[Official] Call of Duty: Modern Warfare 2


Recommended Posts

^

Best thing I've done so far is get one of those missile drops and blow up a harrier right after the enemy spawned it :p I was like at first OH CRAP THE HARRIER IS RIGHT THERE BUT IT MIGHT NOT BE ALLOWED TO HIT IT, then just tried it and boom, harrier down.

But aye I was like WTF when I spawned one myself, just tore apart the enemy team in seconds, think I did wrack up more than 10 kills.

I didn't play too much COD4, but I do have to admit the multiplayer is like sugary candy on a kids birthday cake, it's just packed with a ton of crap/aids/perks/etc. I haven't decided if that's good or bad yet, I'm having fun, but as I said I didn't play too much COD4 to know how it compares.

Certainly won't be my GOTY, but I'm a SP > MP guy, so no matter how good it was with the MP, I still wouldn't have awarded it (some strong SP this year).

well i just finished the game.. and its 2 times more engaging then MW1 :)

i loved every bit of the campaign.. and well the ice rock thing is done by pressing right mouse button.. keep it pressed and press left mouse button.. now dun leave left mouse button and press right mouse button..

all the parts where it was a little scripted were AWESOMEEEEEEEEEEEEEEEEEEEEE

in all i can say the game was LEGEND---------------- wait for it ::::::::::::::::::::::::: DARYYYY!!!!!!!!!!!

oh and i havnt even played specops yet. :D

Someone's been watching far too much How I met your mother..... :p

I didn't play too much COD4, but I do have to admit the multiplayer is like sugary candy on a kids birthday cake, it's just packed with a ton of crap/aids/perks/etc. I haven't decided if that's good or bad yet, I'm having fun, but as I said I didn't play too much COD4 to know how it compares.

Oh no, I am having fun but think about it - How long will that cake keep you full and what happens when the sugar buzz wears off? ( Epic analogy! >.> ) right now, the only thing keeping me interested is hype and the 'freshness' of it all but all the downsides will hit very, very hard when the novelty wears off.

Gametrailers.com Invisible Walls segment just did an episode on MW2 to sum it up they said:

3/4 of them though MW1 SP was better, most appeared unsure on the MP citing it as having a learning curve akin to EVE Online and the Airport scene just put the industry back 10 years.

Yet it got a 9.5, funny how much power publishers have in this ****ty industry these days.

The MP has a learning curve similar to EVE? Are they actually serious? If they are, I'm never going to watch another GT video again, seriously.

:rolleyes:

Let me put that in context they said that there are people who have been playing MW1 for 2 years now and people who are completely green or only played the original for a short period of time will find them selfs staring at the killcam or hiding in buildings from attack choppers for 10-15 hours (their words) at the start.

Just completed the game a few minutes ago. I took my sweet time :p The single player campaign was amazing. It was just like the first one but everything was improved. The graphics, the animation, the level design. The entire game felt really well polished and I didn't come across a single bug throughout my entire play session. The multiplayer is um poor. But the single player is why I got it (Same reason I got the original).

Bring on MW3 (Y)

The MP experience is absolutely amazing, you haven't seen anything if you haven't played Ground War. I don't even want to complete the SP campaign because the MP is so addicting.

So far my favourite gun is the M4A1 with the red-eye sight thing. What level do you unlock the sniper type gun that sees infared, in other words sees the enemy with their body heat? I saw some guy using it online.

Got it this morning and I've only been on the SP. But gawd I'm crap. I keep dying although I'm on the easiest difficulty...Meh, this is the first COD game I've bought, but I'm really good at Battlefield, Uncharted and MGS4. ??

:rolleyes:

Let me put that in context they said that there are people who have been playing MW1 for 2 years now and people who are completely green or only played the original for a short period of time will find them selfs staring at the killcam or hiding in buildings from attack choppers for 10-15 hours (their words) at the start.

What games arent like that?

And COD is like the point&shoot of digital cameras :p

Americas Army, EVE, Armed Assault = DSLR

COD = Camera for kids

seriously though, if you have played FPS before COD will probably be the easiest of them all online :p

The MP experience is absolutely amazing, you haven't seen anything if you haven't played Ground War. I don't even want to complete the SP campaign because the MP is so addicting.

So far my favourite gun is the M4A1 with the red-eye sight thing. What level do you unlock the sniper type gun that sees infared, in other words sees the enemy with their body heat? I saw some guy using it online.

you can get that for most guns including the m4a1, its not very good on a m4 though there is too much scope wobble

The MP experience is absolutely amazing, you haven't seen anything if you haven't played Ground War. I don't even want to complete the SP campaign because the MP is so addicting.

