First info and screens of Uncharted 2 multiplayer and co-op


Recommended Posts

@AB, please go back and read what I said. I **specifically** said all of these new details released on the MP are exactly the same as GoW2. Of course I can't comment on anything that's not been announced and I never attempted to.

@AB, please go back and read what I said. I **specifically** said all of these new details released on the MP are exactly the same as GoW2. Of course I can't comment on anything that's not been announced and I never attempted to.
So basically they copied Gears of War multiplayer this time around, not just the single player? Gotcha.
That doesn't excuse ND just ripping the whole game off though.
Every single detail they have released was done in GoW 1, they've even gone to the trouble of choosing 5v5 in MP from GoW2 too.

Broken or not, right now it's a carbon copy. Sorry, you can't brush it off guys, try, but you aint foolin' no one!

SP copied, and okay, MP copied so far, coupled with a derogatory attitude to Naughty Dog efforts to boot, you clearly couldn't wait to crap all over their game with GoW2. If the game turns out bad, go wild, but we have very little information on SP, and this is our first glimpse of MP.

And the game modes may be similar, but as others have said I didn't know you could climb/scale buildings in Gears of War 2. Similar game modes does not = carbon copy.

2607dcz.gif

You even felt the need to say this... :laugh:

Omg they even ripped the shields off lol.

Just keeps getting "better" :laugh:

Ripping off shields?! What?!

I'll remind Naughty Dog to use dustbin lids as a method of protection in the future... Cmon man, ripping off shields?

Edited by Audioboxer

Not even gonna waste my time when you pick and choose which parts of my replies to quote. You can go back and read them fully and see I mentioned the gameplay mechanics they have taken from GoW2. I'm not about to start creating charts just for you to pick up a point for once.

I was a long time fan of ND fyi, but titles like this just show no innovation at all and I won't give them credit. It's as bad as Dead Space in my eyes, borrowing and blending game mechanics from everyone else and thrown together. I'll still buy the game at some point and experience it for myself, no doubt cheap like I did U1. It doesn't deserve a full price tag for me.

Not even gonna waste my time when you pick and choose which parts of my replies to quote. You can go back and read them fully and see I mentioned the gameplay mechanics they have taken from GoW2. I'm not about to start creating charts just for you to pick up a point for once.

I was a long time fan of ND fyi, but titles like this just show no innovation at all and I won't give them credit. I'll still buy the game at some point and experience it for myself, no doubt cheap like I did U1. It doesn't deserve a full price tag for me.

Because every game has to be the most innovative thing ever to be fun to play or compliment if well polished/made, right? Or does it only have to be the most innovative game ever when it aids your argument?

No wonder some of you can't just sit down and enjoy or at least play to determine whether you do enjoy a game around here without some pre-determined mindset. Your heads are far too rammed up comparison charts/public image and the sales age to just "game" at times. It's like a reality TV show almost, holding up personas.

As for choosing parts of quotes, what you said is what you said.

It doesn't deserve a full price tag for me.

Exactly the reason MP is being implemented, to offer better value. People will play the SP/MP based on how good it is, not based on whether or not an Xbox 360 game shares similar game modes/mechanics.

Here's the official press release, hadn't noticed an upgrade system will be in MP. I doubt it will be all that deep though...

Press Release: Official Uncharted 2 Multiplayer Details

PLAYSTATION®3 Computer Entertainment System Exclusive UNCHARTED 2: Among Thieves Expands Gameplay by Introducing Online Multiplayer Features to Franchise

Featuring Five-Versus-Five Player Matches Competitively, and Up To Three Player Cooperative Modes; Franchise Adds Hours of Replayability

SANTA MONICA, Calif., April 27 /PRNewswire/ — Sony Computer Entertainment America today announced that UNCHARTED 2: Among Thieves, exclusively for the PLAYSTATION?3 (PS3™) system, will introduce online competitive and cooperative multiplayer modes to the franchise. Developed by premier PS3 software developer Naughty Dog Inc., UNCHARTED 2: Among Thieves, the highly-anticipated follow up to UNCHARTED: Drake’s Fortune™, will feature up to 10 players in 5-versus-5 competitive gameplay. Cooperative multiplayer modes allow up-to-3 players to progress through a variety of environments by working together to accomplish set objectives.Utilizing a robust party system, groups of players will remain together in ranked and custom matches while earning currency, which used in combination with currency earned in single player missions, will unlock additional content and upgrades.>

Presented with multiple modes of competitive gameplay, players battle in ranked matches that include Death Match and Plunder, a unique style of multiplayer competition that encourages team work to transport a treasure over dynamic terrain such as ledges and obstacles. Plunder brings truly vertical game play to traditional multiplayer modes. With maps based on environments from the single player campaign, players are taken from the nighttime streets of a war torn city to a Nepalese village and have the ability to create custom games allowing them to play any type of game on any map.

