpg

drakemulti8.jpg.jpg

drakemulti4.jpg.jpg

drakemulti6.jpg.jpg

drakemulti.jpg.jpg

-Multiplayer co-op for 3 players. Different story than single player. Zones/actions in the map required for 2/3 players. Mini bosses in each section. Players will revive after a few seconds (less if the other players help to revive)

-Deathmatch. 4vs4 you can choose two skills. And you need to explore like in Uncharted 1 to find the strongest weapons.

-Capture the treasure, is like CTF. 4vs4 trying to steal treasures from the enemy base.

http://www.niubie.com/2009/04/nb-labs-unch...o-multijugador/

Heads up: PS3 fans should be getting some good updates on Uncharted 2, MAG, etc. starting tomorrow.

http://twitter.com/geoffkeighley/status/1625865377

More info as it arises.

Oh wow, that looks great :D I wanted to see more of the pretty snow, though :(

They'll be videos and stuff later today probably. There has been no official unveiling of any SP footage yet, just screenshots.

So glad Co-Op is separate from the SP campaign, Uncharted is best played alone :)

acmilanboy | April 26th, 2009 at 12:37 pm

Cant wait for some new uncharted info, some gameplay footage would be nice.

Jeff Rubenstein replied on April 26, 2009 at 5:40 pm

Then you’ll want to drop by the blog at about 9am tomorrow (Pacific).

Translated impressions of Multiplayer modes

It was then that we had to leave our drinks on one hand to grab the nearest DUALSHOCK 3 and be amazed to witness a game with graphics that almost two levels above anything else we have seen before. But not everything that glitters is not gold, or so we think, fortunately we were wrong and were coupled with a more cooperative modes of addictive and interesting we've played. These are our impressions of the multiplayer modes of Uncharted 2: Among Thieves.

The gameplay is very similar to that seen in Gears of Wars 2. The perspective is third person and you can cover the crossfire with almost any object in the scene, which is vital. You can only carry two weapons and grenades responsibilities. Perhaps here there is nothing revolutionary, but when we fall in mind that there are certain places that required the cooperation of the two or three characters to perform very specific actions, it's a bit where the screams begin. "Hey, where are you. We need you here, you can hurry, do not reach the wall without your help, and I am caught between the crossfire. " Socialization in the purest style gamers.

Although each time one of the three dies have to wait several seconds, which seem eternal, to reappear in the game, the team partner can help to cut down the waiting time considerably. Also note that enemies are stronger and better armed emerging as a small "heads" between sections.

The organization of the three players is very important to contain the evil of the game and the action is frantic, very coordinated felt certain order among so many bullets and giving the players a break to switch weapons and reload ammunition.

I have no doubt that this will be one of the strongest points of Uncharted 2 as not only came to conform to fashion, but has made similar attempts and an extremely high degree of addiction. The next time you hear that three are many, have not played is that the cooperative mode of Uncharted 2: Among Thieves.

The classic Deathmatch mode is present. I think that there is no multiplayer game that does not have among its options. The map allowed us to play four against four ways and was quite fun, but generic. Each player can select up to two attributes from a variety of options for our character to specialize and excel in these skills. This is also exploring, as it has been since the first Uncharted only here that we use to reach certain types of weapons, items and to strategically position ourselves and take advantage over the opposing team.

True, everyone has a similar way, but it is a proven system and that the new elements of Uncharted 2 will give some fresh air. The interesting thing, from my point of view, it will be resolved as analysing the designs of the maps when the game comes out for sale.

The name comes from Plunder otherwise tested. Is but one Flag Capture spiced with elements that Indiana Jones would feel at home. Teams of four try to steal treasures and relics of the team and bring them to their base. Of the three methods, was less fun, perhaps due to the slow to appear on stage after a death, or that all those who played were very good and I very bad. Either way is present and the stage was designed with elements that allowed long-distance shot, hide and plan to trap opponents. After failing with my team on several occasions in this way, I decided that mine is not to take it outside.

