[Official] Call of Duty: Modern Warfare 2


Recommended Posts

Glad to see other people getting it. I was like there's no way the game has sold 6 million copies and counting and so far and EVERYONE is level 25+ :laugh:

Heck there's always level 1~9 characters in games, even months later.

It's pretty poor IMO, not that beginner friendly. I mean it does try to balance in that I had like a level 30+ player, and two high teens, where as the other team were in like the low/mid 20's. However me at level 1 trying to combat level 20's with better weapons/perks ect is rather unfair.

Man up, son! MW1 was the same thing with dedicated servers on the PC, you play against EVERYONE. It only makes you better. :yes:

Played 3-4 hours MP yesterday and reached level 21

You dont unlock the hardcore modes until level 19 which is what I was aiming for

My god wtf have they done to this game? They certainly made more suitable for tacticool kids

Silencers on high caliber sniper rifles, light machine guns and ****in shotguns WTF!?

I enjoy the game very much but that is the dumbest **** I have ever seen

This is the average gun in MW2:

TactiCool.JPG

moar

http://images.google.com/images?hl=en&...l=1&start=0

yeah high power rifles using silenceres! that is fake as hell

oh wait

http://www.cheytac.com/MilChSniperRifleUTube.asp

shotgun

wish the silncers on the shotgun was bigger though. it is much to small

because they are not paying attention? no one is looking there way

Are you sure? Look again.

314xyfn.png

I am pretty sure they would be able to see them before they started to fire. Also, how do you get into an airport with those big ass weapons without being seen by people and/or security and/or security cameras?

they are not looking that way... you dont see things like that when you think you are in a safe environment.

I don't think so. They can EASILY see them with the corner of their eyes.

14l3ujl.png

They see them with the guns here and yet they still just look.

Its possible the people assumed they were security? The second they raise the guns everyone starts looking over at them and freaking out, before a shot is even fired.

I mean seriously, if you saw a few people in tactical vests with machine guns standing around calmly in an airport, what would your first thought be, security or terrorists?

Its possible the people assumed they were security? The second they raise the guns everyone starts looking over at them and freaking out, before a shot is even fired.

I mean seriously, if you saw a few people in tactical vests with machine guns standing around calmly in an airport, what would your first thought be, security or terrorists?

Terrorists. Secuity would be wearing the same things as each other, not random suits with tactical vests on like those guys. Secuirty would have the word Security on their vests or NSA, SWAT, CIA, FBI, TSA, etc.

Terrorists. Secuity would be wearing the same things as each other, not random suits with tactical vests on like those guys. Secuirty would have the word Security on their vests or NSA, SWAT, CIA, FBI, TSA, etc.

I think in that situation, people would give the benefit of the doubt or be in complete denial that they're about to die. It's the "that can't be real, this isn't happening" or "maybe if I don't make any sudden movements they won't shoot me" mentality. It's easy to analyze the situation behind your desk, but I think placed in it I'd probably **** my pants before I could run away.

Anyone else find that airport level kind of ****ed up? I mean, I'm not against them putting it into MW2 and they definitely warn the player about it... but it felt weird mowing down innocent civilians with a machine gun.

Weird or liberating?

:devil:

The entire purpose of the airport level is to show just how extreme your opponents are and the lengths they are willing to go through to achieve their goal. You being undercover trying to infiltrate the organization are essentially going through an initiation to be trusted.

You end up getting killed in the end when it becomes apparent that Makarov was just using you and knew you were an informant anyway.

The entire level is meant to show just how extreme the terrorists are. You have multiple screens when starting the game to decide whether you want to play that level or not. You are warned ahead of time. Even as the level starts you can tell wt is going to happen before it begins, you easily can stop playing and go into the options to change the setting and skip the level. It is in no way required to be played, there are no achievements that require you play that particular level.

The entire purpose of the airport level is to show just how extreme your opponents are and the lengths they are willing to go through to achieve their goal. You being undercover trying to infiltrate the organization are essentially going through an initiation to be trusted.

You end up getting killed in the end when it becomes apparent that Makarov was just using you and knew you were an informant anyway.

The entire level is meant to show just how extreme the terrorists are. You have multiple screens when starting the game to decide whether you want to play that level or not. You are warned ahead of time. Even as the level starts you can tell wt is going to happen before it begins, you easily can stop playing and go into the options to change the setting and skip the level. It is in no way required to be played, there are no achievements that require you play that particular level.

While I understand that is the purpose of the level, it still serves no purpose as the overall story is really not all that good and not really a story as much as it is a bunch of cool levels that they tried to make a story out of after the fact they designed the levels.

I already posted a link in this thread somewhere with a video with IW themselves outright admitting this fact (piecing the story to the levels), so while some may like the story, it is in my humble opinion poor, so to put something like this level to enhance the story is nothing but a bunch of BS to me.

They originally made this level cause they liked the idea of doing an Airport. Then they loved the idea of creating a level they knew would get people talking even more about the largest selling game of the year. I see zero artistic merit in this choice, but again that is just my opinion.

With that said, I played the game, enjoyed the hell out of playing the game, but my experience would not have been any better or any worse one way or the other if this level never existed. Actually scratch that, my experience very well may have been a bit more positive as I am here right now saying I think the level was done in poor taste.