“Adding a multiplayer aspect to the UNCHARTED franchise is a significant step in the replayability of the game,” said Christophe Balestra, co president Naughty Dog. “UNCHARTED 2: Among Thieves will be the most impressive and ambitious game that Naughty Dog has done and we are thrilled to let our fans experience it this fall.”

SCEA is planning a consumer BETA program for UNCHARTED 2: Among Thieves beginning June 3 through June 28. Consumers who purchase one of the first copies of inFAMOUS, the open world superhero action adventure from Sucker Punch Productions launching May 26, have the opportunity to be among the first to test the multiplayer modes of UNCHARTED 2: Among Thieves via an access key packed in the box.

UNCHARTED 2: Among Thieves is the story of Nathan Drake, a fortune-hunter with a shady reputation and an even shadier past who is lured back into the treacherous world of thieves and mercenary treasure-seekers. The tenth game by premier PS3 software developer Naughty Dog, UNCHARTED 2: Among Thieves allows players to take control of Drake and embark on a journey that will push him to his physical, emotional and intellectual limits to discover the real truth behind the lost fleet of Marco Polo and the legendary Himalayan valley of Shambhala.

Source: http://playstationlifestyle.net/2009/04/27...player-details/

Edited by Audioboxer

Not discussing the matter anymore, settled offsite with AB. Just a clash of opinions I guess at the end of the day.

Honestly though, I hope the game has more to offer in future announcements as MP would make me buy it. I grew bored of U1 too quickly.

Oh the irony

Not really seeing as my list of games I'll flame or constantly bash is pretty much at zero. Plus I'm not one quick to judge off little detail, everything deserves a chance to grab my attention and why not? I do what I do to play games, so I want to try "everything".

If I don't like something you'll maybe hear something once or twice to let everyone know how I feel, not every week in every thread about the game.

Plus I enjoy most genres, so well, that's a plus for me!

I'm hitting the pub guys, good debating the whole Gears2/Uncharted2 debate with you, we'll see if my points hold strong with the MP beta hits. If not, yous predicted the future :p

@AB: what's the point? I know it's frustrating but no amount of explaining/arguing will change his/their minds...they've got an idea in their heads and they're going to take it to the grave lol. If they don't appreciate what will no doubt be a great game, then their loss :)

Anyway, fingers crossed they'll just have a beta key giveaway here via Eurogamer or something

@AB: what's the point? I know it's frustrating but no amount of explaining/arguing will change his/their minds...they've got an idea in their heads and they're going to take it to the grave lol. If they don't appreciate what will no doubt be a great game, then their loss :)

Yeah, the horror - We actually stick to our opinions.

Well so do I...but sometimes it's nicer to let people enjoy some news rather than bulldozing (persistently) with negativity :) Anyway...have fun ;)

If you can't enjoy a piece of news because someone isn't just sucking it up like a ShamWoW, it's your own fault.

Great, I'm not allowed to prejudge a game being bad (not that I'm trying to do that, just giving my opinion after reading the IGN news), but it's perfectly acceptable to say "what will no doubt be a great game". Skewed double standards as usual from the same crowd.

I actually called the first one "Gears of Fortune" just for laughs, so I understand the comparison.

Anyway, I like GoW, so that's not a problem for me. Now DarkSector... that was a complete GoW rip off :laugh: .

You kids and your way.

If your going to point things out that are similar, then you've missed tens of years of arguing over games that are essentially the same. :p

Of course I would assume most of us on here are getting bored of it, either way, I still can't wait to shoot Kol in the face or take him down from behind.

Sounded a bit dirty. :rofl:

You kids and your way.

If your going to point things out that are similar, then you've missed tens of years of arguing over games that are essentially the same. :p

Of course I would assume most of us on here are getting bored of it, either way, I still can't wait to shoot Kol in the face or take him down from behind.

Sounded a bit dirty. :rofl:

Keep dreaming :p :laugh:

i'm really not sure why people feel the need to highlight minor similarities between various games... over and over and over again. it really is boring to read, and totally unproductive (what exactly are you hoping to achieve by doing this?).

personally, i judge every game on its own merits, and how much enjoyment i get out of playing it. regardless of the origins or the cover system, shooting mechanics or "the shield i'm holding".

i also thought that the first Uncharted was a very well made and enjoyable game. i loved it!