Graphically the game looks creepy, lighting is the highlight as we see constantly everywhere leftovers to the degree that we think is the most normal thing without thinking of the calculations in real time that are taking place at that time. The textures in high resolution, coupled with some very well done animations help make the game a visual feast, but those who do not empacho.

Still take months for the final version of Uncharted 2: Among Thieves, even we were eager to test how a player, but as we have seen and played is that we were excited and very high expectations. I hope people do not get out of Naughty Dog guards.

Those nametags looks like they were added in post-processing.

As for the screenshot themselves, what's the point in some confusing, dark screenshots at some crazy cinematic angle, doesn't really give you an idea of the multiplayer atmosphere. At least do them from the angle we'll be seeing as a player. That aside, it's looking okay so far - Hopefully this will keep me hooked through the entire game, unlike the first one.

Holy Sh*t, i haven't actually looked at any screens shots till now, i can't believe how good the graphics in this game are!

SP looks a bit better than that even, understandably as MP usually takes a dip.

Only footage we have so far, it's leaked from GDC, not direct :( We should have some proper game footage later today.

Loving a new feature we added to Uncharted 2 a few weeks ago. Thanks Michiel from Guerrilla Games and Alex from @insomniacgames!
The new feature has to do with the way in which we render the graphics. It really helps the overall impression. We'll give details later.

Looks like some tech sharing :)

Uncharted 2 Co-Op and Multiplayer leaked and detailed

4news wrote a lot of information about the co-operative and multiplayer mode in Uncharted 2 Among Thieves Beta version.

-The beta version allows you to play at the same level shown so far, a citizen of Nepal, both by co-operating in multiplayer.

-Both modes can not be played in split-screen, but only by exploiting the connection online.

-The co-operative mode is playable with up to 3 players: Nathan Drake , Chloe Frazer and third more like a guide of the place

-The co-operative story is different from single-player story

-Mini-bosses are present in each section

-You can help another player before he dies

-Players will revive after a few seconds

-Multiplayer mode you can play up to 8 players, 4 on each side

-The missions available for the multiplayer mode are now 2:

--Rid the territory by killing enemies (like 'deatmatch')

--Retrieve a gold item (as a treasure) from the enemy territory and carry him safely in his (like 'capture flag')

-Using the headset is very useful especially to overcome an important point. The weapons available are up to 2 (one gun and another one among rifle, machine gun, grenade launcher) and some hand grenades.

http://translate.google.it/translate?u=htt...it&ie=UTF-8

NDA is lifted

uncharted-2-among-thieves-20090426052445469.jpg

uncharted-2-among-thieves-20090426052441453.jpg

uncharted-2-among-thieves-20090426052500155.jpg

uncharted-2-among-thieves-20090426052514139.jpg

First Video

http://www.gametrailers.com/player/48491.html

Uncharted 2 to Include Multiplayer, Beta Starts June 3rd

3480500474_5f3a3ed998_o.jpg

So the rumors are true and we can finally talk about it! As you?ve heard and read, UNCHARTED 2: Among Thieves will have both competitive and cooperative multiplayer modes.

We managed to keep the secret completely safe for over a year and a half, but right in the home stretch before the embargo lifted today, word got out all over the internet. Of course the leaked info was only the tip of the iceberg and there is a ton of coverage being released today on dozens and dozens of websites. So, pick your favorite videogame news site and go check out the coverage from our event last week. If print magazines are your thing, we?ve gotten word that we?ll also be in more than a few magazines around the world in the next few weeks.

If you?ve been looking closely at our interviews, our team here at Naughty Dog has been growing rapidly and we now have quite a few more Dogs on staff than when work finished on UNCHARTED: Drake?s Fortune. It shouldn?t be a surprise that we had to grow our studio to tackle the task of creating fully-realized multiplayer and co-op modes that would live up to our own high standards and do the UNCHARTED universe justice. I?m incredibly proud at the excellent work our team has done so far and it shows in the solid gameplay and incredible polish of the little slice we showed press last week. And if you?re dying to get your own hands on it, don?t worry, we?re having a multiplayer beta! It starts on June 3rd and you can get access to it through vouchers in inFamous, which goes on sale May 26th.

