Gran Turismo 5 to Be Previewed in OPM UK Next Month


Recommended Posts

gt5.jpg?w=450&h=90

The new issue of Official PlayStation Magazine UK magazine is hitting subscribers now and it has some decent features, a 11 page feature on Modern Warfare 2 as well as 8 page features of Assassins Creed 2 and FIFA 10. But the most interesting of all: Gran Turismo 5 next month.

No, we?re not kidding. Gran Turismo 5 is gonna be previewed next month in the next issue of OPM. As to what this preview is all about, we dont have a clue. Just that the game will be previewed next month according to the next month feature of the magazine.

The game was revealed last Tuesday at Sony?s E3 press conference.

We look forward to it. In the meantime, get the review scores for the issue after the jump. Ghostbusters, Demon Souls and Prototype got very good scores, but what were they?

I don't tend to buy magazines anymore tbh and no doubt scans of this will leak to the net at some point :) Will be interesting to see what they have to say about it and what modes/functions it has :)

For what it's worth,

09/25 ShopTo

09/25 simplygames

09/25 thehut / Asda / zavvi / sendit

09/25 currys

09/25 gameplay

09/25 cdwow

09/25 Play.com

Tokyo Game Show is the 24th-27th of September

LSL lived up to its name.

Watch this :laugh:

http://www.giantbomb.com/quick-look-leisur...ce-bust/17-664/

Also, this video from GT5P is cool

Edited by Audioboxer

tg1.jpg

Everyone seemed to miss this in the trailer, looks like the Top Gear Test Track...

Also from Top Gear themselves,

Finally we get a proper look at the much-anticipated Gran Turismo 5, and frankly we can’t wait to have a go. We were all acting like we weren’t bothered about GT5 before we watched this, but now we’ve seen it we don’t care about cool anymore – we want to get our hands on this:

Finally we get a proper look at the much-anticipated Gran Turismo 5, and frankly we can’t wait to have a go. We were all acting like we weren’t bothered about GT5 before we watched this, but now we’ve seen it we don’t care about cool anymore – we want to get our hands on this:

“I’m not sure I’ll ever have to drive real cars again,” we heard in our office as the trailer was frantically emailed around from person-to-person.

We don’t think GT5 will replace the real thing – even on PS3 – but it looks like it’s going to have a bloody good go.

Keep an eye out for a sneak peak at the damage modeling, the Citroen GT, and the NASCAR stuff – which looks awesome.

When this game arrives, you’ll also get to drive around the Top Gear test track, so you can be like Stig.

Too much excitement in one game then.

Source: http://cupholder.blogs.topgear.com/2009/06...ismo-5-trailer/

Looks like GT5 might appear in a new season of Top Gear then? :p

Also that part of the video is at dusk, day/night cycles? Could just be a static option, but hopefully it's dynamic.

Edited by Audioboxer

Hey guys, in that photo with like 20+ Gran Turismo cars. Could this be PD answer to Forza 3 replay feature? Obviously you can't create that while racing, but perhaps you can in a new photo-mode?

Top Gear track was the first confirmed track for GT5 quite a while ago, so nothing new their Audio :p

Top Gear track was the first confirmed track for GT5 quite a while ago, so nothing new their Audio :p

I think what it does confirm is it will be in the game day 1, not days/weeks later and not as paid DLC either.

Is it not the first time Top Gear themselves have actually commented on it?

In the past I thought it was just PD saying they'd have it in, and that was like a year ago so I'm glad it's still on track :p

I could have told you it would be a day 1 track from the day it was announced.

Great?

I would rather hear from Top Gear themselves, especially in todays environment of paid DLC. The Top Gear test track is a luxury addon, not a real necessity, could easily of milked the Top Gear fans a few bucks which would be crap.

Luxury addon? It's a very early announced track with a lot of focus from the Top Gear fanbase and GT players alike - It would be PR suicide to make it a "down the line" DLC. Common sense and logic will tell you it's on the disc and available on day one.

Ah well no point in arguing, I just thought they may nickel and dime it due to how rabid the Top Gear fanbase will be to get to the closet they'll ever experience the Top Gear Test track.