Oh I'll show you how much i can dream! *goes to bed*

:p

Have you managed to beat Uncharted on Crushing yet? some of us have got the platinum. :rofl:

Haha nop, I'm like 60% need to finish it. I have to finish PJ Eden Encore first. Just 4 spectras more.

I really liked the first game and the second looks like it's improving on the original so unless something goes seriously wrong I'll definitely be buying this!

I probably won't play the MP too much so i don't really care about it that much but it's good to see that they're adding new modes to give more life to the game.

I bought my PS3 for the first game, the platform elements combined with a decent story and interesting combat has made it one of my favorite games of this generation. The sequel looks like a big serving of MORE of what I liked.

PSBlog: Uncharted 2: More Multiplayer Details Interview

After yesterday?s big Uncharted 2 announcement, I?m sure you?ve got lots of questions. Once the co-op and competitive modes were revealed to the media last week, I know I did. Fortunately, I was able to grab quite a few minutes with Justin Richmond, game designer with Naughty Dog. We chatted about Uncharted 2?s modes, how melee translates into multiplayer, and the presence of Elena and Sully.

Video Interview: http://blog.us.playstation.com/2009/04/28/...player-details/

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Why it's almost impossible to produce a smartphone in the United States by Hamid Ganji If you look at the back of some Apple products, you can see the famous phrase “Designed by Apple in California, Assembled in China.” This phrase appears on products from one of the largest smartphone brands in the United States. These products are designed in the U.S., but their manufacturing takes place in China, India, Vietnam, or even Brazil. But why can’t Apple, as one of the largest American tech companies, produce its iPhones on U.S. soil? The idea for this topic came to me after the Trump Foundation launched a smartphone called the T1 and claimed that it was designed and built with American values in mind. However, this claim did not last long, as it was revealed that Trump’s phone was actually a rebranded HTC U24 Pro, with only a gold case and minor internal component changes. You see? Even a phone that is supposed to represent American values is manufactured in China. With a gross domestic product (GDP) exceeding $32 trillion, the United States is currently the world’s largest economy, while China ranks second with around $20 trillion. On the other hand, the United States is by a wide margin the global leader in various technological fields, and American companies spend hundreds of billions of dollars annually on research and development. From Apple and Google to Microsoft, Lockheed Martin, Boeing, and others, American tech and industrial giants lead their foreign competitors in many sectors. The United States also has no shortage of smartphone brands. Apple, Google, and Motorola are among the major brands in the smartphone market, collectively holding a significant share. However, the vast majority of their products are manufactured outside the United States. So why is it that the world’s largest economy, home to the most advanced technology companies and industrial powers, cannot produce a smartphone on its own soil? Let’s explore this question together. Even threats to impose tariffs won’t work After Trump entered the White House as the 47th President of the United States, his administration adopted strict tariff policies. One of these policies was the imposition of a 25% tariff on smartphones manufactured outside the United States. Trump said he “had a little problem” with Apple CEO Tim Cook over producing smartphones outside the U.S. So he thought that threatening a 25% tax on imported phones might force Apple to bring manufacturing back to the United States. “I have long ago informed Tim Cook of Apple that I expect their iPhones that will be sold in the United States of America will be manufactured and built in the United States, not India, or anyplace else,” Trump wrote on Truth Social. Image via The White House Although Apple currently manufactures some of the iPhone’s chips in the United States with TSMC's help, it still shows no willingness to shift full iPhone production to the country. At the time, renowned Apple supply chain analyst Ming-Chi Kuo wrote on X, “In terms of profitability, it’s way better for Apple to take the hit of a 25% tariff on iPhones sold in the US market than to move iPhone assembly lines back to the US.” However, manufacturing a smartphone in the United States is not as easy as it might seem, and many technical and economic barriers are involved. The lack of necessary manufacturing hubs There is a clear reason why many companies prefer to manufacture their products in China. China has established itself as the main global manufacturing hub for international companies, and over the past few decades, large contract manufacturers have emerged there, allowing companies like Apple to outsource production. One such example is Foxconn, which also manufactures some Apple products in India. Building the infrastructure required to produce smartphones in the United States would require tens of billions of dollars in new investment. Factories would need to be built, essential manufacturing equipment would have to be installed, and, most importantly, a skilled workforce capable of operating these systems would need to be recruited and trained. The United States currently lacks the core infrastructure needed to manufacture smartphones, and for this reason, many companies prefer to