We?ll be back soon to talk more about our single player campaign ? don?t think for a second we?ve forgotten about that! The rest of our team at Naughty Dog has been hard at work pushing our engine to its limits while creating a campaign that is more expansive and more ambitious than UNCHARTED: Drake?s Fortune. They?ve even learned a few tricks from our multiplayer and co-op development ? truly a win-win situation as all aspects of UNCHARTED 2 are benefiting from the work we?re putting into both single player and multiplayer modes.

Oh, wait! Before you leave check out a multiplayer trailer we just f

Second Video:ekend.

Second Video: http://blog.us.playstation.com/2009/04/27/...tarts-june-3rd/

Gamespot Interview Video

http://www.gamespot.com/ps3/action/unchart...layer-interview

Gamespot Hands On

Altogether, though, it looks like Uncharted 2 multiplayer incorporates a lot of what makes the single player gameplay so appealing--that combination of measured firefights and freewheeling acrobatics--in a competitive setting. The unlockable boosters should add some longevity, too, though it would be a stretch to say you'll see as much staying power as games such as Killzone 2 or Resistance 2 have. Still, Uncharted 2's multiplayer seems like a worthwhile option for PS3 owners looking for a different form of online shooter. You can expect plenty more coverage on Uncharted 2 leading up to its late-2009 release. In the meantime, you can snag yourself a code to access the upcoming public multiplayer beta by picking up a copy of fellow first-party Sony game Infamous.

http://www.gamespot.com/ps3/action/unchart...tml?sid=6208601

IGN Preview

Believe it or not, that's just the tip of the Uncharted 2: Among Thieves multiplayer madness. Naughty Dog was sure to stress that there are going to be other modes and a number of co-op missions, but the examples you just read about were all the team was prepared to show. Honestly, I had always been a bit mixed on the idea of multiplayer in Uncharted; I liked the idea of the franchise being a solid single-player experience and nothing else. Still, co-op is a blast and I'm thankful it is its own entity so that the single-player portion can thrive and not be tied to having to have a friend playing to get the full story. Meanwhile, competitive multiplayer is fun, too, but I'm going to need to play more before I get crazy excited about it. Everything looked great visually, but the mode never really had the Uncharted feel to it for me.

Anxious to get your hands on Uncharted 2's multiplayer? Well, you can keep checking IGN for news and previews, but if you buy one of the first copies of Infamous, Sucker Punch's new superhero game, you'll get a voucher code for Uncharted 2's multiplayer beta packed right in with it. Electricity-based abilities and Nathan Drake craziness? Sweet.

http://uk.ps3.ign.com/articles/976/976163p1.html

You're going to be able to save entire multiplayer matches to your hard drive and then edit them and view them in Cinema Mode

(Y)

Edited by Audioboxer

Animations in this game are awesome!

Hands-On With Uncharted 2 Multiplayer, 3-Player Coop

uncharted_2_multiplayer_pre.jpg

Last week, the addition of multiplayer to Uncharted 2: Among Thieves was still a surprise to much of the video game press attending Sony's PlayStation Gamers' Day. Naughty Dog's reveal was almost perfect.

After inviting us downstairs to the mezzanine of the Andaz Hotel, Naughty Dog president Evan Wells told the crowd that they'd prepared a new trailer for Uncharted 2?all the introduction really needed at that point. The trailer began with a third-person view oUnchartedi>'s Nathan Drake, sprinting toward a dilapidated building, assault rifle in hand.

Finding footholds and jutting bricks, Drake showed off his refined terrain traversal, climbing the half-decimated wall, then pulling himself up to the building's second floor. In the distance, nine players with their PlayStation Network IDs floating above their heads. Cut to a montage of five versus five deathmatch and everyone in attendance gets a little more excited about what they're about to go hands on with.