So far my favourite gun is the M4A1 with the red-eye sight thing. What level do you unlock the sniper type gun that sees infared, in other words sees the enemy with their body heat? I saw some guy using it online.

You can get it any level for most assault guns (if not all, not sure), its one you can unlock, either find it through by going thorugh the barracks menu or go through create class, under attachment Thermal Scope will be greyed out, press F2 and it should tell you what you need to do, (I think its get 20 kills with silencer attached)

M4 is a great gun, but i find the Scar is a lot better, is more accurate, more damage is done, though the fire rate is less,

So far my favourite gun is the M4A1 with the red-eye sight thing. What level do you unlock the sniper type gun that sees infared, in other words sees the enemy with their body heat? I saw some guy using it online.

For my .50 cal it was 20 kills with an Acog. Yes Acog on sniper is ****ty as hell and it's so annoying to have to get kills for it. But getting the Thermal kicks ass, and add in FMJ (bling perk) and you can call it a day.

I found a way to soothe my frustration; stay the hell away from Hardcore mode in the PC version :laugh:

Hardcore was the only mode I played on the 360 but it's only enjoyable because of one single thing, the controller. Everyone is 'gimped' the same way, everyone has a slower reaction time and you get away with so much more. Here, there's no dear mommy - Been spotted and you will die instantly and if you by some miracle do get behind cover, someone is bound to path-predict and kill you. So went back to regular mode and enjoying it a bit again, it's like returning to kindergarten, the only 3 games I played back in regular had me sitting at 23 - 3, 29 - 4 and 25 - 0! ( Didn't have the nuke :'( )

agreed, i had to deal with the Acog/50 cal, but now i have thermal/fmj and love it.

For my .50 cal it was 20 kills with an Acog. Yes Acog on sniper is ****ty as hell and it's so annoying to have to get kills for it. But getting the Thermal kicks ass, and add in FMJ (bling perk) and you can call it a day.
lol

mw21.jpg

EDIT: And this knife throw is fracking epic :laugh:

Already posted a few pages back mate ;)

Also how many kills with what to unlock Shotgun attachment? Lulz

High sensitivity on the controller and lots of practice.

I did it already :D it was my second weapon slowing me down.. i didnt use a pistol for it but when i did u could see how much time it saves while reloading.

btw i play on the PC ... :)

but im nowhere good enough for multiplayer as i cant even end the game on regular :D lolx...