outsource production to Chinese contractors rather than spend tens of billions of dollars to build that infrastructure, which is significantly more economically efficient. Additionally, building such infrastructure in the United States could take up to a decade, ultimately leading to a significant increase in the product's final price for consumers. Shortage of trained labor in the U.S. compared to China Decades of serving as a global manufacturing hub have allowed China to build a massive talent pool in the production sector that is almost unmatched worldwide. Today, if a company chooses to manufacture its products in China, it can be confident that the workers involved in production have years of experience in their respective roles and are capable of producing high-quality goods with minimal errors. Even if we assume that tens of billions of dollars were invested in building smartphone manufacturing infrastructure in the United States, finding skilled workers would remain highly challenging. Apple CEO Tim Cook visiting the iPhone 6 assembly line in China in 2014. Image: Tim Cook on X In a 2015 interview on CBS’s 60 Minutes, Tim Cook said the main reason Apple isn’t producing in the US is a lack of skills. "China put an enormous focus on manufacturing, in what you and I would call vocational kind of skills. The US over time began to stop having as many vocational kinds of skills. I mean you could take every tool and die maker in the United States and probably put them in the room that we're currently sitting in. In China you would have to have multiple football fields,” Cook said. Also, in 2017, at the Fortune Global Forum in Guangzhou, Cook once again emphasized the importance of highly skilled Chinese workers. “China has moved into very advanced manufacturing, so you find in China the intersection of craftsman kind of skill, and sophisticated robotics and the computer science world. That intersection, which is very rare to find anywhere, that kind of skill, is very important to our business because of the precision and quality level that we like. The thing that most people focus on if they’re a foreigner coming to China is the size of the market, and obviously, it’s the biggest market in the world in so many areas. But for us, the number one attraction is the quality of the people,” Apple CEO said. Higher labor costs in the United States Producing almost any product in the United States is more expensive than in many other countries, and one of the main reasons is the higher cost of labor in the U.S. According to the Bureau of Labor Statistics, median weekly earnings of full-time workers in the United States were $1,235 in the first quarter of 2026. Meanwhile, the average annual salary in China's private sector in 2025 was RMB 71,590 (US$9,961). In many parts of the world, the weekly wage of an American worker is equivalent to several months of income. Another important factor to consider is that in the United States, the workforce capable of working on a smartphone assembly line is highly specialized and therefore commands higher-than-average wages. According to an estimate by Bank of America, producing an iPhone in the U.S. is technically possible, but “iPhone cost can increase 25% purely on higher labor cost in the U.S.” However, this 25% increase applies only if final assembly is performed in the United States while components are still sourced from China or elsewhere. In this case, the price of a base iPhone would rise from $799 to around $1,000. But in another scenario, if Apple were to produce the required components for the iPhone within the United States, production costs could increase by more than 90%. Trump’s dream for a “Made in the USA” iPhone might never come true In a free-market capitalist economy, one of the primary responsibilities of any CEO is to maximize profit. Using Apple as an example, Tim Cook’s role is to maximize the company’s profits so that it can fund research and development for new products and invest in areas such as artificial intelligence, while also keeping shareholders satisfied. Therefore, it is entirely understandable that Apple would choose not to bring its manufacturing back to the United States and instead keep production in countries where labor is cheaper, and products can be manufactured at a lower cost, thereby maximizing its profit margins. What is your opinion about manufacturing smartphones in the United States? If you are an American citizen, would you be willing to pay hundreds of dollars more for a smartphone made domestically in the USA? Let us know in the comments.
    • Cheers everyone for the replies. It's been very useful. 👍
    • Compared to the 7735HS it is around 25-30% slower in multi-threaded tasks (according to Google search) I did a review of the 7735HS Beelink SER6 Max in 2023, but thinking about it, it's not comparable to the 7730U. For the example you gave about how it will be used, the 7730U is actually an excellent choice for its power and battery efficiency.
  • Recent Achievements

    • Conversation Starter
      jessse3334 earned a badge
      Conversation Starter
    • Reacting Well
      JuvenileDelinquent earned a badge
      Reacting Well
    • One Month Later
      Excellence2025 earned a badge
      One Month Later
    • Week One Done
      Excellence2025 earned a badge
      Week One Done
    • Week One Done
      flexorcist earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      503
    2. 2
      +Edouard
      194
    3. 3
      PsYcHoKiLLa
      151
    4. 4
      Steven P.
      71
    5. 5
      FloatingFatMan
      66
  • Tell a friend

    Love Neowin? Tell a friend!