Last week, it was a secret well-kept. And you could see it in the grins on the faces of the Naughty Dog team.

Drinks and attempts at appearing polite were dropped as quickly as Naughty Dog said it was time to play. So we speed-walked as nonchalantly as possible toward an open machine and we played. First up?DeathmatchDeathmatchUncharted 2: Among Thieves' take on deathmatch, which is capped at five players per side, doesn't appear to break new ground in team-based multiplayer. It's rather standard stuff, with weapons scattered about each arena, maps customized from single-player levels to fit a multiplayer play style, and a goal to shoot them before they shoot you. You'll play as one of five Heroes, including Drake, Chloe, and Sully, or one of the black-suited mercenaries, the Villains.

But the deathmatch rule set, when appliedUncharted's mechanics, works beautifully. Gunplay worked well enough in the origiUncharted: Drake's Fortune, and it works better than that here.

Players need to take advantage of cover, hiding behind brick walls, firing blindly when it's needed. You'll have a tactical advantage hiding out of sight?recovering health while you're doing so?or traversing the environment to get to higher ground. Platforming works to your advantage. But that top-down perspective on the deathmatch arena has a risk tied to it?you've got to climb, exposing yourself to enemy fire.

The arsenal is pretty standard stuff too. There are assault rifles, pistols, sniper rifles and a very deadly, easy to dominate with chain gun. Rocket launchers and grenades will add some explosive fun to the mix, as will the game's melee kills. If you're a little too close for comfort, two butts from your AK will do the trick. But if you manage to grab your opponent from behind, one quick, neck-snapping melee attack will do the job faster.

Deathmatch (and other multiplayer modes) add a bit more depth with a skills system that will quickly remiCall of Duty 4Duty 4's "perks.Uncharted 2rted 2, unlockable abilities will let players have better accuracy with rifles while running, for example, or perform better while blind firing. Two skill slots are available, but no single bonus attribute that we saw looked to hint at unbalance.

There's also a currency system that Naughty Dog wasn't quite yet ready to speak on, but we do know that it permeates both single and multiplayer mode, and smells a heck of a lot like an experience/skill-buying systeUncharted 2rted 2's deathmatch appears to be very meat and potatoes, based on the two arenas we played through in multiple games, but meat and potatoes are popular for a reason.

http://cache.gawker.com/assets/images/kotaku/2009/04/uncharted_2_plunder.jpPlunderluUncharted 2rted 2's Plunder mode is a nicely-named Capture The Flag mode, one that takes its treasure hunting theme into consideration. Plunder carries over much of what makes the game's deathmatch mode enjoyable, adding extra teamwork into the mix.

The goal is straightforward: find the hidden treasure, typically a large gold idol, then carry it back to base. Yep, that's Capture The Flag, alright.

The rub in Plunder is that while one's holding the treasure, your character will walk slower?gold is heavy, by the way?and be unable to shoot anything other than a pistol. But if things get hairy, you can throw the treasure. In fact, you can pass it to another player, speeding up the process. In fact, Naughty Dog reps say, in some playtests they've set up "fire bucket brigade" lines, grabbing the gold, then heaving it from team member to team member, avoiding that whole walking thing.

Plunder, as we played it, was a best of three affair. I'd expect other game options will be open to you when the game ships.

http://cache.gawker.com/assets/images/kotaku/2009/04/uncharted_2_cooCo-op

Uncharted 2ncharted 2 does coop one-better, belying its "2" with three-person cooperative online play. Coop doesn't necessarily follow the single-player storyline, offering an alternative way to play the game, something that feels even more action intensive than what solo play has to offer.

Enemies will come at your three person team?which consisted of Drake, Chloe and Sully in the level we played?from all sides. Progression may be forward (and upward), but heavily armed mercs will spawn from any available opening, flanking you, shootingThey just don't stop coming.t stop coming.