Anyway, some more rumours about apparent engine/car customization

The exclusive PlayStation 3 title is a web browser which you can buy parts for your car. Think of engines, exhaust valves and other similar components. These components can in each car, so if you have a Ferrari, you can also stop an Audi engine. You will have the full freedom to your car to adapt to your own wishes and that the prices of the same components as in real life. If you get the feeling like you are buying genuine parts for your ultimate race car you can buy with the money which you have earned with racing in the game.

Source: http://translate.google.com/translate?js=n...te0=&swap=1

What interests me here is the "Full freedom" for customization. The translation is a bit hazy, but it might be possible for GT5 to allow engine switching. It's pretty vague at this point. The translation says "...if you have a Ferrari, you can also stop an Audi engine." In the context of the sentence, full customization and detailing is being described, and it doesn't appear to be talking about Ferraris stopping Audis. It's more like Ferraris sporting Audi engines.

A very interesting feature. If you could switch engines, then it presents many variables to the game. For instance, the GT-R Skyline would lose its 4WD power advantage since you could stuff the engine into a lighter body. Speaking of stuffing engines, I'm also wondering about the implementation of engine bay size limits, or if "full customization" holds true and you can stuff anything under your hood.

Bad translation (ps3 title is a web browser? lol) but it seems you can buy parts in game with earned money and swap them into cars you own. Dunno how that would pass manufacturers will though, an audi engine in a ferrari? :laugh:

Now that would be a welcome change, full freedom with upgrades and engines. I can't even start to imagine the combinations when you add certain engines to finely tuned chassis', you could create some real beasts. ( Granted PD actually have real-life chassis data and the likes in the game and not some static crap ). Also, I don't think manufactures mind too much ... The reason why car manufactures always cockblock games us mainly the visual side of things, don't want pictures of their cars wrecked all over the internet or on TV, perhaps even implicated in some "disturbing" wreck scenes that could cause certain individuals behind the screens to ape-sh ...

So replacing an engine won't do much harm I'd think.

Play are saying their release date of November is "official"...

Please be advised that the release date currently listed on the website, the 27th November 2009, is as given to us by the publisher / manufacturer or The Game. Should this release date change we will update the website accordingly, so it is worth checking Play.com periodically. Should this release date change we will update the website accordingly, so it is worth checking periodically Play.com.

http://translate.google.com/translate?js=n...te0=&swap=1

Play are saying their release date of November is "official"...

http://translate.google.com/translate?js=n...te0=&swap=1

It can't be, it's clearly coming out May 2010!!!

Also fingers crossed it is true as that is the day after my birthday :D

You have to admit hardcore fans being creative. Only one video of GT5 and not even sure if it's actually game or polished video yet fans find ways to make cool stuff. I'm almost sadenned with the fact that GT forums are filled with nothing but hopes. I wish they already showed something. Hopefully this article shows more of the actual game.