Terrorists. Secuity would be wearing the same things as each other, not random suits with tactical vests on like those guys. Secuirty would have the word Security on their vests or NSA, SWAT, CIA, FBI, TSA, etc.

I some how doubt a single one of those would be on there vest

considering your in Russia in that mission. we also have no idea what is going on in the country at that time. so we do not know how they would react to seeing someone with a gun in the airport. after all the security was carrying TMP's.

but the storys for MW2 is starting to **** me off

[spoliers] I am sick of the main characters always dying off. I mean sure its fine to have some of them die. but it would have been cool to keep playing as the CIA agent.[/spolier]

I am glad they did the airport. its about time some devs grew a pair

Edited by mokthraka
Terrorists. Secuity would be wearing the same things as each other, not random suits with tactical vests on like those guys. Secuirty would have the word Security on their vests or NSA, SWAT, CIA, FBI, TSA, etc.
I think in that situation, people would give the benefit of the doubt or be in complete denial that they're about to die. It's the "that can't be real, this isn't happening" or "maybe if I don't make any sudden movements they won't shoot me" mentality. It's easy to analyze the situation behind your desk, but I think placed in it I'd probably **** my pants before I could run away.

Are you guys trying to get to the bottom of this massacre of AI civilians? :rofl:

Damn I still need to pick up this game, it's sucks when I see nearly everyone on my PSN list is playing it.

decent slowed down comparison video over @ EuroGamer.

It's an 360/ps3 comparison btw, cause everyone knows pc>all :D

o.O surely this has gotta be one of the first games where PS3 looks alot smoother and nicer than 360?

I played the Airport level and to be honest its not a big deal. Your put in the position and you have to do what you have to do.

Exactly. The media etc are portraying it as "You are a real terrorist" Not paying any attention to any other part of the story. Besides. They are pixels.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Surprise Execs are dumb. I hope the rehired engineers said were not coming back until we get 2x our salary.
    • Ford execs say they made a mistake when they replaced human engineers with AI by David Uzondu Ford recently announced that over the last three years, it's had to rehire about 350 "gray beard" engineers to mentor younger staff and reprogram diagnostic systems and AI tools that were failing to meet up to quality expectations. The company's VP of vehicle hardware engineering, Charles **** said that leaders overlooked the deep experience of veterans who survived many product cycles. **** admitted that simply replacing them with AI was a huge mistake, and that while AI is "a fantastic tool," it remains "only as good as the information you use to train it." The rehired engineers now run mandatory meetings to troubleshoot vehicles and reprogram automated engineering software and AI tools to prevent glitches before production. These technical specialists hunt for failure points before parts ever reach the plant floor, helping prevent the massive recalls and defects that previously cost the company billions as it aims to cut one billion dollars in expenses this year. In last year's JD Power Quality Survey, an annual study that measures the quality of a car during the first three months of ownership, Ford finished 10th among mainstream brands and scored below the industry average. But this year, JD Power ranked the automaker as the top mainstream brand, placing it above the likes of Toyota Motor Corp. and Honda Motor Co. Ford attributed this massive improvement directly to the expertise of these returned engineers. Ford's realization that AI cannot magically design and test quality vehicles without senior human oversight is just the tip of the iceberg. When Careerminds looked at companies that conducted AI-driven layoffs, researchers found out that 35.6% of those companies had to rehire more than half of the employees they previously fired. Another 32.7% had to rehire between 25% and 50% of them. In 2024, Sebastian Siemiatkowski, CEO of Klarna, proudly announced that its new chatbot was doing the work of 700 full-time customer service agents. As a result, the fintech company froze hiring and cut hundreds of positions. But by mid 2025, and into 2026, Klarna was scrambling to recruit human agents again because customer satisfaction had plummeted. It turns out, while AI is very good at answering basic questions like how to check an account balance, when faced with complex customer issues that require nuance, the thing usually resorts to the unhelpful, robotic corporate jargon we all know and love.
    • Free AI in IDEs is shifting to paid models Or you know, you could just learn to actually design and code apps, use frameworks to handle the repetitive parts and not use AI at all - and voila... free for life!
    • In a sane world US antitrust laws wouldn't even allow these companies to be in the position to be subjected to EU directives. As you say, better than oligarch nothing.
    • Apple reportedly has a second-generation iPhone Fold planned for 2027 Good grief, Apple hasn't even released a first folding phone and the Apple faithful is already obsessing over the sequel? Seriously people, go out and touch grass... because this level of obsession is borderline stalkery/neurotic.
  • Recent Achievements

    • Week One Done
      xvvxcvv earned a badge
      Week One Done
    • One Month Later
      xvvxcvv earned a badge
      One Month Later
    • Enthusiast
      Xonos went up a rank
      Enthusiast
    • Conversation Starter
      Admir earned a badge
      Conversation Starter
    • First Post
      The_Focal_Point earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      405
    2. 2
      +Edouard
      169
    3. 3
      PsYcHoKiLLa
      129
    4. 4
      neufuse
      69
    5. 5
      Xenon
      68
  • Tell a friend

    Love Neowin? Tell a friend!