That makes some of your goals extremely challenging. You'll need to cooperatively traverse and alter the environment, giving other players a boost to street signs they can't reach without your help, lending a hand when all three need to lift a heavy bureau.

Teammates will be able to revive their downed partners as well as rescue them from the clutches of bad guys, so the three-way buddy system looks to be fully explored.

While cooperative platforming and terrain traversal may not sound like the online thrill you've been looking for, the intensity of the gunplay should more than make up for it. That's particularly true when mid-level bosses show up, guys decked out in full body armor, armed with those massive chain guns we mentionUncharted 2Uncharted 2 looks like it won't be slouching in the "shoot guys in the face (and often)" department, the run and gun action in coop play looks like it will be a serious challenge, one that will require everyone on your team is sporting a Bluetooth headset. I say that because I did. A lot.

The addition of multiplayeUnchartede Uncharted series may have given fans of the original game's single-player mode pause (or cause to whine on the video game forum of their choice), we have to mention that this addition is already a welcome one. At least from a multiplayer perspective, Naughty Dog looks to have nailed it, based on our hands-on time with the game.Uncharted 2: Among Thieves Among Thieves online components will likely draw comparisons to another multiplayeGears of War 2Gears of War 2. And that's not such a bad thing, considering how popular that game continues to be online, many months after its release. The feel and visual aestUnchartedy Uncharted, however, and we think that Naughty Dog might have a multiplayer hit on its hands.

Source: http://kotaku.com/5228723/hands+on-with-un...r-3+player-coop

So basically they copied Gears of War multiplayer this time around, not just the single player? Gotcha.

:sleep:

Such a pessimist lol. And the answer to your question is no. Go read Eurogamer's article.

Can't wait for this :D sounds better everytime there's news about it. Not a big fan of 3rd person multiplayer (e.g. Warhawk...so annoyed I wasted ?20 on that lol), but definitely willing to give the geniuses at Naughty Dog a chance:))

So basically they copied Gears of War multiplayer this time around, not just the single player? Gotcha.

:sleep:

We'll need to wait and see if it's broken as hell at launch eh?

:rofl:

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Dupe of "Microsoft further improving Windows 11 Taskbar with latest builds", published <20 minutes apart
    • Dupe of "Windows 11 is getting redesigned taskbar settings in new build", published <20 minutes apart
    • Ooooh! Two editorial from Paul Hill on the same day! Is it my birthday or something? 😉 Okay, let's see if I get it right. SearXNG develops a meta-search engine app. Individuals install it on their relays. Users connect to these relays to have their own identity-stripping meta-search engine instead of relying on DuckDuckGo. And some of these volunteers have listed their SearXNG instances on SearX.space. That was a lot of wrap my head around. I hope I haven't missed anything.
    • You sound like some Ukrainians in Crimea before 2014: "I didn't vote for USSR disbanding - I want Ukraine to be part of Russia again" 🤣
    • Uninstalr 3.1 by Razvan Serea Introducing Uninstalr: Easy to use and very accurate software uninstaller for Windows. It can uninstall multiple apps at the same time and we think it’s pretty cool. Developed with expertise by Macecraft Software - the minds behind jv16 PowerTools. Key Features Batch uninstall many apps at the same time. Supports unattended uninstallation of apps. Supports monitoring of new software installations. Also detects portable apps and previously uninstalled software leftovers. Shows all the data added to your system by installed software on a file by file basis. Shows all the data it will remove before starting the uninstallation. Filter and search the list of installed software. According to our benchmark, Uninstalr is the most accurate software uninstaller by leaving the least amount of leftovers when uninstalling apps. Supports detection and uninstallation of Microsoft Store, Steam, Big Fish Game System, Chocolatey, NuGet and Ninite installed software. Supports Windows Dark Mode. Supports Windows 11, 10, 8 and 7. Comes with these translations builtin: Chinese Simplified, Chinese Traditional, Czech, Danish, English, Filipino, Finnish, French, German, Greek, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, Norwegian, Polish, Portuguese, Romanian, Slovak, Spanish, Swedish, Thai, Turkish, Ukrainian and Vietnamese. Has a single executable file portable version and a normal setup version. Uninstalr is freeware, lightweight and easy to use. No bells and whistles, no nonsense. Uninstalr’s custom uninstallation engine has a dedicated support for the detection and uninstallation of 15 types of apps: Normal Windows apps Microsoft Store apps Portable apps Chocolatey apps Ninite apps PortableApps.com apps Steam games EA App games Epic Games Store games Riot platform games GOG Galaxy games WarGaming.net games Battle.net games itch.io games Big Fish platform games Uninstalr 3.1 changelog: Key Changes Uninstalr now starts and shows the list of installed apps faster after the initial scan has been completed, and with much smaller memory usage. Uninstalr now detects and highlights apps that automatically start with Windows. Greatly improved the detection of portable apps. Improvements New feature: Uninstalr now detects and highlights apps that automatically start with Windows. New feature: Uninstalr now highlights possible leftovers and apps from Russia and China. This can be disabled from the Settings. New feature: A new filter that allows you to show only software that is installed to other than the system drive. New feature: Users can now select to always do the deepest and the most accurate scan for installed apps, at the cost of the analysis taking a longer time. Greatly improved the detection of portable apps, such as added dedicated support for MiTeC, EZ Tools and SysInternals tools. Improved support for portable apps installed via Windows System Control Center (WSCC). NirSoft portable apps are now listed with "NirSoft" prefix for easier identification. Improved the speed of uninstalling apps. The main installed software listing search will now find "Xbox GameBar" if you search for "Game bar" and vice versa. The tooltip now displays more detailed information of the installed apps, such as its registry key and uninstaller path. The links in the About section now look more like clickable links. The main menu is now more clearly indicated in the main user interface. Microsoft Teams Meeting Add-in for Microsoft Office ships with some Windows 11 installations and is now considered a builtin Windows app and only listed if builtin Windows apps filter is enabled. Added a Help button to the main user interface that opens the help section of the website. Added an option not to close Uninstalr after uninstallation. If you open the Uninstalr website from the app, the website now receives the version number of your current Uninstalr version and warns you if you are using anything but the latest version. Improved the accuracy of the New Software Monitor. Improved confirmation messages for Steam and other platform related uninstalls. Improved the uninstallation performance of Steam games. Fixes: Known bug fixed: Some installed app names are capitalized incorrectly, such as "CCleaner Portable" is listed as "ccleaner portable". Known bug fixed: Some apps can be listed twice, for example, Smart Defrag can be listed once as Smart Defrag and then Smart Defrag Home. Known bug fixed: On the pre-uninstallation screen, the Scripts checkbox can be checked by default on Dark Mode but not on the normal mode. Known bug fixed: Perform Deep Analysis can be started only by clicking the button, not via the Right Click menu, main menu or F4 keyboard shortcut. Muse Hub could be incorrectly listed as Adobe Muse. SyncTrayzor was incorrectly detected as two unrelated software, SyncTrayzor and Syncthing. Smart Defrag was incorrectly listed twice as Smart Defrag 11 and Smart Defrag Home. It was possible to enter non-printable characters to the search input boxes of the main