http://www.youtube.com/watch?v=YV2LmPo23TE.swf

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • If Valve refused to let them make the case, I wonder if they've already partnered with someone else to do it? The fact that they didn't seek permission/licence before diving straight in is incredible though
    • OpenClaw now has native mobile apps on iOS and Android by Karthik Mudaliar OpenClaw, the viral open-source personal AI agent, now has its own mobile app, available on both Android and iOS. Users can pair the app with an existing OpenClaw gateway and can start using new mobile-native features that are now available on the app. The app supports all the existing features you'd already have seen on OpenClaw's TUI, as well as some more, such as real-time and background Talk mode, action approvals, sharing from iOS, and optional access to device capabilities such as camera, screen, location, photos, contacts, calendar, and reminders. These features are available on both the Android and iOS versions of the app. What's important with these apps is that they don't run OpenClaw on your phone, but are actually just companion apps that require a running OpenClaw Gateway on an existing device, on macOS, Linux, or Windows via WSL2. To pair the app with your existing OpenClaw gateway, users need to run the command "/pair qr" on the TUI or existing chat interface, which brings up a QR code. Users can then scan this QR code to pair it up with the mobile app. There's also an option to manually pair the app by entering the host and a port. Previously, OpenClaw had been available on phones via WhatsApp, Telegram, Slack, Discord, Microsoft Teams, Matrix, and others. Now, with a native mobile app, the interface is much cleaner and more focused on just the OpenClaw, of course, with the added support for camera, screen, location, and more. It's important to note that OpenClaw comes with its own security warnings. There's always a chance of prompt injection with these tools, so users are recommended to double-check authentication, tool policy, sandboxing, and execution approvals rather than prompts alone. For users well-versed with the AI harness, a native mobile app makes it easier to approve an automation, share a link, use voice, or let an agent react to phone-side context.
    • Google pitches Spanner as one database for all AI agents with these new featues by Karthik Mudaliar Google Cloud is introducing new features within Spanner, its distributed database, as a place where enterprises should keep their data, using which AI agents could make smarter and better decisions. In a detailed blog post, Google highlighted quite a few features coming to Spanner, including relational data, graph relationships, vector search, key-value access, full-text search, and operational analytics together in one database architecture. Google says that today's systems aren't well-made for AI agents. There could be data that is present in one system, search indexes in another, embeddings in a vector database, and relationship data in a graph database. This fragmentation isn't great for AI agents to do their jobs because they don't have access to all of this data in one place. This is where Google is positioning Spanner as a solution. Spanner is already a globally distributed relational database with strong consistency, and Google wants its customers to see it as a broader data layer for AI applications. The company introduced something called Spanner Graph, along with integrated vector search, full-text search, a Cassandra-compatible key-value endpoint, and a columnar engine for analytical queries on operational data. Google also added that its ScaNN-powered vector search can support indexes with more than 10 billion vectors, while the columnar engine can make some analytical scans up to 200 times faster. All of this isn't just exclusive to the Google Cloud Platform, and there's support for multi-cloud as well. This comes via Spanner Omni, which Google says is a downloadable, containerized version of Spanner that can run on Kubernetes and in environments outside Google Cloud, including Microsoft Azure and AWS, and even on-premises infrastructure as well as edge deployments. Google says that customers who are interested in the full-featured edition should contact the company, and there's no word on commercial availability or separate pricing. Those interested can read the full blog by Google Cloud, which details these features individually.
    • Kalmuri 4.2.5 by Razvan Serea Kalmuri is your all-in-one, portable screen capture and recording solution designed for speed, simplicity, and flexibility. Whether you need a full-screen snapshot, a custom area, a scrolling webpage, or smooth video recording, Kalmuri delivers with ease. Capture text instantly from images with built-in OCR, keep floating images on top for quick reference, and use the precise color picker for perfect design matching. Customize hotkeys to work your way and share results instantly with built-in upload options. Kalmuri runs without installation, making it ideal for USB use, and offers an intuitive interface that’s easy to learn. Kalmuri key features: Video recording support (designation of whole screen and area) Whole screen, active program, window control, area application Extract text from images using optical character recognition (OCR). Support for PNG, JPG, WEBP, BMP, GIF file formats MP4 video recording powered by FFmpeg for high-quality results Full web page capture Share the captured image on the web Color extraction function Printer output Hotkey settings Adjustable via keyboard for area capture (Arrow key, Ctrl+Arrow key, Shift+Arrow key) File name format (sequential, datetime) Free to use it at work, at home, in government offices, at school, etc. Using Kalmuri portable for video recording Kalmuri’s portable version doesn’t include FFmpeg, which is required for video recording. Without it, you’ll get an “error FFmpeg.exe not found” message. To fix this, download FFmpeg from the provided link, extract it, and place FFmpeg.exe in Kalmuri’s folder. Kalmuri will then recognize it automatically, allowing you to start recording in high quality instantly. Kalmuri 4.2.5 changelog: Fixed an intermittent crash when using Area Capture Improved stability for Area Capture and screen recording Resolved a capture issue that could occur right after startup Download: Kalmuri 4.2.5 | 24.2 MB (Freeware) Download: Kalmuri Portable 4.2.5 | 2.1 MB View: Kalmuri Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • First Post
      rosiecharles earned a badge
      First Post
    • Reacting Well
      Juan Dela earned a badge
      Reacting Well
    • Week One Done
      Collagen Project earned a badge
      Week One Done
    • Reacting Well
      Wakeen1966 earned a badge
      Reacting Well
    • Rookie
      Almohandis went up a rank
      Rookie
  • Popular Contributors

    1. 1
      +primortal
      516
    2. 2
      +Edouard
      273
    3. 3
      PsYcHoKiLLa
      143
    4. 4
      Steven P.
      98
    5. 5
      macoman
      54
  • Tell a friend

    Love Neowin? Tell a friend!