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Ignoring the fact that this "colony" kicked the empire of King George's arse during those early years... You are confusing the First Industrial Revolution (which was pulled out of some butt-hurt Brit historian's arse) with the Second Industrial Revolution (aka the Technological Revolution), which transitioned the world from the UK sailing Empire to the USA as a superpower. https://en.wikipedia.org/wiki/Industrial_Revolution
    • OpenAI announces GPT‑5.6 Sol, its next-generation flagship model beating Claude Mythos 5 by Pradeep Viswanathan Credit: OpenAI OpenAI today announced a limited preview of its new GPT-5.6 model series, which includes the Sol, Terra, and Luna models targeting different price points. GPT-5.6 Sol is the flagship model targeted at demanding reasoning and agentic workloads. GPT-5.6 Terra is positioned as a balanced model for everyday work, featuring performance competitive with GPT-5.5 while being half the cost. GPT-5.6 Luna is the fastest and most affordable model, delivering strong capability at a lower price point. Unlike previous model releases from OpenAI, GPT-5.6 is starting with a limited preview for a small group of trusted partners due to U.S. government restrictions. As expected, OpenAI previewed its plans and the models' capabilities to the U.S. government ahead of launch, and the government asked OpenAI to limit the first wave of access to select partners. OpenAI also mentioned in the official announcement blog post that it does not believe this type of government access process should become the long-term default. OpenAI highlighted that GPT-5.6 Sol comes with a robust safety stack featuring improved protections for higher-risk activity, sensitive cyber requests, and repeated misuse. The company also spent several weeks pressure-testing the system and hardening it against real-world attacks. On the capability side, as expected, GPT-5.6 Sol is OpenAI’s strongest model yet. It delivers better results in agentic performance across coding, biology, and cybersecurity. On the Terminal-Bench 2.1 benchmark, which tests command-line workflows requiring planning, iteration, and tool coordination, GPT-5.6 Sol sets a new record with a score of 91.9%, beating Anthropic's Claude Mythos 5. Additionally, GPT-5.6 introduces a new "max" reasoning effort for even deeper reasoning. The new "ultra" mode uses subagents to accelerate complex work beyond what a single agent can handle. Pricing starts at $5 per million input tokens and $30 per million output tokens for Sol. Terra costs $2.50 for input and $15 for output, while Luna costs $1 for input and $6 for output. GPT-5.6 comes with more predictable prompt caching, including support for explicit cache breakpoints and a 30-minute minimum cache life. Sol will also launch on Cerebras in July at speeds up to 750 tokens per second for select customers. OpenAI plans to make GPT-5.6 Sol, Terra, and Luna broadly available in ChatGPT, Codex, and the API in the coming weeks.
    • I'm not sure if you are trolling because I saw people saying this with the straight face, but there were no United States of America when industrial revolution started, just United Colonies 🤣 p.s. I'm not British, so I'm not offended.
    • Glad I uninstalled this incredibly buggy browser. Looking at that changelog, they clearly don't test their updates at all.
    • UniGetUI 2026.2.2 by Razvan Serea UniGetUI is an application whose main goal is to create an intuitive GUI for the most common CLI package managers for Windows 10 and Windows 11, such as Winget, Scoop and Chocolatey. With UniGetUI, you'll be able to download, install, update and uninstall any software that's published on the supported package managers — and so much more. UniGetUI features Install, update and remove software from your system easily at one click: UniGetUI combines the packages from the most used package managers for windows: WinGet, Chocolatey, Scoop, Pip, Npm and .NET Tool. Discover new packages and filter them to easily find the package you want. View detailed metadata about any package before installing it. Get the direct download URL or the name of the publisher, as well as the size of the download. Easily bulk-install, update or uninstall multiple packages at once selecting multiple packages before performing an operation Automatically update packages, or be notified when updates become available. Skip versions or completely ignore updates in a per-package basis. Manage your available updates at the touch of a button from the Widgets pane or from Dev Home pane with UniGetUI Widgets. The system tray icon will also show the available updates and installed package, to efficiently update a program or remove a package from your system. Easily customize how and where packages are installed. Select different installation options and switches for each package. Install an older version or force to install a 32bit architecture. [But don't worry, those options will be saved for future updates for this package] Share packages with your friends to show them off that program you found. Here is an example: Hey @friend, Check out this program! Export custom lists of packages to then import them to another machine and install those packages with previously-specified, custom installation parameters. Setting up machines or configuring a specific software setup has never been easier. Backup your packages to a local file to easily recover your setup in a matter of seconds when migrating to a new machine Devolutions UniGetUI 2026.2.2 changelog: This release marks the completion of UniGetUI's migration from WinUI to Avalonia. With the remaining WinUI components and dependencies now removed, UniGetUI is fully powered by Avalonia. This update also brings Windows 11 Snap Layouts support, refined styling throughout the application, improved log viewing, new illustrations, and significantly smaller release packages. Highlights Further refined the Avalonia user interface to better match WinUI styling and behavior across package lists, navigation elements, dialogs, and controls. Added support for Windows 11 Snap Layouts when hovering the maximize button, matching the behavior of native Windows applications. Added illustrations for empty and loading package list states, improving visual feedback throughout the application. Improved the operation log window so automatic scrolling no longer interrupts users when reviewing previous log entries. Reduced installer and application package sizes, resulting in smaller downloads and a significantly leaner Windows distribution. User Interface Improvements Improved package list styling, column headers, backgrounds, hover states, and selection indicators for a more polished and consistent experience. Refined sidebar navigation and segmented controls to better align with modern Windows design patterns. Improved package tag badges and icon presentation throughout the application. Updated several labels, placeholders, and interface elements for improved clarity and consistency. Removed the remaining WinUI-specific styling dependencies, further consolidating the application around Avalonia. Windows Improvements Added native Windows 11 Snap Layouts integration for the maximize button. Improved maximize button hover and pressed visual states to more closely match native Windows behavior. Performance & Reliability Reduced the size of Windows release packages by removing unnecessary runtime dependencies and optimizing published builds. Reduced installer size through improved compression settings. Simplified application dependencies and reduced overall maintenance complexity. Fixes Fixed log output auto-scrolling behavior when manually reviewing previous entries. Resolved various UI inconsistencies and styling issues across the Avalonia interface. Addressed several minor issues and edge cases throughout the application. Other Changes Dependency cleanup and project maintenance. Internal code refactoring and infrastructure improvements. Additional test coverage and build pipeline optimizations. Download: UniGetUI 64-bit | Portable | ~90.0 MB (Open Source) Download: UniGetUI ARM64 | Portable Links: UniGetUI Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      441
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      154
    4. 4
      FloatingFatMan
      71
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!