screen, and the path listing screen, which caused the UI to look funny. Changing the translation from Settings, especially many times in a row, caused the UI to distort. If you had multiple instances of portable apps on your system, such as the 64b and 32b versions of the same portable app, typically only one of them was detected, not both. In some very rare cases, Uninstalr UI could start with random characters in its search input boxes, which could make the UI look rather confusing. This was a rare issue, only reported by two users. The pre-uninstallation screen could display non-existing paths for example as the software's installation directory or main exe file. This was a cosmetic issue. New Software Monitor cannot detect the installation of Claude. Selecting all the found software made the UI look funny with the top panel covering everything else (because the names of all the selected software were listed there). Sometimes a Steam game could be listed a normal app instead of a Steam game. If the system restart after an uninstallation is delayed, e.g. because of Windows Updates being installed, this additional delay is incorrectly added to the time how long the uninstallation process took. This cosmetic bug could cause the program incorrectly report an uninstallation time longer than the actual uninstallation time. Uninstalling Minecraft could simply fail. The Only scan the system drive for installed apps setting does not fully work. If some apps are installed to a non system drive and this setting is enabled, the app could still be detected and listed on the main user interface. Changing any settings could also incorrectly alter the Only Scan The System Drive For Installed Apps setting. Microsoft OneDrive and Copilot are not always detected. If you enter something to the search filter field, then select the text and press the Delete key, this triggers the Uninstall button click even if your intent was to delete the text input. If you press the F5 key to refresh the screen during the uninstallation loading screen, the program will crash. If you enabled some setting, such as "Do not analyze installed app installation sizes", it could automatically be unchecked later. Uninstalr doesn't warn you if you try to remove Fortec antivirus. There should be a warning if user attempts to remove any antivirus or antimalware type program. Such programs should not be uninstalled using a third party uninstaller, as they are typically protected against automated uninstallation, for security reasons. With "Do not analyze installed app installation sizes" option checked from the Settings, Uninstalr could still display some installation size related elements in the UI which was confusing. The "Only scan the system drive" option moved under Improve Scan Speed from the General settings. If two software have the exact same name and version number, selecting both of them for uninstallation fails because only one is actually selected. Sorting the installed apps by size sometimes fails and the order is incorrect. The "Don't show which paths are currently analyzed" did not work correctly - some parts of the UI still show the currently analyzed path with this setting checked. The "Don't list software less than 10 MB" filter did not work correctly - some apps smaller than 10 MB could still be listed. Uninstalr could start very quickly and display an empty list of detected apps. Restarting the app usually fixed the issue and the list of installed apps was properly displayed. If you placed portable Uninstalr to a same folder with other portable apps, those were not detected because Uninstalr automatically added its installation folder to the ignore list. When trying to uninstall some specific software, Uninstalr could get stuck on the Searching for more data relating to the app phase. Uninstalr could sometimes do a silent uninstallation even if user had unchecked the Perform a silent uninstallation option. Known issues: Uninstalr can fail to run with an Out Of Memory error in systems that have a lot of installed apps. Using the New Software Monitor tool multiple times during one session can cause the program to get stuck on the Scanning stage. The "uninstallation completed" message box sometimes closes when the user moves the mouse cursor over the button before user clicks it. There is no feedback for the user after Fix Information feature has been used. The Right Click menu's Select by publisher option can display the number of apps per each publisher without correct vertical alignment. The default user interface might not display all of the found installed apps if you have over 600 installed apps. If you do, using the Screen Reader Compatible Interface solves the issue. Leftover apptype filter checkbox is shown in red font only in Dark Mode. Clicking the app's icon from the Windows Taskbar doesn't minimize/restore the app like other apps. The warning about an app that user wishes to uninstall being related to some other app user did not select can sometimes be inaccurate. If app's language is changed without restarting Uninstalr, the list of installed software might not automatically refresh. When software is being uninstalled, the UI can say it is processing paths unrelating to the uninstalled app. This is purely cosmetic and does not mean these paths are removed. Uninstalr might not properly detect and/or uninstall Steam games if they are installed to a drive different than Steam's default location in C:\. You might see "This action is only valid for products that are currently installed" error message from Windows Installer during uninstallation. This is a cosmetic issue. Download: Uninstalr 3.1 | 7.1 MB (Free, paid version available) Download: Uninstalr Setup 3.1 View: Uninstalr Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      495
    2. 2
      +Edouard
      226
    3. 3
      PsYcHoKiLLa
      153
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!